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https://github.com/2revoemag/PSF-BotServer.git
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Merge pull request #210 from Mazo/feature/VehicleDismountImprovements
Improve vehicle dismounting
This commit is contained in:
commit
5e9edd789d
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@ -4,16 +4,17 @@ package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
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import scodec.Codec
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import scodec.codecs._
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import net.psforever.types.BailType
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/**
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* Dispatched by the client when the player wishes to get out of a vehicle.
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* @param player_guid the player
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* @param unk1 na
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* @param bailType The dismount action e.g. normal dismount, kicked by owner, bailed
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* @param unk2 na
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*/
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final case class DismountVehicleMsg(player_guid : PlanetSideGUID,
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unk1 : Int, //maybe, seat number?
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unk2 : Boolean) //maybe, bailing?
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bailType : BailType.Value,
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wasKickedByDriver : Boolean) // Seems to be true if a passenger was manually kicked by the vehicle owner
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extends PlanetSideGamePacket {
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type Packet = DismountVehicleMsg
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def opcode = GamePacketOpcode.DismountVehicleMsg
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@ -23,7 +24,7 @@ final case class DismountVehicleMsg(player_guid : PlanetSideGUID,
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object DismountVehicleMsg extends Marshallable[DismountVehicleMsg] {
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implicit val codec : Codec[DismountVehicleMsg] = (
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("player_guid" | PlanetSideGUID.codec) ::
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("unk1" | uint4L) ::
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("unk2" | bool)
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("bailType" | BailType.codec) ::
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("wasKickedByDriver" | bool)
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).as[DismountVehicleMsg]
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}
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15
common/src/main/scala/net/psforever/types/BailType.scala
Normal file
15
common/src/main/scala/net/psforever/types/BailType.scala
Normal file
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@ -0,0 +1,15 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.types
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import net.psforever.packet.PacketHelpers
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import scodec.codecs._
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object BailType extends Enumeration {
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type Type = Value
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val Normal = Value(0)
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val Kicked = Value(4) // User was kicked out by vehicle owner or locked from vehicle
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val Bailed = Value(8) // User bailed out
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implicit val codec = PacketHelpers.createEnumerationCodec(this, uint4L)
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}
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@ -5,23 +5,24 @@ import org.specs2.mutable._
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import net.psforever.packet._
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import net.psforever.packet.game._
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import scodec.bits._
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import net.psforever.types.BailType
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class DismountVehicleMsgTest extends Specification {
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val string = hex"0F C609 00"
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"decode" in {
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PacketCoding.DecodePacket(string).require match {
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case DismountVehicleMsg(player_guid, unk1, unk2) =>
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case DismountVehicleMsg(player_guid, bailType, wasKickedByDriver) =>
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player_guid mustEqual PlanetSideGUID(2502)
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unk1 mustEqual 0
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unk2 mustEqual false
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bailType mustEqual BailType.Normal
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wasKickedByDriver mustEqual false
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case _ =>
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ko
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}
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}
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"encode" in {
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val msg = DismountVehicleMsg(PlanetSideGUID(2502), 0, false)
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val msg = DismountVehicleMsg(PlanetSideGUID(2502), BailType.Normal, false)
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual string
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@ -174,12 +174,21 @@ class WorldSessionActor extends Actor with MDCContextAware {
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* @param player_guid the player
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*/
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def DismountVehicleOnLogOut(vehicle_guid : PlanetSideGUID, player_guid : PlanetSideGUID) : Unit = {
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val vehicle = continent.GUID(vehicle_guid).get.asInstanceOf[Vehicle]
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vehicle.Seat(vehicle.PassengerInSeat(player).get).get.Occupant = None
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// Use mountable type instead of Vehicle type to ensure mountables such as implant terminals are correctly dismounted on logout
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val mountable = continent.GUID(vehicle_guid).get.asInstanceOf[Mountable]
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mountable.Seat(mountable.PassengerInSeat(player).get).get.Occupant = None
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// If this is a player constructed vehicle then start deconstruction timer
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// todo: Will base guns implement Vehicle type? Don't want those to deconstruct
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continent.GUID(vehicle_guid) match {
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case Some(vehicle : Vehicle) =>
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if(vehicle.Seats.values.count(_.isOccupied) == 0) {
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vehicleService ! VehicleServiceMessage.DelayedVehicleDeconstruction(vehicle, continent, 600L) //start vehicle decay (10m)
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}
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vehicleService ! Service.Leave(Some(s"${vehicle.Actor}"))
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case _ => ;
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}
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vehicleService ! Service.Leave(Some(s"${mountable.Actor}"))
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vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.KickPassenger(player_guid, 0, true, vehicle_guid))
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}
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@ -442,9 +451,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
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//sendResponse(GenericObjectActionMessage(player_guid, 36))
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sendResponse(PlanetsideAttributeMessage(player_guid, 29, 1))
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case VehicleResponse.DismountVehicle(unk1, unk2) =>
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case VehicleResponse.DismountVehicle(bailType, wasKickedByDriver) =>
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if(tplayer_guid != guid) {
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sendResponse(DismountVehicleMsg(guid, unk1, unk2))
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sendResponse(DismountVehicleMsg(guid, bailType, wasKickedByDriver))
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}
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case VehicleResponse.DeployRequest(object_guid, state, unk1, unk2, pos) =>
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@ -470,13 +479,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
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)
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}
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case VehicleResponse.InventoryState2(obj_guid, parent_guid, value) =>
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if(tplayer_guid != guid) {
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sendResponse(InventoryStateMessage(obj_guid, 0, parent_guid, value))
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}
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case VehicleResponse.KickPassenger(unk1, unk2, vehicle_guid) =>
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sendResponse(DismountVehicleMsg(guid, unk1, unk2))
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case msg @ VehicleResponse.KickPassenger(seat_num, wasKickedByDriver, vehicle_guid) =>
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// seat_num seems to be correct if passenger is kicked manually by driver, but always seems to return 4 if user is kicked by seat permissions
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log.info(s"$msg")
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sendResponse(DismountVehicleMsg(guid, BailType.Kicked, wasKickedByDriver))
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if(tplayer_guid == guid) {
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continent.GUID(vehicle_guid) match {
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case Some(obj : Vehicle) =>
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@ -485,6 +491,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
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}
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}
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case VehicleResponse.InventoryState2(obj_guid, parent_guid, value) =>
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if(tplayer_guid != guid) {
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sendResponse(InventoryStateMessage(obj_guid, 0, parent_guid, value))
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}
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case VehicleResponse.LoadVehicle(vehicle, vtype, vguid, vdata) =>
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//this is not be suitable for vehicles with people who are seated in it before it spawns (if that is possible)
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if(tplayer_guid != guid) {
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@ -654,8 +665,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
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val obj_guid : PlanetSideGUID = obj.GUID
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val player_guid : PlanetSideGUID = tplayer.GUID
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log.info(s"DismountVehicleMsg: $player_guid dismounts $obj @ $seat_num")
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sendResponse(DismountVehicleMsg(player_guid, seat_num, false))
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vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DismountVehicle(player_guid, seat_num, false))
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sendResponse(DismountVehicleMsg(player_guid, BailType.Normal, false))
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vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DismountVehicle(player_guid, BailType.Normal, false))
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case Mountable.CanDismount(obj : Vehicle, seat_num) =>
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val player_guid : PlanetSideGUID = tplayer.GUID
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@ -663,8 +674,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
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//disembarking self
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log.info(s"DismountVehicleMsg: $player_guid dismounts $obj @ $seat_num")
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TotalDriverVehicleControl(obj)
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sendResponse(DismountVehicleMsg(player_guid, seat_num, false))
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vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DismountVehicle(player_guid, seat_num, false))
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sendResponse(DismountVehicleMsg(player_guid, BailType.Normal, false))
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vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DismountVehicle(player_guid, BailType.Normal, false))
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UnAccessContents(obj)
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}
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else {
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@ -1715,7 +1726,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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val player_guid = player.GUID
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sendResponse(ObjectDeleteMessage(player_guid, 0))
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avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectDelete(player_guid, player_guid, 0))
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self ! PacketCoding.CreateGamePacket(0, DismountVehicleMsg(player_guid, 0, true)) //let vehicle try to clean up its fields
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self ! PacketCoding.CreateGamePacket(0, DismountVehicleMsg(player_guid, BailType.Normal, true)) //let vehicle try to clean up its fields
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import scala.concurrent.duration._
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import scala.concurrent.ExecutionContext.Implicits.global
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@ -2546,21 +2557,21 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case msg @ WarpgateRequest(continent_guid, building_guid, dest_building_guid, dest_continent_guid, unk1, unk2) =>
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log.info("WarpgateRequest: " + msg)
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case msg @ MountVehicleMsg(player_guid, mountable_guid, unk) =>
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case msg @ MountVehicleMsg(player_guid, mountable_guid, entry_point) =>
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log.info("MountVehicleMsg: "+msg)
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continent.GUID(mountable_guid) match {
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case Some(obj : Mountable) =>
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obj.GetSeatFromMountPoint(unk) match {
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obj.GetSeatFromMountPoint(entry_point) match {
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case Some(seat_num) =>
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obj.Actor ! Mountable.TryMount(player, seat_num)
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case None =>
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log.warn(s"MountVehicleMsg: attempted to board mountable $mountable_guid's seat $unk, but no seat exists there")
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log.warn(s"MountVehicleMsg: attempted to board mountable $mountable_guid's seat $entry_point, but no seat exists there")
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}
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case None | Some(_) =>
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log.warn(s"MountVehicleMsg: not a mountable thing")
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}
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case msg @ DismountVehicleMsg(player_guid, unk1, unk2) =>
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case msg @ DismountVehicleMsg(player_guid, bailType, wasKickedByDriver) =>
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//TODO optimize this later
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log.info(s"DismountVehicleMsg: $msg")
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//common warning for this section
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@ -2576,6 +2587,14 @@ class WorldSessionActor extends Actor with MDCContextAware {
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obj.PassengerInSeat(player) match {
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case Some(seat_num : Int) =>
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obj.Actor ! Mountable.TryDismount(player, seat_num)
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// Deconstruct the vehicle if the driver has bailed out and the vehicle is capable of flight
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//todo: implement auto landing procedure if the pilot bails but passengers are still present instead of deconstructing the vehicle
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//todo: continue flight path until aircraft crashes if no passengers present (or no passenger seats), then deconstruct.
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if(bailType == BailType.Bailed && seat_num == 0 && GlobalDefinitions.isFlightVehicle(obj.asInstanceOf[Vehicle].Definition)) {
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vehicleService ! VehicleServiceMessage.DelayedVehicleDeconstruction(obj.asInstanceOf[Vehicle], continent, 0L) // Immediately deconstruct vehicle
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}
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case None =>
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dismountWarning(s"DismountVehicleMsg: can not find where player $player_guid is seated in mountable $obj_guid")
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}
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@ -6,7 +6,7 @@ import net.psforever.objects.equipment.Equipment
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import net.psforever.objects.zones.Zone
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import net.psforever.packet.game.PlanetSideGUID
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import net.psforever.packet.game.objectcreate.ConstructorData
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import net.psforever.types.{DriveState, Vector3}
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import net.psforever.types.{DriveState, Vector3, BailType}
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object VehicleAction {
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trait Action
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@ -14,7 +14,7 @@ object VehicleAction {
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final case class Awareness(player_guid : PlanetSideGUID, vehicle_guid : PlanetSideGUID) extends Action
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final case class ChildObjectState(player_guid : PlanetSideGUID, object_guid : PlanetSideGUID, pitch : Float, yaw : Float) extends Action
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final case class DeployRequest(player_guid : PlanetSideGUID, object_guid : PlanetSideGUID, state : DriveState.Value, unk1 : Int, unk2 : Boolean, pos : Vector3) extends Action
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final case class DismountVehicle(player_guid : PlanetSideGUID, unk1 : Int, unk2 : Boolean) extends Action
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final case class DismountVehicle(player_guid : PlanetSideGUID, bailType : BailType.Value, unk2 : Boolean) extends Action
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final case class InventoryState(player_guid : PlanetSideGUID, obj : PlanetSideGameObject, parent_guid : PlanetSideGUID, start : Int, con_data : ConstructorData) extends Action
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final case class InventoryState2(player_guid : PlanetSideGUID, obj_guid : PlanetSideGUID, parent_guid : PlanetSideGUID, value : Int) extends Action
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final case class KickPassenger(player_guid : PlanetSideGUID, unk1 : Int, unk2 : Boolean, vehicle_guid : PlanetSideGUID) extends Action
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@ -4,7 +4,7 @@ package services.vehicle
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import net.psforever.objects.{PlanetSideGameObject, Vehicle}
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import net.psforever.packet.game.PlanetSideGUID
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import net.psforever.packet.game.objectcreate.ConstructorData
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import net.psforever.types.{DriveState, Vector3}
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import net.psforever.types.{DriveState, Vector3, BailType}
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object VehicleResponse {
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trait Response
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@ -15,10 +15,10 @@ object VehicleResponse {
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final case class ConcealPlayer(player_guid : PlanetSideGUID) extends Response
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final case class DeployRequest(object_guid : PlanetSideGUID, state : DriveState.Value, unk1 : Int, unk2 : Boolean, pos : Vector3) extends Response
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final case class DetachFromRails(vehicle_guid : PlanetSideGUID, rails_guid : PlanetSideGUID, rails_pos : Vector3, rails_rot : Float) extends Response
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final case class DismountVehicle(unk1 : Int, unk2 : Boolean) extends Response
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final case class DismountVehicle(bailType : BailType.Value , unk2 : Boolean) extends Response
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final case class InventoryState(obj : PlanetSideGameObject, parent_guid : PlanetSideGUID, start : Int, con_data : ConstructorData) extends Response
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final case class InventoryState2(obj_guid : PlanetSideGUID, parent_guid : PlanetSideGUID, value : Int) extends Response
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final case class KickPassenger(unk1 : Int, unk2 : Boolean, vehicle_guid : PlanetSideGUID) extends Response
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final case class KickPassenger(seat_num : Int, kickedByDriver : Boolean, vehicle_guid : PlanetSideGUID) extends Response
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final case class LoadVehicle(vehicle : Vehicle, vtype : Int, vguid : PlanetSideGUID, vdata : ConstructorData) extends Response
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final case class MountVehicle(object_guid : PlanetSideGUID, seat : Int) extends Response
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final case class ResetSpawnPad(pad_guid : PlanetSideGUID) extends Response
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@ -52,9 +52,9 @@ class VehicleService extends Actor {
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VehicleEvents.publish(
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VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.DeployRequest(object_guid, state, unk1, unk2, pos))
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)
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case VehicleAction.DismountVehicle(player_guid, unk1, unk2) =>
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case VehicleAction.DismountVehicle(player_guid, bailType, unk2) =>
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VehicleEvents.publish(
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VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.DismountVehicle(unk1, unk2))
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VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.DismountVehicle(bailType, unk2))
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)
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case VehicleAction.InventoryState(player_guid, obj, parent_guid, start, con_data) =>
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VehicleEvents.publish(
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@ -64,9 +64,9 @@ class VehicleService extends Actor {
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VehicleEvents.publish(
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VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.InventoryState2(obj_guid, parent_guid, value))
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)
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case VehicleAction.KickPassenger(player_guid, unk1, unk2, vehicle_guid) =>
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case VehicleAction.KickPassenger(player_guid, seat_num, kickedByDriver, vehicle_guid) =>
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VehicleEvents.publish(
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VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.KickPassenger(unk1, unk2, vehicle_guid))
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VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.KickPassenger(seat_num, kickedByDriver, vehicle_guid))
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)
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case VehicleAction.LoadVehicle(player_guid, vehicle, vtype, vguid, vdata) =>
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VehicleEvents.publish(
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@ -114,8 +114,8 @@ class DismountVehicleTest extends ActorTest {
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"pass DismountVehicle" in {
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val service = system.actorOf(Props[VehicleService], "v-service")
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service ! Service.Join("test")
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service ! VehicleServiceMessage("test", VehicleAction.DismountVehicle(PlanetSideGUID(10), 0, false))
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expectMsg(VehicleServiceResponse("/test/Vehicle", PlanetSideGUID(10), VehicleResponse.DismountVehicle(0, false)))
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service ! VehicleServiceMessage("test", VehicleAction.DismountVehicle(PlanetSideGUID(10), BailType.Normal, false))
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expectMsg(VehicleServiceResponse("/test/Vehicle", PlanetSideGUID(10), VehicleResponse.DismountVehicle(BailType.Normal, false)))
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}
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}
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}
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