Interim commit - added basic AimTrainer logic but no time limit / scoring mechanism yet. Copied some of the Teleporter code from classic's MPB but don't need as much of the logic around available spawns

This commit is contained in:
loop 2025-10-12 15:04:51 +01:00
parent e9877b8104
commit 1e73ba4697
6 changed files with 989 additions and 2 deletions

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editor/
lighting/
prefs/
gui/
*.dso
Classic*

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# SkillSector
Skill Sector is a game mode for learning skills needed in other Tribes 2 game modes
# SkillSector - The Sector that gives you Skills
## Description
SkillSector is a game mode for Tribes 2 for building skills you will need to play other game modes. A few fun toys are also thrown in.
# Mode plan
Building on the concepts seen in the [Training Grounds](https://github.com/jakraska/Tribes-2-Training-Grounds/) game mode by [jakraska](https://github.com/jakraska), SkillSector hopes to achieve the following features for the following modes.\
#### Movement and shooting
- [ ] Flying aim training, multiple difficulty levels
- [ ] Human duel arena(s)
- [ ] Robot duel arena(s)
#### Flag handling
- [ ] Flag toss practice
- [ ] Baseball machine flag catch practice (CTF, TR2)
- [ ] Human flag practice (CTF, TR2)
#### Toys
- [ ] Grav cycle racing
- [ ] Ski racing
# Modes
## Flying aim training
### Beginner difficulty
Static targets. Shots will only count when the player is...
- In the air
- Travelling at a minimum velocity
Different weapons will have different scores based on their 'ease' of hitting a static target.\
Static targets will be both on the ground and in the air.\
Hitting a static target with splash damage will count, but won't grant much score compared to a direct hit.
### Moderate difficulty
Moving targets. Splash damage does not count. Same rules as previous.
### Advanced difficulty
Fast moving targets. Same rules as previous.
## Human duel arena(s)
Humans should be able to schedule a duel between themselves. I like the way that TG did it.
## Robot duel arena(s)
Humans should be able to select from various difficulty robots for dueling.
## Flag toss/catch practice
Flag tossing and flag catching require a fair bit of practice. Doing so manually or between players
#### auxiliary todo list / odds and ends
- noIndividualDamage could be set for the roof's power stations, making it possible to annoy other players by disabling FloatingBank's inventory station(s)
# map ideas
# twin towers 9/11 map is a good meme
# flying aim training thinking

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// MissionTypes = SkillSector
//--- MISSION QUOTE BEGIN ---
// Forget Ymir, remember ur mom
// -- Jarek Redmoon, Ur-Shaman of the Starwolf, 3941 CE
//--- MISSION QUOTE END ---
//--- MISSION STRING BEGIN ---
//[Hunters TeamHunters]WOLOLO
//NO I HAVE NOT WRITTEN THIS SHIT YET
//--- MISSION STRING END ---
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
Team_Hunters_timeLimit = "25";
powerCount = "0";
cdTrack = "5";
musicTrack = "ice";
Hunters_timeLimit = "25";
new MissionArea(MissionArea) {
area = "-1008 -1032 2144 2080";
flightCeiling = "2000";
flightCeilingRange = "50";
locked = "true";
};
new Sun() {
position = "-1024 -1024 0";
rotation = "1 0 0 0";
scale = "1 1 1";
direction = "0.57735 0.57735 -0.57735";
color = "0.700000 0.700000 0.700000 1.000000";
ambient = "0.600000 0.600000 0.620000 1.000000";
texture[0] = "special/sunFlare";
texture[1] = "special/sunFlare02";
texture[2] = "special/LensFlare/flare01";
texture[3] = "special/LensFlare/flare02";
texture[4] = "special/LensFlare/flare03";
lensFlareScale = "0.7";
lensFlareIntensity = "1";
frontFlareSize = "300";
backFlareSize = "450";
flareColor = "1.000000 1.000000 1.000000 1.000000";
locked = "true";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "details/snowdet1";
terrainFile = "Scarabrae_nef.ter";
squareSize = "8";
position = "-1024 -1024 0";
visibleDistance = "1200";
hazeDistance = "250";
locked = "true";
};
new NavigationGraph(NavGraph) {
conjoinAngleDev = "55";
cullDensity = "0.3";
customArea = "0 0 0 0";
position = "0 0 0 1";
YDimOverSize = "0";
conjoinBowlDev = "20";
rotation = "0 0 0 0";
coverage = "0";
scale = "1 1 1";
GraphFile = "Scarabrae_nef.nav";
XDimOverSize = "0";
locked = "true";
};
new Sky(Sky) {
position = "-904 -1136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.25";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0001";
cloudSpeed2 = "0.0002";
cloudSpeed3 = "0.0003";
visibleDistance = "1000";
useSkyTextures = "1";
renderBottomTexture = "0";
SkySolidColor = "0.365000 0.390000 0.420000 0.000000";
fogDistance = "800";
fogColor = "0.600000 0.600000 0.600000 1.000000";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
materialList = "sky_ice_blue.dml";
windVelocity = "1 0 0";
windEffectPrecipitation = "0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 -0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 0.000000";
high_visibleDistance = "-1";
high_fogDistance = "-1";
high_fogVolume1 = "-1 0 0";
high_fogVolume2 = "-1 0 0";
high_fogVolume3 = "-1 0 0";
cloudSpeed0 = "0.000000 0.000000";
locked = "true";
};
new SimGroup(ObserverDropPoints) {
powerCount = "0";
new Camera() {
position = "-20.1378 130.534 175.57";
rotation = "0 0 -1 95.2935";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "-98.5621 203.831 198.799";
rotation = "0.0328029 -0.0599317 0.997663 122.726";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "-17.4677 159.05 77.7879";
rotation = "0 0 1 195.952";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "163.16 -235.163 216.951";
rotation = "0.305024 0.0666097 -0.950012 25.8909";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(Teams) {
powerCount = "0";
new SimGroup(Team1) {
powerCount = "0";
new SimGroup(spawnspheres) {
powerCount = "0";
new SpawnSphere() {
position = "-0.966477 -50.0832 112.711";
rotation = "0 0 -1 84.7978";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "100";
sphereWeight = "100";
indoorWeight = "0";
outdoorWeight = "120";
locked = "true";
};
new SpawnSphere() {
position = "-34.2901 125.288 201.689";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "300";
sphereWeight = "100";
indoorWeight = "0";
outdoorWeight = "100";
locked = "true";
};
};
};
new SimGroup(Team2) {
powerCount = "0";
new SimGroup(spawnspheres) {
powerCount = "0";
new SpawnSphere() {
position = "-87.5583 365.17 126.118";
rotation = "0 0 1 57.8687";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "120";
sphereWeight = "100";
indoorWeight = "0";
outdoorWeight = "100";
locked = "true";
};
};
};
new SimGroup(Team0) {
powerCount = "0";
new SimGroup(DefaultInventoryStations) {
powerCount = "1";
new InteriorInstance() {
position = "-264.726 -197.424 226.091";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "stowr1.dif";
showTerrainInside = "0";
team = "0";
locked = "false";
};
new StaticShape() {
position = "31.9146 91.7929 -97.0133";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
team = "0";
Target = "33";
locked = "false";
};
new InteriorInstance() {
position = "223.424 372.998 217.978";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "stowr1.dif";
showTerrainInside = "0";
team = "0";
locked = "false";
};
new StaticShape() {
position = "223.429 374.166 208.98";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
team = "0";
Trigger = "39503";
Target = "34";
locked = "false";
};
new StaticShape() {
position = "157.765 -195.042 204.45";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
team = "0";
Trigger = "39505";
Target = "35";
locked = "false";
};
new InteriorInstance() {
position = "157.83 -196.214 213.451";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "stowr1.dif";
showTerrainInside = "0";
team = "0";
locked = "false";
};
new StaticShape() {
position = "-264.666 -196.208 217.09";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
team = "0";
Trigger = "39508";
Target = "36";
locked = "false";
};
new ScriptObject(ObserverHUDWeaponList) {
class = "ObserverHUDWeaponList";
DamageTypeName12 = "Explosion";
DamageType87 = "Other";
DamageTypeName3 = "Chaingun";
DamageType72 = "Other";
DamageType86 = "Other";
DamageType96 = "Other";
DamageType55 = "Other";
DamageType7 = "ELF";
DamageType66 = "Other";
DamageType88 = "Other";
DamageType48 = "Other";
DamageTypeName16 = "DepTurret";
DamageType3 = "Chaingun";
DamageType5 = "Grenade";
DamageType14 = "Ground";
DamageType31 = "SatchelCharge";
DamageTypeName13 = "Impact";
DamageType70 = "Other";
DamageType59 = "Other";
DamageType85 = "Other";
DamageType58 = "Other";
team = "0";
DamageTypeName14 = "Ground";
DamageType64 = "Other";
DamageType89 = "Other";
DamageType44 = "Other";
DamageType33 = "Other";
DamageType18 = "Turret";
DamageType22 = "DepTurret";
DamageType77 = "Other";
DamageType71 = "Other";
DamageTypeName22 = "TankMortar";
DamageTypeName6 = "Laser";
DamageTypeName5 = "Grenade";
DamageType39 = "Other";
DamageType65 = "Other";
DamageType23 = "Turret";
DamageType1 = "Blaster";
DamageType28 = "BomberBombs";
DamageType16 = "Turret";
DamageType62 = "Other";
DamageType30 = "TankMortar";
DamageType81 = "Other";
DamageTypeName17 = "Ground";
DamageType10 = "ShockLance";
DamageType49 = "Other";
DamageTypeName1 = "Blaster";
DamageType68 = "Other";
DamageType67 = "Other";
DamageType41 = "Other";
MaxDamageType = "24";
DamageType63 = "Other";
DamageType73 = "Other";
DamageType29 = "TankChaingun";
DamageType52 = "Other";
DamageType2 = "Plasma";
DamageTypeName21 = "TankChaingun";
DamageType78 = "Other";
DamageType21 = "DepTurret";
DamageTypeName2 = "Plasma";
DamageTypeName4 = "Disc";
DamageType37 = "Other";
DamageType24 = "Other";
DamageType84 = "Other";
DamageTypeName23 = "SatchelCharge";
DamageType43 = "Other";
DamageType79 = "Other";
DamageType9 = "Missile";
DamageType6 = "Laser";
DamageType25 = "Ground";
DamageType94 = "Other";
DamageType97 = "Other";
DamageType17 = "Turret";
DamageType54 = "Other";
DamageTypeName7 = "ELF";
DamageType75 = "Other";
DamageTypeName10 = "ShockLance";
DamageType76 = "Other";
mod = "base";
DamageType99 = "Suicide";
DamageType15 = "Turret";
DamageType57 = "Other";
DamageType40 = "Other";
DamageTypeName19 = "BellyTurret";
DamageType74 = "Other";
DamageType35 = "Other";
DamageType53 = "Other";
DamageType11 = "Mine";
DamageType92 = "Other";
DamageTypeName18 = "ShrikeBlaster";
DamageType13 = "Impact";
DamageType83 = "Other";
DamageType38 = "Other";
DamageType51 = "Other";
DamageTypeName20 = "BomberBombs";
DamageType93 = "Other";
DamageTypeName24 = "Other";
DamageType12 = "Explosion";
DamageTypeName11 = "Mine";
DamageTypeName9 = "Missile";
DamageType56 = "Other";
DamageType61 = "Other";
DamageType20 = "Turret";
DamageType98 = "Other";
DamageType27 = "BellyTurret";
DamageType4 = "Disc";
DamageType0 = "Other";
DamageType69 = "Other";
DamageType32 = "Turret";
DamageType45 = "Other";
DamageType60 = "Other";
DamageType82 = "Other";
DamageType26 = "ShrikeBlaster";
DamageType46 = "Other";
DamageTypeName15 = "Turret";
DamageType8 = "Mortar";
DamageType47 = "Other";
DamageType95 = "Other";
DamageType42 = "Other";
DamageType34 = "Other";
DamageType19 = "Turret";
DamageTypeName8 = "Mortar";
DamageType36 = "Other";
DamageType80 = "Other";
DamageType90 = "Other";
DamageType91 = "Other";
DamageType50 = "Other";
};
};
};
};
new SimGroup(Ambiance) {
powerCount = "0";
new Precipitation(Precipitation) {
position = "-72.3863 217.965 161.798";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Sand";
lockCount = "0";
homingCount = "0";
percentage = "1";
color1 = "1.000000 1.000000 1.000000 1.000000";
color2 = "-1.000000 0.000000 0.000000 1.000000";
color3 = "-1.000000 0.000000 0.000000 1.000000";
offsetSpeed = "0.25";
minVelocity = "0.25";
maxVelocity = "3";
maxNumDrops = "500";
maxRadius = "200";
locked = "false";
};
new AudioEmitter() {
position = "-72.3863 217.965 161.798";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/moaningwind1.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "0";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "false";
};
};
new FileObject() {
};
new FileObject() {
};
new SimGroup(Bank) {
powerCount = "2";
new InteriorInstance(FlyingBase) {
position = "-158.549 134.258 226.011";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "dbase4.dif";
showTerrainInside = "0";
};
new StaticShape() {
position = "-159.078 135.457 290.453";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SolarPanel";
lockCount = "0";
homingCount = "0";
Target = "37";
};
new StaticShape() {
position = "-158.234 132.947 290.416";
rotation = "0 0 1 180";
scale = "1 1 1";
dataBlock = "SolarPanel";
lockCount = "0";
homingCount = "0";
Target = "38";
};
new StaticShape(MainInventory) {
position = "-158.549 153.858 241.953";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
damageTimeMS = "247515";
inUse = "Down";
Trigger = "39520";
lastDamagedBy = "5025";
Target = "39";
lastDamagedByTeam = "1";
notReady = "1";
};
new PhysicalZone(TractorBeamFront) {
position = "-142.042 106.838 82.3519";
rotation = "1 0 0 0";
scale = "1 1 1";
velocityMod = "1";
gravityMod = "-3";
appliedForce = "0 0 0";
polyhedron = "0.0000000 0.0000000 0.0000000 10.0000000 0.0000000 0.0000000 -0.0000000 -40.0000000 -0.0000000 -0.0000000 -0.0000000 160.0000000";
};
};
new SimGroup(AimTrain) {
powerCount = "0";
new SimGroup(AimTrainLow) {
powerCount = "0";
new TSStatic(LeftPlaceholder) {
position = "-572.337 40.4128 232.884";
rotation = "0 0 -1 20";
scale = "1 1 1";
shapeName = "statue_hmale.dts";
placeholder = "1";
};
new TSStatic(MidPlaceholder) {
position = "-590.737 101.598 252.119";
rotation = "0 0 1 90";
scale = "1 1 1";
shapeName = "statue_lfemale.dts";
placeholder = "1";
};
new TSStatic(MidBase) {
position = "-590.737 101.598 251.319";
rotation = "1 0 0 0";
scale = "0.25 0.25 0.25";
shapeName = "statue_base.dts";
};
new TSStatic(RightPlaceholder) {
position = "-584.067 184.117 243.119";
rotation = "0 0 1 180";
scale = "1 1 1";
shapeName = "statue_lfemale.dts";
placeholder = "1";
};
new TSStatic(FarBase) {
position = "-723.379 103.636 250.839";
rotation = "1 0 0 0";
scale = "0.25 0.25 0.25";
shapeName = "statue_base.dts";
};
new TSStatic(FarPlaceholder) {
position = "-723.379 103.636 251.639";
rotation = "0 0 1 90";
scale = "1 1 1";
shapeName = "statue_lfemale.dts";
placeholder = "1";
};
new StaticShape(BankTeleport) {
position = "-539.94 114.928 212.877";
rotation = "0 -1 0 9.99997";
scale = "1 1 1";
dataBlock = "MPBTeleporter";
lockCount = "0";
homingCount = "0";
damageTimeMS = "9247167";
lastDamagedBy = "39473";
Target = "40";
lastDamagedByTeam = "1";
};
};
};
};
//--- OBJECT WRITE END ---

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datablock PlayerData(DermDummy) : LightMaleBiodermArmor {
canObserve = false;
groundImpactMinSpeed = 0.01;
minImpactSpeed = 5;
speedDamageScale = 0.004;
};
function resetDummyPosition(%this) {
%this.setTransform(%this.original_transform);
%this.setvelocity("0 0 0");
}
function DermDummy::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType) {
if (%sourceObject == 0) {
return;
}
echo("Damage object received: " @ %targetObject @ " from " @ %sourceObject);
cancel(%targetObject.resetter); // Avoid double resets
// 750 allows for the original splash damage to decay
// 500 results in a double reset because the dummy is hit by the original explosion twice
%targetObject.resetter = schedule(750, 0, "resetDummyPosition", %targetObject);
}
// function TSStatic::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType) {
// echo("Damage object received: " @ %targetObject.name);
// }
// function TSStatic::damage(%this, %sourceObject, %position, %amount, %damageType) {
// echo("wtf is this then: " @ %this @ " tgt " @ %sourceObject);
// }
function findAndReplacePlaceholders() {
// Replace placeholders in the aim training system
%trash = new SimSet();
for (%i = 0; %i < AimTrainLow.getCount(); %i += 1) {
if (AimTrainLow.getObject(%i).placeholder) {
%obj = AimTrainLow.getObject(%i);
echo("Replace : " @ %obj.getName());
%trans = %obj.getTransform();
%replace = new Player() {
datablock = "DermDummy";
};
AimTrainLow.add(%replace);
%replace.setName(%obj.getName());
%replace.setTransform(%trans);
%replace.original_transform = %trans;
%trash.add(%obj);
}
}
while (%trash.getCount() > 0) {
%obj = %trash.getObject(0);
%obj.delete();
}
%trash.delete();
}
// Don't replace placeholder entities in development mode
if ($DEVMODE == 0) {
findAndReplacePlaceholders();
}

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// SkillSector game has a README.md, read that instead.
// author: loop
// date: 10/2025
// url: https://github.com/tribes2/SkillSector
// Allows you to modify AimTrain placeholder entities.
// Don't leave it on or AimTrain will be a bunch of statues that do nothing.
$DEVMODE = 1;
// thanks DarkTiger (you can prob list them all via datablockGroup.getCount(); and iterate them all and do echo %obj.getName();)
function dumpDatablockNames() {
for (%i = 0; %i < datablockgroup.getCount(); %i += 1) {
echo("Datablock " @ %i @ " named " @ datablockgroup.getObject(%i).getName());
}
}
// DEVMODE reload/test function
function ssrl() {
exec("scripts/SkillSectorGame.cs");
findAndReplacePlaceholders();
}
function dc() {
disconnect();
}
if ($DEVMODE) {
moveMap.bind(keyboard, "f5", disconnect);
}
// Load the various modes, datablocks and functions.
exec("scripts/SkillSectorTeleporter.cs");
exec("scripts/SkillSectorAimTrainer.cs");

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// stolen from classic
datablock StaticShapeData(BankTeleporter): StaticShapeDamageProfile {
className = Station;
catagory = "Stations";
shapeFile = "station_teleport.dts";
maxDamage = 1.20;
destroyedLevel = 1.20;
disabledLevel = 0.84;
explosion = ShapeExplosion;
expDmgRadius = 10.0;
expDamage = 0.4;
expImpulse = 1500.0;
dynamicType = $TypeMasks::StationObjectType;
isShielded = true;
energyPerDamagePoint = 33;
maxEnergy = 250;
rechargeRate = 0.31;
humSound = StationVehicleHumSound;
// don't let these be damaged in Siege missions
noDamageInSiege = true;
cmdCategory = "Support";
cmdIcon = CMDVehicleStationIcon;
cmdMiniIconName = "commander/MiniIcons/com_vehicle_pad_inventory";
targetNameTag = 'MPB';
targetTypeTag = 'Teleport Station';
teleporter = 1;
};
//datablock ParticleData(mpbteleportparticle)
//datablock ParticleEmitterData(MPBTeleportEmitter)
function BankTeleporter::onCollision(%data, %obj, %collider) {
// Teleporters are generally one way in Skill Sector
// Teleporter entities are linked to 'spawn point' objects
if (%obj.disabled) {
messageClient(%collider.client, 'MsgStationDenied', '\c2Teleporter is recharging please stand by. ~wfx/powered/nexus_deny.wav');
return;
}
%collider.setVelocity("0 0 0");
%collider.disableMove = true;
%collider.startFade(1000, 0, true);
%collider.playAudio($ActivateThread, StationVehicleAcitvateSound);
%obj.disabled = 1;
%obj.setThreadDir($ActivateThread, 1);
%obj.playThread($ActivateThread, "activate");
%data.sparkEmitter(%obj);
%data.schedule(2000, "teleportout", %obj, %collider);
%data.schedule(4000, "teleportingDone", %obj, %collider);
}
// function BankTeleporter::onCollision(%data, %obj, %col)
// {
// if(%col.getDataBlock().className !$= "Armor" || %col.getState() $= "Dead" || %col.teleporting) {
// return;
// }
// if(isObject(%col)) {
// if(%obj.team == %col.client.team) {
// if(!%obj.isDisabled()) {
// if(%obj.isPowered()) {
// if(isObject(%obj.MPB) && %obj.MPB.fullyDeployed)
// {
// if(%obj.disabled == 0)
// {
// %col.lastWeapon = ( %col.getMountedImage($WeaponSlot) == 0 ) ? "" : %col.getMountedImage($WeaponSlot).item;
// %col.unmountImage($WeaponSlot);
// %pos = %obj.position;
// %col.setvelocity("0 0 0");
// %col.setMoveState(true);
// %rot = getWords(%col.getTransform(), 3, 6);
// %col.setTransform(getWord(%pos,0) @ " " @ getWord(%pos,1) @ " " @ getWord(%pos,2) + 0.6 @ " " @ %rot);
// %col.teleporting = 1;
// %col.startFade( 1000, 0, true );
// %col.playAudio($PlaySound, StationVehicleAcitvateSound);
// %obj.disabled = 1; // Disable the teleporter to more then one person at a time for a time.
// %obj.setThreadDir($ActivateThread, TRUE);
// %obj.playThread($ActivateThread, "activate");
// %data.sparkEmitter(%obj);
// %data.schedule(2000, "teleportout", %obj, %col);
// %data.schedule(4000, "teleportingDone", %obj, %col);
// }
// else
// messageClient(%col.client, 'MsgTeleportRecharging', '\c2Teleporter is recharging please stand by. ~wfx/powered/nexus_deny.wav');
// }
// else
// MessageClient(%col.client, "MsgNoMPB", 'MPB is not deployed.');
// }
// else
// messageClient(%col.client, 'MsgStationNoPower', '\c2Teleporter is not powered.');
// }
// else
// messageClient(%col.client, 'MsgStationDisabled', '\c2Teleporter is disabled.');
// }
// else
// messageClient(%col.client, 'MsgStationDenied', '\c2Access Denied -- Wrong team.~wfx/powered/station_denied.wav');
// }
// else
// return;
// }
function BankTeleporter::teleportOut(%data, %obj, %player) {
if(isObject(%obj.destination)) {
%player.setTransform(%obj.MPB.spawnPos[%index] @ " " @ getWords(%obj.MPB.getTransform(), 3, 6));
} else {
%player.teleporting = 0;
} else {
messageClient(%player.client, 'MsgTeleFailed', 'No Valid teleporting positions.');
%player.teleporting = 0;
}
%data.schedule(1000, "teleportIn", %player);
}
function BankTeleporter::teleportIn(%data, %player) {
%data.sparkEmitter(%player); // z0dd - ZOD, 4/24/02. teleport sparkles
%player.startFade(1000, 0, false );
%player.playAudio($PlaySound, StationVehicleDeactivateSound);
}
function BankTeleporter::reEnable(%data, %obj) {
%obj.disabled = 0;
}
function BankTeleporter::sparkEmitter(%data, %obj) {
if (isObject(%obj.teleportEmitter))
%obj.teleportEmitter.delete();
%obj.teleportEmitter = new ParticleEmissionDummy() {
position = %obj.position;
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = defaultEmissionDummy;
emitter = "MPBTeleportEmitter";
velocity = "1";
};
MissionCleanup.add(%obj.teleportEmitter);
%obj.teleportEmitter.schedule(800, "delete");
if (isObject(%obj.teleEmitter))
%obj.teleEmitter.delete();
%obj.teleEmitter = new ParticleEmissionDummy() {
position = %obj.position;
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = defaultEmissionDummy;
emitter = "FlyerJetEmitter";
velocity = "1";
};
MissionCleanup.add(%obj.teleEmitter);
%obj.teleEmitter.schedule(700, "delete");
}
function BankTeleporter::teleportingDone(%data, %obj, %player)
{
%player.setMoveState(false);
%player.teleporting = 0;
%player.station = "";
%data.reEnable(%obj);
if(%player.getMountedImage($WeaponSlot) == 0)
{
if(%player.inv[%player.lastWeapon])
%player.use(%player.lastWeapon);
else
%player.selectWeaponSlot( 0 );
}
}
//------------------------------------------------------------------------------------------
// Gets called from function MobileBaseVehicle::vehicleDeploy(%data, %obj, %player, %force).
// Passes this information to the MPBTeleporter::teleportOut function.
//------------------------------------------------------------------------------------------
function checkSpawnPos(%MPB, %radius)
{
for(%y = -1; %y < 1; %y += 0.25)
{
%xCount=0;
for(%x = -1; %x < 1; %x += 0.25)
{
$MPBSpawnPos[(%yCount * 8) + %xCount] = %x @ " " @ %y;
%xCount++;
}
%yCount++;
}
%count = -1;
for(%x = 0; %x < 64; %x++)
{
%pPos = getWords(%MPB.getTransform(), 0, 2);
%pPosX = getWord(%pPos, 0);
%pPosY = getWord(%pPos, 1);
%pPosZ = getWord(%pPos, 2);
%posX = %pPosX + ( getWord($MPBSpawnPos[%x],0) * %radius);
%posY = %pPosY + (getWord($MPBSpawnPos[%x],1) * %radius);
%terrHeight = getTerrainHeight(%posX @ " " @ %posY);
if(mAbs(%terrHeight - %pPosZ) < %radius )
{
%mask = $TypeMasks::VehicleObjectType | $TypeMasks::MoveableObjectType |
$TypeMasks::StaticShapeObjectType | $TypeMasks::StaticTSObjectType |
$TypeMasks::ForceFieldObjectType | $TypeMasks::ItemObjectType |
$TypeMasks::PlayerObjectType | $TypeMasks::TurretObjectType |
$TypeMasks::InteriorObjectType;
InitContainerRadiusSearch(%posX @ " " @ %posY @ " " @ %terrHeight, 2, %mask);
if(ContainerSearchNext() == 0)
%MPB.spawnPos[%count++] = %posX @ " " @ %posY @ " " @ %terrHeight;
}
}
%MPB.spawnPosCount = %count;
}