JackDavidson
060b2a4e29
Commit to add "Coverage" option to procedural terrain generator
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This commit adds a "Coverage" option to the procedural terrain
generator. Allows mixing of textures. See
http://www.garagegames.com/community/blogs/view/22371 for more info.
This version has many improvements - coverage is now entered as a
percentage, accepts decimals, and doesn't have any bugs as far as I
know.
2014-05-04 22:17:24 -07:00
Andrew Mac
008e34eb8e
Merge pull request #596 from Azaezel/vs2013
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VS2013 compatibility patch.
2014-05-03 14:07:46 -03:00
Daniel Buckmaster
46c9122432
Added a better example of using Explosion in a client/server fashion.
2014-04-25 13:04:12 +10:00
Daniel Buckmaster
43895090fa
Merge branch 'RenderMeshExampleMatFix' into development for PR #631
2014-04-25 12:57:00 +10:00
Kyrah Abattoir
d56952eaea
FIX RenderMeshExample not having a material on mission start even if one was assigned to it in the mission file.
2014-04-25 00:39:20 +02:00
LuisAntonRebollo
881d578aae
Fix crash on exit T3D when build with CMake.
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Process::_signalProcess is destroyed first, and then Win32WindowManager::~Win32WindowManager() try to remove from deleted Signal causing a crash.
SlotSignal handle this automatically.
2014-04-23 21:17:15 +02:00
LuisAntonRebollo
0137c86765
Add SlotSignal for handle automatic disconnect on Signal or SignalSlot destruction.
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Example:
```
Win32WindowManager::Win32WindowManager()
{
// Register in the process list.
mOnProcessSignalSlot.setDelegate( this, &Win32WindowManager::_process );
Process::notify( mOnProcessSignalSlot, PROCESS_INPUT_ORDER );
// When Signal it's destroyed, all slots are disconected.
// When a SignalSlot it's destroyed, it's disconected from Signal.
}
```
2014-04-23 21:16:00 +02:00
Daniel Buckmaster
aca58356ee
Merge pull request #615 from Areloch/Issue_437
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Fixed the crash when using glow material on billboard groundcover
2014-04-18 11:09:10 +10:00
Daniel Buckmaster
66a73708ec
Merge pull request #614 from lukaspj/UnnecessaryParamter
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Removed unnecessary parameter in a simObject getter method
2014-04-18 10:50:45 +10:00
LuisAntonRebollo
bc80fbf966
Handle texel-pixel offset with diferents graphics APIs.
2014-04-17 20:33:51 +02:00
LuisAntonRebollo
086c6b5416
Add GFXShader::init with support for ordered vector of sampler names for shader.
2014-04-17 20:29:44 +02:00
LuisAntonRebollo
9221b4dd10
Update GLSL Shadergen. Not used on DX9.
2014-04-17 18:39:13 +02:00
LuisAntonRebollo
ba36617aec
Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9.
2014-04-17 17:48:33 +02:00
LuisAntonRebollo
cb8b8b7316
Use shader data for get sampler register in CloudLayer and BasicClouds.
2014-04-17 14:20:08 +02:00
LuisAntonRebollo
51aca89165
Fix ScatterSkyVertex::color declaration.
2014-04-17 13:37:23 +02:00
LuisAntonRebollo
3995b974ed
Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631.
2014-04-17 13:24:08 +02:00
Areloch
4594a13740
Fixed the assert crash by making sure the glow material instance keeps the original material instance's user object
2014-04-16 10:43:37 -05:00
Lukas Jørgensen
9fbdf64bd9
Removed unnecessary parameter in a simObject getter method
2014-04-15 11:50:34 +02:00
LuisAntonRebollo
33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used.
GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders.
GFDevice::disableShaders will be deprecated on T3D 4.0
2014-04-13 17:57:40 +02:00
Azaezel
8d90558279
removes non-functional shield and invincibility functionality.
2014-04-07 16:11:32 -05:00
LuisAntonRebollo
7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
2014-04-07 00:03:52 +02:00
LuisAntonRebollo
4a17d6ceb0
Rename Status enum for avoid conficts on Linux.
2014-04-06 22:14:19 +02:00
Daniel Buckmaster
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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Conflicts:
Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
Daniel Buckmaster
2de459cb2e
Remove use of 'auto' keyword.
2014-04-04 13:16:47 +11:00
Azaezel
59c755b5e5
Minimal requisite alterations for development head as of 02APR2014 for compilation purposes on VS2013.
2014-04-02 15:09:07 -05:00
LuisAntonRebollo
54fa2bcdab
Merge pull request #540 from signmotion/default-keyboard-layout
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Added a default keyboard layout for launching the game.
2014-03-29 14:20:30 +01:00
Thomas Fischer
32abd2c149
Merge pull request #553 from signmotion/add-vector-reverse
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Added method Vector::reverse().
2014-03-22 21:51:30 +01:00
Azaezel
52ef23d0ec
clipping the lighting result via ciel was causing banding issues with specular maps with alpha channels. rev2. also addresses the warning:
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"warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them" since it was coming from the same line
2014-03-18 05:52:54 -05:00
Thomas Fischer
29d7fe310d
Merge pull request #583 from tdev/x64_basics
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windows 64 bit basics
2014-03-18 00:51:58 +01:00
Thomas Fischer
7239c791f2
Merge pull request #581 from tdev/vs2012_fixes
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Visual Studio 2012 32Bit Level 4 Warning fixes
2014-03-17 10:02:19 +01:00
Thomas Fischer
fec4cc8acd
Merge pull request #538 from Azaezel/Tangent_Basis_Floor
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Tangent Basis Cleanup
2014-03-17 00:12:03 +01:00
Daniel Buckmaster
382569ccb5
Merge pull request #584 from klaussilveira/master
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Copy of PR #551 changed to target development.
2014-03-17 09:07:35 +11:00
LuisAntonRebollo
e22d8156b4
Merge pull request #582 from tdev/RenderInstConstructor
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RenderInstType default constructor improvements
2014-03-16 14:08:39 +01:00
Thomas Fischer
5a1747c534
Merge pull request #577 from tdev/main_unicode
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main working on unicode systems
2014-03-16 13:58:08 +01:00
Thomas Fischer
8529d4450b
Merge pull request #546 from asmaloney/minor_cleanup
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Minor cleanups
2014-03-15 15:20:23 +01:00
Thomas Fischer
1ce77dc619
Merge pull request #561 from signmotion/filesystem-correct-docs
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Corrected docs for scripts in the group FileSystem: fileBase() and fileName().
2014-03-15 15:16:28 +01:00
Thomas Fischer
022b15720b
Merge pull request #548 from asmaloney/more_fixes
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More fixes
2014-03-15 15:14:11 +01:00
Thomas Fischer
6d8e0d7e25
refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
2014-03-15 15:10:14 +01:00
Thomas Fischer
47a2cc165a
moved header file to have a more meaningful naming
2014-03-15 14:05:30 +01:00
Thomas Fischer
e37ecb0567
fixed WIN64 precompiler flags up - basics
2014-03-15 13:43:48 +01:00
Thomas Fischer
b1c52f8bb1
Added identify the CPU x64.
2014-03-15 13:23:49 +01:00
Thomas Fischer
8c25dc8b18
reverted fileno change, MSVS specific API changes follow in another PR
2014-03-15 12:57:47 +01:00
Thomas Fischer
489106ae5e
replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
2014-03-15 12:50:38 +01:00
Thomas Fischer
004f04660b
refactored the constructor to not use a default reference to a static member
2014-03-15 12:26:51 +01:00
Thomas Fischer
2844ab6912
more VS2012 L4 warning fixes
2014-03-15 11:51:36 +01:00
Thomas Fischer
502e346eb6
visual studio 2012 Level 4 warning fixes
2014-03-15 11:38:53 +01:00
Thomas Fischer
835649aa2f
Merge pull request #547 from asmaloney/fix_potential_crashes
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Fix potential crashes
2014-03-15 10:57:21 +01:00
Daniel Buckmaster
9921786b9c
Merge pull request #563 from signmotion/smallestVisiblePixelSize-work
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Fixed issue #256 : "$pref::TS::smallestVisiblePixelSize doesn't work".
2014-03-15 20:00:14 +11:00
Thomas Fischer
e906865a56
Merge pull request #570 from eightyeight/box3f-overlap
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Fixed Box3F::overlap
2014-03-15 09:15:12 +01:00
Thomas Fischer
317a2cb73d
Merge pull request #556 from camporter/mfield_null_check
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When setting the field on a GuiInspectorField, check if the field is null before setting the docs
2014-03-14 20:52:12 +01:00