mirror of
https://github.com/tribes2/SkillSector.git
synced 2026-01-19 19:44:48 +00:00
SSTB: added tractor beam/forcefield with customisable PhysicalZone parameters
use SSTB from NewbiesNexus.mis
This commit is contained in:
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@ -13,11 +13,11 @@
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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Team_Hunters_timeLimit = "25";
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musicTrack = "ice";
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Team_Hunters_timeLimit = "25";
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cdTrack = "5";
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powerCount = "0";
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Hunters_timeLimit = "25";
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powerCount = "0";
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new MissionArea(MissionArea) {
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area = "-1008 -1032 2144 2080";
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@ -63,11 +63,11 @@ new SimGroup(MissionGroup) {
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cullDensity = "0.3";
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customArea = "0 0 0 0";
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coverage = "0";
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XDimOverSize = "0";
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position = "0 0 0 1";
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GraphFile = "Scarabrae_nef.nav";
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coverage = "0";
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rotation = "0 0 0 0";
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XDimOverSize = "0";
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GraphFile = "Scarabrae_nef.nav";
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YDimOverSize = "0";
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scale = "1 1 1";
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conjoinBowlDev = "20";
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@ -245,6 +245,7 @@ new SimGroup(MissionGroup) {
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homingCount = "0";
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team = "0";
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Target = "33";
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locked = "false";
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};
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new InteriorInstance() {
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@ -266,6 +267,8 @@ new SimGroup(MissionGroup) {
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homingCount = "0";
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team = "0";
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Trigger = "7610";
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Target = "34";
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locked = "false";
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};
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new StaticShape() {
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@ -277,6 +280,8 @@ new SimGroup(MissionGroup) {
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homingCount = "0";
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team = "0";
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Trigger = "7612";
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Target = "35";
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locked = "false";
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};
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new InteriorInstance() {
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@ -298,6 +303,8 @@ new SimGroup(MissionGroup) {
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homingCount = "0";
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team = "0";
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Trigger = "7615";
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Target = "36";
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locked = "false";
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};
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};
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@ -372,6 +379,8 @@ new SimGroup(MissionGroup) {
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dataBlock = "SolarPanel";
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lockCount = "0";
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homingCount = "0";
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Target = "37";
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};
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new StaticShape() {
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position = "-158.234 132.947 290.416";
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@ -380,6 +389,8 @@ new SimGroup(MissionGroup) {
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dataBlock = "SolarPanel";
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lockCount = "0";
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homingCount = "0";
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Target = "38";
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};
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new StaticShape(MainInventory) {
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position = "-158.549 153.858 241.953";
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@ -389,17 +400,10 @@ new SimGroup(MissionGroup) {
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lockCount = "0";
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homingCount = "0";
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inUse = "Down";
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notReady = "1";
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};
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new PhysicalZone(TractorBeamFront) {
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position = "-142.042 106.838 82.3519";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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velocityMod = "1";
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gravityMod = "-3";
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appliedForce = "0 0 0";
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polyhedron = "0.0000000 0.0000000 0.0000000 10.0000000 0.0000000 0.0000000 -0.0000000 -40.0000000 -0.0000000 -0.0000000 -0.0000000 160.0000000";
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Trigger = "7626";
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inUse = "Down";
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Target = "39";
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};
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new Marker(BankSpawn) {
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position = "-155.307 126.636 243.233";
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@ -413,10 +417,17 @@ new SimGroup(MissionGroup) {
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "BankTeleporter";
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lockCount = "0";
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homingCount = "0";
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Desc = "Static Aim Trainer\nShoot static targets while in the air to score points!\nMove faster to score more points and have fun!";
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destination = "ATLSpawn";
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desc = "Static Aim Trainer\nShoot static targets while in the air to score points!\nMove faster to score more points and have fun!";
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};
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new ForceFieldBare(TractorBeamFront) {
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position = "-142.101 65.701 103.021";
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rotation = "1 0 0 0";
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scale = "10 40 140";
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dataBlock = "TractorBeamFF";
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velocityMod = "1.0";
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gravityMod = "-2.75";
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appliedForce = "0 0 0";
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};
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};
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new SimGroup(AimTrain) {
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@ -478,8 +489,10 @@ new SimGroup(MissionGroup) {
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dataBlock = "BankTeleporter";
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lockCount = "0";
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homingCount = "0";
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Desc = "\nWelcome back to the Bank!";
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destination = "BankSpawn";
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Target = "42";
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Desc = "\nWelcome back to the Bank!";
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};
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new Marker(ATLSpawn) {
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position = "-546.054 112.086 223.904";
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@ -12,7 +12,6 @@ function resetDummyPosition(%this) {
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%this.setvelocity("0 0 0");
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}
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function atsessionEnd(%player) {
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echo("session ended");
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%player.aim_training = 0;
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@ -117,4 +116,4 @@ function findAndReplacePlaceholders() {
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// Don't replace placeholder entities in development mode
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if ($DEVMODE == 0) {
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findAndReplacePlaceholders();
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}
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}
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@ -1,4 +1,4 @@
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// SkillSector game has a README.md, read that instead.
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// SkillSector has a README.md, read that instead.
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// author: loop
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// date: 10/2025
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@ -35,4 +35,5 @@ if ($DEVMODE) {
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// Load the various modes, datablocks and functions.
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exec("scripts/SkillSectorTeleporter.cs");
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exec("scripts/SkillSectorAimTrainer.cs");
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exec("scripts/SkillSectorAimTrainer.cs");
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exec("scripts/SkillSectorTractorBeam.cs");
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59
scripts/SkillSectorTractorBeam.cs
Normal file
59
scripts/SkillSectorTractorBeam.cs
Normal file
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@ -0,0 +1,59 @@
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// added for the TractorBeam PhysicalZone
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datablock ForceFieldBareData(TractorBeamFF)
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{
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fadeMS = 1000;
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baseTranslucency = 0.30;
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powerOffTranslucency = 0.30;
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teamPermiable = true;
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otherPermiable = true;
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color = "0.0 0.55 0.99";
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powerOffColor = "0.0 0.0 0.0";
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// targetNameTag = 'Force Field';
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// targetTypeTag = 'ForceField';
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// texture[0] = "skins/forcef1";
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// texture[1] = "skins/forcef2";
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// texture[2] = "skins/forcef3";
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// texture[3] = "skins/forcef4";
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// texture[4] = "skins/forcef5";
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framesPerSec = 5;
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numFrames = 5;
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scrollSpeed = 15;
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umapping = 1.0;
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vmapping = 0.15;
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};
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// Original 'tractor beam' physical zone
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// new PhysicalZone(TractorBeamFront) {
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// position = "-142.042 106.838 82.3519";
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// rotation = "1 0 0 0";
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// scale = "1 1 1";
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// velocityMod = "1";
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// gravityMod = "-3";
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// appliedForce = "0 0 0";
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// polyhedron = "0.0000000 0.0000000 0.0000000 10.0000000 0.0000000 0.0000000 -0.0000000 -40.0000000 -0.0000000 -0.0000000 -0.0000000 160.0000000";
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// };
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function TractorBeamFF::onAdd(%data, %obj)
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{
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GameBaseData::onAdd(%data, %obj);
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// z0dd - ZOD, 5/09/04. From Syrinx mod - Associate this PZ with the force field directly
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%obj.pz = new PhysicalZone() {
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position = %obj.position;
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rotation = %obj.rotation;
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scale = %obj.scale;
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polyhedron = "0.000000 1.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
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velocityMod = %obj.velocityMod;
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gravityMod = %obj.gravityMod;
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appliedForce = %obj.appliedForce;
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ffield = %obj;
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};
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%obj.originalscale = %obj.getscale();
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%pzGroup = nameToID("MissionCleanup/PZones");
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if(%pzGroup <= 0)
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{
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%pzGroup = new SimGroup("PZones");
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MissionCleanup.add(%pzGroup);
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}
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%pzGroup.add(%obj.pz);
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}
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