Torque3D/Engine/source/T3D
2021-10-04 20:04:21 -04:00
..
assets * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
decal decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok) 2021-08-17 15:27:23 -05:00
examples Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
fps
fx * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
gameBase * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
lighting Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
physics Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
sceneComponent
sfx Initial hook-in of the sound asset's integration into sfxEmitter, as well as some fixups for editor/workflow usage. 2021-08-31 00:54:05 -05:00
turret
vehicles Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
accumulationVolume.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
accumulationVolume.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
aiClient.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
aiClient.h
aiConnection.cpp
aiConnection.h
aiPlayer.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
aiPlayer.h
camera.cpp
camera.h Implementation of guiRenderTargetVizCtrl 2020-10-03 00:58:38 +02:00
cameraSpline.cpp
cameraSpline.h
containerQuery.cpp
containerQuery.h
convexShape.cpp * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
convexShape.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
debris.cpp preload materials for shapebasedatas and debris 2021-08-09 16:14:10 -05:00
debris.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
gameFunctions.cpp
gameFunctions.h
gameTSCtrl.cpp
gameTSCtrl.h
groundPlane.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
groundPlane.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiMaterialPreview.cpp
guiMaterialPreview.h
guiNoMouseCtrl.cpp
guiObjectView.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiObjectView.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
item.cpp code review: 2020-10-02 13:53:46 -05:00
item.h code review: 2020-10-02 13:53:46 -05:00
levelInfo.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
levelInfo.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
lightAnimData.cpp
lightAnimData.h Hides some light fields for local lights that are intended for PSSM's, thus useless. 2020-08-02 23:47:20 -05:00
lightBase.cpp
lightBase.h
lightDescription.cpp
lightDescription.h
lightFlareData.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
lightFlareData.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
missionArea.cpp
missionArea.h
missionMarker.cpp
missionMarker.h WaypointTeam never worked and if you look at the code you can see its not very clean. 2014-11-04 20:14:50 -05:00
notesObject.cpp mac compile fixes 2020-11-06 02:11:13 -06:00
notesObject.h Adds a notes object that only displays in the editor, useful for when working on maps. 2020-08-17 16:41:59 -05:00
objectTypes.h
occlusionVolume.cpp
occlusionVolume.h
pathCamera.cpp
pathCamera.h
pathShape.cpp
pathShape.h
physicalZone.cpp
physicalZone.h
player.cpp Corrected ShapeAsset array initpersist macro to assign arraySize 2021-08-08 23:44:17 -05:00
player.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
pointLight.cpp Hides some light fields for local lights that are intended for PSSM's, thus useless. 2020-08-02 23:47:20 -05:00
pointLight.h
portal.cpp
portal.h
prefab.cpp Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 2021-09-19 01:01:47 -05:00
prefab.h Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 2021-09-19 01:01:47 -05:00
projectile.cpp * [Projectile] BugFix: Correct the onAdd callback not being raised for projectiles. 2021-09-23 22:58:25 -04:00
projectile.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
proximityMine.cpp
proximityMine.h nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 2019-01-31 06:45:10 -06:00
resource.h
rigid.cpp
rigid.h
rigidShape.cpp (re) add collision yo noshape.dts 2021-09-09 18:33:03 -05:00
rigidShape.h fix GCC compile 2020-10-08 18:17:35 -05:00
Scene.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
Scene.h Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 2020-09-11 03:21:56 -05:00
scopeAlwaysShape.cpp
shapeBase.cpp preload materials for shapebasedatas and debris 2021-08-09 16:14:10 -05:00
shapeBase.h * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
shapeCollision.cpp
shapeImage.cpp Corrected ShapeAsset array initpersist macro to assign arraySize 2021-08-08 23:44:17 -05:00
spotLight.cpp Hides some light fields for local lights that are intended for PSSM's, thus useless. 2020-08-02 23:47:20 -05:00
spotLight.h
staticShape.cpp connects staticshape::unmount to the parent chain so it can actually do so 2021-06-07 15:03:23 -05:00
staticShape.h
trigger.cpp Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
trigger.h aitriggers a navtool. not ready for general consumption just yet 2020-09-04 19:34:17 -05:00
tsStatic.cpp Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 2021-09-19 01:01:47 -05:00
tsStatic.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
zone.cpp
zone.h