Commit graph

690 commits

Author SHA1 Message Date
FateJH f730be261a in the middle of testing 2018-06-04 08:03:03 -04:00
FateJH 292a9bad23 attached version of the OCM for avatars works; known encoding issues with OCDM encoding for avatars, specifically the calculated bit length 2018-06-04 08:03:03 -04:00
FateJH caf56c4e72 added a door in home3 HART C that I missed; modified AvatarConverter and VehicleConverter to correctly handle multiple players in vehicles at world join time; began implementation of this procedure in WSA, but independent creation of players in implant terminals is giving trouble; fixed a ludicrous oversight with the bitsize of players without outfits 2018-06-04 08:03:03 -04:00
FateJH 389d0b4d82 added documentation and refined comments; corrected stream length calculation issues where padding lengths were not being properly retained or updated; working tests 2018-06-04 08:03:03 -04:00
FateJH 4e41468cd0 meta-stability in terms of the underlying structure that will eventually read off seated passengers in vehicles; the padding offsets just need tuning 2018-06-04 08:03:03 -04:00
FateJH 052a318285 Refactored CharacterData and DetailedCharacterData to be a component of PlayerData and DetailedPlayerData, respectively. Position information is now optional; inventory data and exposed hand data are also removed into PlayerData and DetailedPlayerData. String padding management has been preserved. Tests and packet converters have been repaired. 2018-06-04 08:03:03 -04:00
Fate-JH a9db4b5820
Merge pull request #216 from Fate-JH/drop-item
Dropping Items, Picking up Items, Cleaning up Items
2018-06-04 08:00:16 -04:00
FateJH a96d76a3d6 two clarifying comments requested 2018-06-04 07:35:44 -04:00
FateJH 9e75fd1191 even more generosity with the tests 2018-05-28 09:04:09 -04:00
FateJH d26e8834c6 hopefully more generous timing for the tests 2018-05-28 08:24:57 -04:00
FateJH 8c7417aabf added timing so that thr advanced mobile spawn and the router waste away for 20 minutes, while all other vehicles die early at 5 minutes 2018-05-27 20:59:44 -04:00
FateJH c7641fc117 modified zone ground actor operation to include no-callback item removal message; adjusted tests for Zone and wrote tests for RemoverActor 2018-05-27 02:24:20 -04:00
FateJH ee5d0c666c replaced DelayedDeconstructionActor and DeconstructionActor with VehicleRemover, a class that does performs both tasks; all messages to, from, and used by the previous two actors have been removed and replaced with the new messages 2018-05-26 01:04:38 -04:00
FateJH 36b9d81e6c moved current object dropping functionality over to AvatarService entirely; adjusting special support actor messaging for AvatarService; modified calls for DroppedItemRemover and CorpseRemoverActor; Player now has a more sensible check for its VisibleSlots 2018-05-25 21:11:25 -04:00
FateJH d35536da06 created a generic base model for automated object deletion that isn't user driven; the first instance is the DroppedItemRemover for LocalService 2018-05-23 23:53:50 -04:00
FateJH f6f7ad5617 unified code paths for dropping an item, and reinforced code path for picking an item back up; LocalService will handle some of the work now; ActionResultMessage embraces its simplistic nature (we don't have enough error messages) 2018-05-22 19:13:59 -04:00
Fate-JH fdf05337fd
Merge pull request #214 from Fate-JH/ams-workaround
AMS Workaround
2018-05-21 11:30:18 -04:00
FateJH 185da88db5 small change 2018-05-21 11:12:13 -04:00
FateJH 552206974e rebased to master/v-spawn-pad-redo; added ams spawn refresh when vehicle is deconstructed 2018-05-21 11:01:00 -04:00
FateJH e00202e8fb Tuned positioning on player spawned at an AMS; fixed 'AMS' label draw and clear issue by expanding deployment options; modifications to BattlePlanMessage packet 2018-05-21 10:58:18 -04:00
FateJH cd91080c9a Worked ams spawning rules into normal SpawnRequestMessage workflow using the (reliable) spawn group number of 2 2018-05-21 10:58:18 -04:00
FateJH cc3e1dde86 packets RespawnAMSInfoMessage and SquadWaypointEvent, the latter with tests; system of keeping track of deployed AMS vehicles and displaying their data to interested users added through the VehicleService path 2018-05-21 10:54:32 -04:00
Fate-JH 63cc183031
Merge pull request #213 from Fate-JH/is-fixes-things
Is Fixes Things
2018-05-21 10:50:14 -04:00
FateJH 848929fd01 test fix 2018-05-21 10:48:32 -04:00
FateJH 48dde3a4b3 increased amount of time these tests are allowed to run to mitigate chance of incorrect failures 2018-05-21 10:16:20 -04:00
FateJH 54e2e37b54 corpse remvoal should now remove corpses 2018-05-21 10:16:20 -04:00
FateJH a3f50cc8a4 fixing Infiltration Suit issues as well as streamlining the process of exo-suit switching 2018-05-21 10:16:20 -04:00
FateJH cf3bf19d4d tests for prior MAX changes; correcting a 13mm problem with the Lightning's chaingun ammunition type 2018-05-21 10:16:20 -04:00
FateJH e14f2817d7 TR MAX mode switch and Anchor mode switch fix; MAX will anchor, display to others as anchored, and properly switch between fire modes in both anchored and normal stances 2018-05-21 10:16:20 -04:00
FateJH e2dcf998e0 in an attempt to decipher the pickup sound, it seems every item pickup comes with a 'congratulations' packet 2018-05-21 10:15:05 -04:00
FateJH c838ff3168 splitting too big ammo boxes upon changing ammo; also, properly dropping too much ammo after same action 2018-05-21 10:15:05 -04:00
FateJH 2aabf9abe7 moved location of expansion packet; corrected medkit use after corpse update ruined it (also now delete the used medkit and update health) 2018-05-21 10:09:06 -04:00
FateJH 98fc9f5fba more petience with VehicleSeated; added independent DeadState variable (temporary?); changed conditions of vehicle deconstruction scheduler 2018-05-21 09:45:07 -04:00
Fate-JH 5e9edd789d
Merge pull request #210 from Mazo/feature/VehicleDismountImprovements
Improve vehicle dismounting
2018-05-21 09:03:55 -04:00
Fate-JH 1d732196f0
Update DismountVehicleMsgTest.scala
0 -> BailType.Normal
Should have caught this in the prior merge.
2018-05-21 08:48:14 -04:00
Fate-JH 12443c6aa5
Merge branch 'master' into feature/VehicleDismountImprovements 2018-05-21 08:34:29 -04:00
Fate-JH a983f92354
Merge pull request #212 from Fate-JH/zone-warp
CSR: Zone and Warp
2018-05-21 08:20:53 -04:00
FateJH 70b5d79c6d better safe than sorry 2018-05-21 08:04:33 -04:00
FateJH 0b15837436 Nick wanted CSRZone and CSRWarp working, so that's what I did 2018-05-21 08:04:33 -04:00
Fate-JH 901cf23e63
Merge pull request #211 from Fate-JH/prox-term-redo
Extracting the Proximity Effect / Repair Rearm Silos
2018-05-21 08:00:32 -04:00
FateJH 26d42e9f37 fixing incorrect documentation 2018-05-21 07:29:09 -04:00
Fate-JH d0f825366a
Merge pull request #207 from Fate-JH/arm-out
Vehicle Spawn, Put Weapon Away
2018-05-21 07:16:29 -04:00
Fate-JH 7e7a0daab7
Merge pull request #206 from Fate-JH/bundling
Responsible Packet Bundling
2018-05-21 07:09:39 -04:00
Fate-JH 80c2d76c48
Merge pull request #208 from Mazo/DontLogPasswords
Remove passwords being logged in plaintext on logins
2018-05-21 07:08:05 -04:00
Fate-JH 6176603189
Merge pull request #209 from Mazo/Readme
Update readme with clearer instructions for PSCrypto / issue workarounds
2018-05-21 07:07:23 -04:00
Mazo def736194c Automatically despawn vehicles capable of flight if the driver bails out as a temporary fix for aircraft floating in the air with no pilot 2018-05-21 06:48:18 +01:00
Mazo 6f65603942 Add BailType enumeration and update parameters for vehicle dismounting with correct naming and type 2018-05-21 06:47:21 +01:00
Mazo cfe2dffa44 Fix implant terminals having disconnected characters permanently occupying seat 2018-05-21 06:45:01 +01:00
Mazo 8971addc1e Update readme with clearer instructions for PSCrypto and potential workarounds for the library not being detected properly 2018-05-20 18:37:58 +01:00
Mazo f6bb87941e Remove passwords being logged in plaintext on logins 2018-05-20 18:32:16 +01:00