Adds a notes object that only displays in the editor, useful for when working on maps.

This commit is contained in:
Areloch 2020-08-17 16:41:59 -05:00
parent fb7ae70676
commit 4ffe6d2bb7
5 changed files with 304 additions and 0 deletions

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@ -0,0 +1,163 @@
#include "T3D/notesObject.h"
#include "math/mathIO.h"
#include "scene/sceneRenderState.h"
#include "core/stream/bitStream.h"
#include "materials/sceneData.h"
#include "gfx/gfxDebugEvent.h"
#include "gfx/gfxTransformSaver.h"
#include "renderInstance/renderPassManager.h"
#include "math\mathUtils.h"
#include "gfx/gfxDrawUtil.h"
IMPLEMENT_CO_NETOBJECT_V1(NotesObject);
extern bool gEditingMission;
//-----------------------------------------------------------------------------
// Object setup and teardown
//-----------------------------------------------------------------------------
NotesObject::NotesObject()
{
// Flag this object so that it will always
// be sent across the network to clients
mNetFlags.set(Ghostable | ScopeAlways);
// Set it as a "static" object
mTypeMask |= StaticObjectType | StaticShapeObjectType;
mShowArrow = true;
mArrowLength = 5;
mArrowRadius = 0.25;
}
NotesObject::~NotesObject()
{
}
//-----------------------------------------------------------------------------
// Object Editing
//-----------------------------------------------------------------------------
void NotesObject::initPersistFields()
{
Parent::initPersistFields();
addField("Note", TypeCommand, Offset(mNote, NotesObject), "");
addField("showArrow", TypeBool, Offset(mShowArrow, NotesObject), "");
addField("arrowColor", TypeColorF, Offset(mArrowColor, NotesObject), "");
}
void NotesObject::inspectPostApply()
{
// Apply any transformations set in the editor
Parent::inspectPostApply();
if (isServerObject())
{
setMaskBits(-1);
}
}
bool NotesObject::onAdd()
{
if (!Parent::onAdd())
return false;
// Set up a 1x1x1 bounding box
mObjBox.set(Point3F(-0.5f, -0.5f, -0.5f),
Point3F(0.5f, 0.5f, 0.5f));
resetWorldBox();
// Add this object to the scene
addToScene();
return true;
}
void NotesObject::onRemove()
{
// Remove this object from the scene
removeFromScene();
Parent::onRemove();
}
void NotesObject::setTransform(const MatrixF& mat)
{
// Let SceneObject handle all of the matrix manipulation
Parent::setTransform(mat);
// Dirty our network mask so that the new transform gets
// transmitted to the client object
setMaskBits(TransformMask);
}
U32 NotesObject::packUpdate(NetConnection* conn, U32 mask, BitStream* stream)
{
// Allow the Parent to get a crack at writing its info
U32 retMask = Parent::packUpdate(conn, mask, stream);
// Write our transform information
//if (stream->writeFlag(mask & TransformMask))
{
mathWrite(*stream, getTransform());
mathWrite(*stream, getScale());
stream->write(mShowArrow);
stream->write(mArrowColor);
}
return retMask;
}
void NotesObject::unpackUpdate(NetConnection* conn, BitStream* stream)
{
// Let the Parent read any info it sent
Parent::unpackUpdate(conn, stream);
//if (stream->readFlag()) // TransformMask
{
mathRead(*stream, &mObjToWorld);
mathRead(*stream, &mObjScale);
setTransform(mObjToWorld);
stream->read(&mShowArrow);
stream->read(&mArrowColor);
}
}
void NotesObject::prepRenderImage(SceneRenderState* state)
{
if (!gEditingMission)
return;
ObjectRenderInst* ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
ri->renderDelegate.bind(this, &NotesObject::_render);
ri->type = RenderPassManager::RIT_Editor;
state->getRenderPass()->addInst(ri);
}
void NotesObject::_render(ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat)
{
if (showArrow())
{
GFXStateBlockDesc desc;
desc.setBlend(true);
desc.setZReadWrite(true, false);
VectorF forwardVec = getTransform().getForwardVector();
forwardVec.normalize();
Point3F startPos = forwardVec * -(mArrowLength * 0.5) + getPosition();
Point3F endPos = forwardVec * (mArrowLength * 0.5) + getPosition();
ColorI arrowColor = mArrowColor.toColorI();
arrowColor.alpha = 128;
GFX->getDrawUtil()->drawArrow(desc, startPos, endPos, arrowColor, mArrowRadius);
}
}

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@ -0,0 +1,103 @@
#pragma once
#ifndef _SCENEOBJECT_H_
#include "scene/sceneObject.h"
#endif
#ifndef _GFXSTATEBLOCK_H_
#include "gfx/gfxStateBlock.h"
#endif
#ifndef _GFXVERTEXBUFFER_H_
#include "gfx/gfxVertexBuffer.h"
#endif
#ifndef _GFXPRIMITIVEBUFFER_H_
#include "gfx/gfxPrimitiveBuffer.h"
#endif
//-----------------------------------------------------------------------------
// This class implements a basic SceneObject that can exist in the world at a
// 3D position and render itself. Note that NotesObject handles its own
// rendering by submitting itself as an ObjectRenderInst (see
// renderInstance\renderPassmanager.h) along with a delegate for its render()
// function. However, the preffered rendering method in the engine is to submit
// a MeshRenderInst along with a Material, vertex buffer, primitive buffer, and
// transform and allow the RenderMeshMgr handle the actual rendering. You can
// see this implemented in RenderMeshExample.
//-----------------------------------------------------------------------------
class NotesObject : public SceneObject
{
typedef SceneObject Parent;
String mNote;
bool mShowArrow;
F32 mArrowLength;
F32 mArrowRadius;
LinearColorF mArrowColor;
// Networking masks
// We need to implement at least one of these to allow
// the client version of the object to receive updates
// from the server version (like if it has been moved
// or edited)
enum MaskBits
{
TransformMask = Parent::NextFreeMask << 0,
NextFreeMask = Parent::NextFreeMask << 1
};
//--------------------------------------------------------------------------
// Rendering variables
//--------------------------------------------------------------------------
// Define our vertex format here so we don't have to
// change it in multiple spots later
typedef GFXVertexPCN VertexType;
// The handles for our StateBlocks
GFXStateBlockRef mNormalSB;
GFXStateBlockRef mReflectSB;
// The GFX vertex and primitive buffers
GFXVertexBufferHandle< VertexType > mVertexBuffer;
public:
NotesObject();
virtual ~NotesObject();
// Declare this object as a ConsoleObject so that we can
// instantiate it into the world and network it
DECLARE_CONOBJECT(NotesObject);
//--------------------------------------------------------------------------
// Object Editing
// Since there is always a server and a client object in Torque and we
// actually edit the server object we need to implement some basic
// networking functions
//--------------------------------------------------------------------------
// Set up any fields that we want to be editable (like position)
static void initPersistFields();
void inspectPostApply();
// Handle when we are added to the scene and removed from the scene
bool onAdd();
void onRemove();
// Override this so that we can dirty the network flag when it is called
void setTransform(const MatrixF& mat);
// This function handles sending the relevant data from the server
// object to the client object
U32 packUpdate(NetConnection* conn, U32 mask, BitStream* stream);
// This function handles receiving relevant data from the server
// object and applying it to the client object
void unpackUpdate(NetConnection* conn, BitStream* stream);
// This is the function that allows this object to submit itself for rendering
void prepRenderImage(SceneRenderState* state);
void _render(ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat);
String getNote() { return mNote; }
bool showArrow() { return mShowArrow; }
};

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@ -52,6 +52,7 @@
#include "tools/editorTool.h"
#include "T3D/Scene.h"
#include <T3D\notesObject.h>
IMPLEMENT_CONOBJECT( WorldEditor );
@ -1709,6 +1710,37 @@ void WorldEditor::renderScreenObj( SceneObject *obj, const Point3F& projPos, con
drawer->drawText(mProfile->mFont, pos, str);
};
}
NotesObject* noteObj = dynamic_cast<NotesObject*>(obj);
if (noteObj)
{
Point2I pos(sPos);
MatrixF cameraMat = mLastCameraQuery.cameraMatrix;
Point3F camPos = cameraMat.getPosition();
Point3F notePos = noteObj->getPosition();
VectorF distVec = notePos - camPos;
F32 dist = distVec.len();
F32 maxNoteDistance = 100;
F32 noteFadeStartDist = 50;
F32 fade = 1;
if(dist >= noteFadeStartDist)
fade = -((dist - noteFadeStartDist) / (maxNoteDistance - noteFadeStartDist));
if (dist >= maxNoteDistance)
return;
ColorI noteTextColor = mObjectTextColor;
noteTextColor.alpha = 255 * fade;
drawer->setBitmapModulation(noteTextColor);
drawer->drawText(mProfile->mFont, pos, noteObj->getNote().c_str());
}
}
//------------------------------------------------------------------------------

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@ -1070,6 +1070,11 @@ function ObjectBuilderGui::buildObserverDropPoint(%this)
%this.process();
}
function ObjectBuilderGui::buildNotesObject(%this)
{
%this.objectClassName = "NotesObject";
%this.process();
}
//------------------------------------------------------------------------------
// System
//------------------------------------------------------------------------------

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@ -93,6 +93,7 @@ function EWCreatorWindow::init( %this )
%this.registerMissionObject("NavMesh", "Navigation mesh");
%this.registerMissionObject("NavPath", "Path");
%this.registerMissionObject( "Entity", "Entity" );
%this.registerMissionObject( "NotesObject", "Note" );
%this.endGroup();