Commit graph

2171 commits

Author SHA1 Message Date
FateJH 58d2a35f9f SetCellsOffset -> SetCells 2018-06-10 01:11:35 -04:00
FateJH 44741b2898 modification to GridInventory to avoid unnecessary leaking of internal support value and unnecessary complication of item access 2018-06-10 00:23:59 -04:00
FateJH 8166a43bdc named parameters for certain longer packets 2018-06-09 20:51:54 -04:00
FateJH ffd8c02de9 some code clean-up; tests for VehicleControl mount behavior override 2018-06-09 01:09:34 -04:00
FateJH a20e75d07c added an enumeration for character voices, which prompoted a massive file update; separated BasicCharacterData from CharacterAppearanceData; added some yet unimplemented support to WSA and VehicleData; completely commented out RemoveActorTests for later repairs so they do not break in Travis CI 2018-06-08 21:07:47 -04:00
FateJH c664f96bd4 a little bit of vehicles everything; work on the endocder/decoder for vehicles and seated players and bitstream size; vehicle ownership is extremely passable right now; seat restrictionsfor getting into vehicles is now in place; tests repaired; adjustment to vehicle spawn pad (again) to hopefully increase tolerance and recovery 2018-06-06 19:13:39 -04:00
Mazo 9707e88924 Merge psforever/master 2018-06-05 20:13:25 +01:00
Mazo 0c964ddfca Locker hacking
Terminal hacking (cert / equipment / medical)
Hacking speed based on certification level
REK beam colour based on hacking level
QoL change - show hacked object as belonging to faction that hacked it for the duration of the hack (only for that faction's players)
2018-06-05 20:01:30 +01:00
Mazo 21b0f07fb7 Documentation update 2018-06-05 20:01:30 +01:00
Mazo c6eff22df7 Add Hackable trait to all terminals / IFF locks / lockers 2018-06-05 19:43:44 +01:00
FateJH b2e0fd1276 resolved issue with failing tests; padding value of outfit name must always be observed 2018-06-04 08:03:03 -04:00
FateJH f730be261a in the middle of testing 2018-06-04 08:03:03 -04:00
FateJH 292a9bad23 attached version of the OCM for avatars works; known encoding issues with OCDM encoding for avatars, specifically the calculated bit length 2018-06-04 08:03:03 -04:00
FateJH caf56c4e72 added a door in home3 HART C that I missed; modified AvatarConverter and VehicleConverter to correctly handle multiple players in vehicles at world join time; began implementation of this procedure in WSA, but independent creation of players in implant terminals is giving trouble; fixed a ludicrous oversight with the bitsize of players without outfits 2018-06-04 08:03:03 -04:00
FateJH 389d0b4d82 added documentation and refined comments; corrected stream length calculation issues where padding lengths were not being properly retained or updated; working tests 2018-06-04 08:03:03 -04:00
FateJH 4e41468cd0 meta-stability in terms of the underlying structure that will eventually read off seated passengers in vehicles; the padding offsets just need tuning 2018-06-04 08:03:03 -04:00
FateJH 052a318285 Refactored CharacterData and DetailedCharacterData to be a component of PlayerData and DetailedPlayerData, respectively. Position information is now optional; inventory data and exposed hand data are also removed into PlayerData and DetailedPlayerData. String padding management has been preserved. Tests and packet converters have been repaired. 2018-06-04 08:03:03 -04:00
Fate-JH a9db4b5820
Merge pull request #216 from Fate-JH/drop-item
Dropping Items, Picking up Items, Cleaning up Items
2018-06-04 08:00:16 -04:00
FateJH a96d76a3d6 two clarifying comments requested 2018-06-04 07:35:44 -04:00
Mazo 8dc4a20332 Initial functionality for vehicle cargo holds & cargo passengers 2018-06-02 14:17:22 +01:00
Mazo 447f6de2d6 Add definitions/objects for cargo holds and cargo 2018-06-02 14:11:19 +01:00
Mazo 27d8f91cec Update documentation 2018-06-02 14:09:42 +01:00
Mazo 5347b78e7c Add CargoMountPointStatusMessage / DismountVehicleCargoMsg / MountVehicleCargomsg packets 2018-06-02 14:08:13 +01:00
FateJH 9e75fd1191 even more generosity with the tests 2018-05-28 09:04:09 -04:00
FateJH d26e8834c6 hopefully more generous timing for the tests 2018-05-28 08:24:57 -04:00
FateJH 8c7417aabf added timing so that thr advanced mobile spawn and the router waste away for 20 minutes, while all other vehicles die early at 5 minutes 2018-05-27 20:59:44 -04:00
FateJH c7641fc117 modified zone ground actor operation to include no-callback item removal message; adjusted tests for Zone and wrote tests for RemoverActor 2018-05-27 02:24:20 -04:00
Mazo 52357415c6 Temporarily disable base offlining when NTU hits zero, otherwise there's no way to get an ANT onto the continent to refill it until warp gates are functional 2018-05-26 19:37:34 +01:00
Mazo fc71bbfd2a Shut down base power if NTU runs out, and restore it once refilled. 2018-05-26 17:13:24 +01:00
Mazo 0ecceebf34 Change/remove debug logging 2018-05-26 16:41:53 +01:00
Mazo a4c2085fb7 Sync silo NTU level on map with all clients when it changes 2018-05-26 16:39:12 +01:00
Mazo b326cdf530 Add functionality for BuildingControl to send map updates to all clients via GalaxyService 2018-05-26 16:38:49 +01:00
Mazo d72e1adf04 Sync resource silo display & warning light with newly connected clients 2018-05-26 16:38:02 +01:00
Mazo 86bb83dc09 Rename existing galaxy service to cluster and add GalaxyService to send map updates to all connected clients 2018-05-26 16:37:42 +01:00
Mazo aa81116260 Sync resource silo charge level on continent map with clients on zone entry 2018-05-26 12:55:57 +01:00
Mazo d55cd6ef9f Functionality for discharging ANT into resource silo 2018-05-26 12:54:47 +01:00
Mazo 519e56e27c Add basic functionality to deploy ANT & charge at warpgate 2018-05-26 12:54:02 +01:00
Mazo bd7647177b Add resource silo to Anguta 2018-05-26 12:52:17 +01:00
Mazo 2933811ac6 Add ResourceSilo definition with basic functionality for charging/discharging 2018-05-26 12:52:03 +01:00
Mazo 2d2788383c Add capacitor / max capacitor values to vehicles 2018-05-26 12:49:50 +01:00
Mazo 8a2896f434 Move services to common to allow server objects to send messages 2018-05-26 09:17:35 +01:00
Mazo 1b0b84e53e Improvements/fixes to some javadoc / comments 2018-05-26 07:57:51 +01:00
Mazo cd3e6d2f63 Add missing deployment time to ANT definition 2018-05-26 07:51:18 +01:00
FateJH ee5d0c666c replaced DelayedDeconstructionActor and DeconstructionActor with VehicleRemover, a class that does performs both tasks; all messages to, from, and used by the previous two actors have been removed and replaced with the new messages 2018-05-26 01:04:38 -04:00
FateJH 36b9d81e6c moved current object dropping functionality over to AvatarService entirely; adjusting special support actor messaging for AvatarService; modified calls for DroppedItemRemover and CorpseRemoverActor; Player now has a more sensible check for its VisibleSlots 2018-05-25 21:11:25 -04:00
FateJH d35536da06 created a generic base model for automated object deletion that isn't user driven; the first instance is the DroppedItemRemover for LocalService 2018-05-23 23:53:50 -04:00
FateJH f6f7ad5617 unified code paths for dropping an item, and reinforced code path for picking an item back up; LocalService will handle some of the work now; ActionResultMessage embraces its simplistic nature (we don't have enough error messages) 2018-05-22 19:13:59 -04:00
Fate-JH fdf05337fd
Merge pull request #214 from Fate-JH/ams-workaround
AMS Workaround
2018-05-21 11:30:18 -04:00
FateJH 185da88db5 small change 2018-05-21 11:12:13 -04:00
FateJH 552206974e rebased to master/v-spawn-pad-redo; added ams spawn refresh when vehicle is deconstructed 2018-05-21 11:01:00 -04:00