backend fix: rigid on rigid collisions

This commit is contained in:
Azaezel 2016-01-21 19:04:58 -06:00
parent 0678817217
commit d8f889f840

View file

@ -173,7 +173,7 @@ bool Rigid::resolveCollision(const Point3F& p, const Point3F &normal, Rigid* rig
applyImpulse(r1,impulse);
impulse.neg();
applyImpulse(r2,impulse);
rigid->applyImpulse(r2,impulse);
return true;
}