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assets
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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decal
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decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok)
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2021-08-17 15:27:23 -05:00 |
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examples
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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fps
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fx
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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gameBase
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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lighting
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Added getShapeConstructorFilePath console function on shapeAsset
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2021-08-02 04:20:27 -05:00 |
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physics
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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sceneComponent
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sfx
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Initial hook-in of the sound asset's integration into sfxEmitter, as well as some fixups for editor/workflow usage.
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2021-08-31 00:54:05 -05:00 |
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turret
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vehicles
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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accumulationVolume.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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accumulationVolume.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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aiClient.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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aiClient.h
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aiConnection.cpp
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aiConnection.h
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aiPlayer.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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aiPlayer.h
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camera.cpp
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camera.h
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Implementation of guiRenderTargetVizCtrl
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2020-10-03 00:58:38 +02:00 |
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cameraSpline.cpp
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cameraSpline.h
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containerQuery.cpp
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containerQuery.h
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convexShape.cpp
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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convexShape.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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debris.cpp
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preload materials for shapebasedatas and debris
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2021-08-09 16:14:10 -05:00 |
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debris.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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gameFunctions.cpp
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gameFunctions.h
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gameTSCtrl.cpp
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gameTSCtrl.h
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groundPlane.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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groundPlane.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiMaterialPreview.cpp
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guiMaterialPreview.h
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guiNoMouseCtrl.cpp
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guiObjectView.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiObjectView.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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item.cpp
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code review:
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2020-10-02 13:53:46 -05:00 |
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item.h
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code review:
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2020-10-02 13:53:46 -05:00 |
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levelInfo.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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levelInfo.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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lightAnimData.cpp
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lightAnimData.h
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Hides some light fields for local lights that are intended for PSSM's, thus useless.
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2020-08-02 23:47:20 -05:00 |
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lightBase.cpp
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lightBase.h
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lightDescription.cpp
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lightDescription.h
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lightFlareData.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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lightFlareData.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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missionArea.cpp
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missionArea.h
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missionMarker.cpp
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missionMarker.h
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WaypointTeam never worked and if you look at the code you can see its not very clean.
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2014-11-04 20:14:50 -05:00 |
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notesObject.cpp
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mac compile fixes
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2020-11-06 02:11:13 -06:00 |
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notesObject.h
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Adds a notes object that only displays in the editor, useful for when working on maps.
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2020-08-17 16:41:59 -05:00 |
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objectTypes.h
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occlusionVolume.cpp
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occlusionVolume.h
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pathCamera.cpp
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pathCamera.h
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pathShape.cpp
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pathShape.h
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physicalZone.cpp
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physicalZone.h
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player.cpp
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Corrected ShapeAsset array initpersist macro to assign arraySize
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2021-08-08 23:44:17 -05:00 |
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player.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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pointLight.cpp
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Hides some light fields for local lights that are intended for PSSM's, thus useless.
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2020-08-02 23:47:20 -05:00 |
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pointLight.h
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portal.cpp
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portal.h
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prefab.cpp
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Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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2021-09-19 01:01:47 -05:00 |
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prefab.h
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Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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2021-09-19 01:01:47 -05:00 |
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projectile.cpp
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* [Projectile] BugFix: Correct the onAdd callback not being raised for projectiles.
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2021-09-23 22:58:25 -04:00 |
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projectile.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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proximityMine.cpp
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proximityMine.h
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nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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2019-01-31 06:45:10 -06:00 |
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resource.h
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rigid.cpp
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rigid.h
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rigidShape.cpp
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(re) add collision yo noshape.dts
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2021-09-09 18:33:03 -05:00 |
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rigidShape.h
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fix GCC compile
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2020-10-08 18:17:35 -05:00 |
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Scene.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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Scene.h
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Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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2020-09-11 03:21:56 -05:00 |
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scopeAlwaysShape.cpp
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shapeBase.cpp
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preload materials for shapebasedatas and debris
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2021-08-09 16:14:10 -05:00 |
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shapeBase.h
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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shapeCollision.cpp
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shapeImage.cpp
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Corrected ShapeAsset array initpersist macro to assign arraySize
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2021-08-08 23:44:17 -05:00 |
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spotLight.cpp
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Hides some light fields for local lights that are intended for PSSM's, thus useless.
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2020-08-02 23:47:20 -05:00 |
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spotLight.h
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staticShape.cpp
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connects staticshape::unmount to the parent chain so it can actually do so
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2021-06-07 15:03:23 -05:00 |
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staticShape.h
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trigger.cpp
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Expand EngineAPI type definitions
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2020-11-15 21:30:45 +01:00 |
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trigger.h
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aitriggers a navtool. not ready for general consumption just yet
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2020-09-04 19:34:17 -05:00 |
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tsStatic.cpp
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Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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2021-09-19 01:01:47 -05:00 |
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tsStatic.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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zone.cpp
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zone.h
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