mirror of
https://github.com/tribes2/SkillSector.git
synced 2026-01-19 19:44:48 +00:00
SSWW: add shutdown functionality to fix a bug where TargetInfo would be emitted in unrelated missions. add some more teleporters, add some placeholders for the medium difficulty aim trainer
This commit is contained in:
parent
2425e536c4
commit
dd0729faa9
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@ -13,11 +13,11 @@
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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cdTrack = "5";
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powerCount = "0";
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Hunters_timeLimit = "25";
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Team_Hunters_timeLimit = "25";
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musicTrack = "ice";
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Team_Hunters_timeLimit = "25";
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powerCount = "0";
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cdTrack = "5";
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Hunters_timeLimit = "25";
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new MissionArea(MissionArea) {
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area = "-1008 -1032 2144 2080";
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@ -54,8 +54,8 @@ new SimGroup(MissionGroup) {
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squareSize = "8";
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position = "-1024 -1024 0";
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hazeDistance = "250";
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visibleDistance = "1200";
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hazeDistance = "250";
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locked = "true";
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};
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new NavigationGraph(NavGraph) {
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@ -63,14 +63,14 @@ new SimGroup(MissionGroup) {
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cullDensity = "0.3";
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customArea = "0 0 0 0";
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GraphFile = "Scarabrae_nef.nav";
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position = "0 0 0 1";
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coverage = "0";
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rotation = "0 0 0 0";
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XDimOverSize = "0";
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YDimOverSize = "0";
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scale = "1 1 1";
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GraphFile = "Scarabrae_nef.nav";
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rotation = "0 0 0 0";
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conjoinBowlDev = "20";
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coverage = "0";
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scale = "1 1 1";
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XDimOverSize = "0";
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locked = "true";
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};
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new Sky(Sky) {
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@ -267,7 +267,7 @@ new SimGroup(MissionGroup) {
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homingCount = "0";
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team = "0";
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Trigger = "4552";
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Trigger = "11698";
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Target = "34";
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locked = "false";
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};
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@ -280,7 +280,7 @@ new SimGroup(MissionGroup) {
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homingCount = "0";
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team = "0";
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Trigger = "4554";
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Trigger = "11700";
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Target = "35";
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locked = "false";
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};
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@ -303,7 +303,7 @@ new SimGroup(MissionGroup) {
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homingCount = "0";
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team = "0";
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Trigger = "4557";
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Trigger = "11703";
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Target = "36";
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locked = "false";
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};
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@ -400,10 +400,10 @@ new SimGroup(MissionGroup) {
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lockCount = "0";
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homingCount = "0";
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Trigger = "4568";
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notReady = "1";
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Trigger = "11714";
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Target = "39";
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inUse = "Down";
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notReady = "1";
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};
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new Marker(BankSpawn) {
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position = "-155.307 126.636 243.233";
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@ -424,10 +424,10 @@ new SimGroup(MissionGroup) {
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lockCount = "0";
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homingCount = "0";
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Desc = "Dynamic Aim Trainer\nShoot moving targets while in the air to score points!\nMove faster to score more points and have fun!";
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Target = "40";
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wrangle = "Aim Trainer teleports";
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Target = "40";
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destination = "ATMSpawn";
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Desc = "Dynamic Aim Trainer\nShoot moving targets while in the air to score points!\nMove faster to score more points and have fun!";
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};
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new StaticShape(ATHT) {
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position = "-170.634 150.644 233.142";
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@ -437,9 +437,9 @@ new SimGroup(MissionGroup) {
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lockCount = "0";
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homingCount = "0";
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Desc = "Aim Trainer\nShoot fast moving targets while in the air to score points!\nMove faster to score more points and have fun!";
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Target = "41";
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destination = "ATHSpawn";
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Desc = "Aim Trainer\nShoot fast moving targets while in the air to score points!\nMove faster to score more points and have fun!";
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};
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new StaticShape(ATLT) {
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position = "-176.634 144.844 233.142";
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@ -449,9 +449,35 @@ new SimGroup(MissionGroup) {
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lockCount = "0";
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homingCount = "0";
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Desc = "Static Aim Trainer\nShoot static targets while in the air to score points!\nMove faster to score more points and have fun!";
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Target = "42";
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destination = "ATLSpawn";
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Desc = "Static Aim Trainer\nShoot static targets while in the air to score points!\nMove faster to score more points and have fun!";
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};
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new StaticShape(DuelZone) {
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position = "-170.634 150.644 233.142";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "BankTeleporter";
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lockCount = "0";
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homingCount = "0";
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wrangle = "Duel zone teleports";
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Target = "43";
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destination = "undefined";
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Desc = "it\'s time to d-d-d-d-d-d-d-duel";
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};
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new StaticShape(FlagPractice) {
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position = "-176.634 117.644 233.142";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "BankTeleporter";
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lockCount = "0";
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homingCount = "0";
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wrangle = "Flag practice teleports";
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Target = "44";
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destination = "undefined";
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Desc = "it\'s time to d-d-d-d-d-d-d-duel";
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};
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};
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new ForceFieldBare(TractorBeamFront) {
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@ -463,10 +489,10 @@ new SimGroup(MissionGroup) {
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homingCount = "0";
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gravityMod = "-2.75";
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originalscale = "10 40 140";
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appliedForce = "0 0 0";
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pz = "4575";
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originalscale = "10 40 140";
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Target = "-1";
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pz = "11723";
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velocityMod = "1.0";
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};
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new Trigger(BankWaypointZone) {
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@ -480,6 +506,16 @@ new SimGroup(MissionGroup) {
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Target = "45";
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};
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new WayPoint() {
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position = "-158.549 134.258 252.611";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "WayPointMarker";
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lockCount = "0";
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homingCount = "0";
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name = "The Bank";
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team = "0";
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};
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};
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new SimGroup(AimTrain) {
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@ -541,9 +577,9 @@ new SimGroup(MissionGroup) {
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lockCount = "0";
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homingCount = "0";
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Desc = "\nWelcome back to the Bank!";
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Target = "43";
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Target = "45";
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destination = "BankSpawn";
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Desc = "\nWelcome back to the Bank!";
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};
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new Marker(ATLSpawn) {
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position = "-546.054 112.086 223.904";
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@ -558,23 +594,55 @@ new SimGroup(MissionGroup) {
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powerCount = "0";
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new Marker(ATMSpawn) {
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position = "-203.46 693.682 274.118";
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rotation = "0 0 -1 90";
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position = "-283.86 678.282 266.518";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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seqNum = "0";
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msToNext = "1000";
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};
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new StaticShape(ATMBankTeleport) {
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position = "-197.111 696.524 262.891";
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rotation = "1 0 0 0";
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position = "-284.511 664.298 254.306";
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rotation = "-1 0 0 9.99997";
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scale = "1 1 1";
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dataBlock = "BankTeleporter";
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lockCount = "0";
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homingCount = "0";
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Desc = "\nWelcome back to the Bank!";
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Target = "44";
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Target = "46";
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destination = "BankSpawn";
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Desc = "\nWelcome back to the Bank!";
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};
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new TSStatic(LeftPlaceholder) {
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position = "-419.363 775.104 251.039";
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rotation = "0 0 1 180";
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scale = "1 1 1";
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shapeName = "statue_hmale.dts";
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placeholder = "1";
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};
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new TSStatic(MidPlaceholder) {
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position = "-340.323 809.004 247.674";
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rotation = "0 0 -1 90";
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scale = "1 1 1";
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shapeName = "statue_lfemale.dts";
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placeholder = "1";
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};
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new TSStatic(RightPlaceholder) {
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position = "-229.983 815.217 248.474";
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rotation = "0 0 1 180";
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scale = "1 1 1";
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shapeName = "statue_lfemale.dts";
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placeholder = "1";
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};
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new TSStatic(JetPlaceholder) {
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position = "-210.451 631.718 267.535";
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rotation = "0 0 1 180";
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scale = "1 1 1";
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shapeName = "statue_lfemale.dts";
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placeholder = "1";
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};
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};
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new SimGroup(AimTrainHigh) {
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@ -20,8 +20,7 @@ exec("scripts/SkillSectorWaypointWrangler.cs");
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// };
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function SkillSectorGame::missionLoadDone(%game)
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{
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function SkillSectorGame::missionLoadDone(%game) {
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DefaultGame::missionLoadDone(%game);
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echo("Mission loading...");
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@ -30,8 +29,7 @@ function SkillSectorGame::missionLoadDone(%game)
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WaypointWranglerInit();
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}
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function SkillSectorGame::initGameVars(%game)
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{
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function SkillSectorGame::initGameVars(%game) {
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}
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// No longer dispatching 'primary' waypoints because they can't be made semi-permanent.
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@ -49,6 +47,13 @@ function SkillSectorGame::clientMissionDropReady(%game, %client) {
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DefaultGame::clientMissionDropReady(%game, %client);
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}
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function SkillSectorGame::gameOver(%game) {
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DefaultGame::gameOver(%game);
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WaypointWranglerShutdown();
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}
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if ($DEVMODE) {
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moveMap.unbind(keyboard, "f5");
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moveMap.unbind(keyboard, "f6");
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@ -42,6 +42,13 @@ function WaypointWranglerZone::onLeaveTrigger(%this, %trigger, %obj) {
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function WaypointWranglerZone::onTickTrigger(%this, %trigger) {
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}
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function ShutdownWaypointWrangler() {
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%count = ClientGroup.getCount();
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for (%i = 0; %i < %count; %i++) {
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cancel(ClientGroup.getObject(%i).wwsched);
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}
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}
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function scanZoneForWaypoints(%group) {
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for (%i = 0; %i < %group.getCount(); %i++) {
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%obj = %group.getObject(%i);
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