..
AI
final cleanup and fixes
2025-07-28 20:26:31 +01:00
assets
shapes are optional for projectiles. not mandatory.
2025-07-07 16:49:56 -05:00
decal
unintialized variable cleanups
2025-05-26 14:20:22 -05:00
examples
try to load shapes during preload
2025-07-06 19:51:55 -05:00
fps
feedback from az
2025-06-18 20:44:37 +01:00
fx
shapes are optional for projectiles. not mandatory.
2025-07-07 16:49:56 -05:00
gameBase
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
lighting
more merge conflicts
2025-03-24 21:50:04 +00:00
physics
try to load shapes during preload
2025-07-06 19:51:55 -05:00
sceneComponent
sfx
sfxEmitter destrctor safties
2025-05-25 21:56:56 -05:00
turret
initial commit
2025-06-19 13:34:07 +01:00
vehicles
initial commit
2025-06-19 13:34:07 +01:00
accumulationVolume.cpp
review notes from Az
2025-03-30 11:22:42 +01:00
accumulationVolume.h
review notes from Az
2025-03-30 11:22:42 +01:00
aiClient.cpp
aiClient.h
aiConnection.cpp
aiConnection.h
aiPlayer.cpp
added navmesh tester tool
2025-07-26 10:34:19 +01:00
aiPlayer.h
Update aiPlayer.h
2025-07-26 10:41:25 +01:00
camera.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
camera.h
cameraSpline.cpp
cameraSpline.h
containerQuery.cpp
containerQuery.h
convexShape.cpp
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
2025-02-05 22:51:43 -06:00
convexShape.h
debris.cpp
shapes are optional for projectiles. not mandatory.
2025-07-07 16:49:56 -05:00
debris.h
initial commit
2025-06-19 13:34:07 +01:00
gameFunctions.cpp
elevated mAicontroller to shapebase
2025-04-19 04:25:36 -05:00
gameFunctions.h
gameMode.cpp
review notes from Az
2025-03-30 11:22:42 +01:00
gameMode.h
review notes from Az
2025-03-30 11:22:42 +01:00
gameTSCtrl.cpp
Fixed callbacks to replace char* with Point classes
2025-03-25 11:07:14 -06:00
gameTSCtrl.h
Fixed callbacks to replace char* with Point classes
2025-03-25 11:07:14 -06:00
groundPlane.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
groundPlane.h
guiMaterialPreview.cpp
guiMaterialPreview.h
guiNoMouseCtrl.cpp
guiObjectView.cpp
try to load shapes during preload
2025-07-06 19:51:55 -05:00
guiObjectView.h
try to load shapes during preload
2025-07-06 19:51:55 -05:00
item.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
item.h
levelInfo.cpp
use of get<some name> methods that already return nulls/false when attempting to load
2025-05-28 17:45:02 -05:00
levelInfo.h
review notes from Az
2025-03-30 11:22:42 +01:00
lightAnimData.cpp
further validator cleanups
2025-03-18 14:06:33 -05:00
lightAnimData.h
fill in the validated variables
2025-03-09 11:53:23 -05:00
lightBase.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
lightBase.h
lightDescription.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
lightDescription.h
lightFlareData.cpp
review notes from Az
2025-03-30 11:22:42 +01:00
lightFlareData.h
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
2025-04-24 00:58:20 -05:00
missionArea.cpp
remove terrain dependency from mission area
2025-06-15 12:41:47 +01:00
missionArea.h
missionMarker.cpp
initial commit
2025-06-19 13:34:07 +01:00
missionMarker.h
notesObject.cpp
notesObject.h
objectTypes.h
elevated mAicontroller to shapebase
2025-04-19 04:25:36 -05:00
occlusionVolume.cpp
occlusionVolume.h
pathCamera.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
pathCamera.h
pathShape.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
pathShape.h
physicalZone.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
physicalZone.h
player.cpp
fix crash with unclean exit
2025-07-14 08:08:22 -05:00
player.h
player and ground cover
2025-06-19 14:10:00 +01:00
pointLight.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
pointLight.h
portal.cpp
portal.h
prefab.cpp
prefab.h
projectile.cpp
shapes are optional for projectiles. not mandatory.
2025-07-07 16:49:56 -05:00
projectile.h
projectile
2025-06-19 16:29:59 +01:00
proximityMine.cpp
initial commit
2025-06-19 13:34:07 +01:00
proximityMine.h
resource.h
rigid.cpp
skip out on impulses that have no chance of moving the object
2025-03-09 18:40:49 -05:00
rigid.h
rigidShape.cpp
initial commit
2025-06-19 13:34:07 +01:00
rigidShape.h
Scene.cpp
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
Scene.h
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
SceneGroup.cpp
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
2025-06-11 00:30:36 -05:00
SceneGroup.h
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
2025-06-11 00:30:36 -05:00
scopeAlwaysShape.cpp
shapeBase.cpp
proper report formulation
2025-07-08 20:35:32 -05:00
shapeBase.h
initial commit
2025-06-19 13:34:07 +01:00
shapeCollision.cpp
shapeImage.cpp
try to load shapes during preload
2025-07-06 19:51:55 -05:00
spotLight.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
spotLight.h
staticShape.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
staticShape.h
SubScene.cpp
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
SubScene.h
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
trigger.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
trigger.h
tsStatic.cpp
try to load shapes during preload
2025-07-06 19:51:55 -05:00
tsStatic.h
initial commit
2025-06-19 13:34:07 +01:00
zone.cpp
zone.h