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https://github.com/tribes2/SkillSector.git
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SSWW: add shutdown functionality to fix a bug where TargetInfo would be emitted in unrelated missions. add some more teleporters, add some placeholders for the medium difficulty aim trainer
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parent
2425e536c4
commit
dd0729faa9
3 changed files with 113 additions and 33 deletions
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@ -20,8 +20,7 @@ exec("scripts/SkillSectorWaypointWrangler.cs");
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// };
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function SkillSectorGame::missionLoadDone(%game)
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{
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function SkillSectorGame::missionLoadDone(%game) {
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DefaultGame::missionLoadDone(%game);
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echo("Mission loading...");
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@ -30,8 +29,7 @@ function SkillSectorGame::missionLoadDone(%game)
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WaypointWranglerInit();
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}
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function SkillSectorGame::initGameVars(%game)
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{
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function SkillSectorGame::initGameVars(%game) {
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}
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// No longer dispatching 'primary' waypoints because they can't be made semi-permanent.
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@ -49,6 +47,13 @@ function SkillSectorGame::clientMissionDropReady(%game, %client) {
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DefaultGame::clientMissionDropReady(%game, %client);
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}
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function SkillSectorGame::gameOver(%game) {
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DefaultGame::gameOver(%game);
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WaypointWranglerShutdown();
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}
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if ($DEVMODE) {
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moveMap.unbind(keyboard, "f5");
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moveMap.unbind(keyboard, "f6");
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@ -42,6 +42,13 @@ function WaypointWranglerZone::onLeaveTrigger(%this, %trigger, %obj) {
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function WaypointWranglerZone::onTickTrigger(%this, %trigger) {
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}
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function ShutdownWaypointWrangler() {
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%count = ClientGroup.getCount();
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for (%i = 0; %i < %count; %i++) {
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cancel(ClientGroup.getObject(%i).wwsched);
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}
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}
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function scanZoneForWaypoints(%group) {
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for (%i = 0; %i < %group.getCount(); %i++) {
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%obj = %group.getObject(%i);
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