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https://github.com/TorqueGameEngines/Torque3D.git
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conforms losmask to standard nomenclature
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9342115b1e
commit
8aebb67aa1
1 changed files with 3 additions and 3 deletions
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@ -28,7 +28,7 @@
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#include "T3D/gameBase/moveManager.h"
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#include "console/engineAPI.h"
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static U32 AIPLAYER_LOSMASK = TerrainObjectType | WaterObjectType |
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static U32 sAIPlayerLoSMask = TerrainObjectType | WaterObjectType |
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ShapeBaseObjectType | StaticShapeObjectType |
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PlayerObjectType | ItemObjectType;
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@ -628,7 +628,7 @@ bool AIPlayer::checkInLos(GameBase* target, bool _checkEnabled = false)
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}
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Point3F muzzlePoint;
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getMuzzlePointAI(0, &muzzlePoint);
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bool hit = gServerContainer.castRay(muzzlePoint, target->getBoxCenter(), AIPLAYER_LOSMASK, &ri);
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bool hit = gServerContainer.castRay(muzzlePoint, target->getBoxCenter(), sAIPlayerLoSMask, &ri);
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enableCollision();
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for (S32 i = 0; i < mountCount; i++)
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@ -654,7 +654,7 @@ bool AIPlayer::checkLosClear(Point3F _pos)
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Point3F muzzlePoint;
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getMuzzlePointAI(0, &muzzlePoint);
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gServerContainer.castRay(muzzlePoint, _pos, AIPLAYER_LOSMASK, &ri);
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gServerContainer.castRay(muzzlePoint, _pos, sAIPlayerLoSMask, &ri);
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bool emptySpace = bool(ri.object == NULL);
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enableCollision();
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return emptySpace;
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