Torque3D/Engine/source/T3D
marauder2k7 bad9d9b188 final cleanup and fixes
move the geo collection into each tile, seems to work better for large levels
add true to getnav in aiconver so it overwrites all goals
cache the triareas so we can use a tool later to modify them
2025-07-28 20:26:31 +01:00
..
AI final cleanup and fixes 2025-07-28 20:26:31 +01:00
assets shapes are optional for projectiles. not mandatory. 2025-07-07 16:49:56 -05:00
decal unintialized variable cleanups 2025-05-26 14:20:22 -05:00
examples try to load shapes during preload 2025-07-06 19:51:55 -05:00
fps feedback from az 2025-06-18 20:44:37 +01:00
fx shapes are optional for projectiles. not mandatory. 2025-07-07 16:49:56 -05:00
gameBase - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
lighting more merge conflicts 2025-03-24 21:50:04 +00:00
physics try to load shapes during preload 2025-07-06 19:51:55 -05:00
sceneComponent
sfx sfxEmitter destrctor safties 2025-05-25 21:56:56 -05:00
turret initial commit 2025-06-19 13:34:07 +01:00
vehicles initial commit 2025-06-19 13:34:07 +01:00
accumulationVolume.cpp review notes from Az 2025-03-30 11:22:42 +01:00
accumulationVolume.h review notes from Az 2025-03-30 11:22:42 +01:00
aiClient.cpp
aiClient.h
aiConnection.cpp
aiConnection.h
aiPlayer.cpp added navmesh tester tool 2025-07-26 10:34:19 +01:00
aiPlayer.h Update aiPlayer.h 2025-07-26 10:41:25 +01:00
camera.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
camera.h
cameraSpline.cpp
cameraSpline.h
containerQuery.cpp
containerQuery.h
convexShape.cpp * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 2025-02-05 22:51:43 -06:00
convexShape.h
debris.cpp shapes are optional for projectiles. not mandatory. 2025-07-07 16:49:56 -05:00
debris.h initial commit 2025-06-19 13:34:07 +01:00
gameFunctions.cpp elevated mAicontroller to shapebase 2025-04-19 04:25:36 -05:00
gameFunctions.h
gameMode.cpp review notes from Az 2025-03-30 11:22:42 +01:00
gameMode.h review notes from Az 2025-03-30 11:22:42 +01:00
gameTSCtrl.cpp Fixed callbacks to replace char* with Point classes 2025-03-25 11:07:14 -06:00
gameTSCtrl.h Fixed callbacks to replace char* with Point classes 2025-03-25 11:07:14 -06:00
groundPlane.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
groundPlane.h
guiMaterialPreview.cpp
guiMaterialPreview.h
guiNoMouseCtrl.cpp
guiObjectView.cpp try to load shapes during preload 2025-07-06 19:51:55 -05:00
guiObjectView.h try to load shapes during preload 2025-07-06 19:51:55 -05:00
item.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
item.h
levelInfo.cpp use of get<some name> methods that already return nulls/false when attempting to load 2025-05-28 17:45:02 -05:00
levelInfo.h review notes from Az 2025-03-30 11:22:42 +01:00
lightAnimData.cpp further validator cleanups 2025-03-18 14:06:33 -05:00
lightAnimData.h fill in the validated variables 2025-03-09 11:53:23 -05:00
lightBase.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
lightBase.h
lightDescription.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
lightDescription.h
lightFlareData.cpp review notes from Az 2025-03-30 11:22:42 +01:00
lightFlareData.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
missionArea.cpp remove terrain dependency from mission area 2025-06-15 12:41:47 +01:00
missionArea.h
missionMarker.cpp initial commit 2025-06-19 13:34:07 +01:00
missionMarker.h
notesObject.cpp
notesObject.h
objectTypes.h elevated mAicontroller to shapebase 2025-04-19 04:25:36 -05:00
occlusionVolume.cpp
occlusionVolume.h
pathCamera.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
pathCamera.h
pathShape.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
pathShape.h
physicalZone.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
physicalZone.h
player.cpp fix crash with unclean exit 2025-07-14 08:08:22 -05:00
player.h player and ground cover 2025-06-19 14:10:00 +01:00
pointLight.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
pointLight.h
portal.cpp
portal.h
prefab.cpp
prefab.h
projectile.cpp shapes are optional for projectiles. not mandatory. 2025-07-07 16:49:56 -05:00
projectile.h projectile 2025-06-19 16:29:59 +01:00
proximityMine.cpp initial commit 2025-06-19 13:34:07 +01:00
proximityMine.h
resource.h
rigid.cpp skip out on impulses that have no chance of moving the object 2025-03-09 18:40:49 -05:00
rigid.h
rigidShape.cpp initial commit 2025-06-19 13:34:07 +01:00
rigidShape.h
Scene.cpp - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
Scene.h - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
SceneGroup.cpp Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 2025-06-11 00:30:36 -05:00
SceneGroup.h Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 2025-06-11 00:30:36 -05:00
scopeAlwaysShape.cpp
shapeBase.cpp proper report formulation 2025-07-08 20:35:32 -05:00
shapeBase.h initial commit 2025-06-19 13:34:07 +01:00
shapeCollision.cpp
shapeImage.cpp try to load shapes during preload 2025-07-06 19:51:55 -05:00
spotLight.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
spotLight.h
staticShape.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
staticShape.h
SubScene.cpp - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
SubScene.h - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
trigger.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
trigger.h
tsStatic.cpp try to load shapes during preload 2025-07-06 19:51:55 -05:00
tsStatic.h initial commit 2025-06-19 13:34:07 +01:00
zone.cpp
zone.h