Fate-JH
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117ca9e478
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Merge pull request #219 from Fate-JH/char-data
Characters, and Vehicles, and Characters in Vehicles.
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2018-06-11 19:21:30 -04:00 |
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FateJH
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8166a43bdc
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named parameters for certain longer packets
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2018-06-09 20:51:54 -04:00 |
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FateJH
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ffd8c02de9
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some code clean-up; tests for VehicleControl mount behavior override
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2018-06-09 01:09:34 -04:00 |
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FateJH
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a20e75d07c
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added an enumeration for character voices, which prompoted a massive file update; separated BasicCharacterData from CharacterAppearanceData; added some yet unimplemented support to WSA and VehicleData; completely commented out RemoveActorTests for later repairs so they do not break in Travis CI
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2018-06-08 21:07:47 -04:00 |
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FateJH
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c664f96bd4
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a little bit of vehicles everything; work on the endocder/decoder for vehicles and seated players and bitstream size; vehicle ownership is extremely passable right now; seat restrictionsfor getting into vehicles is now in place; tests repaired; adjustment to vehicle spawn pad (again) to hopefully increase tolerance and recovery
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2018-06-06 19:13:39 -04:00 |
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FateJH
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b2e0fd1276
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resolved issue with failing tests; padding value of outfit name must always be observed
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2018-06-04 08:03:03 -04:00 |
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FateJH
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f730be261a
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in the middle of testing
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2018-06-04 08:03:03 -04:00 |
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FateJH
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292a9bad23
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attached version of the OCM for avatars works; known encoding issues with OCDM encoding for avatars, specifically the calculated bit length
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2018-06-04 08:03:03 -04:00 |
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FateJH
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caf56c4e72
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added a door in home3 HART C that I missed; modified AvatarConverter and VehicleConverter to correctly handle multiple players in vehicles at world join time; began implementation of this procedure in WSA, but independent creation of players in implant terminals is giving trouble; fixed a ludicrous oversight with the bitsize of players without outfits
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2018-06-04 08:03:03 -04:00 |
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FateJH
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389d0b4d82
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added documentation and refined comments; corrected stream length calculation issues where padding lengths were not being properly retained or updated; working tests
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2018-06-04 08:03:03 -04:00 |
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FateJH
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4e41468cd0
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meta-stability in terms of the underlying structure that will eventually read off seated passengers in vehicles; the padding offsets just need tuning
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2018-06-04 08:03:03 -04:00 |
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FateJH
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052a318285
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Refactored CharacterData and DetailedCharacterData to be a component of PlayerData and DetailedPlayerData, respectively. Position information is now optional; inventory data and exposed hand data are also removed into PlayerData and DetailedPlayerData. String padding management has been preserved. Tests and packet converters have been repaired.
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2018-06-04 08:03:03 -04:00 |
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Fate-JH
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a9db4b5820
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Merge pull request #216 from Fate-JH/drop-item
Dropping Items, Picking up Items, Cleaning up Items
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2018-06-04 08:00:16 -04:00 |
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FateJH
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a96d76a3d6
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two clarifying comments requested
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2018-06-04 07:35:44 -04:00 |
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FateJH
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9e75fd1191
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even more generosity with the tests
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2018-05-28 09:04:09 -04:00 |
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FateJH
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d26e8834c6
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hopefully more generous timing for the tests
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2018-05-28 08:24:57 -04:00 |
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FateJH
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8c7417aabf
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added timing so that thr advanced mobile spawn and the router waste away for 20 minutes, while all other vehicles die early at 5 minutes
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2018-05-27 20:59:44 -04:00 |
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FateJH
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c7641fc117
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modified zone ground actor operation to include no-callback item removal message; adjusted tests for Zone and wrote tests for RemoverActor
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2018-05-27 02:24:20 -04:00 |
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FateJH
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ee5d0c666c
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replaced DelayedDeconstructionActor and DeconstructionActor with VehicleRemover, a class that does performs both tasks; all messages to, from, and used by the previous two actors have been removed and replaced with the new messages
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2018-05-26 01:04:38 -04:00 |
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FateJH
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36b9d81e6c
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moved current object dropping functionality over to AvatarService entirely; adjusting special support actor messaging for AvatarService; modified calls for DroppedItemRemover and CorpseRemoverActor; Player now has a more sensible check for its VisibleSlots
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2018-05-25 21:11:25 -04:00 |
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FateJH
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d35536da06
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created a generic base model for automated object deletion that isn't user driven; the first instance is the DroppedItemRemover for LocalService
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2018-05-23 23:53:50 -04:00 |
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FateJH
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f6f7ad5617
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unified code paths for dropping an item, and reinforced code path for picking an item back up; LocalService will handle some of the work now; ActionResultMessage embraces its simplistic nature (we don't have enough error messages)
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2018-05-22 19:13:59 -04:00 |
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Fate-JH
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fdf05337fd
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Merge pull request #214 from Fate-JH/ams-workaround
AMS Workaround
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2018-05-21 11:30:18 -04:00 |
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FateJH
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185da88db5
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small change
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2018-05-21 11:12:13 -04:00 |
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FateJH
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552206974e
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rebased to master/v-spawn-pad-redo; added ams spawn refresh when vehicle is deconstructed
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2018-05-21 11:01:00 -04:00 |
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FateJH
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e00202e8fb
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Tuned positioning on player spawned at an AMS; fixed 'AMS' label draw and clear issue by expanding deployment options; modifications to BattlePlanMessage packet
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2018-05-21 10:58:18 -04:00 |
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FateJH
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cd91080c9a
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Worked ams spawning rules into normal SpawnRequestMessage workflow using the (reliable) spawn group number of 2
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2018-05-21 10:58:18 -04:00 |
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FateJH
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cc3e1dde86
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packets RespawnAMSInfoMessage and SquadWaypointEvent, the latter with tests; system of keeping track of deployed AMS vehicles and displaying their data to interested users added through the VehicleService path
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2018-05-21 10:54:32 -04:00 |
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Fate-JH
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63cc183031
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Merge pull request #213 from Fate-JH/is-fixes-things
Is Fixes Things
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2018-05-21 10:50:14 -04:00 |
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FateJH
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848929fd01
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test fix
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2018-05-21 10:48:32 -04:00 |
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FateJH
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48dde3a4b3
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increased amount of time these tests are allowed to run to mitigate chance of incorrect failures
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2018-05-21 10:16:20 -04:00 |
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FateJH
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54e2e37b54
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corpse remvoal should now remove corpses
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2018-05-21 10:16:20 -04:00 |
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FateJH
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a3f50cc8a4
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fixing Infiltration Suit issues as well as streamlining the process of exo-suit switching
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2018-05-21 10:16:20 -04:00 |
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FateJH
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cf3bf19d4d
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tests for prior MAX changes; correcting a 13mm problem with the Lightning's chaingun ammunition type
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2018-05-21 10:16:20 -04:00 |
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FateJH
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e14f2817d7
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TR MAX mode switch and Anchor mode switch fix; MAX will anchor, display to others as anchored, and properly switch between fire modes in both anchored and normal stances
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2018-05-21 10:16:20 -04:00 |
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FateJH
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e2dcf998e0
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in an attempt to decipher the pickup sound, it seems every item pickup comes with a 'congratulations' packet
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2018-05-21 10:15:05 -04:00 |
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FateJH
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c838ff3168
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splitting too big ammo boxes upon changing ammo; also, properly dropping too much ammo after same action
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2018-05-21 10:15:05 -04:00 |
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FateJH
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2aabf9abe7
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moved location of expansion packet; corrected medkit use after corpse update ruined it (also now delete the used medkit and update health)
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2018-05-21 10:09:06 -04:00 |
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FateJH
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98fc9f5fba
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more petience with VehicleSeated; added independent DeadState variable (temporary?); changed conditions of vehicle deconstruction scheduler
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2018-05-21 09:45:07 -04:00 |
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Fate-JH
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5e9edd789d
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Merge pull request #210 from Mazo/feature/VehicleDismountImprovements
Improve vehicle dismounting
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2018-05-21 09:03:55 -04:00 |
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Fate-JH
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1d732196f0
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Update DismountVehicleMsgTest.scala
0 -> BailType.Normal
Should have caught this in the prior merge.
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2018-05-21 08:48:14 -04:00 |
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Fate-JH
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12443c6aa5
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Merge branch 'master' into feature/VehicleDismountImprovements
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2018-05-21 08:34:29 -04:00 |
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Fate-JH
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a983f92354
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Merge pull request #212 from Fate-JH/zone-warp
CSR: Zone and Warp
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2018-05-21 08:20:53 -04:00 |
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FateJH
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70b5d79c6d
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better safe than sorry
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2018-05-21 08:04:33 -04:00 |
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FateJH
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0b15837436
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Nick wanted CSRZone and CSRWarp working, so that's what I did
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2018-05-21 08:04:33 -04:00 |
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Fate-JH
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901cf23e63
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Merge pull request #211 from Fate-JH/prox-term-redo
Extracting the Proximity Effect / Repair Rearm Silos
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2018-05-21 08:00:32 -04:00 |
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FateJH
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26d42e9f37
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fixing incorrect documentation
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2018-05-21 07:29:09 -04:00 |
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Fate-JH
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d0f825366a
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Merge pull request #207 from Fate-JH/arm-out
Vehicle Spawn, Put Weapon Away
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2018-05-21 07:16:29 -04:00 |
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Fate-JH
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7e7a0daab7
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Merge pull request #206 from Fate-JH/bundling
Responsible Packet Bundling
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2018-05-21 07:09:39 -04:00 |
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Fate-JH
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80c2d76c48
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Merge pull request #208 from Mazo/DontLogPasswords
Remove passwords being logged in plaintext on logins
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2018-05-21 07:08:05 -04:00 |
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