Torque3D/Engine/source
JeffR b3342ff7e6 Adds handling for import of files marked as ShapeAnimationAsset
Adds filetype handling of dsqs for importing
Improves logic checks to prevent incorrectly redundantly processing incoming assets for collisions, which could mark all assets as colliding instead of all but the first.
Adds better handling for assets marked as for dependency usage when importing
Improves rules for writing originalFilePath only if it's actually from an external directory, and the file actually exists to prevent polluting in redundant or garbage data
Fixes issue where MaterialEditor was not tracking the currently material assetId if the material was changed via the dropdown selector
Adds a sanity check to shapeAnimationAsset load so if the resource does not load properly it doesn't hard crash but instead logs the error and returns safely.
2022-03-20 03:17:31 -05:00
..
afx Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0 2022-02-17 18:30:23 -06:00
app Fix temporary buffer for scripting conversions. 2021-09-04 21:25:11 -04:00
assets fix compilation flaws 2022-03-17 17:38:41 -05:00
cinterface various fixes and memory corruption bug. 2021-09-09 19:30:32 -04:00
collision * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
console fix compilation flaws 2022-03-17 17:38:41 -05:00
core Tweaks handling of "invisible" files, files which start with a ., effectively making them have no filename and only an extension. 2022-03-15 21:17:37 -05:00
environment Sky Sorting 2022-03-08 20:18:47 +00:00
forest Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
gfx Fixes handlong of loading non-DDS images to better handle pointer references with the GBitmap resources. 2022-03-06 22:55:05 -06:00
gui Git didn't properly actually commit new files. 2022-02-22 23:28:28 -06:00
i18n Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
lighting adress gl spotlights disapearing for deferred 2021-10-21 22:08:56 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 2022-01-30 11:50:16 -06:00
math template mixins need this-> specified 2022-02-14 19:50:37 -06:00
module Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
navigation * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
persistence Improves logical checks for the default value so it's more sane and stable 2022-02-14 01:07:39 -06:00
platform * BugFix: Correct an ASAN reported memory error caused by incorrect usage of __sync_fetch_and_add. 2021-11-02 18:11:42 -04:00
platformMac * Adjustment: Initial work on moving x86Unix platform code into a more common POSIX platform. 2021-11-14 13:56:12 -05:00
platformPOSIX * Cleanup: Remove a comment referencing the now-removed DisplayPtrManager. 2021-11-17 22:08:08 -05:00
platformSDL * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
platformWin32 * [Win32] Adjustment: Only trigger the Linux compat warning when TORQUE_POSIX_PATH_CASE_INSENSITIVE is disabled. 2021-10-13 11:40:54 -04:00
platformX11 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
platformX86UNIX * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
postFx fix reported ASAN crash 2021-11-16 12:40:22 -06:00
renderInstance Ensures that the capturing flag is toggled regardless of how we invoke for a probe to bake(previously it was only done with the batch bake) 2022-02-14 08:58:19 -06:00
scene * BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module. 2021-11-02 18:52:54 -04:00
sfx Cleaned up implementation of #712 2022-01-03 20:57:10 -06:00
shaderGen point baseline fog color at the right target hen in deferred mode 2022-03-09 18:21:47 -06:00
sim * BugFix: Fix a Windows ASAN reported allocation mismatch error. 2021-12-13 00:04:24 -05:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Adds handling for import of files marked as ShapeAnimationAsset 2022-03-20 03:17:31 -05:00
terrain * BugFix: Correct a windows-only pathing issue in terrMaterial. 2021-12-14 19:44:44 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 2021-12-10 00:01:26 -06:00
util Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
Verve Changes for BaseUI Update 2022-02-17 18:04:31 -06:00
windowManager * BugFix: More cleanup of MSVC compiler warnings. 2021-10-07 01:10:00 -04:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00