Azaezel
8aebb67aa1
conforms losmask to standard nomenclature
2014-05-13 22:45:25 -05:00
Azaezel
9342115b1e
helper functions for AI: testing if an object is in line of sight (and optionally if it's enabled), if a point is clear, and if an object is within a given angular field of view (optionally specified beyond a stock 45 degrees, as well as optionally checking if the target is enabled)
2014-05-13 19:53:00 -05:00
Azaezel
4e203f21b3
debris collision mask expanded so that it also hits buildings and the like.
2014-05-13 17:40:25 -05:00
Azaezel
a73a4a84f1
followup to https://github.com/GarageGames/Torque3D/issues/393
2014-05-13 17:24:28 -05:00
bank
3e21f5f677
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class BitStream
2014-05-13 18:25:47 +04:00
bank
d6b003e508
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class NetStringTable
2014-05-13 16:58:06 +04:00
bank
bcb0b8e088
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSThread
2014-05-13 16:44:16 +04:00
bank
a310983e49
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSortedMesh
2014-05-13 16:33:37 +04:00
bank
75755e42c0
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSStaticPolysoupConvex
2014-05-13 16:15:36 +04:00
bank
69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
2014-05-13 14:08:42 +04:00
bank
2112c81446
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh
2014-05-13 12:45:42 +04:00
bank
e2545c359c
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh
2014-05-13 12:43:01 +04:00
bank
1778a8d7f2
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShapeLoader
2014-05-13 12:15:47 +04:00
bank
9aeb4389f3
Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaExtensions
2014-05-13 11:40:56 +04:00
Thomas Fischer
08e6b261a3
Merge pull request #628 from BeamNG/fix_cmake_crash_on_t3d_exit
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Fix crash on exit T3D when build with CMake.
2014-05-13 09:12:33 +02:00
Daniel Buckmaster
7a517d3cb1
Merge pull request #613 from lukaspj/T2DColors
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T2D style 'Stock colors'
2014-05-13 10:03:26 +10:00
Azaezel
a33e500b8d
alters projectile decal application so that it picks a random rotAroundNormal when adding it to a scene. (keeps em from always pointing north or up)
2014-05-12 16:37:25 -05:00
bank
733347fd61
Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct ImportOptions (ColladaUtils)
2014-05-12 19:23:25 +04:00
bank
40037b8b51
Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaUtils (struct AnimChannels, struct AnimData, struct AnimatedElement)
2014-05-12 19:11:45 +04:00
bank
9ccf5baf94
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class ColladaPrimitive
2014-05-12 19:03:16 +04:00
bank
1619e194e1
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class _SourceReader (ColladaUtils)
2014-05-12 18:58:38 +04:00
bank
a53580ca60
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class MeshStreams
2014-05-12 18:41:30 +04:00
bank
7c1544317b
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class ColladaAppMesh
2014-05-12 18:37:22 +04:00
bank
9e3eab7551
Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct VertTuple (used in class ColladaAppMesh)
2014-05-12 18:32:39 +04:00
bank
aefa796056
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class AppMesh
2014-05-12 18:20:59 +04:00
bank
cf3eb26e6f
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class CodeBlock
2014-05-12 17:52:19 +04:00
Lukas Joergensen
4de9bd4e85
Initialize StockColors
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This commit makes sure the StockColors are initialized and destroyed, using
the module system.
2014-05-12 11:01:04 +02:00
LuisAntonRebollo
8e2fca11c3
Fix ALDeviceList::GetDeviceVersion incorrect check of valid pointer.
2014-05-11 19:54:11 +02:00
LuisAntonRebollo
32a73f9eb2
Fix Dereference of null pointer on String::operator+=.
2014-05-11 19:46:43 +02:00
LuisAntonRebollo
e6e225e081
Fix for avoid a zero division on _StringTable::resize.
2014-05-11 19:39:50 +02:00
Daniel Buckmaster
47dbce1499
Merge pull request #632 from eightyeight/better-explosion-example
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Added a better example of using Explosion in a client/server fashion
2014-05-11 13:22:28 +10:00
Daniel Buckmaster
1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
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Platform type consistency
2014-05-10 11:40:40 +10:00
Daniel Buckmaster
f69eccfdb4
Merge pull request #600 from BeamNG/rename_Status
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Rename Status enum for avoid conficts on Linux.
2014-05-10 11:01:28 +10:00
Daniel Buckmaster
a42c92391a
Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None
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Rename enum GFXTextureProfile::None for avoid conficts on Linux.
2014-05-10 11:01:18 +10:00
Andrew Mac
704dc47bdb
Merge pull request #602 from Azaezel/Simpler_ShapeBase1
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removes non-functional shield and invincibility functionality.
2014-05-08 23:39:33 -03:00
bank
5c986f755a
Fix: Bit shifting of the 32-bit value with a subsequent expansion to the 64-bit type.
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We now shift the 64-bit value, which is now treated correctly.
2014-05-06 15:39:24 +04:00
bank
6275942acb
Fix GuiTreeViewCtrl: we should use the member var, removed local decl.
2014-05-06 15:39:22 +04:00
bank
6d176cf8db
Rename local variable to prevent confusion with member variable.
2014-05-06 15:39:21 +04:00
bank
a7756b5591
Renamed local variable so it doesn't interfere with the provided argument.
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String errorStr should be filled in only when ::preload returns false.
2014-05-06 15:35:52 +04:00
bank
b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
2014-05-06 12:40:47 +04:00
bank
e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
2014-05-06 12:40:46 +04:00
bank
68b12981ae
Fix: dSprintf should receive size of the buffer, not the size of the pointer.
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It was safe, as we are using static console return buffer,
which is large enough to hold enough data (default is 2048).
2014-05-06 12:40:45 +04:00
bank
c7a5a12080
Fix wrong check for bits (using '&&' instead of '&').
2014-05-06 12:40:44 +04:00
bank
15bad30b2c
Fix: Underflow of the buffer 'ctx'.
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memset function should not receive sizeof of the pointer.
2014-05-06 12:40:43 +04:00
bank
9f2d44966e
Fix: Some compilers do not auto-cast String and Path classes to (char *).
2014-05-06 12:40:43 +04:00
bank
e6673eaf30
Fix: the string literal is implicitly casted to the bool type.
2014-05-06 12:40:42 +04:00
bank
e7eab10ad5
Corrected the use of #pragma warning()
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We should use #pragma warning(push/pop) instead of (default: X)
2014-05-06 12:40:41 +04:00
bank
ff3d72747e
Fix FixedSizeVector() initialization.
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mArray[6] was never assigned (ownerless experssion).
2014-05-06 12:40:40 +04:00
bank
b2e6895554
Fix: preload() method on datablocks should always set errorStr when returning false.
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Otherwise it will dump the previous error message (content of the errorStr).
2014-05-06 12:40:40 +04:00
Lukas Jørgensen
9ebfd0f6b3
T2D style 'Stock colors'
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This commit implements stock colors as they are implemented in T2D.
It allows for using predefined stock colors e.g.:
``` %object.color = "OrangeRed"; ```
Instead of
``` %object.color = "255 69 0"; ```
2014-05-06 09:26:01 +02:00