..
AI
go ahead and allow follow without needing a navmesh
2025-04-28 16:01:24 -05:00
assets
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
decal
use the same renderpriority range across all cases
2025-03-18 01:18:37 -05:00
examples
virtuals removed
2024-03-18 18:13:00 +00:00
fps
handle relfecting the health of the controlled object
2025-04-08 18:30:06 -05:00
fx
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
2025-05-12 14:45:41 +01:00
gameBase
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
lighting
more merge conflicts
2025-03-24 21:50:04 +00:00
physics
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
2025-04-24 00:58:20 -05:00
sceneComponent
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sfx
Adds the necessary ifdef flags to re-enable the ability to build with tools disabled
2025-05-17 18:41:15 -05:00
turret
Merge pull request #1443 from Azaezel/alpha41/controlModel
2025-04-28 10:50:02 -05:00
vehicles
kill dupe controlmap tracking var define
2025-04-28 14:38:51 -05:00
accumulationVolume.cpp
review notes from Az
2025-03-30 11:22:42 +01:00
accumulationVolume.h
review notes from Az
2025-03-30 11:22:42 +01:00
aiClient.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
aiClient.h
virtuals removed
2024-03-18 18:13:00 +00:00
aiConnection.cpp
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
2018-04-20 22:09:58 +02:00
aiConnection.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
aiPlayer.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
aiPlayer.h
virtuals removed
2024-03-18 18:13:00 +00:00
camera.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
camera.h
virtuals removed
2024-03-18 18:13:00 +00:00
cameraSpline.cpp
pathshape cleanups and callbacks
2022-07-27 16:35:09 -05:00
cameraSpline.h
pathshape cleanups and callbacks
2022-07-27 16:35:09 -05:00
containerQuery.cpp
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
2017-07-27 01:10:20 +01:00
containerQuery.h
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
convexShape.cpp
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
2025-02-05 22:51:43 -06:00
convexShape.h
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
2024-12-07 13:20:30 -06:00
debris.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
debris.h
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
2025-04-24 00:58:20 -05:00
gameFunctions.cpp
elevated mAicontroller to shapebase
2025-04-19 04:25:36 -05:00
gameFunctions.h
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
2017-07-07 02:55:56 -05:00
gameMode.cpp
review notes from Az
2025-03-30 11:22:42 +01:00
gameMode.h
review notes from Az
2025-03-30 11:22:42 +01:00
gameTSCtrl.cpp
Fixed callbacks to replace char* with Point classes
2025-03-25 11:07:14 -06:00
gameTSCtrl.h
Fixed callbacks to replace char* with Point classes
2025-03-25 11:07:14 -06:00
groundPlane.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
groundPlane.h
virtuals removed
2024-03-18 18:13:00 +00:00
guiMaterialPreview.cpp
Update guiMaterialPreview.cpp
2024-12-05 00:34:17 +00:00
guiMaterialPreview.h
code review with az
2024-12-05 00:17:44 +00:00
guiNoMouseCtrl.cpp
virtuals removed
2024-03-18 18:13:00 +00:00
guiObjectView.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
guiObjectView.h
virtuals removed
2024-03-18 18:13:00 +00:00
item.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
item.h
virtuals removed
2024-03-18 18:13:00 +00:00
levelInfo.cpp
review notes from Az
2025-03-30 11:22:42 +01:00
levelInfo.h
review notes from Az
2025-03-30 11:22:42 +01:00
lightAnimData.cpp
further validator cleanups
2025-03-18 14:06:33 -05:00
lightAnimData.h
fill in the validated variables
2025-03-09 11:53:23 -05:00
lightBase.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
lightBase.h
virtuals removed
2024-03-18 18:13:00 +00:00
lightDescription.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
lightDescription.h
virtuals removed
2024-03-18 18:13:00 +00:00
lightFlareData.cpp
review notes from Az
2025-03-30 11:22:42 +01:00
lightFlareData.h
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
2025-04-24 00:58:20 -05:00
missionArea.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
missionArea.h
virtuals removed
2024-03-18 18:13:00 +00:00
missionMarker.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
missionMarker.h
virtuals removed
2024-03-18 18:13:00 +00:00
notesObject.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
notesObject.h
virtuals removed
2024-03-18 18:13:00 +00:00
objectTypes.h
elevated mAicontroller to shapebase
2025-04-19 04:25:36 -05:00
occlusionVolume.cpp
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
occlusionVolume.h
virtuals removed
2024-03-18 18:13:00 +00:00
pathCamera.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
pathCamera.h
virtuals removed
2024-03-18 18:13:00 +00:00
pathShape.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
pathShape.h
virtuals removed
2024-03-18 18:13:00 +00:00
physicalZone.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
physicalZone.h
virtuals removed
2024-03-18 18:13:00 +00:00
player.cpp
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
2025-04-28 14:28:54 -05:00
player.h
Merge pull request #1443 from Azaezel/alpha41/controlModel
2025-04-28 10:50:02 -05:00
pointLight.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
pointLight.h
virtuals removed
2024-03-18 18:13:00 +00:00
portal.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
portal.h
virtuals removed
2024-03-18 18:13:00 +00:00
prefab.cpp
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
2024-10-27 20:04:13 -05:00
prefab.h
virtuals removed
2024-03-18 18:13:00 +00:00
projectile.cpp
projectile augs
2025-04-16 13:08:39 -05:00
projectile.h
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
2025-04-24 00:58:20 -05:00
proximityMine.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
proximityMine.h
virtuals removed
2024-03-18 18:13:00 +00:00
resource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigid.cpp
skip out on impulses that have no chance of moving the object
2025-03-09 18:40:49 -05:00
rigid.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigidShape.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
rigidShape.h
virtuals removed
2024-03-18 18:13:00 +00:00
Scene.cpp
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
Scene.h
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
SceneGroup.cpp
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
SceneGroup.h
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
scopeAlwaysShape.cpp
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00
shapeBase.cpp
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
2025-04-28 14:28:54 -05:00
shapeBase.h
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
2025-04-28 14:28:54 -05:00
shapeCollision.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeImage.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
spotLight.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
spotLight.h
virtuals removed
2024-03-18 18:13:00 +00:00
staticShape.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
staticShape.h
virtuals removed
2024-03-18 18:13:00 +00:00
SubScene.cpp
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
SubScene.h
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
trigger.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
trigger.h
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
2024-10-21 00:08:07 -05:00
tsStatic.cpp
fix forceDetail
2025-03-19 18:08:37 -05:00
tsStatic.h
add lod selection for visiblemesh collisions
2025-01-27 15:37:05 -06:00
zone.cpp
Basic zone code refactor using lists instead of linked lists
2023-09-26 12:03:51 -05:00
zone.h
virtuals removed
2024-03-18 18:13:00 +00:00