Commit graph

16 commits

Author SHA1 Message Date
loop 2bbf5c658f Update README.md to refocus on core components so I can finish this project and quit Tribes 2, minor changes 2025-10-26 18:35:44 +00:00
loop 9ffd8008d4 SSFT: added flag cannon functionality, flag collide with stand 'return' 2025-10-24 01:43:24 +01:00
loop bb8b6bd6c8 SSFT: added flag training basics, rename init funcs a little 2025-10-23 23:28:24 +01:00
loop dd0729faa9 SSWW: add shutdown functionality to fix a bug where TargetInfo would be emitted in unrelated missions. add some more teleporters, add some placeholders for the medium difficulty aim trainer 2025-10-21 15:00:23 +01:00
loop 2425e536c4 mislabelled game methods 2025-10-21 00:51:35 +01:00
loop b7e7c780fd out of ideas tbh 2025-10-21 00:27:26 +01:00
loop 8cf32e8652 initGameVars moved to missionLoadDone 2025-10-21 00:17:34 +01:00
loop e7e71ef4c1 add automation for tasks I'm already forgetting about, add version 2025-10-20 15:56:33 +01:00
loop bf31ced0bc SSWW: fully implement zone based waypoints, delete disused code and comments 2025-10-20 13:40:57 +01:00
loop f38bbe3e40 interim commit - added more teleporters, preserved some SSWW information before it's nuked for the final impl 2025-10-20 02:37:55 +01:00
loop 4f0291118b SSTB: added tractor beam/forcefield with customisable PhysicalZone parameters
use SSTB from NewbiesNexus.mis
2025-10-16 14:47:44 +01:00
loop 3e82474303 clarify the purpose of DEVMODE 2025-10-14 22:40:27 +01:00
loop ec82170d04 delete disused methods from SSTP, implement the basics of SSAT 2025-10-13 22:17:58 +01:00
loop dacdfcbb1f make teleporters explain themselves 2025-10-13 02:51:28 +01:00
loop 28d699e031 functional .gitignore and teleporters 2025-10-12 23:17:45 +01:00
loop 1e73ba4697 Interim commit - added basic AimTrainer logic but no time limit / scoring mechanism yet. Copied some of the Teleporter code from classic's MPB but don't need as much of the logic around available spawns 2025-10-12 15:04:51 +01:00