mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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- Adds entry to RMB menu in Asset Browser to restore an asset to a backup copy taken from autosaves - Adds reparent out-of-bounds objects button to SceneGroup inspector - Adds ability to have SubScene have a different loading bounds from the actual subscene bounds, allowing load triggering to happen ahead of the bounds of the subscene itself - Fixes asset importer handling of animFPS field to be the correct type - Adds onInspect handling to GameBase allowing better handling for any game class type with editor integration - Add getAssetLooseFileCount and getAssetLooseFile to AssetManager to be able to iterate over all loose files associated to an asset - Add standard/default preload function def to forestItem - Fixes handling of text placement on GuiIconButtonCtrl when text is set to the right - Adds setGlobalCenter utility function - Adds ability to set guiInputCtrl active state - Matched util functions for tracking if left and right mouse buttons are down to EditTSCtrl alongside the existing middle mouse - Add empty element sanity check to appMesh loader - Add callback for GameBase when game is created - Add default graphics options config for steamdeck - Fix typo in assetImportConfig default - Filters SceneGroup utility buttons in inspector to only show for relevent class types |
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| .. | ||
| afx | ||
| app | ||
| assets | ||
| cinterface | ||
| collision | ||
| console | ||
| core | ||
| environment | ||
| forest | ||
| gfx | ||
| gui | ||
| i18n | ||
| lighting | ||
| main | ||
| materials | ||
| math | ||
| module | ||
| navigation | ||
| persistence | ||
| platform | ||
| platformMac | ||
| platformPOSIX | ||
| platformSDL | ||
| platformWin32 | ||
| platformX11 | ||
| platformX86UNIX | ||
| postFx | ||
| renderInstance | ||
| scene | ||
| sfx | ||
| shaderGen | ||
| sim | ||
| sqlite | ||
| T3D | ||
| terrain | ||
| testing | ||
| ts | ||
| util | ||
| Verve | ||
| windowManager | ||
| .gitattributes | ||
| CMakeLists.txt | ||
| ggEndOfLineFix.txt | ||