Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0

This commit is contained in:
JeffR 2022-02-17 18:30:23 -06:00
commit 6a357d8dfb
1537 changed files with 173488 additions and 37732 deletions

View file

@ -1,5 +1,7 @@
cmake_minimum_required (VERSION 2.8.12)
cmake_minimum_required (VERSION 3.10.2)
set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
set(TORQUE_LIBS_FOLDER_NAME "Libs" CACHE STRING "The solution folder name to place all libs under")
set(TORQUE_APP_NAME "" CACHE STRING "the app name")
set(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/temp" CACHE PATH "default install path" FORCE )

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
@ -72,7 +72,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
unsigned int idx( NotSet );
for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
{
std::string s = mScene->mMaterials[i].mName;
std::string &s = mScene->mMaterials[i].mName;
for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
*it = static_cast< char >( ::tolower( *it ) );
}

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
@ -50,7 +50,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
// internal headers
#include "3DSLoader.h"
#include <assimp/Macros.h>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -46,22 +46,799 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
#include "AssbinFileWriter.h"
#include "Common/assbin_chunks.h"
#include "PostProcessing/ProcessHelper.h"
#include <assimp/scene.h>
#include <assimp/version.h>
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/Exceptional.h>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
#else
# include "../contrib/zlib/zlib.h"
#endif
#include <time.h>
namespace Assimp {
template <typename T>
size_t Write(IOStream * stream, const T& v) {
return stream->Write( &v, sizeof(T), 1 );
}
// -----------------------------------------------------------------------------------
// Serialize an aiString
template <>
inline
size_t Write<aiString>(IOStream * stream, const aiString& s) {
const size_t s2 = (uint32_t)s.length;
stream->Write(&s,4,1);
stream->Write(s.data,s2,1);
return s2+4;
}
// -----------------------------------------------------------------------------------
// Serialize an unsigned int as uint32_t
template <>
inline
size_t Write<unsigned int>(IOStream * stream, const unsigned int& w) {
const uint32_t t = (uint32_t)w;
if (w > t) {
// this shouldn't happen, integers in Assimp data structures never exceed 2^32
throw DeadlyExportError("loss of data due to 64 -> 32 bit integer conversion");
}
stream->Write(&t,4,1);
return 4;
}
// -----------------------------------------------------------------------------------
// Serialize an unsigned int as uint16_t
template <>
inline
size_t Write<uint16_t>(IOStream * stream, const uint16_t& w) {
static_assert(sizeof(uint16_t)==2, "sizeof(uint16_t)==2");
stream->Write(&w,2,1);
return 2;
}
// -----------------------------------------------------------------------------------
// Serialize a float
template <>
inline
size_t Write<float>(IOStream * stream, const float& f) {
static_assert(sizeof(float)==4, "sizeof(float)==4");
stream->Write(&f,4,1);
return 4;
}
// -----------------------------------------------------------------------------------
// Serialize a double
template <>
inline
size_t Write<double>(IOStream * stream, const double& f) {
static_assert(sizeof(double)==8, "sizeof(double)==8");
stream->Write(&f,8,1);
return 8;
}
// -----------------------------------------------------------------------------------
// Serialize a vec3
template <>
inline
size_t Write<aiVector3D>(IOStream * stream, const aiVector3D& v) {
size_t t = Write<float>(stream,v.x);
t += Write<float>(stream,v.y);
t += Write<float>(stream,v.z);
return t;
}
// -----------------------------------------------------------------------------------
// Serialize a color value
template <>
inline
size_t Write<aiColor3D>(IOStream * stream, const aiColor3D& v) {
size_t t = Write<float>(stream,v.r);
t += Write<float>(stream,v.g);
t += Write<float>(stream,v.b);
return t;
}
// -----------------------------------------------------------------------------------
// Serialize a color value
template <>
inline
size_t Write<aiColor4D>(IOStream * stream, const aiColor4D& v) {
size_t t = Write<float>(stream,v.r);
t += Write<float>(stream,v.g);
t += Write<float>(stream,v.b);
t += Write<float>(stream,v.a);
return t;
}
// -----------------------------------------------------------------------------------
// Serialize a quaternion
template <>
inline
size_t Write<aiQuaternion>(IOStream * stream, const aiQuaternion& v) {
size_t t = Write<float>(stream,v.w);
t += Write<float>(stream,v.x);
t += Write<float>(stream,v.y);
t += Write<float>(stream,v.z);
ai_assert(t == 16);
return 16;
}
// -----------------------------------------------------------------------------------
// Serialize a vertex weight
template <>
inline
size_t Write<aiVertexWeight>(IOStream * stream, const aiVertexWeight& v) {
size_t t = Write<unsigned int>(stream,v.mVertexId);
return t+Write<float>(stream,v.mWeight);
}
// -----------------------------------------------------------------------------------
// Serialize a mat4x4
template <>
inline
size_t Write<aiMatrix4x4>(IOStream * stream, const aiMatrix4x4& m) {
for (unsigned int i = 0; i < 4;++i) {
for (unsigned int i2 = 0; i2 < 4;++i2) {
Write<float>(stream,m[i][i2]);
}
}
return 64;
}
// -----------------------------------------------------------------------------------
// Serialize an aiVectorKey
template <>
inline
size_t Write<aiVectorKey>(IOStream * stream, const aiVectorKey& v) {
const size_t t = Write<double>(stream,v.mTime);
return t + Write<aiVector3D>(stream,v.mValue);
}
// -----------------------------------------------------------------------------------
// Serialize an aiQuatKey
template <>
inline
size_t Write<aiQuatKey>(IOStream * stream, const aiQuatKey& v) {
const size_t t = Write<double>(stream,v.mTime);
return t + Write<aiQuaternion>(stream,v.mValue);
}
template <typename T>
inline
size_t WriteBounds(IOStream * stream, const T* in, unsigned int size) {
T minc, maxc;
ArrayBounds(in,size,minc,maxc);
const size_t t = Write<T>(stream,minc);
return t + Write<T>(stream,maxc);
}
// We use this to write out non-byte arrays so that we write using the specializations.
// This way we avoid writing out extra bytes that potentially come from struct alignment.
template <typename T>
inline
size_t WriteArray(IOStream * stream, const T* in, unsigned int size) {
size_t n = 0;
for (unsigned int i=0; i<size; i++) n += Write<T>(stream,in[i]);
return n;
}
// ----------------------------------------------------------------------------------
/** @class AssbinChunkWriter
* @brief Chunk writer mechanism for the .assbin file structure
*
* This is a standard in-memory IOStream (most of the code is based on BlobIOStream),
* the difference being that this takes another IOStream as a "container" in the
* constructor, and when it is destroyed, it appends the magic number, the chunk size,
* and the chunk contents to the container stream. This allows relatively easy chunk
* chunk construction, even recursively.
*/
class AssbinChunkWriter : public IOStream
{
private:
uint8_t* buffer;
uint32_t magic;
IOStream * container;
size_t cur_size, cursor, initial;
private:
// -------------------------------------------------------------------
void Grow(size_t need = 0)
{
size_t new_size = std::max(initial, std::max( need, cur_size+(cur_size>>1) ));
const uint8_t* const old = buffer;
buffer = new uint8_t[new_size];
if (old) {
memcpy(buffer,old,cur_size);
delete[] old;
}
cur_size = new_size;
}
public:
AssbinChunkWriter( IOStream * container, uint32_t magic, size_t initial = 4096)
: buffer(NULL), magic(magic), container(container), cur_size(0), cursor(0), initial(initial)
{
}
virtual ~AssbinChunkWriter()
{
if (container) {
container->Write( &magic, sizeof(uint32_t), 1 );
container->Write( &cursor, sizeof(uint32_t), 1 );
container->Write( buffer, 1, cursor );
}
if (buffer) delete[] buffer;
}
void * GetBufferPointer() { return buffer; }
// -------------------------------------------------------------------
virtual size_t Read(void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) {
return 0;
}
virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) {
return aiReturn_FAILURE;
}
virtual size_t Tell() const {
return cursor;
}
virtual void Flush() {
// not implemented
}
virtual size_t FileSize() const {
return cursor;
}
// -------------------------------------------------------------------
virtual size_t Write(const void* pvBuffer, size_t pSize, size_t pCount) {
pSize *= pCount;
if (cursor + pSize > cur_size) {
Grow(cursor + pSize);
}
memcpy(buffer+cursor, pvBuffer, pSize);
cursor += pSize;
return pCount;
}
};
// ----------------------------------------------------------------------------------
/** @class AssbinExport
* @brief Assbin exporter class
*
* This class performs the .assbin exporting, and is responsible for the file layout.
*/
class AssbinExport
{
private:
bool shortened;
bool compressed;
protected:
// -----------------------------------------------------------------------------------
void WriteBinaryNode( IOStream * container, const aiNode* node)
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AINODE );
unsigned int nb_metadata = (node->mMetaData != NULL ? node->mMetaData->mNumProperties : 0);
Write<aiString>(&chunk,node->mName);
Write<aiMatrix4x4>(&chunk,node->mTransformation);
Write<unsigned int>(&chunk,node->mNumChildren);
Write<unsigned int>(&chunk,node->mNumMeshes);
Write<unsigned int>(&chunk,nb_metadata);
for (unsigned int i = 0; i < node->mNumMeshes;++i) {
Write<unsigned int>(&chunk,node->mMeshes[i]);
}
for (unsigned int i = 0; i < node->mNumChildren;++i) {
WriteBinaryNode( &chunk, node->mChildren[i] );
}
for (unsigned int i = 0; i < nb_metadata; ++i) {
const aiString& key = node->mMetaData->mKeys[i];
aiMetadataType type = node->mMetaData->mValues[i].mType;
void* value = node->mMetaData->mValues[i].mData;
Write<aiString>(&chunk, key);
Write<uint16_t>(&chunk, type);
switch (type) {
case AI_BOOL:
Write<bool>(&chunk, *((bool*) value));
break;
case AI_INT32:
Write<int32_t>(&chunk, *((int32_t*) value));
break;
case AI_UINT64:
Write<uint64_t>(&chunk, *((uint64_t*) value));
break;
case AI_FLOAT:
Write<float>(&chunk, *((float*) value));
break;
case AI_DOUBLE:
Write<double>(&chunk, *((double*) value));
break;
case AI_AISTRING:
Write<aiString>(&chunk, *((aiString*) value));
break;
case AI_AIVECTOR3D:
Write<aiVector3D>(&chunk, *((aiVector3D*) value));
break;
#ifdef SWIG
case FORCE_32BIT:
#endif // SWIG
default:
break;
}
}
}
// -----------------------------------------------------------------------------------
void WriteBinaryTexture(IOStream * container, const aiTexture* tex)
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AITEXTURE );
Write<unsigned int>(&chunk,tex->mWidth);
Write<unsigned int>(&chunk,tex->mHeight);
chunk.Write( tex->achFormatHint, sizeof(char), 4 );
if(!shortened) {
if (!tex->mHeight) {
chunk.Write(tex->pcData,1,tex->mWidth);
}
else {
chunk.Write(tex->pcData,1,tex->mWidth*tex->mHeight*4);
}
}
}
// -----------------------------------------------------------------------------------
void WriteBinaryBone(IOStream * container, const aiBone* b)
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIBONE );
Write<aiString>(&chunk,b->mName);
Write<unsigned int>(&chunk,b->mNumWeights);
Write<aiMatrix4x4>(&chunk,b->mOffsetMatrix);
// for the moment we write dumb min/max values for the bones, too.
// maybe I'll add a better, hash-like solution later
if (shortened) {
WriteBounds(&chunk,b->mWeights,b->mNumWeights);
} // else write as usual
else WriteArray<aiVertexWeight>(&chunk,b->mWeights,b->mNumWeights);
}
// -----------------------------------------------------------------------------------
void WriteBinaryMesh(IOStream * container, const aiMesh* mesh)
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIMESH );
Write<unsigned int>(&chunk,mesh->mPrimitiveTypes);
Write<unsigned int>(&chunk,mesh->mNumVertices);
Write<unsigned int>(&chunk,mesh->mNumFaces);
Write<unsigned int>(&chunk,mesh->mNumBones);
Write<unsigned int>(&chunk,mesh->mMaterialIndex);
// first of all, write bits for all existent vertex components
unsigned int c = 0;
if (mesh->mVertices) {
c |= ASSBIN_MESH_HAS_POSITIONS;
}
if (mesh->mNormals) {
c |= ASSBIN_MESH_HAS_NORMALS;
}
if (mesh->mTangents && mesh->mBitangents) {
c |= ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS;
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
if (!mesh->mTextureCoords[n]) {
break;
}
c |= ASSBIN_MESH_HAS_TEXCOORD(n);
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
if (!mesh->mColors[n]) {
break;
}
c |= ASSBIN_MESH_HAS_COLOR(n);
}
Write<unsigned int>(&chunk,c);
aiVector3D minVec, maxVec;
if (mesh->mVertices) {
if (shortened) {
WriteBounds(&chunk,mesh->mVertices,mesh->mNumVertices);
} // else write as usual
else WriteArray<aiVector3D>(&chunk,mesh->mVertices,mesh->mNumVertices);
}
if (mesh->mNormals) {
if (shortened) {
WriteBounds(&chunk,mesh->mNormals,mesh->mNumVertices);
} // else write as usual
else WriteArray<aiVector3D>(&chunk,mesh->mNormals,mesh->mNumVertices);
}
if (mesh->mTangents && mesh->mBitangents) {
if (shortened) {
WriteBounds(&chunk,mesh->mTangents,mesh->mNumVertices);
WriteBounds(&chunk,mesh->mBitangents,mesh->mNumVertices);
} // else write as usual
else {
WriteArray<aiVector3D>(&chunk,mesh->mTangents,mesh->mNumVertices);
WriteArray<aiVector3D>(&chunk,mesh->mBitangents,mesh->mNumVertices);
}
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
if (!mesh->mColors[n])
break;
if (shortened) {
WriteBounds(&chunk,mesh->mColors[n],mesh->mNumVertices);
} // else write as usual
else WriteArray<aiColor4D>(&chunk,mesh->mColors[n],mesh->mNumVertices);
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
if (!mesh->mTextureCoords[n])
break;
// write number of UV components
Write<unsigned int>(&chunk,mesh->mNumUVComponents[n]);
if (shortened) {
WriteBounds(&chunk,mesh->mTextureCoords[n],mesh->mNumVertices);
} // else write as usual
else WriteArray<aiVector3D>(&chunk,mesh->mTextureCoords[n],mesh->mNumVertices);
}
// write faces. There are no floating-point calculations involved
// in these, so we can write a simple hash over the face data
// to the dump file. We generate a single 32 Bit hash for 512 faces
// using Assimp's standard hashing function.
if (shortened) {
unsigned int processed = 0;
for (unsigned int job;(job = std::min(mesh->mNumFaces-processed,512u));processed += job) {
uint32_t hash = 0;
for (unsigned int a = 0; a < job;++a) {
const aiFace& f = mesh->mFaces[processed+a];
uint32_t tmp = f.mNumIndices;
hash = SuperFastHash(reinterpret_cast<const char*>(&tmp),sizeof tmp,hash);
for (unsigned int i = 0; i < f.mNumIndices; ++i) {
static_assert(AI_MAX_VERTICES <= 0xffffffff, "AI_MAX_VERTICES <= 0xffffffff");
tmp = static_cast<uint32_t>( f.mIndices[i] );
hash = SuperFastHash(reinterpret_cast<const char*>(&tmp),sizeof tmp,hash);
}
}
Write<unsigned int>(&chunk,hash);
}
}
else // else write as usual
{
// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
const aiFace& f = mesh->mFaces[i];
static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff");
Write<uint16_t>(&chunk,f.mNumIndices);
for (unsigned int a = 0; a < f.mNumIndices;++a) {
if (mesh->mNumVertices < (1u<<16)) {
Write<uint16_t>(&chunk,f.mIndices[a]);
}
else Write<unsigned int>(&chunk,f.mIndices[a]);
}
}
}
// write bones
if (mesh->mNumBones) {
for (unsigned int a = 0; a < mesh->mNumBones;++a) {
const aiBone* b = mesh->mBones[a];
WriteBinaryBone(&chunk,b);
}
}
}
// -----------------------------------------------------------------------------------
void WriteBinaryMaterialProperty(IOStream * container, const aiMaterialProperty* prop)
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIMATERIALPROPERTY );
Write<aiString>(&chunk,prop->mKey);
Write<unsigned int>(&chunk,prop->mSemantic);
Write<unsigned int>(&chunk,prop->mIndex);
Write<unsigned int>(&chunk,prop->mDataLength);
Write<unsigned int>(&chunk,(unsigned int)prop->mType);
chunk.Write(prop->mData,1,prop->mDataLength);
}
// -----------------------------------------------------------------------------------
void WriteBinaryMaterial(IOStream * container, const aiMaterial* mat)
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIMATERIAL);
Write<unsigned int>(&chunk,mat->mNumProperties);
for (unsigned int i = 0; i < mat->mNumProperties;++i) {
WriteBinaryMaterialProperty( &chunk, mat->mProperties[i]);
}
}
// -----------------------------------------------------------------------------------
void WriteBinaryNodeAnim(IOStream * container, const aiNodeAnim* nd)
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AINODEANIM );
Write<aiString>(&chunk,nd->mNodeName);
Write<unsigned int>(&chunk,nd->mNumPositionKeys);
Write<unsigned int>(&chunk,nd->mNumRotationKeys);
Write<unsigned int>(&chunk,nd->mNumScalingKeys);
Write<unsigned int>(&chunk,nd->mPreState);
Write<unsigned int>(&chunk,nd->mPostState);
if (nd->mPositionKeys) {
if (shortened) {
WriteBounds(&chunk,nd->mPositionKeys,nd->mNumPositionKeys);
} // else write as usual
else WriteArray<aiVectorKey>(&chunk,nd->mPositionKeys,nd->mNumPositionKeys);
}
if (nd->mRotationKeys) {
if (shortened) {
WriteBounds(&chunk,nd->mRotationKeys,nd->mNumRotationKeys);
} // else write as usual
else WriteArray<aiQuatKey>(&chunk,nd->mRotationKeys,nd->mNumRotationKeys);
}
if (nd->mScalingKeys) {
if (shortened) {
WriteBounds(&chunk,nd->mScalingKeys,nd->mNumScalingKeys);
} // else write as usual
else WriteArray<aiVectorKey>(&chunk,nd->mScalingKeys,nd->mNumScalingKeys);
}
}
// -----------------------------------------------------------------------------------
void WriteBinaryAnim( IOStream * container, const aiAnimation* anim )
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIANIMATION );
Write<aiString>(&chunk,anim->mName);
Write<double>(&chunk,anim->mDuration);
Write<double>(&chunk,anim->mTicksPerSecond);
Write<unsigned int>(&chunk,anim->mNumChannels);
for (unsigned int a = 0; a < anim->mNumChannels;++a) {
const aiNodeAnim* nd = anim->mChannels[a];
WriteBinaryNodeAnim(&chunk,nd);
}
}
// -----------------------------------------------------------------------------------
void WriteBinaryLight( IOStream * container, const aiLight* l )
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AILIGHT );
Write<aiString>(&chunk,l->mName);
Write<unsigned int>(&chunk,l->mType);
if (l->mType != aiLightSource_DIRECTIONAL) {
Write<float>(&chunk,l->mAttenuationConstant);
Write<float>(&chunk,l->mAttenuationLinear);
Write<float>(&chunk,l->mAttenuationQuadratic);
}
Write<aiColor3D>(&chunk,l->mColorDiffuse);
Write<aiColor3D>(&chunk,l->mColorSpecular);
Write<aiColor3D>(&chunk,l->mColorAmbient);
if (l->mType == aiLightSource_SPOT) {
Write<float>(&chunk,l->mAngleInnerCone);
Write<float>(&chunk,l->mAngleOuterCone);
}
}
// -----------------------------------------------------------------------------------
void WriteBinaryCamera( IOStream * container, const aiCamera* cam )
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AICAMERA );
Write<aiString>(&chunk,cam->mName);
Write<aiVector3D>(&chunk,cam->mPosition);
Write<aiVector3D>(&chunk,cam->mLookAt);
Write<aiVector3D>(&chunk,cam->mUp);
Write<float>(&chunk,cam->mHorizontalFOV);
Write<float>(&chunk,cam->mClipPlaneNear);
Write<float>(&chunk,cam->mClipPlaneFar);
Write<float>(&chunk,cam->mAspect);
}
// -----------------------------------------------------------------------------------
void WriteBinaryScene( IOStream * container, const aiScene* scene)
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AISCENE );
// basic scene information
Write<unsigned int>(&chunk,scene->mFlags);
Write<unsigned int>(&chunk,scene->mNumMeshes);
Write<unsigned int>(&chunk,scene->mNumMaterials);
Write<unsigned int>(&chunk,scene->mNumAnimations);
Write<unsigned int>(&chunk,scene->mNumTextures);
Write<unsigned int>(&chunk,scene->mNumLights);
Write<unsigned int>(&chunk,scene->mNumCameras);
// write node graph
WriteBinaryNode( &chunk, scene->mRootNode );
// write all meshes
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
const aiMesh* mesh = scene->mMeshes[i];
WriteBinaryMesh( &chunk,mesh);
}
// write materials
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
const aiMaterial* mat = scene->mMaterials[i];
WriteBinaryMaterial(&chunk,mat);
}
// write all animations
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
const aiAnimation* anim = scene->mAnimations[i];
WriteBinaryAnim(&chunk,anim);
}
// write all textures
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
const aiTexture* mesh = scene->mTextures[i];
WriteBinaryTexture(&chunk,mesh);
}
// write lights
for (unsigned int i = 0; i < scene->mNumLights;++i) {
const aiLight* l = scene->mLights[i];
WriteBinaryLight(&chunk,l);
}
// write cameras
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
const aiCamera* cam = scene->mCameras[i];
WriteBinaryCamera(&chunk,cam);
}
}
public:
AssbinExport()
: shortened(false), compressed(false) // temporary settings until properties are introduced for exporters
{
}
// -----------------------------------------------------------------------------------
// Write a binary model dump
void WriteBinaryDump(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene)
{
IOStream * out = pIOSystem->Open( pFile, "wb" );
if (!out) return;
time_t tt = time(NULL);
#if _WIN32
tm* p = gmtime(&tt);
#else
struct tm now;
tm* p = gmtime_r(&tt, &now);
#endif
// header
char s[64];
memset( s, 0, 64 );
#if _MSC_VER >= 1400
sprintf_s(s,"ASSIMP.binary-dump.%s",asctime(p));
#else
ai_snprintf(s,64,"ASSIMP.binary-dump.%s",asctime(p));
#endif
out->Write( s, 44, 1 );
// == 44 bytes
Write<unsigned int>( out, ASSBIN_VERSION_MAJOR );
Write<unsigned int>( out, ASSBIN_VERSION_MINOR );
Write<unsigned int>( out, aiGetVersionRevision() );
Write<unsigned int>( out, aiGetCompileFlags() );
Write<uint16_t>( out, shortened );
Write<uint16_t>( out, compressed );
// == 20 bytes
char buff[256];
strncpy(buff,pFile,256);
out->Write(buff,sizeof(char),256);
char cmd[] = "\0";
strncpy(buff,cmd,128);
out->Write(buff,sizeof(char),128);
// leave 64 bytes free for future extensions
memset(buff,0xcd,64);
out->Write(buff,sizeof(char),64);
// == 435 bytes
// ==== total header size: 512 bytes
ai_assert( out->Tell() == ASSBIN_HEADER_LENGTH );
// Up to here the data is uncompressed. For compressed files, the rest
// is compressed using standard DEFLATE from zlib.
if (compressed)
{
AssbinChunkWriter uncompressedStream( NULL, 0 );
WriteBinaryScene( &uncompressedStream, pScene );
uLongf uncompressedSize = static_cast<uLongf>(uncompressedStream.Tell());
uLongf compressedSize = (uLongf)compressBound(uncompressedSize);
uint8_t* compressedBuffer = new uint8_t[ compressedSize ];
int res = compress2( compressedBuffer, &compressedSize, (const Bytef*)uncompressedStream.GetBufferPointer(), uncompressedSize, 9 );
if(res != Z_OK)
{
delete [] compressedBuffer;
pIOSystem->Close(out);
throw DeadlyExportError("Compression failed.");
}
out->Write( &uncompressedSize, sizeof(uint32_t), 1 );
out->Write( compressedBuffer, sizeof(char), compressedSize );
delete[] compressedBuffer;
}
else
{
WriteBinaryScene( out, pScene );
}
pIOSystem->Close( out );
}
};
void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) {
DumpSceneToAssbin(
pFile,
"\0", // no command(s).
pIOSystem,
pScene,
false, // shortened?
false); // compressed?
AssbinExport exporter;
exporter.WriteBinaryDump( pFile, pIOSystem, pScene );
}
} // end of namespace Assimp

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -1,858 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file AssbinFileWriter.cpp
* @brief Implementation of Assbin file writer.
*/
#include "AssbinFileWriter.h"
#include "Common/assbin_chunks.h"
#include "PostProcessing/ProcessHelper.h"
#include <assimp/version.h>
#include <assimp/IOStream.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/Exceptional.h>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
#else
# include "../contrib/zlib/zlib.h"
#endif
#include <time.h>
namespace Assimp {
template <typename T>
size_t Write(IOStream * stream, const T& v) {
return stream->Write( &v, sizeof(T), 1 );
}
// -----------------------------------------------------------------------------------
// Serialize an aiString
template <>
inline
size_t Write<aiString>(IOStream * stream, const aiString& s) {
const size_t s2 = (uint32_t)s.length;
stream->Write(&s,4,1);
stream->Write(s.data,s2,1);
return s2+4;
}
// -----------------------------------------------------------------------------------
// Serialize an unsigned int as uint32_t
template <>
inline
size_t Write<unsigned int>(IOStream * stream, const unsigned int& w) {
const uint32_t t = (uint32_t)w;
if (w > t) {
// this shouldn't happen, integers in Assimp data structures never exceed 2^32
throw DeadlyExportError("loss of data due to 64 -> 32 bit integer conversion");
}
stream->Write(&t,4,1);
return 4;
}
// -----------------------------------------------------------------------------------
// Serialize an unsigned int as uint16_t
template <>
inline
size_t Write<uint16_t>(IOStream * stream, const uint16_t& w) {
static_assert(sizeof(uint16_t)==2, "sizeof(uint16_t)==2");
stream->Write(&w,2,1);
return 2;
}
// -----------------------------------------------------------------------------------
// Serialize a float
template <>
inline
size_t Write<float>(IOStream * stream, const float& f) {
static_assert(sizeof(float)==4, "sizeof(float)==4");
stream->Write(&f,4,1);
return 4;
}
// -----------------------------------------------------------------------------------
// Serialize a double
template <>
inline
size_t Write<double>(IOStream * stream, const double& f) {
static_assert(sizeof(double)==8, "sizeof(double)==8");
stream->Write(&f,8,1);
return 8;
}
// -----------------------------------------------------------------------------------
// Serialize a vec3
template <>
inline
size_t Write<aiVector3D>(IOStream * stream, const aiVector3D& v) {
size_t t = Write<float>(stream,v.x);
t += Write<float>(stream,v.y);
t += Write<float>(stream,v.z);
return t;
}
// -----------------------------------------------------------------------------------
// Serialize a color value
template <>
inline
size_t Write<aiColor3D>(IOStream * stream, const aiColor3D& v) {
size_t t = Write<float>(stream,v.r);
t += Write<float>(stream,v.g);
t += Write<float>(stream,v.b);
return t;
}
// -----------------------------------------------------------------------------------
// Serialize a color value
template <>
inline
size_t Write<aiColor4D>(IOStream * stream, const aiColor4D& v) {
size_t t = Write<float>(stream,v.r);
t += Write<float>(stream,v.g);
t += Write<float>(stream,v.b);
t += Write<float>(stream,v.a);
return t;
}
// -----------------------------------------------------------------------------------
// Serialize a quaternion
template <>
inline
size_t Write<aiQuaternion>(IOStream * stream, const aiQuaternion& v) {
size_t t = Write<float>(stream,v.w);
t += Write<float>(stream,v.x);
t += Write<float>(stream,v.y);
t += Write<float>(stream,v.z);
ai_assert(t == 16);
return 16;
}
// -----------------------------------------------------------------------------------
// Serialize a vertex weight
template <>
inline
size_t Write<aiVertexWeight>(IOStream * stream, const aiVertexWeight& v) {
size_t t = Write<unsigned int>(stream,v.mVertexId);
return t+Write<float>(stream,v.mWeight);
}
// -----------------------------------------------------------------------------------
// Serialize a mat4x4
template <>
inline
size_t Write<aiMatrix4x4>(IOStream * stream, const aiMatrix4x4& m) {
for (unsigned int i = 0; i < 4;++i) {
for (unsigned int i2 = 0; i2 < 4;++i2) {
Write<float>(stream,m[i][i2]);
}
}
return 64;
}
// -----------------------------------------------------------------------------------
// Serialize an aiVectorKey
template <>
inline
size_t Write<aiVectorKey>(IOStream * stream, const aiVectorKey& v) {
const size_t t = Write<double>(stream,v.mTime);
return t + Write<aiVector3D>(stream,v.mValue);
}
// -----------------------------------------------------------------------------------
// Serialize an aiQuatKey
template <>
inline
size_t Write<aiQuatKey>(IOStream * stream, const aiQuatKey& v) {
const size_t t = Write<double>(stream,v.mTime);
return t + Write<aiQuaternion>(stream,v.mValue);
}
template <typename T>
inline
size_t WriteBounds(IOStream * stream, const T* in, unsigned int size) {
T minc, maxc;
ArrayBounds(in,size,minc,maxc);
const size_t t = Write<T>(stream,minc);
return t + Write<T>(stream,maxc);
}
// We use this to write out non-byte arrays so that we write using the specializations.
// This way we avoid writing out extra bytes that potentially come from struct alignment.
template <typename T>
inline
size_t WriteArray(IOStream * stream, const T* in, unsigned int size) {
size_t n = 0;
for (unsigned int i=0; i<size; i++) n += Write<T>(stream,in[i]);
return n;
}
// ----------------------------------------------------------------------------------
/** @class AssbinChunkWriter
* @brief Chunk writer mechanism for the .assbin file structure
*
* This is a standard in-memory IOStream (most of the code is based on BlobIOStream),
* the difference being that this takes another IOStream as a "container" in the
* constructor, and when it is destroyed, it appends the magic number, the chunk size,
* and the chunk contents to the container stream. This allows relatively easy chunk
* chunk construction, even recursively.
*/
class AssbinChunkWriter : public IOStream
{
private:
uint8_t* buffer;
uint32_t magic;
IOStream * container;
size_t cur_size, cursor, initial;
private:
// -------------------------------------------------------------------
void Grow(size_t need = 0)
{
size_t new_size = std::max(initial, std::max( need, cur_size+(cur_size>>1) ));
const uint8_t* const old = buffer;
buffer = new uint8_t[new_size];
if (old) {
memcpy(buffer,old,cur_size);
delete[] old;
}
cur_size = new_size;
}
public:
AssbinChunkWriter( IOStream * container, uint32_t magic, size_t initial = 4096)
: buffer(NULL), magic(magic), container(container), cur_size(0), cursor(0), initial(initial)
{
}
virtual ~AssbinChunkWriter()
{
if (container) {
container->Write( &magic, sizeof(uint32_t), 1 );
container->Write( &cursor, sizeof(uint32_t), 1 );
container->Write( buffer, 1, cursor );
}
if (buffer) delete[] buffer;
}
void * GetBufferPointer() { return buffer; }
// -------------------------------------------------------------------
virtual size_t Read(void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) {
return 0;
}
virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) {
return aiReturn_FAILURE;
}
virtual size_t Tell() const {
return cursor;
}
virtual void Flush() {
// not implemented
}
virtual size_t FileSize() const {
return cursor;
}
// -------------------------------------------------------------------
virtual size_t Write(const void* pvBuffer, size_t pSize, size_t pCount) {
pSize *= pCount;
if (cursor + pSize > cur_size) {
Grow(cursor + pSize);
}
memcpy(buffer+cursor, pvBuffer, pSize);
cursor += pSize;
return pCount;
}
};
// ----------------------------------------------------------------------------------
/** @class AssbinFileWriter
* @brief Assbin file writer class
*
* This class writes an .assbin file, and is responsible for the file layout.
*/
class AssbinFileWriter
{
private:
bool shortened;
bool compressed;
protected:
// -----------------------------------------------------------------------------------
void WriteBinaryNode( IOStream * container, const aiNode* node)
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AINODE );
unsigned int nb_metadata = (node->mMetaData != NULL ? node->mMetaData->mNumProperties : 0);
Write<aiString>(&chunk,node->mName);
Write<aiMatrix4x4>(&chunk,node->mTransformation);
Write<unsigned int>(&chunk,node->mNumChildren);
Write<unsigned int>(&chunk,node->mNumMeshes);
Write<unsigned int>(&chunk,nb_metadata);
for (unsigned int i = 0; i < node->mNumMeshes;++i) {
Write<unsigned int>(&chunk,node->mMeshes[i]);
}
for (unsigned int i = 0; i < node->mNumChildren;++i) {
WriteBinaryNode( &chunk, node->mChildren[i] );
}
for (unsigned int i = 0; i < nb_metadata; ++i) {
const aiString& key = node->mMetaData->mKeys[i];
aiMetadataType type = node->mMetaData->mValues[i].mType;
void* value = node->mMetaData->mValues[i].mData;
Write<aiString>(&chunk, key);
Write<uint16_t>(&chunk, type);
switch (type) {
case AI_BOOL:
Write<bool>(&chunk, *((bool*) value));
break;
case AI_INT32:
Write<int32_t>(&chunk, *((int32_t*) value));
break;
case AI_UINT64:
Write<uint64_t>(&chunk, *((uint64_t*) value));
break;
case AI_FLOAT:
Write<float>(&chunk, *((float*) value));
break;
case AI_DOUBLE:
Write<double>(&chunk, *((double*) value));
break;
case AI_AISTRING:
Write<aiString>(&chunk, *((aiString*) value));
break;
case AI_AIVECTOR3D:
Write<aiVector3D>(&chunk, *((aiVector3D*) value));
break;
#ifdef SWIG
case FORCE_32BIT:
#endif // SWIG
default:
break;
}
}
}
// -----------------------------------------------------------------------------------
void WriteBinaryTexture(IOStream * container, const aiTexture* tex)
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AITEXTURE );
Write<unsigned int>(&chunk,tex->mWidth);
Write<unsigned int>(&chunk,tex->mHeight);
// Write the texture format, but don't include the null terminator.
chunk.Write( tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1 );
if(!shortened) {
if (!tex->mHeight) {
chunk.Write(tex->pcData,1,tex->mWidth);
}
else {
chunk.Write(tex->pcData,1,tex->mWidth*tex->mHeight*4);
}
}
}
// -----------------------------------------------------------------------------------
void WriteBinaryBone(IOStream * container, const aiBone* b)
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIBONE );
Write<aiString>(&chunk,b->mName);
Write<unsigned int>(&chunk,b->mNumWeights);
Write<aiMatrix4x4>(&chunk,b->mOffsetMatrix);
// for the moment we write dumb min/max values for the bones, too.
// maybe I'll add a better, hash-like solution later
if (shortened) {
WriteBounds(&chunk,b->mWeights,b->mNumWeights);
} // else write as usual
else WriteArray<aiVertexWeight>(&chunk,b->mWeights,b->mNumWeights);
}
// -----------------------------------------------------------------------------------
void WriteBinaryMesh(IOStream * container, const aiMesh* mesh)
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIMESH );
Write<unsigned int>(&chunk,mesh->mPrimitiveTypes);
Write<unsigned int>(&chunk,mesh->mNumVertices);
Write<unsigned int>(&chunk,mesh->mNumFaces);
Write<unsigned int>(&chunk,mesh->mNumBones);
Write<unsigned int>(&chunk,mesh->mMaterialIndex);
// first of all, write bits for all existent vertex components
unsigned int c = 0;
if (mesh->mVertices) {
c |= ASSBIN_MESH_HAS_POSITIONS;
}
if (mesh->mNormals) {
c |= ASSBIN_MESH_HAS_NORMALS;
}
if (mesh->mTangents && mesh->mBitangents) {
c |= ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS;
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
if (!mesh->mTextureCoords[n]) {
break;
}
c |= ASSBIN_MESH_HAS_TEXCOORD(n);
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
if (!mesh->mColors[n]) {
break;
}
c |= ASSBIN_MESH_HAS_COLOR(n);
}
Write<unsigned int>(&chunk,c);
aiVector3D minVec, maxVec;
if (mesh->mVertices) {
if (shortened) {
WriteBounds(&chunk,mesh->mVertices,mesh->mNumVertices);
} // else write as usual
else WriteArray<aiVector3D>(&chunk,mesh->mVertices,mesh->mNumVertices);
}
if (mesh->mNormals) {
if (shortened) {
WriteBounds(&chunk,mesh->mNormals,mesh->mNumVertices);
} // else write as usual
else WriteArray<aiVector3D>(&chunk,mesh->mNormals,mesh->mNumVertices);
}
if (mesh->mTangents && mesh->mBitangents) {
if (shortened) {
WriteBounds(&chunk,mesh->mTangents,mesh->mNumVertices);
WriteBounds(&chunk,mesh->mBitangents,mesh->mNumVertices);
} // else write as usual
else {
WriteArray<aiVector3D>(&chunk,mesh->mTangents,mesh->mNumVertices);
WriteArray<aiVector3D>(&chunk,mesh->mBitangents,mesh->mNumVertices);
}
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
if (!mesh->mColors[n])
break;
if (shortened) {
WriteBounds(&chunk,mesh->mColors[n],mesh->mNumVertices);
} // else write as usual
else WriteArray<aiColor4D>(&chunk,mesh->mColors[n],mesh->mNumVertices);
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
if (!mesh->mTextureCoords[n])
break;
// write number of UV components
Write<unsigned int>(&chunk,mesh->mNumUVComponents[n]);
if (shortened) {
WriteBounds(&chunk,mesh->mTextureCoords[n],mesh->mNumVertices);
} // else write as usual
else WriteArray<aiVector3D>(&chunk,mesh->mTextureCoords[n],mesh->mNumVertices);
}
// write faces. There are no floating-point calculations involved
// in these, so we can write a simple hash over the face data
// to the dump file. We generate a single 32 Bit hash for 512 faces
// using Assimp's standard hashing function.
if (shortened) {
unsigned int processed = 0;
for (unsigned int job;(job = std::min(mesh->mNumFaces-processed,512u));processed += job) {
uint32_t hash = 0;
for (unsigned int a = 0; a < job;++a) {
const aiFace& f = mesh->mFaces[processed+a];
uint32_t tmp = f.mNumIndices;
hash = SuperFastHash(reinterpret_cast<const char*>(&tmp),sizeof tmp,hash);
for (unsigned int i = 0; i < f.mNumIndices; ++i) {
static_assert(AI_MAX_VERTICES <= 0xffffffff, "AI_MAX_VERTICES <= 0xffffffff");
tmp = static_cast<uint32_t>( f.mIndices[i] );
hash = SuperFastHash(reinterpret_cast<const char*>(&tmp),sizeof tmp,hash);
}
}
Write<unsigned int>(&chunk,hash);
}
}
else // else write as usual
{
// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
const aiFace& f = mesh->mFaces[i];
static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff");
Write<uint16_t>(&chunk,f.mNumIndices);
for (unsigned int a = 0; a < f.mNumIndices;++a) {
if (mesh->mNumVertices < (1u<<16)) {
Write<uint16_t>(&chunk,f.mIndices[a]);
}
else Write<unsigned int>(&chunk,f.mIndices[a]);
}
}
}
// write bones
if (mesh->mNumBones) {
for (unsigned int a = 0; a < mesh->mNumBones;++a) {
const aiBone* b = mesh->mBones[a];
WriteBinaryBone(&chunk,b);
}
}
}
// -----------------------------------------------------------------------------------
void WriteBinaryMaterialProperty(IOStream * container, const aiMaterialProperty* prop)
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIMATERIALPROPERTY );
Write<aiString>(&chunk,prop->mKey);
Write<unsigned int>(&chunk,prop->mSemantic);
Write<unsigned int>(&chunk,prop->mIndex);
Write<unsigned int>(&chunk,prop->mDataLength);
Write<unsigned int>(&chunk,(unsigned int)prop->mType);
chunk.Write(prop->mData,1,prop->mDataLength);
}
// -----------------------------------------------------------------------------------
void WriteBinaryMaterial(IOStream * container, const aiMaterial* mat)
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIMATERIAL);
Write<unsigned int>(&chunk,mat->mNumProperties);
for (unsigned int i = 0; i < mat->mNumProperties;++i) {
WriteBinaryMaterialProperty( &chunk, mat->mProperties[i]);
}
}
// -----------------------------------------------------------------------------------
void WriteBinaryNodeAnim(IOStream * container, const aiNodeAnim* nd)
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AINODEANIM );
Write<aiString>(&chunk,nd->mNodeName);
Write<unsigned int>(&chunk,nd->mNumPositionKeys);
Write<unsigned int>(&chunk,nd->mNumRotationKeys);
Write<unsigned int>(&chunk,nd->mNumScalingKeys);
Write<unsigned int>(&chunk,nd->mPreState);
Write<unsigned int>(&chunk,nd->mPostState);
if (nd->mPositionKeys) {
if (shortened) {
WriteBounds(&chunk,nd->mPositionKeys,nd->mNumPositionKeys);
} // else write as usual
else WriteArray<aiVectorKey>(&chunk,nd->mPositionKeys,nd->mNumPositionKeys);
}
if (nd->mRotationKeys) {
if (shortened) {
WriteBounds(&chunk,nd->mRotationKeys,nd->mNumRotationKeys);
} // else write as usual
else WriteArray<aiQuatKey>(&chunk,nd->mRotationKeys,nd->mNumRotationKeys);
}
if (nd->mScalingKeys) {
if (shortened) {
WriteBounds(&chunk,nd->mScalingKeys,nd->mNumScalingKeys);
} // else write as usual
else WriteArray<aiVectorKey>(&chunk,nd->mScalingKeys,nd->mNumScalingKeys);
}
}
// -----------------------------------------------------------------------------------
void WriteBinaryAnim( IOStream * container, const aiAnimation* anim )
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIANIMATION );
Write<aiString>(&chunk,anim->mName);
Write<double>(&chunk,anim->mDuration);
Write<double>(&chunk,anim->mTicksPerSecond);
Write<unsigned int>(&chunk,anim->mNumChannels);
for (unsigned int a = 0; a < anim->mNumChannels;++a) {
const aiNodeAnim* nd = anim->mChannels[a];
WriteBinaryNodeAnim(&chunk,nd);
}
}
// -----------------------------------------------------------------------------------
void WriteBinaryLight( IOStream * container, const aiLight* l )
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AILIGHT );
Write<aiString>(&chunk,l->mName);
Write<unsigned int>(&chunk,l->mType);
if (l->mType != aiLightSource_DIRECTIONAL) {
Write<float>(&chunk,l->mAttenuationConstant);
Write<float>(&chunk,l->mAttenuationLinear);
Write<float>(&chunk,l->mAttenuationQuadratic);
}
Write<aiColor3D>(&chunk,l->mColorDiffuse);
Write<aiColor3D>(&chunk,l->mColorSpecular);
Write<aiColor3D>(&chunk,l->mColorAmbient);
if (l->mType == aiLightSource_SPOT) {
Write<float>(&chunk,l->mAngleInnerCone);
Write<float>(&chunk,l->mAngleOuterCone);
}
}
// -----------------------------------------------------------------------------------
void WriteBinaryCamera( IOStream * container, const aiCamera* cam )
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AICAMERA );
Write<aiString>(&chunk,cam->mName);
Write<aiVector3D>(&chunk,cam->mPosition);
Write<aiVector3D>(&chunk,cam->mLookAt);
Write<aiVector3D>(&chunk,cam->mUp);
Write<float>(&chunk,cam->mHorizontalFOV);
Write<float>(&chunk,cam->mClipPlaneNear);
Write<float>(&chunk,cam->mClipPlaneFar);
Write<float>(&chunk,cam->mAspect);
}
// -----------------------------------------------------------------------------------
void WriteBinaryScene( IOStream * container, const aiScene* scene)
{
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AISCENE );
// basic scene information
Write<unsigned int>(&chunk,scene->mFlags);
Write<unsigned int>(&chunk,scene->mNumMeshes);
Write<unsigned int>(&chunk,scene->mNumMaterials);
Write<unsigned int>(&chunk,scene->mNumAnimations);
Write<unsigned int>(&chunk,scene->mNumTextures);
Write<unsigned int>(&chunk,scene->mNumLights);
Write<unsigned int>(&chunk,scene->mNumCameras);
// write node graph
WriteBinaryNode( &chunk, scene->mRootNode );
// write all meshes
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
const aiMesh* mesh = scene->mMeshes[i];
WriteBinaryMesh( &chunk,mesh);
}
// write materials
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
const aiMaterial* mat = scene->mMaterials[i];
WriteBinaryMaterial(&chunk,mat);
}
// write all animations
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
const aiAnimation* anim = scene->mAnimations[i];
WriteBinaryAnim(&chunk,anim);
}
// write all textures
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
const aiTexture* mesh = scene->mTextures[i];
WriteBinaryTexture(&chunk,mesh);
}
// write lights
for (unsigned int i = 0; i < scene->mNumLights;++i) {
const aiLight* l = scene->mLights[i];
WriteBinaryLight(&chunk,l);
}
// write cameras
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
const aiCamera* cam = scene->mCameras[i];
WriteBinaryCamera(&chunk,cam);
}
}
public:
AssbinFileWriter(bool shortened, bool compressed)
: shortened(shortened), compressed(compressed)
{
}
// -----------------------------------------------------------------------------------
// Write a binary model dump
void WriteBinaryDump(const char* pFile, const char* cmd, IOSystem* pIOSystem, const aiScene* pScene)
{
IOStream * out = pIOSystem->Open( pFile, "wb" );
if (!out)
throw std::runtime_error("Unable to open output file " + std::string(pFile) + '\n');
auto CloseIOStream = [&]() {
if (out) {
pIOSystem->Close(out);
out = nullptr; // Ensure this is only done once.
}
};
try {
time_t tt = time(NULL);
#if _WIN32
tm* p = gmtime(&tt);
#else
struct tm now;
tm* p = gmtime_r(&tt, &now);
#endif
// header
char s[64];
memset(s, 0, 64);
#if _MSC_VER >= 1400
sprintf_s(s, "ASSIMP.binary-dump.%s", asctime(p));
#else
ai_snprintf(s, 64, "ASSIMP.binary-dump.%s", asctime(p));
#endif
out->Write(s, 44, 1);
// == 44 bytes
Write<unsigned int>(out, ASSBIN_VERSION_MAJOR);
Write<unsigned int>(out, ASSBIN_VERSION_MINOR);
Write<unsigned int>(out, aiGetVersionRevision());
Write<unsigned int>(out, aiGetCompileFlags());
Write<uint16_t>(out, shortened);
Write<uint16_t>(out, compressed);
// == 20 bytes
char buff[256] = {0};
ai_snprintf(buff, 256, "%s", pFile);
out->Write(buff, sizeof(char), 256);
memset(buff, 0, sizeof(buff));
ai_snprintf(buff, 128, "%s", cmd);
out->Write(buff, sizeof(char), 128);
// leave 64 bytes free for future extensions
memset(buff, 0xcd, 64);
out->Write(buff, sizeof(char), 64);
// == 435 bytes
// ==== total header size: 512 bytes
ai_assert(out->Tell() == ASSBIN_HEADER_LENGTH);
// Up to here the data is uncompressed. For compressed files, the rest
// is compressed using standard DEFLATE from zlib.
if (compressed)
{
AssbinChunkWriter uncompressedStream(NULL, 0);
WriteBinaryScene(&uncompressedStream, pScene);
uLongf uncompressedSize = static_cast<uLongf>(uncompressedStream.Tell());
uLongf compressedSize = (uLongf)compressBound(uncompressedSize);
uint8_t* compressedBuffer = new uint8_t[compressedSize];
int res = compress2(compressedBuffer, &compressedSize, (const Bytef*)uncompressedStream.GetBufferPointer(), uncompressedSize, 9);
if (res != Z_OK)
{
delete[] compressedBuffer;
throw DeadlyExportError("Compression failed.");
}
out->Write(&uncompressedSize, sizeof(uint32_t), 1);
out->Write(compressedBuffer, sizeof(char), compressedSize);
delete[] compressedBuffer;
}
else
{
WriteBinaryScene(out, pScene);
}
CloseIOStream();
}
catch (...) {
CloseIOStream();
throw;
}
}
};
void DumpSceneToAssbin(
const char* pFile, const char* cmd, IOSystem* pIOSystem,
const aiScene* pScene, bool shortened, bool compressed) {
AssbinFileWriter fileWriter(shortened, compressed);
fileWriter.WriteBinaryDump(pFile, cmd, pIOSystem, pScene);
}
} // end of namespace Assimp

View file

@ -1,66 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file AssbinFileWriter.h
* @brief Declaration of Assbin file writer.
*/
#ifndef AI_ASSBINFILEWRITER_H_INC
#define AI_ASSBINFILEWRITER_H_INC
#include <assimp/defs.h>
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
namespace Assimp {
void ASSIMP_API DumpSceneToAssbin(
const char* pFile,
const char* cmd,
IOSystem* pIOSystem,
const aiScene* pScene,
bool shortened,
bool compressed);
}
#endif // AI_ASSBINFILEWRITER_H_INC

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
@ -535,7 +535,7 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
tex->mWidth = Read<unsigned int>(stream);
tex->mHeight = Read<unsigned int>(stream);
stream->Read( tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1 );
stream->Read( tex->achFormatHint, sizeof(char), 4 );
if(!shortened) {
if (!tex->mHeight) {

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -42,7 +42,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
{
state_in->result = result;
state_in->step = step_A;
return (int)(codechar - code_out);
return codechar - code_out;
}
fragment = *plainchar++;
result = (fragment & 0x0fc) >> 2;
@ -53,7 +53,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
{
state_in->result = result;
state_in->step = step_B;
return (int)(codechar - code_out);
return codechar - code_out;
}
fragment = *plainchar++;
result |= (fragment & 0x0f0) >> 4;
@ -64,7 +64,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
{
state_in->result = result;
state_in->step = step_C;
return (int)(codechar - code_out);
return codechar - code_out;
}
fragment = *plainchar++;
result |= (fragment & 0x0c0) >> 6;
@ -81,7 +81,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
}
}
/* control should not reach here */
return (int)(codechar - code_out);
return codechar - code_out;
}
int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
@ -104,6 +104,6 @@ int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
}
*codechar++ = '\n';
return (int)(codechar - code_out);
return codechar - code_out;
}

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -46,20 +46,607 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
#include "AssxmlFileWriter.h"
#include "PostProcessing/ProcessHelper.h"
#include <assimp/version.h>
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp>
#include <stdarg.h>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
#else
# include <contrib/zlib/zlib.h>
#endif
#include <time.h>
#include <stdio.h>
using namespace Assimp;
namespace Assimp {
namespace AssxmlExport {
// -----------------------------------------------------------------------------------
static int ioprintf( IOStream * io, const char *format, ... ) {
using namespace std;
if ( nullptr == io ) {
return -1;
}
static const int Size = 4096;
char sz[ Size ];
::memset( sz, '\0', Size );
va_list va;
va_start( va, format );
const unsigned int nSize = vsnprintf( sz, Size-1, format, va );
ai_assert( nSize < Size );
va_end( va );
io->Write( sz, sizeof(char), nSize );
return nSize;
}
// -----------------------------------------------------------------------------------
// Convert a name to standard XML format
static void ConvertName(aiString& out, const aiString& in) {
out.length = 0;
for (unsigned int i = 0; i < in.length; ++i) {
switch (in.data[i]) {
case '<':
out.Append("&lt;");break;
case '>':
out.Append("&gt;");break;
case '&':
out.Append("&amp;");break;
case '\"':
out.Append("&quot;");break;
case '\'':
out.Append("&apos;");break;
default:
out.data[out.length++] = in.data[i];
}
}
out.data[out.length] = 0;
}
// -----------------------------------------------------------------------------------
// Write a single node as text dump
static void WriteNode(const aiNode* node, IOStream * io, unsigned int depth) {
char prefix[512];
for (unsigned int i = 0; i < depth;++i)
prefix[i] = '\t';
prefix[depth] = '\0';
const aiMatrix4x4& m = node->mTransformation;
aiString name;
ConvertName(name,node->mName);
ioprintf(io,"%s<Node name=\"%s\"> \n"
"%s\t<Matrix4> \n"
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
"%s\t</Matrix4> \n",
prefix,name.data,prefix,
prefix,m.a1,m.a2,m.a3,m.a4,
prefix,m.b1,m.b2,m.b3,m.b4,
prefix,m.c1,m.c2,m.c3,m.c4,
prefix,m.d1,m.d2,m.d3,m.d4,prefix);
if (node->mNumMeshes) {
ioprintf(io, "%s\t<MeshRefs num=\"%i\">\n%s\t",
prefix,node->mNumMeshes,prefix);
for (unsigned int i = 0; i < node->mNumMeshes;++i) {
ioprintf(io,"%i ",node->mMeshes[i]);
}
ioprintf(io,"\n%s\t</MeshRefs>\n",prefix);
}
if (node->mNumChildren) {
ioprintf(io,"%s\t<NodeList num=\"%i\">\n",
prefix,node->mNumChildren);
for (unsigned int i = 0; i < node->mNumChildren;++i) {
WriteNode(node->mChildren[i],io,depth+2);
}
ioprintf(io,"%s\t</NodeList>\n",prefix);
}
ioprintf(io,"%s</Node>\n",prefix);
}
// -----------------------------------------------------------------------------------
// Some chuncks of text will need to be encoded for XML
// http://stackoverflow.com/questions/5665231/most-efficient-way-to-escape-xml-html-in-c-string#5665377
static std::string encodeXML(const std::string& data) {
std::string buffer;
buffer.reserve(data.size());
for(size_t pos = 0; pos != data.size(); ++pos) {
switch(data[pos]) {
case '&': buffer.append("&amp;"); break;
case '\"': buffer.append("&quot;"); break;
case '\'': buffer.append("&apos;"); break;
case '<': buffer.append("&lt;"); break;
case '>': buffer.append("&gt;"); break;
default: buffer.append(&data[pos], 1); break;
}
}
return buffer;
}
// -----------------------------------------------------------------------------------
// Write a text model dump
static
void WriteDump(const aiScene* scene, IOStream* io, bool shortened) {
time_t tt = ::time( NULL );
#if _WIN32
tm* p = gmtime(&tt);
#else
struct tm now;
tm* p = gmtime_r(&tt, &now);
#endif
ai_assert(nullptr != p);
// write header
std::string header(
"<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
"<ASSIMP format_id=\"1\">\n\n"
"<!-- XML Model dump produced by assimp dump\n"
" Library version: %i.%i.%i\n"
" %s\n"
"-->"
" \n\n"
"<Scene flags=\"%d\" postprocessing=\"%i\">\n"
);
const unsigned int majorVersion( aiGetVersionMajor() );
const unsigned int minorVersion( aiGetVersionMinor() );
const unsigned int rev( aiGetVersionRevision() );
const char *curtime( asctime( p ) );
ioprintf( io, header.c_str(), majorVersion, minorVersion, rev, curtime, scene->mFlags, 0 );
// write the node graph
WriteNode(scene->mRootNode, io, 0);
#if 0
// write cameras
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
aiCamera* cam = scene->mCameras[i];
ConvertName(name,cam->mName);
// camera header
ioprintf(io,"\t<Camera parent=\"%s\">\n"
"\t\t<Vector3 name=\"up\" > %0 8f %0 8f %0 8f </Vector3>\n"
"\t\t<Vector3 name=\"lookat\" > %0 8f %0 8f %0 8f </Vector3>\n"
"\t\t<Vector3 name=\"pos\" > %0 8f %0 8f %0 8f </Vector3>\n"
"\t\t<Float name=\"fov\" > %f </Float>\n"
"\t\t<Float name=\"aspect\" > %f </Float>\n"
"\t\t<Float name=\"near_clip\" > %f </Float>\n"
"\t\t<Float name=\"far_clip\" > %f </Float>\n"
"\t</Camera>\n",
name.data,
cam->mUp.x,cam->mUp.y,cam->mUp.z,
cam->mLookAt.x,cam->mLookAt.y,cam->mLookAt.z,
cam->mPosition.x,cam->mPosition.y,cam->mPosition.z,
cam->mHorizontalFOV,cam->mAspect,cam->mClipPlaneNear,cam->mClipPlaneFar,i);
}
// write lights
for (unsigned int i = 0; i < scene->mNumLights;++i) {
aiLight* l = scene->mLights[i];
ConvertName(name,l->mName);
// light header
ioprintf(io,"\t<Light parent=\"%s\"> type=\"%s\"\n"
"\t\t<Vector3 name=\"diffuse\" > %0 8f %0 8f %0 8f </Vector3>\n"
"\t\t<Vector3 name=\"specular\" > %0 8f %0 8f %0 8f </Vector3>\n"
"\t\t<Vector3 name=\"ambient\" > %0 8f %0 8f %0 8f </Vector3>\n",
name.data,
(l->mType == aiLightSource_DIRECTIONAL ? "directional" :
(l->mType == aiLightSource_POINT ? "point" : "spot" )),
l->mColorDiffuse.r, l->mColorDiffuse.g, l->mColorDiffuse.b,
l->mColorSpecular.r,l->mColorSpecular.g,l->mColorSpecular.b,
l->mColorAmbient.r, l->mColorAmbient.g, l->mColorAmbient.b);
if (l->mType != aiLightSource_DIRECTIONAL) {
ioprintf(io,
"\t\t<Vector3 name=\"pos\" > %0 8f %0 8f %0 8f </Vector3>\n"
"\t\t<Float name=\"atten_cst\" > %f </Float>\n"
"\t\t<Float name=\"atten_lin\" > %f </Float>\n"
"\t\t<Float name=\"atten_sqr\" > %f </Float>\n",
l->mPosition.x,l->mPosition.y,l->mPosition.z,
l->mAttenuationConstant,l->mAttenuationLinear,l->mAttenuationQuadratic);
}
if (l->mType != aiLightSource_POINT) {
ioprintf(io,
"\t\t<Vector3 name=\"lookat\" > %0 8f %0 8f %0 8f </Vector3>\n",
l->mDirection.x,l->mDirection.y,l->mDirection.z);
}
if (l->mType == aiLightSource_SPOT) {
ioprintf(io,
"\t\t<Float name=\"cone_out\" > %f </Float>\n"
"\t\t<Float name=\"cone_inn\" > %f </Float>\n",
l->mAngleOuterCone,l->mAngleInnerCone);
}
ioprintf(io,"\t</Light>\n");
}
#endif
aiString name;
// write textures
if (scene->mNumTextures) {
ioprintf(io,"<TextureList num=\"%i\">\n",scene->mNumTextures);
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
aiTexture* tex = scene->mTextures[i];
bool compressed = (tex->mHeight == 0);
// mesh header
ioprintf(io,"\t<Texture width=\"%i\" height=\"%i\" compressed=\"%s\"> \n",
(compressed ? -1 : tex->mWidth),(compressed ? -1 : tex->mHeight),
(compressed ? "true" : "false"));
if (compressed) {
ioprintf(io,"\t\t<Data length=\"%i\"> \n",tex->mWidth);
if (!shortened) {
for (unsigned int n = 0; n < tex->mWidth;++n) {
ioprintf(io,"\t\t\t%2x",reinterpret_cast<uint8_t*>(tex->pcData)[n]);
if (n && !(n % 50)) {
ioprintf(io,"\n");
}
}
}
}
else if (!shortened){
ioprintf(io,"\t\t<Data length=\"%i\"> \n",tex->mWidth*tex->mHeight*4);
// const unsigned int width = (unsigned int)std::log10((double)std::max(tex->mHeight,tex->mWidth))+1;
for (unsigned int y = 0; y < tex->mHeight;++y) {
for (unsigned int x = 0; x < tex->mWidth;++x) {
aiTexel* tx = tex->pcData + y*tex->mWidth+x;
unsigned int r = tx->r,g=tx->g,b=tx->b,a=tx->a;
ioprintf(io,"\t\t\t%2x %2x %2x %2x",r,g,b,a);
// group by four for readability
if ( 0 == ( x + y*tex->mWidth ) % 4 ) {
ioprintf( io, "\n" );
}
}
}
}
ioprintf(io,"\t\t</Data>\n\t</Texture>\n");
}
ioprintf(io,"</TextureList>\n");
}
// write materials
if (scene->mNumMaterials) {
ioprintf(io,"<MaterialList num=\"%i\">\n",scene->mNumMaterials);
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
const aiMaterial* mat = scene->mMaterials[i];
ioprintf(io,"\t<Material>\n");
ioprintf(io,"\t\t<MatPropertyList num=\"%i\">\n",mat->mNumProperties);
for (unsigned int n = 0; n < mat->mNumProperties;++n) {
const aiMaterialProperty* prop = mat->mProperties[n];
const char* sz = "";
if (prop->mType == aiPTI_Float) {
sz = "float";
}
else if (prop->mType == aiPTI_Integer) {
sz = "integer";
}
else if (prop->mType == aiPTI_String) {
sz = "string";
}
else if (prop->mType == aiPTI_Buffer) {
sz = "binary_buffer";
}
ioprintf(io,"\t\t\t<MatProperty key=\"%s\" \n\t\t\ttype=\"%s\" tex_usage=\"%s\" tex_index=\"%i\"",
prop->mKey.data, sz,
::TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex);
if (prop->mType == aiPTI_Float) {
ioprintf(io," size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength/sizeof(float)));
for (unsigned int p = 0; p < prop->mDataLength/sizeof(float);++p) {
ioprintf(io,"%f ",*((float*)(prop->mData+p*sizeof(float))));
}
}
else if (prop->mType == aiPTI_Integer) {
ioprintf(io," size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength/sizeof(int)));
for (unsigned int p = 0; p < prop->mDataLength/sizeof(int);++p) {
ioprintf(io,"%i ",*((int*)(prop->mData+p*sizeof(int))));
}
}
else if (prop->mType == aiPTI_Buffer) {
ioprintf(io," size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength));
for (unsigned int p = 0; p < prop->mDataLength;++p) {
ioprintf(io,"%2x ",prop->mData[p]);
if (p && 0 == p%30) {
ioprintf(io,"\n\t\t\t\t");
}
}
}
else if (prop->mType == aiPTI_String) {
ioprintf(io,">\n\t\t\t\t\"%s\"",encodeXML(prop->mData+4).c_str() /* skip length */);
}
ioprintf(io,"\n\t\t\t</MatProperty>\n");
}
ioprintf(io,"\t\t</MatPropertyList>\n");
ioprintf(io,"\t</Material>\n");
}
ioprintf(io,"</MaterialList>\n");
}
// write animations
if (scene->mNumAnimations) {
ioprintf(io,"<AnimationList num=\"%i\">\n",scene->mNumAnimations);
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
aiAnimation* anim = scene->mAnimations[i];
// anim header
ConvertName(name,anim->mName);
ioprintf(io,"\t<Animation name=\"%s\" duration=\"%e\" tick_cnt=\"%e\">\n",
name.data, anim->mDuration, anim->mTicksPerSecond);
// write bone animation channels
if (anim->mNumChannels) {
ioprintf(io,"\t\t<NodeAnimList num=\"%i\">\n",anim->mNumChannels);
for (unsigned int n = 0; n < anim->mNumChannels;++n) {
aiNodeAnim* nd = anim->mChannels[n];
// node anim header
ConvertName(name,nd->mNodeName);
ioprintf(io,"\t\t\t<NodeAnim node=\"%s\">\n",name.data);
if (!shortened) {
// write position keys
if (nd->mNumPositionKeys) {
ioprintf(io,"\t\t\t\t<PositionKeyList num=\"%i\">\n",nd->mNumPositionKeys);
for (unsigned int a = 0; a < nd->mNumPositionKeys;++a) {
aiVectorKey* vc = nd->mPositionKeys+a;
ioprintf(io,"\t\t\t\t\t<PositionKey time=\"%e\">\n"
"\t\t\t\t\t\t%0 8f %0 8f %0 8f\n\t\t\t\t\t</PositionKey>\n",
vc->mTime,vc->mValue.x,vc->mValue.y,vc->mValue.z);
}
ioprintf(io,"\t\t\t\t</PositionKeyList>\n");
}
// write scaling keys
if (nd->mNumScalingKeys) {
ioprintf(io,"\t\t\t\t<ScalingKeyList num=\"%i\">\n",nd->mNumScalingKeys);
for (unsigned int a = 0; a < nd->mNumScalingKeys;++a) {
aiVectorKey* vc = nd->mScalingKeys+a;
ioprintf(io,"\t\t\t\t\t<ScalingKey time=\"%e\">\n"
"\t\t\t\t\t\t%0 8f %0 8f %0 8f\n\t\t\t\t\t</ScalingKey>\n",
vc->mTime,vc->mValue.x,vc->mValue.y,vc->mValue.z);
}
ioprintf(io,"\t\t\t\t</ScalingKeyList>\n");
}
// write rotation keys
if (nd->mNumRotationKeys) {
ioprintf(io,"\t\t\t\t<RotationKeyList num=\"%i\">\n",nd->mNumRotationKeys);
for (unsigned int a = 0; a < nd->mNumRotationKeys;++a) {
aiQuatKey* vc = nd->mRotationKeys+a;
ioprintf(io,"\t\t\t\t\t<RotationKey time=\"%e\">\n"
"\t\t\t\t\t\t%0 8f %0 8f %0 8f %0 8f\n\t\t\t\t\t</RotationKey>\n",
vc->mTime,vc->mValue.x,vc->mValue.y,vc->mValue.z,vc->mValue.w);
}
ioprintf(io,"\t\t\t\t</RotationKeyList>\n");
}
}
ioprintf(io,"\t\t\t</NodeAnim>\n");
}
ioprintf(io,"\t\t</NodeAnimList>\n");
}
ioprintf(io,"\t</Animation>\n");
}
ioprintf(io,"</AnimationList>\n");
}
// write meshes
if (scene->mNumMeshes) {
ioprintf(io,"<MeshList num=\"%i\">\n",scene->mNumMeshes);
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
aiMesh* mesh = scene->mMeshes[i];
// const unsigned int width = (unsigned int)std::log10((double)mesh->mNumVertices)+1;
// mesh header
ioprintf(io,"\t<Mesh types=\"%s %s %s %s\" material_index=\"%i\">\n",
(mesh->mPrimitiveTypes & aiPrimitiveType_POINT ? "points" : ""),
(mesh->mPrimitiveTypes & aiPrimitiveType_LINE ? "lines" : ""),
(mesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE ? "triangles" : ""),
(mesh->mPrimitiveTypes & aiPrimitiveType_POLYGON ? "polygons" : ""),
mesh->mMaterialIndex);
// bones
if (mesh->mNumBones) {
ioprintf(io,"\t\t<BoneList num=\"%i\">\n",mesh->mNumBones);
for (unsigned int n = 0; n < mesh->mNumBones;++n) {
aiBone* bone = mesh->mBones[n];
ConvertName(name,bone->mName);
// bone header
ioprintf(io,"\t\t\t<Bone name=\"%s\">\n"
"\t\t\t\t<Matrix4> \n"
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
"\t\t\t\t</Matrix4> \n",
name.data,
bone->mOffsetMatrix.a1,bone->mOffsetMatrix.a2,bone->mOffsetMatrix.a3,bone->mOffsetMatrix.a4,
bone->mOffsetMatrix.b1,bone->mOffsetMatrix.b2,bone->mOffsetMatrix.b3,bone->mOffsetMatrix.b4,
bone->mOffsetMatrix.c1,bone->mOffsetMatrix.c2,bone->mOffsetMatrix.c3,bone->mOffsetMatrix.c4,
bone->mOffsetMatrix.d1,bone->mOffsetMatrix.d2,bone->mOffsetMatrix.d3,bone->mOffsetMatrix.d4);
if (!shortened && bone->mNumWeights) {
ioprintf(io,"\t\t\t\t<WeightList num=\"%i\">\n",bone->mNumWeights);
// bone weights
for (unsigned int a = 0; a < bone->mNumWeights;++a) {
aiVertexWeight* wght = bone->mWeights+a;
ioprintf(io,"\t\t\t\t\t<Weight index=\"%i\">\n\t\t\t\t\t\t%f\n\t\t\t\t\t</Weight>\n",
wght->mVertexId,wght->mWeight);
}
ioprintf(io,"\t\t\t\t</WeightList>\n");
}
ioprintf(io,"\t\t\t</Bone>\n");
}
ioprintf(io,"\t\t</BoneList>\n");
}
// faces
if (!shortened && mesh->mNumFaces) {
ioprintf(io,"\t\t<FaceList num=\"%i\">\n",mesh->mNumFaces);
for (unsigned int n = 0; n < mesh->mNumFaces; ++n) {
aiFace& f = mesh->mFaces[n];
ioprintf(io,"\t\t\t<Face num=\"%i\">\n"
"\t\t\t\t",f.mNumIndices);
for (unsigned int j = 0; j < f.mNumIndices;++j)
ioprintf(io,"%i ",f.mIndices[j]);
ioprintf(io,"\n\t\t\t</Face>\n");
}
ioprintf(io,"\t\t</FaceList>\n");
}
// vertex positions
if (mesh->HasPositions()) {
ioprintf(io,"\t\t<Positions num=\"%i\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
if (!shortened) {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
mesh->mVertices[n].x,
mesh->mVertices[n].y,
mesh->mVertices[n].z);
}
}
ioprintf(io,"\t\t</Positions>\n");
}
// vertex normals
if (mesh->HasNormals()) {
ioprintf(io,"\t\t<Normals num=\"%i\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
if (!shortened) {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
mesh->mNormals[n].x,
mesh->mNormals[n].y,
mesh->mNormals[n].z);
}
}
ioprintf(io,"\t\t</Normals>\n");
}
// vertex tangents and bitangents
if (mesh->HasTangentsAndBitangents()) {
ioprintf(io,"\t\t<Tangents num=\"%i\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
if (!shortened) {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
mesh->mTangents[n].x,
mesh->mTangents[n].y,
mesh->mTangents[n].z);
}
}
ioprintf(io,"\t\t</Tangents>\n");
ioprintf(io,"\t\t<Bitangents num=\"%i\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
if (!shortened) {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
mesh->mBitangents[n].x,
mesh->mBitangents[n].y,
mesh->mBitangents[n].z);
}
}
ioprintf(io,"\t\t</Bitangents>\n");
}
// texture coordinates
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
if (!mesh->mTextureCoords[a])
break;
ioprintf(io,"\t\t<TextureCoords num=\"%i\" set=\"%i\" num_components=\"%i\"> \n",mesh->mNumVertices,
a,mesh->mNumUVComponents[a]);
if (!shortened) {
if (mesh->mNumUVComponents[a] == 3) {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
mesh->mTextureCoords[a][n].x,
mesh->mTextureCoords[a][n].y,
mesh->mTextureCoords[a][n].z);
}
}
else {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io,"\t\t%0 8f %0 8f\n",
mesh->mTextureCoords[a][n].x,
mesh->mTextureCoords[a][n].y);
}
}
}
ioprintf(io,"\t\t</TextureCoords>\n");
}
// vertex colors
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a) {
if (!mesh->mColors[a])
break;
ioprintf(io,"\t\t<Colors num=\"%i\" set=\"%i\" num_components=\"4\"> \n",mesh->mNumVertices,a);
if (!shortened) {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io,"\t\t%0 8f %0 8f %0 8f %0 8f\n",
mesh->mColors[a][n].r,
mesh->mColors[a][n].g,
mesh->mColors[a][n].b,
mesh->mColors[a][n].a);
}
}
ioprintf(io,"\t\t</Colors>\n");
}
ioprintf(io,"\t</Mesh>\n");
}
ioprintf(io,"</MeshList>\n");
}
ioprintf(io,"</Scene>\n</ASSIMP>");
}
} // end of namespace AssxmlExport
void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{
DumpSceneToAssxml(
pFile,
"\0", // command(s)
pIOSystem,
pScene,
false); // shortened?
IOStream * out = pIOSystem->Open( pFile, "wt" );
if (!out) return;
bool shortened = false;
AssxmlExport::WriteDump( pScene, out, shortened );
pIOSystem->Close( out );
}
} // end of namespace Assimp

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -1,664 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file AssxmlFileWriter.cpp
* @brief Implementation of Assxml file writer.
*/
#include "AssxmlFileWriter.h"
#include "PostProcessing/ProcessHelper.h"
#include <assimp/version.h>
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp>
#include <stdarg.h>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
#else
# include <contrib/zlib/zlib.h>
#endif
#include <time.h>
#include <stdio.h>
#include <memory>
using namespace Assimp;
namespace Assimp {
namespace AssxmlFileWriter {
// -----------------------------------------------------------------------------------
static int ioprintf( IOStream * io, const char *format, ... ) {
using namespace std;
if ( nullptr == io ) {
return -1;
}
static const int Size = 4096;
char sz[ Size ];
::memset( sz, '\0', Size );
va_list va;
va_start( va, format );
const unsigned int nSize = vsnprintf( sz, Size-1, format, va );
ai_assert( nSize < Size );
va_end( va );
io->Write( sz, sizeof(char), nSize );
return nSize;
}
// -----------------------------------------------------------------------------------
// Convert a name to standard XML format
static void ConvertName(aiString& out, const aiString& in) {
out.length = 0;
for (unsigned int i = 0; i < in.length; ++i) {
switch (in.data[i]) {
case '<':
out.Append("&lt;");break;
case '>':
out.Append("&gt;");break;
case '&':
out.Append("&amp;");break;
case '\"':
out.Append("&quot;");break;
case '\'':
out.Append("&apos;");break;
default:
out.data[out.length++] = in.data[i];
}
}
out.data[out.length] = 0;
}
// -----------------------------------------------------------------------------------
// Write a single node as text dump
static void WriteNode(const aiNode* node, IOStream * io, unsigned int depth) {
char prefix[512];
for (unsigned int i = 0; i < depth;++i)
prefix[i] = '\t';
prefix[depth] = '\0';
const aiMatrix4x4& m = node->mTransformation;
aiString name;
ConvertName(name,node->mName);
ioprintf(io,"%s<Node name=\"%s\"> \n"
"%s\t<Matrix4> \n"
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
"%s\t\t%0 6f %0 6f %0 6f %0 6f\n"
"%s\t</Matrix4> \n",
prefix,name.data,prefix,
prefix,m.a1,m.a2,m.a3,m.a4,
prefix,m.b1,m.b2,m.b3,m.b4,
prefix,m.c1,m.c2,m.c3,m.c4,
prefix,m.d1,m.d2,m.d3,m.d4,prefix);
if (node->mNumMeshes) {
ioprintf(io, "%s\t<MeshRefs num=\"%u\">\n%s\t",
prefix,node->mNumMeshes,prefix);
for (unsigned int i = 0; i < node->mNumMeshes;++i) {
ioprintf(io,"%u ",node->mMeshes[i]);
}
ioprintf(io,"\n%s\t</MeshRefs>\n",prefix);
}
if (node->mNumChildren) {
ioprintf(io,"%s\t<NodeList num=\"%u\">\n",
prefix,node->mNumChildren);
for (unsigned int i = 0; i < node->mNumChildren;++i) {
WriteNode(node->mChildren[i],io,depth+2);
}
ioprintf(io,"%s\t</NodeList>\n",prefix);
}
ioprintf(io,"%s</Node>\n",prefix);
}
// -----------------------------------------------------------------------------------
// Some chuncks of text will need to be encoded for XML
// http://stackoverflow.com/questions/5665231/most-efficient-way-to-escape-xml-html-in-c-string#5665377
static std::string encodeXML(const std::string& data) {
std::string buffer;
buffer.reserve(data.size());
for(size_t pos = 0; pos != data.size(); ++pos) {
switch(data[pos]) {
case '&': buffer.append("&amp;"); break;
case '\"': buffer.append("&quot;"); break;
case '\'': buffer.append("&apos;"); break;
case '<': buffer.append("&lt;"); break;
case '>': buffer.append("&gt;"); break;
default: buffer.append(&data[pos], 1); break;
}
}
return buffer;
}
// -----------------------------------------------------------------------------------
// Write a text model dump
static
void WriteDump(const char* pFile, const char* cmd, const aiScene* scene, IOStream* io, bool shortened) {
time_t tt = ::time( NULL );
#if _WIN32
tm* p = gmtime(&tt);
#else
struct tm now;
tm* p = gmtime_r(&tt, &now);
#endif
ai_assert(nullptr != p);
std::string c = cmd;
std::string::size_type s;
// https://sourceforge.net/tracker/?func=detail&aid=3167364&group_id=226462&atid=1067632
// -- not allowed in XML comments
while((s = c.find("--")) != std::string::npos) {
c[s] = '?';
}
// write header
std::string header(
"<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
"<ASSIMP format_id=\"1\">\n\n"
"<!-- XML Model dump produced by assimp dump\n"
" Library version: %u.%u.%u\n"
" Source: %s\n"
" Command line: %s\n"
" %s\n"
"-->"
" \n\n"
"<Scene flags=\"%u\" postprocessing=\"%u\">\n"
);
const unsigned int majorVersion( aiGetVersionMajor() );
const unsigned int minorVersion( aiGetVersionMinor() );
const unsigned int rev( aiGetVersionRevision() );
const char *curtime( asctime( p ) );
ioprintf( io, header.c_str(), majorVersion, minorVersion, rev, pFile, c.c_str(), curtime, scene->mFlags, 0u );
// write the node graph
WriteNode(scene->mRootNode, io, 0);
#if 0
// write cameras
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
aiCamera* cam = scene->mCameras[i];
ConvertName(name,cam->mName);
// camera header
ioprintf(io,"\t<Camera parent=\"%s\">\n"
"\t\t<Vector3 name=\"up\" > %0 8f %0 8f %0 8f </Vector3>\n"
"\t\t<Vector3 name=\"lookat\" > %0 8f %0 8f %0 8f </Vector3>\n"
"\t\t<Vector3 name=\"pos\" > %0 8f %0 8f %0 8f </Vector3>\n"
"\t\t<Float name=\"fov\" > %f </Float>\n"
"\t\t<Float name=\"aspect\" > %f </Float>\n"
"\t\t<Float name=\"near_clip\" > %f </Float>\n"
"\t\t<Float name=\"far_clip\" > %f </Float>\n"
"\t</Camera>\n",
name.data,
cam->mUp.x,cam->mUp.y,cam->mUp.z,
cam->mLookAt.x,cam->mLookAt.y,cam->mLookAt.z,
cam->mPosition.x,cam->mPosition.y,cam->mPosition.z,
cam->mHorizontalFOV,cam->mAspect,cam->mClipPlaneNear,cam->mClipPlaneFar,i);
}
// write lights
for (unsigned int i = 0; i < scene->mNumLights;++i) {
aiLight* l = scene->mLights[i];
ConvertName(name,l->mName);
// light header
ioprintf(io,"\t<Light parent=\"%s\"> type=\"%s\"\n"
"\t\t<Vector3 name=\"diffuse\" > %0 8f %0 8f %0 8f </Vector3>\n"
"\t\t<Vector3 name=\"specular\" > %0 8f %0 8f %0 8f </Vector3>\n"
"\t\t<Vector3 name=\"ambient\" > %0 8f %0 8f %0 8f </Vector3>\n",
name.data,
(l->mType == aiLightSource_DIRECTIONAL ? "directional" :
(l->mType == aiLightSource_POINT ? "point" : "spot" )),
l->mColorDiffuse.r, l->mColorDiffuse.g, l->mColorDiffuse.b,
l->mColorSpecular.r,l->mColorSpecular.g,l->mColorSpecular.b,
l->mColorAmbient.r, l->mColorAmbient.g, l->mColorAmbient.b);
if (l->mType != aiLightSource_DIRECTIONAL) {
ioprintf(io,
"\t\t<Vector3 name=\"pos\" > %0 8f %0 8f %0 8f </Vector3>\n"
"\t\t<Float name=\"atten_cst\" > %f </Float>\n"
"\t\t<Float name=\"atten_lin\" > %f </Float>\n"
"\t\t<Float name=\"atten_sqr\" > %f </Float>\n",
l->mPosition.x,l->mPosition.y,l->mPosition.z,
l->mAttenuationConstant,l->mAttenuationLinear,l->mAttenuationQuadratic);
}
if (l->mType != aiLightSource_POINT) {
ioprintf(io,
"\t\t<Vector3 name=\"lookat\" > %0 8f %0 8f %0 8f </Vector3>\n",
l->mDirection.x,l->mDirection.y,l->mDirection.z);
}
if (l->mType == aiLightSource_SPOT) {
ioprintf(io,
"\t\t<Float name=\"cone_out\" > %f </Float>\n"
"\t\t<Float name=\"cone_inn\" > %f </Float>\n",
l->mAngleOuterCone,l->mAngleInnerCone);
}
ioprintf(io,"\t</Light>\n");
}
#endif
aiString name;
// write textures
if (scene->mNumTextures) {
ioprintf(io,"<TextureList num=\"%u\">\n",scene->mNumTextures);
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
aiTexture* tex = scene->mTextures[i];
bool compressed = (tex->mHeight == 0);
// mesh header
ioprintf(io,"\t<Texture width=\"%u\" height=\"%u\" compressed=\"%s\"> \n",
(compressed ? -1 : tex->mWidth),(compressed ? -1 : tex->mHeight),
(compressed ? "true" : "false"));
if (compressed) {
ioprintf(io,"\t\t<Data length=\"%u\"> \n",tex->mWidth);
if (!shortened) {
for (unsigned int n = 0; n < tex->mWidth;++n) {
ioprintf(io,"\t\t\t%2x",reinterpret_cast<uint8_t*>(tex->pcData)[n]);
if (n && !(n % 50)) {
ioprintf(io,"\n");
}
}
}
}
else if (!shortened){
ioprintf(io,"\t\t<Data length=\"%u\"> \n",tex->mWidth*tex->mHeight*4);
// const unsigned int width = (unsigned int)std::log10((double)std::max(tex->mHeight,tex->mWidth))+1;
for (unsigned int y = 0; y < tex->mHeight;++y) {
for (unsigned int x = 0; x < tex->mWidth;++x) {
aiTexel* tx = tex->pcData + y*tex->mWidth+x;
unsigned int r = tx->r,g=tx->g,b=tx->b,a=tx->a;
ioprintf(io,"\t\t\t%2x %2x %2x %2x",r,g,b,a);
// group by four for readability
if ( 0 == ( x + y*tex->mWidth ) % 4 ) {
ioprintf( io, "\n" );
}
}
}
}
ioprintf(io,"\t\t</Data>\n\t</Texture>\n");
}
ioprintf(io,"</TextureList>\n");
}
// write materials
if (scene->mNumMaterials) {
ioprintf(io,"<MaterialList num=\"%u\">\n",scene->mNumMaterials);
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
const aiMaterial* mat = scene->mMaterials[i];
ioprintf(io,"\t<Material>\n");
ioprintf(io,"\t\t<MatPropertyList num=\"%u\">\n",mat->mNumProperties);
for (unsigned int n = 0; n < mat->mNumProperties;++n) {
const aiMaterialProperty* prop = mat->mProperties[n];
const char* sz = "";
if (prop->mType == aiPTI_Float) {
sz = "float";
}
else if (prop->mType == aiPTI_Integer) {
sz = "integer";
}
else if (prop->mType == aiPTI_String) {
sz = "string";
}
else if (prop->mType == aiPTI_Buffer) {
sz = "binary_buffer";
}
ioprintf(io,"\t\t\t<MatProperty key=\"%s\" \n\t\t\ttype=\"%s\" tex_usage=\"%s\" tex_index=\"%u\"",
prop->mKey.data, sz,
::TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex);
if (prop->mType == aiPTI_Float) {
ioprintf(io," size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength/sizeof(float)));
for (unsigned int p = 0; p < prop->mDataLength/sizeof(float);++p) {
ioprintf(io,"%f ",*((float*)(prop->mData+p*sizeof(float))));
}
}
else if (prop->mType == aiPTI_Integer) {
ioprintf(io," size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength/sizeof(int)));
for (unsigned int p = 0; p < prop->mDataLength/sizeof(int);++p) {
ioprintf(io,"%i ",*((int*)(prop->mData+p*sizeof(int))));
}
}
else if (prop->mType == aiPTI_Buffer) {
ioprintf(io," size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength));
for (unsigned int p = 0; p < prop->mDataLength;++p) {
ioprintf(io,"%2x ",prop->mData[p]);
if (p && 0 == p%30) {
ioprintf(io,"\n\t\t\t\t");
}
}
}
else if (prop->mType == aiPTI_String) {
ioprintf(io,">\n\t\t\t\t\"%s\"",encodeXML(prop->mData+4).c_str() /* skip length */);
}
ioprintf(io,"\n\t\t\t</MatProperty>\n");
}
ioprintf(io,"\t\t</MatPropertyList>\n");
ioprintf(io,"\t</Material>\n");
}
ioprintf(io,"</MaterialList>\n");
}
// write animations
if (scene->mNumAnimations) {
ioprintf(io,"<AnimationList num=\"%u\">\n",scene->mNumAnimations);
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
aiAnimation* anim = scene->mAnimations[i];
// anim header
ConvertName(name,anim->mName);
ioprintf(io,"\t<Animation name=\"%s\" duration=\"%e\" tick_cnt=\"%e\">\n",
name.data, anim->mDuration, anim->mTicksPerSecond);
// write bone animation channels
if (anim->mNumChannels) {
ioprintf(io,"\t\t<NodeAnimList num=\"%u\">\n",anim->mNumChannels);
for (unsigned int n = 0; n < anim->mNumChannels;++n) {
aiNodeAnim* nd = anim->mChannels[n];
// node anim header
ConvertName(name,nd->mNodeName);
ioprintf(io,"\t\t\t<NodeAnim node=\"%s\">\n",name.data);
if (!shortened) {
// write position keys
if (nd->mNumPositionKeys) {
ioprintf(io,"\t\t\t\t<PositionKeyList num=\"%u\">\n",nd->mNumPositionKeys);
for (unsigned int a = 0; a < nd->mNumPositionKeys;++a) {
aiVectorKey* vc = nd->mPositionKeys+a;
ioprintf(io,"\t\t\t\t\t<PositionKey time=\"%e\">\n"
"\t\t\t\t\t\t%0 8f %0 8f %0 8f\n\t\t\t\t\t</PositionKey>\n",
vc->mTime,vc->mValue.x,vc->mValue.y,vc->mValue.z);
}
ioprintf(io,"\t\t\t\t</PositionKeyList>\n");
}
// write scaling keys
if (nd->mNumScalingKeys) {
ioprintf(io,"\t\t\t\t<ScalingKeyList num=\"%u\">\n",nd->mNumScalingKeys);
for (unsigned int a = 0; a < nd->mNumScalingKeys;++a) {
aiVectorKey* vc = nd->mScalingKeys+a;
ioprintf(io,"\t\t\t\t\t<ScalingKey time=\"%e\">\n"
"\t\t\t\t\t\t%0 8f %0 8f %0 8f\n\t\t\t\t\t</ScalingKey>\n",
vc->mTime,vc->mValue.x,vc->mValue.y,vc->mValue.z);
}
ioprintf(io,"\t\t\t\t</ScalingKeyList>\n");
}
// write rotation keys
if (nd->mNumRotationKeys) {
ioprintf(io,"\t\t\t\t<RotationKeyList num=\"%u\">\n",nd->mNumRotationKeys);
for (unsigned int a = 0; a < nd->mNumRotationKeys;++a) {
aiQuatKey* vc = nd->mRotationKeys+a;
ioprintf(io,"\t\t\t\t\t<RotationKey time=\"%e\">\n"
"\t\t\t\t\t\t%0 8f %0 8f %0 8f %0 8f\n\t\t\t\t\t</RotationKey>\n",
vc->mTime,vc->mValue.x,vc->mValue.y,vc->mValue.z,vc->mValue.w);
}
ioprintf(io,"\t\t\t\t</RotationKeyList>\n");
}
}
ioprintf(io,"\t\t\t</NodeAnim>\n");
}
ioprintf(io,"\t\t</NodeAnimList>\n");
}
ioprintf(io,"\t</Animation>\n");
}
ioprintf(io,"</AnimationList>\n");
}
// write meshes
if (scene->mNumMeshes) {
ioprintf(io,"<MeshList num=\"%u\">\n",scene->mNumMeshes);
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
aiMesh* mesh = scene->mMeshes[i];
// const unsigned int width = (unsigned int)std::log10((double)mesh->mNumVertices)+1;
// mesh header
ioprintf(io,"\t<Mesh types=\"%s %s %s %s\" material_index=\"%u\">\n",
(mesh->mPrimitiveTypes & aiPrimitiveType_POINT ? "points" : ""),
(mesh->mPrimitiveTypes & aiPrimitiveType_LINE ? "lines" : ""),
(mesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE ? "triangles" : ""),
(mesh->mPrimitiveTypes & aiPrimitiveType_POLYGON ? "polygons" : ""),
mesh->mMaterialIndex);
// bones
if (mesh->mNumBones) {
ioprintf(io,"\t\t<BoneList num=\"%u\">\n",mesh->mNumBones);
for (unsigned int n = 0; n < mesh->mNumBones;++n) {
aiBone* bone = mesh->mBones[n];
ConvertName(name,bone->mName);
// bone header
ioprintf(io,"\t\t\t<Bone name=\"%s\">\n"
"\t\t\t\t<Matrix4> \n"
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
"\t\t\t\t\t%0 6f %0 6f %0 6f %0 6f\n"
"\t\t\t\t</Matrix4> \n",
name.data,
bone->mOffsetMatrix.a1,bone->mOffsetMatrix.a2,bone->mOffsetMatrix.a3,bone->mOffsetMatrix.a4,
bone->mOffsetMatrix.b1,bone->mOffsetMatrix.b2,bone->mOffsetMatrix.b3,bone->mOffsetMatrix.b4,
bone->mOffsetMatrix.c1,bone->mOffsetMatrix.c2,bone->mOffsetMatrix.c3,bone->mOffsetMatrix.c4,
bone->mOffsetMatrix.d1,bone->mOffsetMatrix.d2,bone->mOffsetMatrix.d3,bone->mOffsetMatrix.d4);
if (!shortened && bone->mNumWeights) {
ioprintf(io,"\t\t\t\t<WeightList num=\"%u\">\n",bone->mNumWeights);
// bone weights
for (unsigned int a = 0; a < bone->mNumWeights;++a) {
aiVertexWeight* wght = bone->mWeights+a;
ioprintf(io,"\t\t\t\t\t<Weight index=\"%u\">\n\t\t\t\t\t\t%f\n\t\t\t\t\t</Weight>\n",
wght->mVertexId,wght->mWeight);
}
ioprintf(io,"\t\t\t\t</WeightList>\n");
}
ioprintf(io,"\t\t\t</Bone>\n");
}
ioprintf(io,"\t\t</BoneList>\n");
}
// faces
if (!shortened && mesh->mNumFaces) {
ioprintf(io,"\t\t<FaceList num=\"%u\">\n",mesh->mNumFaces);
for (unsigned int n = 0; n < mesh->mNumFaces; ++n) {
aiFace& f = mesh->mFaces[n];
ioprintf(io,"\t\t\t<Face num=\"%u\">\n"
"\t\t\t\t",f.mNumIndices);
for (unsigned int j = 0; j < f.mNumIndices;++j)
ioprintf(io,"%u ",f.mIndices[j]);
ioprintf(io,"\n\t\t\t</Face>\n");
}
ioprintf(io,"\t\t</FaceList>\n");
}
// vertex positions
if (mesh->HasPositions()) {
ioprintf(io,"\t\t<Positions num=\"%u\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
if (!shortened) {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
mesh->mVertices[n].x,
mesh->mVertices[n].y,
mesh->mVertices[n].z);
}
}
ioprintf(io,"\t\t</Positions>\n");
}
// vertex normals
if (mesh->HasNormals()) {
ioprintf(io,"\t\t<Normals num=\"%u\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
if (!shortened) {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
mesh->mNormals[n].x,
mesh->mNormals[n].y,
mesh->mNormals[n].z);
}
}
ioprintf(io,"\t\t</Normals>\n");
}
// vertex tangents and bitangents
if (mesh->HasTangentsAndBitangents()) {
ioprintf(io,"\t\t<Tangents num=\"%u\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
if (!shortened) {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
mesh->mTangents[n].x,
mesh->mTangents[n].y,
mesh->mTangents[n].z);
}
}
ioprintf(io,"\t\t</Tangents>\n");
ioprintf(io,"\t\t<Bitangents num=\"%u\" set=\"0\" num_components=\"3\"> \n",mesh->mNumVertices);
if (!shortened) {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
mesh->mBitangents[n].x,
mesh->mBitangents[n].y,
mesh->mBitangents[n].z);
}
}
ioprintf(io,"\t\t</Bitangents>\n");
}
// texture coordinates
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
if (!mesh->mTextureCoords[a])
break;
ioprintf(io,"\t\t<TextureCoords num=\"%u\" set=\"%u\" num_components=\"%u\"> \n",mesh->mNumVertices,
a,mesh->mNumUVComponents[a]);
if (!shortened) {
if (mesh->mNumUVComponents[a] == 3) {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io,"\t\t%0 8f %0 8f %0 8f\n",
mesh->mTextureCoords[a][n].x,
mesh->mTextureCoords[a][n].y,
mesh->mTextureCoords[a][n].z);
}
}
else {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io,"\t\t%0 8f %0 8f\n",
mesh->mTextureCoords[a][n].x,
mesh->mTextureCoords[a][n].y);
}
}
}
ioprintf(io,"\t\t</TextureCoords>\n");
}
// vertex colors
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a) {
if (!mesh->mColors[a])
break;
ioprintf(io,"\t\t<Colors num=\"%u\" set=\"%u\" num_components=\"4\"> \n",mesh->mNumVertices,a);
if (!shortened) {
for (unsigned int n = 0; n < mesh->mNumVertices; ++n) {
ioprintf(io,"\t\t%0 8f %0 8f %0 8f %0 8f\n",
mesh->mColors[a][n].r,
mesh->mColors[a][n].g,
mesh->mColors[a][n].b,
mesh->mColors[a][n].a);
}
}
ioprintf(io,"\t\t</Colors>\n");
}
ioprintf(io,"\t</Mesh>\n");
}
ioprintf(io,"</MeshList>\n");
}
ioprintf(io,"</Scene>\n</ASSIMP>");
}
} // end of namespace AssxmlFileWriter
void DumpSceneToAssxml(
const char* pFile, const char* cmd, IOSystem* pIOSystem,
const aiScene* pScene, bool shortened) {
std::unique_ptr<IOStream> file(pIOSystem->Open(pFile, "wt"));
if (!file.get()) {
throw std::runtime_error("Unable to open output file " + std::string(pFile) + '\n');
}
AssxmlFileWriter::WriteDump(pFile, cmd, pScene, file.get(), shortened);
}
} // end of namespace Assimp

View file

@ -1,65 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file AssxmlFileWriter.h
* @brief Declaration of Assxml file writer.
*/
#ifndef AI_ASSXMLFILEWRITER_H_INC
#define AI_ASSXMLFILEWRITER_H_INC
#include <assimp/defs.h>
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
namespace Assimp {
void ASSIMP_API DumpSceneToAssxml(
const char* pFile,
const char* cmd,
IOSystem* pIOSystem,
const aiScene* pScene,
bool shortened);
}
#endif // AI_ASSXMLFILEWRITER_H_INC

View file

@ -3,7 +3,9 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -76,6 +78,7 @@ static const aiImporterDesc desc = {
"b3d"
};
// (fixme, Aramis) quick workaround to get rid of all those signed to unsigned warnings
#ifdef _MSC_VER
# pragma warning (disable: 4018)
#endif
@ -83,8 +86,10 @@ static const aiImporterDesc desc = {
//#define DEBUG_B3D
template<typename T>
void DeleteAllBarePointers(std::vector<T>& x) {
for(auto p : x) {
void DeleteAllBarePointers(std::vector<T>& x)
{
for(auto p : x)
{
delete p;
}
}
@ -97,14 +102,10 @@ B3DImporter::~B3DImporter()
bool B3DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const{
size_t pos=pFile.find_last_of( '.' );
if( pos==string::npos ) {
return false;
}
if( pos==string::npos ) return false;
string ext=pFile.substr( pos+1 );
if( ext.size()!=3 ) {
return false;
}
if( ext.size()!=3 ) return false;
return (ext[0]=='b' || ext[0]=='B') && (ext[1]=='3') && (ext[2]=='d' || ext[2]=='D');
}
@ -116,21 +117,30 @@ const aiImporterDesc* B3DImporter::GetInfo () const
return &desc;
}
#ifdef DEBUG_B3D
extern "C"{ void _stdcall AllocConsole(); }
#endif
// ------------------------------------------------------------------------------------------------
void B3DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler){
#ifdef DEBUG_B3D
AllocConsole();
freopen( "conin$","r",stdin );
freopen( "conout$","w",stdout );
freopen( "conout$","w",stderr );
cout<<"Hello world from the B3DImporter!"<<endl;
#endif
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
// Check whether we can read from the file
if( file.get() == nullptr) {
if( file.get() == NULL)
throw DeadlyImportError( "Failed to open B3D file " + pFile + ".");
}
// check whether the .b3d file is large enough to contain
// at least one chunk.
size_t fileSize = file->FileSize();
if( fileSize<8 ) {
throw DeadlyImportError( "B3D File is too small.");
}
if( fileSize<8 ) throw DeadlyImportError( "B3D File is too small.");
_pos=0;
_buf.resize( fileSize );
@ -148,17 +158,14 @@ AI_WONT_RETURN void B3DImporter::Oops(){
// ------------------------------------------------------------------------------------------------
AI_WONT_RETURN void B3DImporter::Fail( string str ){
#ifdef DEBUG_B3D
ASSIMP_LOG_ERROR_F("Error in B3D file data: ", str);
cout<<"Error in B3D file data: "<<str<<endl;
#endif
throw DeadlyImportError( "B3D Importer - error in B3D file data: "+str );
}
// ------------------------------------------------------------------------------------------------
int B3DImporter::ReadByte(){
if( _pos<_buf.size() ) {
return _buf[_pos++];
}
if( _pos<_buf.size() ) return _buf[_pos++];
Fail( "EOF" );
return 0;
}
@ -217,9 +224,7 @@ string B3DImporter::ReadString(){
string str;
while( _pos<_buf.size() ){
char c=(char)ReadByte();
if( !c ) {
return str;
}
if( !c ) return str;
str+=c;
}
Fail( "EOF" );
@ -233,7 +238,7 @@ string B3DImporter::ReadChunk(){
tag+=char( ReadByte() );
}
#ifdef DEBUG_B3D
ASSIMP_LOG_DEBUG_F("ReadChunk: ", tag);
// cout<<"ReadChunk:"<<tag<<endl;
#endif
unsigned sz=(unsigned)ReadInt();
_stack.push_back( _pos+sz );
@ -264,6 +269,7 @@ T *B3DImporter::to_array( const vector<T> &v ){
return p;
}
// ------------------------------------------------------------------------------------------------
template<class T>
T **unique_to_array( vector<std::unique_ptr<T> > &v ){
@ -277,6 +283,7 @@ T **unique_to_array( vector<std::unique_ptr<T> > &v ){
return p;
}
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadTEXS(){
while( ChunkSize() ){
@ -369,13 +376,9 @@ void B3DImporter::ReadVRTS(){
v.vertex=ReadVec3();
if( _vflags & 1 ) {
v.normal=ReadVec3();
}
if( _vflags & 1 ) v.normal=ReadVec3();
if( _vflags & 2 ) {
ReadQuat(); //skip v 4bytes...
}
if( _vflags & 2 ) ReadQuat(); //skip v 4bytes...
for( int i=0;i<_tcsets;++i ){
float t[4]={0,0,0,0};
@ -383,55 +386,53 @@ void B3DImporter::ReadVRTS(){
t[j]=ReadFloat();
}
t[1]=1-t[1];
if( !i ) {
v.texcoords=aiVector3D( t[0],t[1],t[2] );
}
if( !i ) v.texcoords=aiVector3D( t[0],t[1],t[2] );
}
}
}
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadTRIS(int v0) {
int matid = ReadInt();
if (matid == -1) {
matid = 0;
} else if (matid < 0 || matid >= (int)_materials.size()) {
void B3DImporter::ReadTRIS( int v0 ){
int matid=ReadInt();
if( matid==-1 ){
matid=0;
}else if( matid<0 || matid>=(int)_materials.size() ){
#ifdef DEBUG_B3D
ASSIMP_LOG_ERROR_F("material id=", matid);
cout<<"material id="<<matid<<endl;
#endif
Fail("Bad material id");
}
Fail( "Bad material id" );
}
std::unique_ptr<aiMesh> mesh(new aiMesh);
std::unique_ptr<aiMesh> mesh(new aiMesh);
mesh->mMaterialIndex = matid;
mesh->mNumFaces = 0;
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
mesh->mMaterialIndex=matid;
mesh->mNumFaces=0;
mesh->mPrimitiveTypes=aiPrimitiveType_TRIANGLE;
int n_tris = ChunkSize() / 12;
aiFace *face = mesh->mFaces = new aiFace[n_tris];
int n_tris=ChunkSize()/12;
aiFace *face=mesh->mFaces=new aiFace[n_tris];
for (int i = 0; i < n_tris; ++i) {
int i0 = ReadInt() + v0;
int i1 = ReadInt() + v0;
int i2 = ReadInt() + v0;
if (i0 < 0 || i0 >= (int)_vertices.size() || i1 < 0 || i1 >= (int)_vertices.size() || i2 < 0 || i2 >= (int)_vertices.size()) {
for( int i=0;i<n_tris;++i ){
int i0=ReadInt()+v0;
int i1=ReadInt()+v0;
int i2=ReadInt()+v0;
if( i0<0 || i0>=(int)_vertices.size() || i1<0 || i1>=(int)_vertices.size() || i2<0 || i2>=(int)_vertices.size() ){
#ifdef DEBUG_B3D
ASSIMP_LOG_ERROR_F("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
cout<<"Bad triangle index: i0="<<i0<<", i1="<<i1<<", i2="<<i2<<endl;
#endif
Fail("Bad triangle index");
continue;
}
face->mNumIndices = 3;
face->mIndices = new unsigned[3];
face->mIndices[0] = i0;
face->mIndices[1] = i1;
face->mIndices[2] = i2;
++mesh->mNumFaces;
++face;
}
Fail( "Bad triangle index" );
continue;
}
face->mNumIndices=3;
face->mIndices=new unsigned[3];
face->mIndices[0]=i0;
face->mIndices[1]=i1;
face->mIndices[2]=i2;
++mesh->mNumFaces;
++face;
}
_meshes.emplace_back(std::move(mesh));
_meshes.emplace_back( std::move(mesh) );
}
// ------------------------------------------------------------------------------------------------
@ -452,23 +453,29 @@ void B3DImporter::ReadMESH(){
}
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadBONE(int id) {
while (ChunkSize()) {
int vertex = ReadInt();
float weight = ReadFloat();
if (vertex < 0 || vertex >= (int)_vertices.size()) {
Fail("Bad vertex index");
}
void B3DImporter::ReadBONE( int id ){
while( ChunkSize() ){
int vertex=ReadInt();
float weight=ReadFloat();
if( vertex<0 || vertex>=(int)_vertices.size() ){
Fail( "Bad vertex index" );
}
Vertex &v = _vertices[vertex];
for (int i = 0; i < 4; ++i) {
if (!v.weights[i]) {
v.bones[i] = id;
v.weights[i] = weight;
break;
}
}
}
Vertex &v=_vertices[vertex];
int i;
for( i=0;i<4;++i ){
if( !v.weights[i] ){
v.bones[i]=id;
v.weights[i]=weight;
break;
}
}
#ifdef DEBUG_B3D
if( i==4 ){
cout<<"Too many bone weights"<<endl;
}
#endif
}
}
// ------------------------------------------------------------------------------------------------
@ -626,15 +633,11 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
}
ExitChunk();
if( !_nodes.size() ) {
Fail( "No nodes" );
}
if( !_nodes.size() ) Fail( "No nodes" );
if( !_meshes.size() ) {
Fail( "No meshes" );
}
if( !_meshes.size() ) Fail( "No meshes" );
// Fix nodes/meshes/bones
//Fix nodes/meshes/bones
for(size_t i=0;i<_nodes.size();++i ){
aiNode *node=_nodes[i];
@ -645,12 +648,8 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
int n_verts=mesh->mNumVertices=n_tris * 3;
aiVector3D *mv=mesh->mVertices=new aiVector3D[ n_verts ],*mn=0,*mc=0;
if( _vflags & 1 ) {
mn=mesh->mNormals=new aiVector3D[ n_verts ];
}
if( _tcsets ) {
mc=mesh->mTextureCoords[0]=new aiVector3D[ n_verts ];
}
if( _vflags & 1 ) mn=mesh->mNormals=new aiVector3D[ n_verts ];
if( _tcsets ) mc=mesh->mTextureCoords[0]=new aiVector3D[ n_verts ];
aiFace *face=mesh->mFaces;

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team

View file

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2013, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2013, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2020, ASSIMP Development Team
Copyright (c) 2006-2016, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2020, ASSIMP Development Team
Copyright (c) 2006-2016, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team

View file

@ -1,7 +1,7 @@
# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
#
# Copyright (c) 2006-2020, assimp team
# Copyright (c) 2006-2019, assimp team
#
# All rights reserved.
#
@ -49,7 +49,7 @@ SET( HEADER_PATH ../include/assimp )
if(NOT ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
message(WARNING "Requesting Android JNI I/O-System in non-Android toolchain. Resetting ASSIMP_ANDROID_JNIIOSYSTEM to OFF.")
set(ASSIMP_ANDROID_JNIIOSYSTEM OFF)
endif()
endif(NOT ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
SET( COMPILER_HEADERS
${HEADER_PATH}/Compiler/pushpack1.h
@ -66,7 +66,6 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/color4.h
${HEADER_PATH}/color4.inl
${CMAKE_CURRENT_BINARY_DIR}/../include/assimp/config.h
${HEADER_PATH}/commonMetaData.h
${HEADER_PATH}/defs.h
${HEADER_PATH}/Defines.h
${HEADER_PATH}/cfileio.h
@ -138,6 +137,7 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/irrXMLWrapper.h
${HEADER_PATH}/BlobIOSystem.h
${HEADER_PATH}/MathFunctions.h
${HEADER_PATH}/Macros.h
${HEADER_PATH}/Exceptional.h
${HEADER_PATH}/ByteSwapper.h
)
@ -148,7 +148,7 @@ SET( Core_SRCS
IF(MSVC)
list(APPEND Core_SRCS "res/assimp.rc")
ENDIF()
ENDIF(MSVC)
SET( Logging_SRCS
${HEADER_PATH}/DefaultLogger.hpp
@ -185,6 +185,8 @@ SET( Common_SRCS
Common/ScenePreprocessor.cpp
Common/ScenePreprocessor.h
Common/SkeletonMeshBuilder.cpp
Common/SplitByBoneCountProcess.cpp
Common/SplitByBoneCountProcess.h
Common/StandardShapes.cpp
Common/TargetAnimation.cpp
Common/TargetAnimation.h
@ -196,7 +198,6 @@ SET( Common_SRCS
Common/CreateAnimMesh.cpp
Common/simd.h
Common/simd.cpp
Common/material.cpp
)
SOURCE_GROUP(Common FILES ${Common_SRCS})
@ -220,7 +221,7 @@ IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
C4D/C4DImporter.h
)
SOURCE_GROUP( C4D FILES ${C4D_SRCS})
ENDIF ()
ENDIF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
# if this variable is set to TRUE, the user can manually disable importers by setting
# ASSIMP_BUILD_XXX_IMPORTER to FALSE for each importer
@ -250,39 +251,35 @@ MACRO(ADD_ASSIMP_IMPORTER name)
ENDIF()
ENDMACRO()
if (NOT ASSIMP_NO_EXPORT)
# if this variable is set to TRUE, the user can manually disable exporters by setting
# ASSIMP_BUILD_XXX_EXPORTER to FALSE for each exporter
# if this variable is set to FALSE, the user can manually enable exporters by setting
# ASSIMP_BUILD_XXX_EXPORTER to TRUE for each exporter
OPTION(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_EXPORTER values" TRUE)
# if this variable is set to TRUE, the user can manually disable exporters by setting
# ASSIMP_BUILD_XXX_EXPORTER to FALSE for each exporter
# if this variable is set to FALSE, the user can manually enable exporters by setting
# ASSIMP_BUILD_XXX_EXPORTER to TRUE for each exporter
OPTION(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_EXPORTER values" TRUE)
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
# this way selective loaders can be compiled (reduces filesize + compile time)
MACRO(ADD_ASSIMP_EXPORTER name)
IF (ASSIMP_NO_EXPORT)
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
# this way selective loaders can be compiled (reduces filesize + compile time)
MACRO(ADD_ASSIMP_EXPORTER name)
IF (ASSIMP_NO_EXPORT)
set(ASSIMP_EXPORTER_ENABLED FALSE)
ELSEIF (ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT)
set(ASSIMP_EXPORTER_ENABLED TRUE)
IF (DEFINED ASSIMP_BUILD_${name}_EXPORTER AND NOT ASSIMP_BUILD_${name}_EXPORTER)
set(ASSIMP_EXPORTER_ENABLED FALSE)
ELSEIF (ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT)
set(ASSIMP_EXPORTER_ENABLED TRUE)
IF (DEFINED ASSIMP_BUILD_${name}_EXPORTER AND NOT ASSIMP_BUILD_${name}_EXPORTER)
set(ASSIMP_EXPORTER_ENABLED FALSE)
ENDIF ()
ELSE ()
set(ASSIMP_EXPORTER_ENABLED ${ASSIMP_BUILD_${name}_EXPORTER})
ENDIF ()
ELSE ()
set(ASSIMP_EXPORTER_ENABLED ${ASSIMP_BUILD_${name}_EXPORTER})
ENDIF ()
IF (ASSIMP_EXPORTER_ENABLED)
SET(ASSIMP_EXPORTERS_ENABLED "${ASSIMP_EXPORTERS_ENABLED} ${name}")
LIST(APPEND ASSIMP_EXPORTER_SRCS ${ARGN})
SOURCE_GROUP(${name}_EXPORTER FILES ${ARGN})
ELSE()
SET(ASSIMP_EXPORTERS_DISABLED "${ASSIMP_EXPORTERS_DISABLED} ${name}")
add_definitions(-DASSIMP_BUILD_NO_${name}_EXPORTER)
ENDIF()
ENDMACRO()
endif()
IF (ASSIMP_EXPORTER_ENABLED)
SET(ASSIMP_EXPORTERS_ENABLED "${ASSIMP_EXPORTERS_ENABLED} ${name}")
LIST(APPEND ASSIMP_EXPORTER_SRCS ${ARGN})
SOURCE_GROUP(${name}_EXPORTER FILES ${ARGN})
ELSE()
SET(ASSIMP_EXPORTERS_DISABLED "${ASSIMP_EXPORTERS_DISABLED} ${name}")
add_definitions(-DASSIMP_BUILD_NO_${name}_EXPORTER)
ENDIF()
ENDMACRO()
SET(ASSIMP_LOADER_SRCS "")
SET(ASSIMP_IMPORTERS_ENABLED "") # list of enabled importers
@ -309,6 +306,11 @@ ADD_ASSIMP_IMPORTER( 3DS
3DS/3DSLoader.h
)
ADD_ASSIMP_EXPORTER( 3DS
3DS/3DSExporter.h
3DS/3DSExporter.cpp
)
ADD_ASSIMP_IMPORTER( AC
AC/ACLoader.cpp
AC/ACLoader.h
@ -326,6 +328,16 @@ ADD_ASSIMP_IMPORTER( ASSBIN
Assbin/AssbinLoader.cpp
)
ADD_ASSIMP_EXPORTER( ASSBIN
Assbin/AssbinExporter.h
Assbin/AssbinExporter.cpp
)
ADD_ASSIMP_EXPORTER( ASSXML
Assxml/AssxmlExporter.h
Assxml/AssxmlExporter.cpp
)
ADD_ASSIMP_IMPORTER( B3D
B3D/B3DImporter.cpp
B3D/B3DImporter.h
@ -337,7 +349,6 @@ ADD_ASSIMP_IMPORTER( BVH
)
ADD_ASSIMP_IMPORTER( COLLADA
Collada/ColladaHelper.cpp
Collada/ColladaHelper.h
Collada/ColladaLoader.cpp
Collada/ColladaLoader.h
@ -345,6 +356,11 @@ ADD_ASSIMP_IMPORTER( COLLADA
Collada/ColladaParser.h
)
ADD_ASSIMP_EXPORTER( COLLADA
Collada/ColladaExporter.h
Collada/ColladaExporter.cpp
)
ADD_ASSIMP_IMPORTER( DXF
DXF/DXFLoader.cpp
DXF/DXFLoader.h
@ -392,15 +408,6 @@ ADD_ASSIMP_IMPORTER( LWS
LWS/LWSLoader.h
)
ADD_ASSIMP_IMPORTER( M3D
M3D/M3DMaterials.h
M3D/M3DImporter.h
M3D/M3DImporter.cpp
M3D/M3DWrapper.h
M3D/M3DWrapper.cpp
M3D/m3d.h
)
ADD_ASSIMP_IMPORTER( MD2
MD2/MD2FileData.h
MD2/MD2Loader.cpp
@ -434,16 +441,6 @@ ADD_ASSIMP_IMPORTER( MDL
MDL/MDLLoader.cpp
MDL/MDLLoader.h
MDL/MDLMaterialLoader.cpp
MDL/HalfLife/HalfLifeMDLBaseHeader.h
MDL/HalfLife/HL1FileData.h
MDL/HalfLife/HL1MDLLoader.cpp
MDL/HalfLife/HL1MDLLoader.h
MDL/HalfLife/HL1ImportDefinitions.h
MDL/HalfLife/HL1ImportSettings.h
MDL/HalfLife/HL1MeshTrivert.h
MDL/HalfLife/LogFunctions.h
MDL/HalfLife/UniqueNameGenerator.cpp
MDL/HalfLife/UniqueNameGenerator.h
)
SET( MaterialSystem_SRCS
@ -478,6 +475,11 @@ ADD_ASSIMP_IMPORTER( OBJ
Obj/ObjTools.h
)
ADD_ASSIMP_EXPORTER( OBJ
Obj/ObjExporter.h
Obj/ObjExporter.cpp
)
ADD_ASSIMP_IMPORTER( OGRE
Ogre/OgreImporter.h
Ogre/OgreStructs.h
@ -497,6 +499,11 @@ ADD_ASSIMP_IMPORTER( OPENGEX
OpenGEX/OpenGEXStructs.h
)
ADD_ASSIMP_EXPORTER( OPENGEX
OpenGEX/OpenGEXExporter.cpp
OpenGEX/OpenGEXExporter.h
)
ADD_ASSIMP_IMPORTER( PLY
Ply/PlyLoader.cpp
Ply/PlyLoader.h
@ -504,6 +511,11 @@ ADD_ASSIMP_IMPORTER( PLY
Ply/PlyParser.h
)
ADD_ASSIMP_EXPORTER( PLY
Ply/PlyExporter.cpp
Ply/PlyExporter.h
)
ADD_ASSIMP_IMPORTER( MS3D
MS3D/MS3DLoader.cpp
MS3D/MS3DLoader.h
@ -557,7 +569,7 @@ if (ASSIMP_BUILD_IFC_IMPORTER)
elseif(CMAKE_COMPILER_IS_MINGW)
set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
endif()
endif ()
endif (ASSIMP_BUILD_IFC_IMPORTER)
ADD_ASSIMP_IMPORTER( XGL
XGL/XGLLoader.cpp
@ -593,86 +605,14 @@ ADD_ASSIMP_IMPORTER( FBX
FBX/FBXCommon.h
)
if (NOT ASSIMP_NO_EXPORT)
ADD_ASSIMP_EXPORTER( OBJ
Obj/ObjExporter.h
Obj/ObjExporter.cpp)
ADD_ASSIMP_EXPORTER( OPENGEX
OpenGEX/OpenGEXExporter.cpp
OpenGEX/OpenGEXExporter.h)
ADD_ASSIMP_EXPORTER( PLY
Ply/PlyExporter.cpp
Ply/PlyExporter.h)
ADD_ASSIMP_EXPORTER( 3DS
3DS/3DSExporter.h
3DS/3DSExporter.cpp)
ADD_ASSIMP_EXPORTER( ASSBIN
Assbin/AssbinExporter.h
Assbin/AssbinExporter.cpp
Assbin/AssbinFileWriter.h
Assbin/AssbinFileWriter.cpp)
ADD_ASSIMP_EXPORTER( ASSXML
Assxml/AssxmlExporter.h
Assxml/AssxmlExporter.cpp
Assxml/AssxmlFileWriter.h
Assxml/AssxmlFileWriter.cpp)
ADD_ASSIMP_EXPORTER(M3D
M3D/M3DExporter.h
M3D/M3DExporter.cpp)
ADD_ASSIMP_EXPORTER(COLLADA
Collada/ColladaExporter.h
Collada/ColladaExporter.cpp)
ADD_ASSIMP_EXPORTER( FBX
FBX/FBXExporter.h
FBX/FBXExporter.cpp
FBX/FBXExportNode.h
FBX/FBXExportNode.cpp
FBX/FBXExportProperty.h
FBX/FBXExportProperty.cpp)
ADD_ASSIMP_EXPORTER( STL
STL/STLExporter.h
STL/STLExporter.cpp)
ADD_ASSIMP_EXPORTER( X
X/XFileExporter.h
X/XFileExporter.cpp)
ADD_ASSIMP_EXPORTER( X3D
X3D/X3DExporter.cpp
X3D/X3DExporter.hpp)
ADD_ASSIMP_EXPORTER( GLTF
glTF/glTFExporter.h
glTF/glTFExporter.cpp
glTF2/glTF2Exporter.h
glTF2/glTF2Exporter.cpp)
ADD_ASSIMP_EXPORTER( 3MF
3MF/D3MFExporter.h
3MF/D3MFExporter.cpp)
ADD_ASSIMP_EXPORTER( ASSJSON
Assjson/cencode.c
Assjson/cencode.h
Assjson/json_exporter.cpp
Assjson/mesh_splitter.cpp
Assjson/mesh_splitter.h)
ADD_ASSIMP_EXPORTER( STEP
Step/StepExporter.h
Step/StepExporter.cpp)
endif()
ADD_ASSIMP_EXPORTER( FBX
FBX/FBXExporter.h
FBX/FBXExporter.cpp
FBX/FBXExportNode.h
FBX/FBXExportNode.cpp
FBX/FBXExportProperty.h
FBX/FBXExportProperty.cpp
)
SET( PostProcessing_SRCS
PostProcessing/CalcTangentsProcess.cpp
@ -731,12 +671,8 @@ SET( PostProcessing_SRCS
PostProcessing/MakeVerboseFormat.h
PostProcessing/ScaleProcess.cpp
PostProcessing/ScaleProcess.h
PostProcessing/ArmaturePopulate.cpp
PostProcessing/ArmaturePopulate.h
PostProcessing/GenBoundingBoxesProcess.cpp
PostProcessing/GenBoundingBoxesProcess.h
PostProcessing/SplitByBoneCountProcess.cpp
PostProcessing/SplitByBoneCountProcess.h
)
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
@ -776,6 +712,11 @@ ADD_ASSIMP_IMPORTER( STL
STL/STLLoader.h
)
ADD_ASSIMP_EXPORTER( STL
STL/STLExporter.h
STL/STLExporter.cpp
)
ADD_ASSIMP_IMPORTER( TERRAGEN
Terragen/TerragenLoader.cpp
Terragen/TerragenLoader.h
@ -794,6 +735,11 @@ ADD_ASSIMP_IMPORTER( X
X/XFileParser.h
)
ADD_ASSIMP_EXPORTER( X
X/XFileExporter.h
X/XFileExporter.cpp
)
ADD_ASSIMP_IMPORTER( X3D
X3D/X3DImporter.cpp
X3D/X3DImporter.hpp
@ -814,6 +760,11 @@ ADD_ASSIMP_IMPORTER( X3D
X3D/X3DVocabulary.cpp
)
ADD_ASSIMP_EXPORTER( X3D
X3D/X3DExporter.cpp
X3D/X3DExporter.hpp
)
ADD_ASSIMP_IMPORTER( GLTF
glTF/glTFCommon.h
glTF/glTFCommon.cpp
@ -831,6 +782,13 @@ ADD_ASSIMP_IMPORTER( GLTF
glTF2/glTF2Importer.h
)
ADD_ASSIMP_EXPORTER( GLTF
glTF/glTFExporter.h
glTF/glTFExporter.cpp
glTF2/glTF2Exporter.h
glTF2/glTF2Exporter.cpp
)
ADD_ASSIMP_IMPORTER( 3MF
3MF/D3MFImporter.h
3MF/D3MFImporter.cpp
@ -839,6 +797,11 @@ ADD_ASSIMP_IMPORTER( 3MF
3MF/3MFXmlTags.h
)
ADD_ASSIMP_EXPORTER( 3MF
3MF/D3MFExporter.h
3MF/D3MFExporter.cpp
)
ADD_ASSIMP_IMPORTER( MMD
MMD/MMDCpp14.h
MMD/MMDImporter.cpp
@ -849,6 +812,14 @@ ADD_ASSIMP_IMPORTER( MMD
MMD/MMDVmdParser.h
)
ADD_ASSIMP_EXPORTER( ASSJSON
Assjson/cencode.c
Assjson/cencode.h
Assjson/json_exporter.cpp
Assjson/mesh_splitter.cpp
Assjson/mesh_splitter.h
)
# Workaround for issue #2406 - force problematic large file to be optimized to prevent string table overflow error
# Used -Os instead of -O2 as previous issues had mentioned, since -Os is roughly speaking -O2, excluding any
# optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate
@ -871,6 +842,11 @@ ADD_ASSIMP_IMPORTER( STEP
Importer/StepFile/StepReaderGen.h
)
ADD_ASSIMP_EXPORTER( STEP
Step/StepExporter.h
Step/StepExporter.cpp
)
if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL ""))
SET( Exporter_SRCS
Common/Exporter.cpp
@ -889,35 +865,35 @@ SOURCE_GROUP( Extra FILES ${Extra_SRCS})
IF(HUNTER_ENABLED)
hunter_add_package(irrXML)
find_package(irrXML CONFIG REQUIRED)
ELSE()
ELSE(HUNTER_ENABLED)
# irrXML already included in contrib directory by parent CMakeLists.txt.
ENDIF()
ENDIF(HUNTER_ENABLED)
# utf8
IF(HUNTER_ENABLED)
hunter_add_package(utf8)
find_package(utf8 CONFIG REQUIRED)
ELSE()
ELSE(HUNTER_ENABLED)
# utf8 is header-only, so Assimp doesn't need to do anything.
ENDIF()
ENDIF(HUNTER_ENABLED)
# polyclipping
IF(HUNTER_ENABLED)
hunter_add_package(polyclipping)
find_package(polyclipping CONFIG REQUIRED)
ELSE()
ELSE(HUNTER_ENABLED)
SET( Clipper_SRCS
../contrib/clipper/clipper.hpp
../contrib/clipper/clipper.cpp
)
SOURCE_GROUP( Contrib\\Clipper FILES ${Clipper_SRCS})
ENDIF()
ENDIF(HUNTER_ENABLED)
# poly2tri
IF(HUNTER_ENABLED)
hunter_add_package(poly2tri)
find_package(poly2tri CONFIG REQUIRED)
ELSE()
ELSE(HUNTER_ENABLED)
SET( Poly2Tri_SRCS
../contrib/poly2tri/poly2tri/common/shapes.cc
../contrib/poly2tri/poly2tri/common/shapes.h
@ -932,13 +908,13 @@ ELSE()
../contrib/poly2tri/poly2tri/sweep/sweep_context.h
)
SOURCE_GROUP( Contrib\\Poly2Tri FILES ${Poly2Tri_SRCS})
ENDIF()
ENDIF(HUNTER_ENABLED)
# minizip/unzip
IF(HUNTER_ENABLED)
hunter_add_package(minizip)
find_package(minizip CONFIG REQUIRED)
ELSE()
ELSE(HUNTER_ENABLED)
SET( unzip_SRCS
../contrib/unzip/crypt.h
../contrib/unzip/ioapi.c
@ -947,13 +923,13 @@ ELSE()
../contrib/unzip/unzip.h
)
SOURCE_GROUP(Contrib\\unzip FILES ${unzip_SRCS})
ENDIF()
ENDIF(HUNTER_ENABLED)
# zip (https://github.com/kuba--/zip)
IF(HUNTER_ENABLED)
hunter_add_package(zip)
find_package(zip CONFIG REQUIRED)
ELSE()
ELSE(HUNTER_ENABLED)
SET( ziplib_SRCS
../contrib/zip/src/miniz.h
../contrib/zip/src/zip.c
@ -968,13 +944,13 @@ ELSE()
endif()
SOURCE_GROUP( ziplib FILES ${ziplib_SRCS} )
ENDIF()
ENDIF(HUNTER_ENABLED)
# openddlparser
IF(HUNTER_ENABLED)
hunter_add_package(openddlparser)
find_package(openddlparser CONFIG REQUIRED)
ELSE()
ELSE(HUNTER_ENABLED)
SET ( openddl_parser_SRCS
../contrib/openddlparser/code/OpenDDLParser.cpp
../contrib/openddlparser/code/DDLNode.cpp
@ -991,12 +967,12 @@ ELSE()
../contrib/openddlparser/include/openddlparser/Value.h
)
SOURCE_GROUP( Contrib\\openddl_parser FILES ${openddl_parser_SRCS})
ENDIF()
ENDIF(HUNTER_ENABLED)
# Open3DGC
IF(HUNTER_ENABLED)
# Nothing to do, not available in Hunter yet.
ELSE()
ELSE(HUNTER_ENABLED)
SET ( open3dgc_SRCS
../contrib/Open3DGC/o3dgcAdjacencyInfo.h
../contrib/Open3DGC/o3dgcArithmeticCodec.cpp
@ -1029,7 +1005,7 @@ ELSE()
../contrib/Open3DGC/o3dgcVector.inl
)
SOURCE_GROUP( Contrib\\open3dgc FILES ${open3dgc_SRCS})
ENDIF()
ENDIF(HUNTER_ENABLED)
# Check dependencies for glTF importer with Open3DGC-compression.
# RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file
@ -1048,44 +1024,40 @@ ENDIF ()
IF(HUNTER_ENABLED)
hunter_add_package(RapidJSON)
find_package(RapidJSON CONFIG REQUIRED)
ELSE()
ELSE(HUNTER_ENABLED)
INCLUDE_DIRECTORIES( "../contrib/rapidjson/include" )
INCLUDE_DIRECTORIES( "../contrib" )
ENDIF()
ENDIF(HUNTER_ENABLED)
# VC2010 fixes
if(MSVC10)
option( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF )
if( VC10_STDINT_FIX )
ADD_DEFINITIONS( -D_STDINT )
endif()
endif()
endif( VC10_STDINT_FIX )
endif(MSVC10)
ADD_DEFINITIONS( -DASSIMP_BUILD_DLL_EXPORT )
if ( MSVC )
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
endif ()
endif ( MSVC )
IF(NOT HUNTER_ENABLED)
if (UNZIP_FOUND)
SET (unzip_compile_SRCS "")
else ()
else (UNZIP_FOUND)
SET (unzip_compile_SRCS ${unzip_SRCS})
INCLUDE_DIRECTORIES( "../contrib/unzip/" )
endif ()
ENDIF()
endif (UNZIP_FOUND)
ENDIF(NOT HUNTER_ENABLED)
MESSAGE(STATUS "Enabled importer formats:${ASSIMP_IMPORTERS_ENABLED}")
MESSAGE(STATUS "Disabled importer formats:${ASSIMP_IMPORTERS_DISABLED}")
if (NOT ASSIMP_NO_EXPORT)
MESSAGE(STATUS "Enabled exporter formats:${ASSIMP_EXPORTERS_ENABLED}")
MESSAGE(STATUS "Disabled exporter formats:${ASSIMP_EXPORTERS_DISABLED}")
endif()
SOURCE_GROUP( include\\assimp FILES ${PUBLIC_HEADERS} )
MESSAGE(STATUS "Enabled exporter formats:${ASSIMP_EXPORTERS_ENABLED}")
MESSAGE(STATUS "Disabled exporter formats:${ASSIMP_EXPORTERS_DISABLED}")
SET( assimp_src
# Assimp Files
@ -1123,12 +1095,12 @@ IF(NOT HUNTER_ENABLED)
${IRRXML_INCLUDE_DIR}
../contrib/openddlparser/include
)
ENDIF()
ENDIF(NOT HUNTER_ENABLED)
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
SET( assimp_src ${assimp_src} ${C4D_SRCS})
INCLUDE_DIRECTORIES(${C4D_INCLUDES})
ENDIF ()
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
ADD_LIBRARY( assimp ${assimp_src} )
ADD_LIBRARY(assimp::assimp ALIAS assimp)
@ -1152,21 +1124,21 @@ IF(HUNTER_ENABLED)
utf8::utf8
zip::zip
)
ELSE()
ELSE(HUNTER_ENABLED)
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
ENDIF()
ENDIF(HUNTER_ENABLED)
if(ASSIMP_ANDROID_JNIIOSYSTEM)
set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI)
add_subdirectory(../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/ ../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/)
target_link_libraries(assimp android_jniiosystem)
endif()
endif(ASSIMP_ANDROID_JNIIOSYSTEM)
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
TARGET_LINK_LIBRARIES(assimp optimized ${C4D_RELEASE_LIBRARIES})
TARGET_LINK_LIBRARIES(assimp debug ${C4D_DEBUG_LIBRARIES})
TARGET_LINK_LIBRARIES(assimp ${C4D_EXTRA_LIBRARIES})
ENDIF ()
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
if( MSVC )
# in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
@ -1212,6 +1184,10 @@ SET_TARGET_PROPERTIES( assimp PROPERTIES
)
if (APPLE)
SET_TARGET_PROPERTIES( assimp PROPERTIES
INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR}"
)
if (BUILD_FRAMEWORK)
SET_TARGET_PROPERTIES( assimp PROPERTIES
FRAMEWORK TRUE
@ -1227,8 +1203,8 @@ if (APPLE)
"../${HEADER_PATH}/Compiler"
assimp.framework/Headers/Compiler
COMMENT "Copying public ./Compiler/ header files to framework bundle's Headers/Compiler/")
ENDIF()
ENDIF()
ENDIF(BUILD_FRAMEWORK)
ENDIF(APPLE)
# Build against external unzip, or add ../contrib/unzip so
# assimp can #include "unzip.h"
@ -1236,15 +1212,15 @@ IF(NOT HUNTER_ENABLED)
if (UNZIP_FOUND)
INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS})
TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES})
else ()
else (UNZIP_FOUND)
INCLUDE_DIRECTORIES("../")
endif ()
ENDIF()
endif (UNZIP_FOUND)
ENDIF(NOT HUNTER_ENABLED)
# Add RT-extension library for glTF importer with Open3DGC-compression.
IF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC)
TARGET_LINK_LIBRARIES(assimp ${RT_LIBRARY})
ENDIF ()
ENDIF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC)
IF(HUNTER_ENABLED)
INSTALL( TARGETS assimp
@ -1255,14 +1231,14 @@ IF(HUNTER_ENABLED)
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
COMPONENT ${LIBASSIMP_COMPONENT}
INCLUDES DESTINATION "include")
ELSE()
ELSE(HUNTER_ENABLED)
INSTALL( TARGETS assimp
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
COMPONENT ${LIBASSIMP_COMPONENT})
ENDIF()
ENDIF(HUNTER_ENABLED)
INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev)
INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev)
@ -1270,7 +1246,7 @@ if (ASSIMP_ANDROID_JNIIOSYSTEM)
INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h
DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}
COMPONENT assimp-dev)
ENDIF()
ENDIF(ASSIMP_ANDROID_JNIIOSYSTEM)
if(MSVC AND ASSIMP_INSTALL_PDB)
# When only the static library is built, these properties must

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -250,7 +250,7 @@ aiNode* COBImporter::BuildNodes(const Node& root,const Scene& scin,aiScene* fill
const Mesh& ndmesh = (const Mesh&)(root);
if (ndmesh.vertex_positions.size() && ndmesh.texture_coords.size()) {
typedef std::pair<const unsigned int,Mesh::FaceRefList> Entry;
typedef std::pair<unsigned int,Mesh::FaceRefList> Entry;
for(const Entry& reflist : ndmesh.temp_map) {
{ // create mesh
size_t n = 0;

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
@ -178,7 +178,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
*ot++ = *buffer++;
*ot = '\0';
nda->mNodeName.length = (ai_uint32)(ot-nda->mNodeName.data);
nda->mNodeName.length = (size_t)(ot-nda->mNodeName.data);
}
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -45,7 +45,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ColladaExporter.h"
#include <assimp/Bitmap.h>
#include <assimp/commonMetaData.h>
#include <assimp/MathFunctions.h>
#include <assimp/fast_atof.h>
#include <assimp/SceneCombiner.h>
@ -93,36 +92,6 @@ void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* p
} // end of namespace Assimp
// ------------------------------------------------------------------------------------------------
// Encodes a string into a valid XML ID using the xsd:ID schema qualifications.
static const std::string XMLIDEncode(const std::string& name) {
const char XML_ID_CHARS[] = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-.";
const unsigned int XML_ID_CHARS_COUNT = sizeof(XML_ID_CHARS) / sizeof(char);
if (name.length() == 0) {
return name;
}
std::stringstream idEncoded;
// xsd:ID must start with letter or underscore
if (!((name[0] >= 'A' && name[0] <= 'z') || name[0] == '_')) {
idEncoded << '_';
}
for (std::string::const_iterator it = name.begin(); it != name.end(); ++it) {
// xsd:ID can only contain letters, digits, underscores, hyphens and periods
if (strchr(XML_ID_CHARS, *it) != nullptr) {
idEncoded << *it;
} else {
// Select placeholder character based on invalid character to prevent name collisions
idEncoded << XML_ID_CHARS[(*it) % XML_ID_CHARS_COUNT];
}
}
return idEncoded.str();
}
// ------------------------------------------------------------------------------------------------
// Constructor for a specific scene to export
ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file)
@ -177,7 +146,7 @@ void ColladaExporter::WriteFile() {
// useless Collada fu at the end, just in case we haven't had enough indirections, yet.
mOutput << startstr << "<scene>" << endstr;
PushTag();
mOutput << startstr << "<instance_visual_scene url=\"#" + XMLIDEncode(mScene->mRootNode->mName.C_Str()) + "\" />" << endstr;
mOutput << startstr << "<instance_visual_scene url=\"#" + XMLEscape(mScene->mRootNode->mName.C_Str()) + "\" />" << endstr;
PopTag();
mOutput << startstr << "</scene>" << endstr;
PopTag();
@ -278,7 +247,7 @@ void ColladaExporter::WriteHeader() {
mOutput << startstr << "<author>" << XMLEscape(value.C_Str()) << "</author>" << endstr;
}
if (nullptr == meta || !meta->Get(AI_METADATA_SOURCE_GENERATOR, value)) {
if (nullptr == meta || !meta->Get("AuthoringTool", value)) {
mOutput << startstr << "<authoring_tool>" << "Assimp Exporter" << "</authoring_tool>" << endstr;
} else {
mOutput << startstr << "<authoring_tool>" << XMLEscape(value.C_Str()) << "</authoring_tool>" << endstr;
@ -288,7 +257,7 @@ void ColladaExporter::WriteHeader() {
if (meta->Get("Comments", value)) {
mOutput << startstr << "<comments>" << XMLEscape(value.C_Str()) << "</comments>" << endstr;
}
if (meta->Get(AI_METADATA_SOURCE_COPYRIGHT, value)) {
if (meta->Get("Copyright", value)) {
mOutput << startstr << "<copyright>" << XMLEscape(value.C_Str()) << "</copyright>" << endstr;
}
if (meta->Get("SourceData", value)) {
@ -387,10 +356,9 @@ void ColladaExporter::WriteCamerasLibrary() {
void ColladaExporter::WriteCamera(size_t pIndex){
const aiCamera *cam = mScene->mCameras[pIndex];
const std::string cameraName = XMLEscape(cam->mName.C_Str());
const std::string cameraId = XMLIDEncode(cam->mName.C_Str());
const std::string idstrEscaped = XMLEscape(cam->mName.C_Str());
mOutput << startstr << "<camera id=\"" << cameraId << "-camera\" name=\"" << cameraName << "\" >" << endstr;
mOutput << startstr << "<camera id=\"" << idstrEscaped << "-camera\" name=\"" << idstrEscaped << "_name\" >" << endstr;
PushTag();
mOutput << startstr << "<optics>" << endstr;
PushTag();
@ -444,11 +412,10 @@ void ColladaExporter::WriteLightsLibrary() {
void ColladaExporter::WriteLight(size_t pIndex){
const aiLight *light = mScene->mLights[pIndex];
const std::string lightName = XMLEscape(light->mName.C_Str());
const std::string lightId = XMLIDEncode(light->mName.C_Str());
const std::string idstrEscaped = XMLEscape(light->mName.C_Str());
mOutput << startstr << "<light id=\"" << lightId << "-light\" name=\""
<< lightName << "\" >" << endstr;
mOutput << startstr << "<light id=\"" << idstrEscaped << "-light\" name=\""
<< idstrEscaped << "_name\" >" << endstr;
PushTag();
mOutput << startstr << "<technique_common>" << endstr;
PushTag();
@ -619,7 +586,7 @@ static bool isalnum_C(char c) {
void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd) {
if( !pSurface.texture.empty() )
{
mOutput << startstr << "<image id=\"" << XMLIDEncode(pNameAdd) << "\">" << endstr;
mOutput << startstr << "<image id=\"" << XMLEscape(pNameAdd) << "\">" << endstr;
PushTag();
mOutput << startstr << "<init_from>";
@ -652,7 +619,7 @@ void ColladaExporter::WriteTextureColorEntry( const Surface& pSurface, const std
}
else
{
mOutput << startstr << "<texture texture=\"" << XMLIDEncode(pImageName) << "\" texcoord=\"CHANNEL" << pSurface.channel << "\" />" << endstr;
mOutput << startstr << "<texture texture=\"" << XMLEscape(pImageName) << "\" texcoord=\"CHANNEL" << pSurface.channel << "\" />" << endstr;
}
PopTag();
mOutput << startstr << "</" << pTypeName << ">" << endstr;
@ -666,21 +633,21 @@ void ColladaExporter::WriteTextureParamEntry( const Surface& pSurface, const std
// if surface is a texture, write out the sampler and the surface parameters necessary to reference the texture
if( !pSurface.texture.empty() )
{
mOutput << startstr << "<newparam sid=\"" << XMLIDEncode(pMatName) << "-" << pTypeName << "-surface\">" << endstr;
mOutput << startstr << "<newparam sid=\"" << XMLEscape(pMatName) << "-" << pTypeName << "-surface\">" << endstr;
PushTag();
mOutput << startstr << "<surface type=\"2D\">" << endstr;
PushTag();
mOutput << startstr << "<init_from>" << XMLIDEncode(pMatName) << "-" << pTypeName << "-image</init_from>" << endstr;
mOutput << startstr << "<init_from>" << XMLEscape(pMatName) << "-" << pTypeName << "-image</init_from>" << endstr;
PopTag();
mOutput << startstr << "</surface>" << endstr;
PopTag();
mOutput << startstr << "</newparam>" << endstr;
mOutput << startstr << "<newparam sid=\"" << XMLIDEncode(pMatName) << "-" << pTypeName << "-sampler\">" << endstr;
mOutput << startstr << "<newparam sid=\"" << XMLEscape(pMatName) << "-" << pTypeName << "-sampler\">" << endstr;
PushTag();
mOutput << startstr << "<sampler2D>" << endstr;
PushTag();
mOutput << startstr << "<source>" << XMLIDEncode(pMatName) << "-" << pTypeName << "-surface</source>" << endstr;
mOutput << startstr << "<source>" << XMLEscape(pMatName) << "-" << pTypeName << "-surface</source>" << endstr;
PopTag();
mOutput << startstr << "</sampler2D>" << endstr;
PopTag();
@ -732,6 +699,11 @@ void ColladaExporter::WriteMaterials()
materials[a].name = std::string(name.C_Str()) + to_string(materialCountWithThisName);
}
}
for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it ) {
if( !isalnum_C( *it ) ) {
*it = '_';
}
}
aiShadingMode shading = aiShadingMode_Flat;
materials[a].shading_model = "phong";
@ -796,7 +768,7 @@ void ColladaExporter::WriteMaterials()
{
const Material& mat = *it;
// this is so ridiculous it must be right
mOutput << startstr << "<effect id=\"" << XMLIDEncode(mat.name) << "-fx\" name=\"" << XMLEscape(mat.name) << "\">" << endstr;
mOutput << startstr << "<effect id=\"" << XMLEscape(mat.name) << "-fx\" name=\"" << XMLEscape(mat.name) << "\">" << endstr;
PushTag();
mOutput << startstr << "<profile_COMMON>" << endstr;
PushTag();
@ -847,9 +819,9 @@ void ColladaExporter::WriteMaterials()
for( std::vector<Material>::const_iterator it = materials.begin(); it != materials.end(); ++it )
{
const Material& mat = *it;
mOutput << startstr << "<material id=\"" << XMLIDEncode(mat.name) << "\" name=\"" << XMLEscape(mat.name) << "\">" << endstr;
mOutput << startstr << "<material id=\"" << XMLEscape(mat.name) << "\" name=\"" << mat.name << "\">" << endstr;
PushTag();
mOutput << startstr << "<instance_effect url=\"#" << XMLIDEncode(mat.name) << "-fx\"/>" << endstr;
mOutput << startstr << "<instance_effect url=\"#" << XMLEscape(mat.name) << "-fx\"/>" << endstr;
PopTag();
mOutput << startstr << "</material>" << endstr;
}
@ -878,8 +850,8 @@ void ColladaExporter::WriteControllerLibrary()
void ColladaExporter::WriteController( size_t pIndex)
{
const aiMesh* mesh = mScene->mMeshes[pIndex];
const std::string idstr = mesh->mName.length == 0 ? GetMeshId(pIndex) : mesh->mName.C_Str();
const std::string idstrEscaped = XMLIDEncode(idstr);
const std::string idstr = GetMeshId( pIndex);
const std::string idstrEscaped = XMLEscape(idstr);
if ( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
return;
@ -914,7 +886,7 @@ void ColladaExporter::WriteController( size_t pIndex)
mOutput << startstr << "<Name_array id=\"" << idstrEscaped << "-skin-joints-array\" count=\"" << mesh->mNumBones << "\">";
for( size_t i = 0; i < mesh->mNumBones; ++i )
mOutput << XMLIDEncode(mesh->mBones[i]->mName.C_Str()) << " ";
mOutput << XMLEscape(mesh->mBones[i]->mName.C_Str()) << " ";
mOutput << "</Name_array>" << endstr;
@ -1049,15 +1021,14 @@ void ColladaExporter::WriteGeometryLibrary()
void ColladaExporter::WriteGeometry( size_t pIndex)
{
const aiMesh* mesh = mScene->mMeshes[pIndex];
const std::string idstr = mesh->mName.length == 0 ? GetMeshId(pIndex) : mesh->mName.C_Str();
const std::string geometryName = XMLEscape(idstr);
const std::string geometryId = XMLIDEncode(idstr);
const std::string idstr = GetMeshId( pIndex);
const std::string idstrEscaped = XMLEscape(idstr);
if ( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
return;
// opening tag
mOutput << startstr << "<geometry id=\"" << geometryId << "\" name=\"" << geometryName << "\" >" << endstr;
mOutput << startstr << "<geometry id=\"" << idstrEscaped << "\" name=\"" << idstrEscaped << "_name\" >" << endstr;
PushTag();
mOutput << startstr << "<mesh>" << endstr;
@ -1088,9 +1059,9 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
// assemble vertex structure
// Only write input for POSITION since we will write other as shared inputs in polygon definition
mOutput << startstr << "<vertices id=\"" << geometryId << "-vertices" << "\">" << endstr;
mOutput << startstr << "<vertices id=\"" << idstrEscaped << "-vertices" << "\">" << endstr;
PushTag();
mOutput << startstr << "<input semantic=\"POSITION\" source=\"#" << geometryId << "-positions\" />" << endstr;
mOutput << startstr << "<input semantic=\"POSITION\" source=\"#" << idstrEscaped << "-positions\" />" << endstr;
PopTag();
mOutput << startstr << "</vertices>" << endstr;
@ -1108,18 +1079,18 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
{
mOutput << startstr << "<lines count=\"" << countLines << "\" material=\"defaultMaterial\">" << endstr;
PushTag();
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << geometryId << "-vertices\" />" << endstr;
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << idstrEscaped << "-vertices\" />" << endstr;
if( mesh->HasNormals() )
mOutput << startstr << "<input semantic=\"NORMAL\" source=\"#" << geometryId << "-normals\" />" << endstr;
mOutput << startstr << "<input semantic=\"NORMAL\" source=\"#" << idstrEscaped << "-normals\" />" << endstr;
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
{
if( mesh->HasTextureCoords(static_cast<unsigned int>(a)) )
mOutput << startstr << "<input semantic=\"TEXCOORD\" source=\"#" << geometryId << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
mOutput << startstr << "<input semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
}
for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
{
if( mesh->HasVertexColors(static_cast<unsigned int>(a) ) )
mOutput << startstr << "<input semantic=\"COLOR\" source=\"#" << geometryId << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
mOutput << startstr << "<input semantic=\"COLOR\" source=\"#" << idstrEscaped << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
}
mOutput << startstr << "<p>";
@ -1142,18 +1113,18 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
{
mOutput << startstr << "<polylist count=\"" << countPoly << "\" material=\"defaultMaterial\">" << endstr;
PushTag();
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << geometryId << "-vertices\" />" << endstr;
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << idstrEscaped << "-vertices\" />" << endstr;
if( mesh->HasNormals() )
mOutput << startstr << "<input offset=\"0\" semantic=\"NORMAL\" source=\"#" << geometryId << "-normals\" />" << endstr;
mOutput << startstr << "<input offset=\"0\" semantic=\"NORMAL\" source=\"#" << idstrEscaped << "-normals\" />" << endstr;
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
{
if( mesh->HasTextureCoords(static_cast<unsigned int>(a)) )
mOutput << startstr << "<input offset=\"0\" semantic=\"TEXCOORD\" source=\"#" << geometryId << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
mOutput << startstr << "<input offset=\"0\" semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
}
for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
{
if( mesh->HasVertexColors(static_cast<unsigned int>(a) ) )
mOutput << startstr << "<input offset=\"0\" semantic=\"COLOR\" source=\"#" << geometryId << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
mOutput << startstr << "<input offset=\"0\" semantic=\"COLOR\" source=\"#" << idstrEscaped << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
}
mOutput << startstr << "<vcount>";
@ -1202,13 +1173,13 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
return;
}
std::string arrayId = XMLIDEncode(pIdString) + "-array";
std::string arrayId = pIdString + "-array";
mOutput << startstr << "<source id=\"" << XMLIDEncode(pIdString) << "\" name=\"" << XMLEscape(pIdString) << "\">" << endstr;
mOutput << startstr << "<source id=\"" << XMLEscape(pIdString) << "\" name=\"" << XMLEscape(pIdString) << "\">" << endstr;
PushTag();
// source array
mOutput << startstr << "<float_array id=\"" << arrayId << "\" count=\"" << pElementCount * floatsPerElement << "\"> ";
mOutput << startstr << "<float_array id=\"" << XMLEscape(arrayId) << "\" count=\"" << pElementCount * floatsPerElement << "\"> ";
PushTag();
if( pType == FloatType_TexCoord2 )
@ -1294,12 +1265,11 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
// Writes the scene library
void ColladaExporter::WriteSceneLibrary()
{
const std::string sceneName = XMLEscape(mScene->mRootNode->mName.C_Str());
const std::string sceneId = XMLIDEncode(mScene->mRootNode->mName.C_Str());
const std::string scene_name_escaped = XMLEscape(mScene->mRootNode->mName.C_Str());
mOutput << startstr << "<library_visual_scenes>" << endstr;
PushTag();
mOutput << startstr << "<visual_scene id=\"" + sceneId + "\" name=\"" + sceneName + "\">" << endstr;
mOutput << startstr << "<visual_scene id=\"" + scene_name_escaped + "\" name=\"" + scene_name_escaped + "\">" << endstr;
PushTag();
// start recursive write at the root node
@ -1330,7 +1300,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
idstr = idstr + ending;
}
const std::string idstrEscaped = XMLIDEncode(idstr);
const std::string idstrEscaped = XMLEscape(idstr);
mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
PushTag();
@ -1402,13 +1372,13 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
}
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-interpolation");
std::string arrayId = XMLIDEncode(node_idstr) + "-array";
std::string arrayId = node_idstr + "-array";
mOutput << startstr << "<source id=\"" << XMLIDEncode(node_idstr) << "\">" << endstr;
mOutput << startstr << "<source id=\"" << XMLEscape(node_idstr) << "\">" << endstr;
PushTag();
// source array
mOutput << startstr << "<Name_array id=\"" << arrayId << "\" count=\"" << names.size() << "\"> ";
mOutput << startstr << "<Name_array id=\"" << XMLEscape(arrayId) << "\" count=\"" << names.size() << "\"> ";
for( size_t a = 0; a < names.size(); ++a ) {
mOutput << names[a] << " ";
}
@ -1417,7 +1387,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
mOutput << startstr << "<technique_common>" << endstr;
PushTag();
mOutput << startstr << "<accessor source=\"#" << arrayId << "\" count=\"" << names.size() << "\" stride=\"" << 1 << "\">" << endstr;
mOutput << startstr << "<accessor source=\"#" << XMLEscape(arrayId) << "\" count=\"" << names.size() << "\" stride=\"" << 1 << "\">" << endstr;
PushTag();
mOutput << startstr << "<param name=\"INTERPOLATION\" type=\"name\"></param>" << endstr;
@ -1439,12 +1409,12 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
{
// samplers
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-sampler");
mOutput << startstr << "<sampler id=\"" << XMLIDEncode(node_idstr) << "\">" << endstr;
mOutput << startstr << "<sampler id=\"" << XMLEscape(node_idstr) << "\">" << endstr;
PushTag();
mOutput << startstr << "<input semantic=\"INPUT\" source=\"#" << XMLIDEncode( nodeAnim->mNodeName.data + std::string("_matrix-input") ) << "\"/>" << endstr;
mOutput << startstr << "<input semantic=\"OUTPUT\" source=\"#" << XMLIDEncode( nodeAnim->mNodeName.data + std::string("_matrix-output") ) << "\"/>" << endstr;
mOutput << startstr << "<input semantic=\"INTERPOLATION\" source=\"#" << XMLIDEncode( nodeAnim->mNodeName.data + std::string("_matrix-interpolation") ) << "\"/>" << endstr;
mOutput << startstr << "<input semantic=\"INPUT\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-input") ) << "\"/>" << endstr;
mOutput << startstr << "<input semantic=\"OUTPUT\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-output") ) << "\"/>" << endstr;
mOutput << startstr << "<input semantic=\"INTERPOLATION\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-interpolation") ) << "\"/>" << endstr;
PopTag();
mOutput << startstr << "</sampler>" << endstr;
@ -1456,7 +1426,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
{
// channels
mOutput << startstr << "<channel source=\"#" << XMLIDEncode( nodeAnim->mNodeName.data + std::string("_matrix-sampler") ) << "\" target=\"" << XMLIDEncode(nodeAnim->mNodeName.data) << "/matrix\"/>" << endstr;
mOutput << startstr << "<channel source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-sampler") ) << "\" target=\"" << XMLEscape(nodeAnim->mNodeName.data) << "/matrix\"/>" << endstr;
}
}
@ -1467,6 +1437,8 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
// ------------------------------------------------------------------------------------------------
void ColladaExporter::WriteAnimationsLibrary()
{
const std::string scene_name_escaped = XMLEscape(mScene->mRootNode->mName.C_Str());
if ( mScene->mNumAnimations > 0 ) {
mOutput << startstr << "<library_animations>" << endstr;
PushTag();
@ -1574,17 +1546,16 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
}
}
const std::string node_id = XMLIDEncode(pNode->mName.data);
const std::string node_name = XMLEscape(pNode->mName.data);
const std::string node_name_escaped = XMLEscape(pNode->mName.data);
mOutput << startstr << "<node ";
if(is_skeleton_root) {
mOutput << "id=\"" << node_id << "\" " << (is_joint ? "sid=\"" + node_id +"\"" : "") ; // For now, only support one skeleton in a scene.
mFoundSkeletonRootNodeID = node_id;
mOutput << "id=\"" << node_name_escaped << "\" " << (is_joint ? "sid=\"" + node_name_escaped +"\"" : "") ; // For now, only support one skeleton in a scene.
mFoundSkeletonRootNodeID = node_name_escaped;
} else {
mOutput << "id=\"" << node_id << "\" " << (is_joint ? "sid=\"" + node_id +"\"": "") ;
mOutput << "id=\"" << node_name_escaped << "\" " << (is_joint ? "sid=\"" + node_name_escaped +"\"": "") ;
}
mOutput << " name=\"" << node_name
mOutput << " name=\"" << node_name_escaped
<< "\" type=\"" << node_type
<< "\">" << endstr;
PushTag();
@ -1623,14 +1594,14 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
//check if it is a camera node
for(size_t i=0; i<mScene->mNumCameras; i++){
if(mScene->mCameras[i]->mName == pNode->mName){
mOutput << startstr <<"<instance_camera url=\"#" << node_id << "-camera\"/>" << endstr;
mOutput << startstr <<"<instance_camera url=\"#" << node_name_escaped << "-camera\"/>" << endstr;
break;
}
}
//check if it is a light node
for(size_t i=0; i<mScene->mNumLights; i++){
if(mScene->mLights[i]->mName == pNode->mName){
mOutput << startstr <<"<instance_light url=\"#" << node_id << "-light\"/>" << endstr;
mOutput << startstr <<"<instance_light url=\"#" << node_name_escaped << "-light\"/>" << endstr;
break;
}
}
@ -1644,17 +1615,15 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
continue;
const std::string meshName = mesh->mName.length == 0 ? GetMeshId(pNode->mMeshes[a]) : mesh->mName.C_Str();
if( mesh->mNumBones == 0 )
{
mOutput << startstr << "<instance_geometry url=\"#" << XMLIDEncode(meshName) << "\">" << endstr;
mOutput << startstr << "<instance_geometry url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "\">" << endstr;
PushTag();
}
else
{
mOutput << startstr
<< "<instance_controller url=\"#" << XMLIDEncode(meshName) << "-skin\">"
<< "<instance_controller url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "-skin\">"
<< endstr;
PushTag();
@ -1662,7 +1631,7 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
// use the first bone to find skeleton root
const aiNode * skeletonRootBoneNode = findSkeletonRootNode( pScene, mesh );
if ( skeletonRootBoneNode ) {
mFoundSkeletonRootNodeID = XMLIDEncode( skeletonRootBoneNode->mName.C_Str() );
mFoundSkeletonRootNodeID = XMLEscape( skeletonRootBoneNode->mName.C_Str() );
}
mOutput << startstr << "<skeleton>#" << mFoundSkeletonRootNodeID << "</skeleton>" << endstr;
}
@ -1670,7 +1639,7 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
PushTag();
mOutput << startstr << "<technique_common>" << endstr;
PushTag();
mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLIDEncode(materials[mesh->mMaterialIndex].name) << "\">" << endstr;
mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLEscape(materials[mesh->mMaterialIndex].name) << "\">" << endstr;
PushTag();
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
{

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -1,107 +0,0 @@
/** Helper structures for the Collada loader */
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#include "ColladaHelper.h"
#include <assimp/commonMetaData.h>
#include <assimp/ParsingUtils.h>
namespace Assimp {
namespace Collada {
const MetaKeyPairVector MakeColladaAssimpMetaKeys() {
MetaKeyPairVector result;
result.emplace_back("authoring_tool", AI_METADATA_SOURCE_GENERATOR);
result.emplace_back("copyright", AI_METADATA_SOURCE_COPYRIGHT);
return result;
};
const MetaKeyPairVector &GetColladaAssimpMetaKeys() {
static const MetaKeyPairVector result = MakeColladaAssimpMetaKeys();
return result;
}
const MetaKeyPairVector MakeColladaAssimpMetaKeysCamelCase() {
MetaKeyPairVector result = MakeColladaAssimpMetaKeys();
for (auto &val : result)
{
ToCamelCase(val.first);
}
return result;
};
const MetaKeyPairVector &GetColladaAssimpMetaKeysCamelCase()
{
static const MetaKeyPairVector result = MakeColladaAssimpMetaKeysCamelCase();
return result;
}
// ------------------------------------------------------------------------------------------------
// Convert underscore_separated to CamelCase: "authoring_tool" becomes "AuthoringTool"
void ToCamelCase(std::string &text)
{
if (text.empty())
return;
// Capitalise first character
auto it = text.begin();
(*it) = ToUpper(*it);
++it;
for (/*started above*/ ; it != text.end(); /*iterated below*/)
{
if ((*it) == '_')
{
it = text.erase(it);
if (it != text.end())
(*it) = ToUpper(*it);
}
else
{
// Make lower case
(*it) = ToLower(*it);
++it;
}
}
}
} // namespace Collada
} // namespace Assimp

View file

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -47,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map>
#include <vector>
#include <set>
#include <stdint.h>
#include <assimp/light.h>
#include <assimp/mesh.h>
@ -105,17 +104,6 @@ enum MorphMethod
Relative
};
/** Common metadata keys as <Collada, Assimp> */
typedef std::pair<std::string, std::string> MetaKeyPair;
typedef std::vector<MetaKeyPair> MetaKeyPairVector;
// Collada as lower_case (native)
const MetaKeyPairVector &GetColladaAssimpMetaKeys();
// Collada as CamelCase (used by Assimp for consistency)
const MetaKeyPairVector &GetColladaAssimpMetaKeysCamelCase();
/** Convert underscore_separated to CamelCase "authoring_tool" becomes "AuthoringTool" */
void ToCamelCase(std::string &text);
/** Contains all data for one of the different transformation types */
struct Transform
@ -595,7 +583,7 @@ struct Image
/** Embedded image data */
std::vector<uint8_t> mImageData;
/** File format hint of embedded image data */
/** File format hint ofembedded image data */
std::string mEmbeddedFormat;
};
@ -659,37 +647,23 @@ struct Animation
void CombineSingleChannelAnimationsRecursively(Animation *pParent)
{
std::set<std::string> childrenTargets;
bool childrenAnimationsHaveDifferentChannels = true;
for (std::vector<Animation*>::iterator it = pParent->mSubAnims.begin(); it != pParent->mSubAnims.end();)
{
Animation *anim = *it;
CombineSingleChannelAnimationsRecursively(anim);
if (childrenAnimationsHaveDifferentChannels && anim->mChannels.size() == 1 &&
childrenTargets.find(anim->mChannels[0].mTarget) == childrenTargets.end()) {
childrenTargets.insert(anim->mChannels[0].mTarget);
} else {
childrenAnimationsHaveDifferentChannels = false;
}
++it;
}
// We only want to combine animations if they have different channels
if (childrenAnimationsHaveDifferentChannels)
{
for (std::vector<Animation*>::iterator it = pParent->mSubAnims.begin(); it != pParent->mSubAnims.end();)
if (anim->mChannels.size() == 1)
{
Animation *anim = *it;
pParent->mChannels.push_back(anim->mChannels[0]);
it = pParent->mSubAnims.erase(it);
delete anim;
continue;
}
else
{
++it;
}
}
}

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -963,38 +963,18 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
// catch special case: many animations with the same length, each affecting only a single node.
// we need to unite all those single-node-anims to a proper combined animation
for(size_t a = 0; a < mAnims.size(); ++a) {
for( size_t a = 0; a < mAnims.size(); ++a) {
aiAnimation* templateAnim = mAnims[a];
if (templateAnim->mNumChannels == 1) {
if( templateAnim->mNumChannels == 1) {
// search for other single-channel-anims with the same duration
std::vector<size_t> collectedAnimIndices;
for( size_t b = a+1; b < mAnims.size(); ++b) {
aiAnimation* other = mAnims[b];
if (other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration &&
other->mTicksPerSecond == templateAnim->mTicksPerSecond)
collectedAnimIndices.push_back(b);
collectedAnimIndices.push_back(b);
}
// We only want to combine the animations if they have different channels
std::set<std::string> animTargets;
animTargets.insert(templateAnim->mChannels[0]->mNodeName.C_Str());
bool collectedAnimationsHaveDifferentChannels = true;
for (size_t b = 0; b < collectedAnimIndices.size(); ++b)
{
aiAnimation* srcAnimation = mAnims[collectedAnimIndices[b]];
std::string channelName = std::string(srcAnimation->mChannels[0]->mNodeName.C_Str());
if (animTargets.find(channelName) == animTargets.end()) {
animTargets.insert(channelName);
} else {
collectedAnimationsHaveDifferentChannels = false;
break;
}
}
if (!collectedAnimationsHaveDifferentChannels)
continue;
// if there are other animations which fit the template anim, combine all channels into a single anim
if (!collectedAnimIndices.empty())
{
@ -1755,7 +1735,6 @@ void ColladaLoader::BuildMaterials(ColladaParser& pParser, aiScene* /*pScene*/)
// ------------------------------------------------------------------------------------------------
// Resolves the texture name for the given effect texture entry
// and loads the texture data
aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser& pParser,
const Collada::Effect& pEffect, const std::string& pName)
{
@ -1783,7 +1762,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser& pParse
//set default texture file name
result.Set(name + ".jpg");
ColladaParser::UriDecodePath(result);
ConvertPath(result);
return result;
}
@ -1802,7 +1781,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser& pParse
// setup format hint
if (imIt->second.mEmbeddedFormat.length() >= HINTMAXTEXTURELEN) {
if (imIt->second.mEmbeddedFormat.length() > 3) {
ASSIMP_LOG_WARN("Collada: texture format hint is too long, truncating to 3 characters");
}
strncpy(tex->achFormatHint, imIt->second.mEmbeddedFormat.c_str(), 3);
@ -1823,10 +1802,61 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser& pParse
}
result.Set(imIt->second.mFileName);
ConvertPath(result);
}
return result;
}
// ------------------------------------------------------------------------------------------------
// Convert a path read from a collada file to the usual representation
void ColladaLoader::ConvertPath(aiString& ss)
{
// TODO: collada spec, p 22. Handle URI correctly.
// For the moment we're just stripping the file:// away to make it work.
// Windows doesn't seem to be able to find stuff like
// 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
if (0 == strncmp(ss.data, "file://", 7))
{
ss.length -= 7;
memmove(ss.data, ss.data + 7, ss.length);
ss.data[ss.length] = '\0';
}
// Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
// I need to filter it without destroying linux paths starting with "/somewhere"
#if defined( _MSC_VER )
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
#else
if (ss.data[0] == '/' && isalpha(ss.data[1]) && ss.data[2] == ':') {
#endif
--ss.length;
::memmove(ss.data, ss.data + 1, ss.length);
ss.data[ss.length] = 0;
}
// find and convert all %xy special chars
char* out = ss.data;
for (const char* it = ss.data; it != ss.data + ss.length; /**/)
{
if (*it == '%' && (it + 3) < ss.data + ss.length)
{
// separate the number to avoid dragging in chars from behind into the parsing
char mychar[3] = { it[1], it[2], 0 };
size_t nbr = strtoul16(mychar);
it += 3;
*out++ = (char)(nbr & 0xFF);
}
else
{
*out++ = *it++;
}
}
// adjust length and terminator of the shortened string
*out = 0;
ss.length = (ptrdiff_t)(out - ss.data);
}
// ------------------------------------------------------------------------------------------------
// Reads a float value from an accessor and its data array.
ai_real ColladaLoader::ReadFloat(const Collada::Accessor& pAccessor, const Collada::Data& pData, size_t pIndex, size_t pOffset) const

View file

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -94,7 +94,7 @@ public:
public:
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */
bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
protected:
/** Return importer meta information.
@ -184,6 +184,9 @@ protected:
aiString FindFilenameForEffectTexture( const ColladaParser& pParser,
const Collada::Effect& pEffect, const std::string& pName);
/** Converts a path read from a collada file to the usual representation */
void ConvertPath( aiString& ss);
/** Reads a float value from an accessor and its data array.
* @param pAccessor The accessor to use for reading
* @param pData The data array to read from

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
@ -50,7 +50,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <sstream>
#include <stdarg.h>
#include "ColladaParser.h"
#include <assimp/commonMetaData.h>
#include <assimp/fast_atof.h>
#include <assimp/ParsingUtils.h>
#include <assimp/StringUtils.h>
@ -184,75 +183,18 @@ std::string ColladaParser::ReadZaeManifest(ZipArchiveIOSystem &zip_archive) {
if (filepath == nullptr)
return std::string();
aiString ai_str(filepath);
UriDecodePath(ai_str);
return std::string(ai_str.C_Str());
return std::string(filepath);
}
}
}
return std::string();
}
// ------------------------------------------------------------------------------------------------
// Convert a path read from a collada file to the usual representation
void ColladaParser::UriDecodePath(aiString& ss)
{
// TODO: collada spec, p 22. Handle URI correctly.
// For the moment we're just stripping the file:// away to make it work.
// Windows doesn't seem to be able to find stuff like
// 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
if (0 == strncmp(ss.data, "file://", 7))
{
ss.length -= 7;
memmove(ss.data, ss.data + 7, ss.length);
ss.data[ss.length] = '\0';
}
// Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
// I need to filter it without destroying linux paths starting with "/somewhere"
#if defined( _MSC_VER )
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
#else
if (ss.data[0] == '/' && isalpha(ss.data[1]) && ss.data[2] == ':') {
#endif
--ss.length;
::memmove(ss.data, ss.data + 1, ss.length);
ss.data[ss.length] = 0;
}
// find and convert all %xy special chars
char* out = ss.data;
for (const char* it = ss.data; it != ss.data + ss.length; /**/)
{
if (*it == '%' && (it + 3) < ss.data + ss.length)
{
// separate the number to avoid dragging in chars from behind into the parsing
char mychar[3] = { it[1], it[2], 0 };
size_t nbr = strtoul16(mychar);
it += 3;
*out++ = (char)(nbr & 0xFF);
}
else
{
*out++ = *it++;
}
}
// adjust length and terminator of the shortened string
*out = 0;
ai_assert(out > ss.data);
ss.length = static_cast<ai_uint32>(out - ss.data);
}
// ------------------------------------------------------------------------------------------------
// Read bool from text contents of current element
bool ColladaParser::ReadBoolFromTextContent()
{
const char* cur = GetTextContent();
if ( nullptr == cur) {
return false;
}
return (!ASSIMP_strincmp(cur, "true", 4) || '0' != *cur);
}
@ -261,9 +203,6 @@ bool ColladaParser::ReadBoolFromTextContent()
ai_real ColladaParser::ReadFloatFromTextContent()
{
const char* cur = GetTextContent();
if ( nullptr == cur ) {
return 0.0;
}
return fast_atof(cur);
}
@ -283,11 +222,6 @@ void ColladaParser::ReadContents()
if (attrib != -1) {
const char* version = mReader->getAttributeValue(attrib);
// Store declared format version string
aiString v;
v.Set(version);
mAssetMetaData.emplace(AI_METADATA_SOURCE_FORMAT_VERSION, v );
if (!::strncmp(version, "1.5", 3)) {
mFormat = FV_1_5_n;
ASSIMP_LOG_DEBUG("Collada schema version is 1.5.n");
@ -446,39 +380,23 @@ void ColladaParser::ReadContributorInfo()
}
}
static bool FindCommonKey(const std::string &collada_key, const MetaKeyPairVector &key_renaming, size_t &found_index) {
for (size_t i = 0; i < key_renaming.size(); ++i) {
if (key_renaming[i].first == collada_key) {
found_index = i;
return true;
}
}
found_index = std::numeric_limits<size_t>::max();
return false;
}
// ------------------------------------------------------------------------------------------------
// Reads a single string metadata item
void ColladaParser::ReadMetaDataItem(StringMetaData &metadata) {
const Collada::MetaKeyPairVector &key_renaming = GetColladaAssimpMetaKeysCamelCase();
// Metadata such as created, keywords, subject etc
const char *key_char = mReader->getNodeName();
if (key_char != nullptr) {
void ColladaParser::ReadMetaDataItem(StringMetaData &metadata)
{
// Metadata such as created, keywords, subject etc
const char* key_char = mReader->getNodeName();
if (key_char != nullptr)
{
const std::string key_str(key_char);
const char *value_char = TestTextContent();
if (value_char != nullptr) {
const char* value_char = TestTextContent();
if (value_char != nullptr)
{
std::string camel_key_str = key_str;
ToCamelCase(camel_key_str);
aiString aistr;
aistr.Set(value_char);
std::string camel_key_str(key_str);
ToCamelCase(camel_key_str);
size_t found_index;
if (FindCommonKey(camel_key_str, key_renaming, found_index)) {
metadata.emplace(key_renaming[found_index].second, aistr);
} else {
metadata.emplace(camel_key_str, aistr);
}
aistr.Set(value_char);
metadata.emplace(camel_key_str, aistr);
}
TestClosing(key_str.c_str());
}
@ -486,6 +404,27 @@ void ColladaParser::ReadMetaDataItem(StringMetaData &metadata) {
SkipElement();
}
// ------------------------------------------------------------------------------------------------
// Convert underscore_seperated to CamelCase: "authoring_tool" becomes "AuthoringTool"
void ColladaParser::ToCamelCase(std::string &text)
{
if (text.empty())
return;
// Capitalise first character
text[0] = ToUpper(text[0]);
for (auto it = text.begin(); it != text.end(); /*iterated below*/)
{
if ((*it) == '_')
{
it = text.erase(it);
if (it != text.end())
(*it) = ToUpper(*it);
}
else
++it;
}
}
// ------------------------------------------------------------------------------------------------
// Reads the animation clips
void ColladaParser::ReadAnimationClipLibrary()
@ -1181,12 +1120,7 @@ void ColladaParser::ReadImage(Collada::Image& pImage)
if (!mReader->isEmptyElement()) {
// element content is filename - hopefully
const char* sz = TestTextContent();
if (sz)
{
aiString filepath(sz);
UriDecodePath(filepath);
pImage.mFileName = filepath.C_Str();
}
if (sz)pImage.mFileName = sz;
TestClosing("init_from");
}
if (!pImage.mFileName.length()) {
@ -1219,12 +1153,7 @@ void ColladaParser::ReadImage(Collada::Image& pImage)
{
// element content is filename - hopefully
const char* sz = TestTextContent();
if (sz)
{
aiString filepath(sz);
UriDecodePath(filepath);
pImage.mFileName = filepath.C_Str();
}
if (sz)pImage.mFileName = sz;
TestClosing("ref");
}
else if (IsElement("hex") && !pImage.mFileName.length())
@ -3127,7 +3056,7 @@ void ColladaParser::ReadMaterialVertexInputBinding(Collada::SemanticMappingTable
}
}
void ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem& zip_archive)
void Assimp::ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem& zip_archive)
{
// Attempt to load any undefined Collada::Image in ImageLibrary
for (ImageLibrary::iterator it = mImageLibrary.begin(); it != mImageLibrary.end(); ++it) {
@ -3241,12 +3170,13 @@ void ColladaParser::ReadScene()
// ------------------------------------------------------------------------------------------------
// Aborts the file reading with an exception
AI_WONT_RETURN void ColladaParser::ThrowException(const std::string& pError) const {
AI_WONT_RETURN void ColladaParser::ThrowException(const std::string& pError) const
{
throw DeadlyImportError(format() << "Collada: " << mFileName << " - " << pError);
}
void ColladaParser::ReportWarning(const char* msg, ...) {
ai_assert(nullptr != msg);
void ColladaParser::ReportWarning(const char* msg, ...)
{
ai_assert(NULL != msg);
va_list args;
va_start(args, msg);
@ -3261,11 +3191,11 @@ void ColladaParser::ReportWarning(const char* msg, ...) {
// ------------------------------------------------------------------------------------------------
// Skips all data until the end node of the current element
void ColladaParser::SkipElement() {
void ColladaParser::SkipElement()
{
// nothing to skip if it's an <element />
if (mReader->isEmptyElement()) {
if (mReader->isEmptyElement())
return;
}
// reroute
SkipElement(mReader->getNodeName());
@ -3273,75 +3203,63 @@ void ColladaParser::SkipElement() {
// ------------------------------------------------------------------------------------------------
// Skips all data until the end node of the given element
void ColladaParser::SkipElement(const char* pElement) {
void ColladaParser::SkipElement(const char* pElement)
{
// copy the current node's name because it'a pointer to the reader's internal buffer,
// which is going to change with the upcoming parsing
std::string element = pElement;
while (mReader->read()) {
if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
if (mReader->getNodeName() == element) {
while (mReader->read())
{
if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
if (mReader->getNodeName() == element)
break;
}
}
}
}
// ------------------------------------------------------------------------------------------------
// Tests for an opening element of the given name, throws an exception if not found
void ColladaParser::TestOpening(const char* pName) {
void ColladaParser::TestOpening(const char* pName)
{
// read element start
if (!mReader->read()) {
if (!mReader->read())
ThrowException(format() << "Unexpected end of file while beginning of <" << pName << "> element.");
}
// whitespace in front is ok, just read again if found
if (mReader->getNodeType() == irr::io::EXN_TEXT) {
if (!mReader->read()) {
if (mReader->getNodeType() == irr::io::EXN_TEXT)
if (!mReader->read())
ThrowException(format() << "Unexpected end of file while reading beginning of <" << pName << "> element.");
}
}
if (mReader->getNodeType() != irr::io::EXN_ELEMENT || strcmp(mReader->getNodeName(), pName) != 0) {
if (mReader->getNodeType() != irr::io::EXN_ELEMENT || strcmp(mReader->getNodeName(), pName) != 0)
ThrowException(format() << "Expected start of <" << pName << "> element.");
}
}
// ------------------------------------------------------------------------------------------------
// Tests for the closing tag of the given element, throws an exception if not found
void ColladaParser::TestClosing(const char* pName) {
// check if we have an empty (self-closing) element
if (mReader->isEmptyElement()) {
return;
}
void ColladaParser::TestClosing(const char* pName)
{
// check if we're already on the closing tag and return right away
if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END && strcmp(mReader->getNodeName(), pName) == 0) {
if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END && strcmp(mReader->getNodeName(), pName) == 0)
return;
}
// if not, read some more
if (!mReader->read()) {
if (!mReader->read())
ThrowException(format() << "Unexpected end of file while reading end of <" << pName << "> element.");
}
// whitespace in front is ok, just read again if found
if (mReader->getNodeType() == irr::io::EXN_TEXT) {
if (!mReader->read()) {
if (mReader->getNodeType() == irr::io::EXN_TEXT)
if (!mReader->read())
ThrowException(format() << "Unexpected end of file while reading end of <" << pName << "> element.");
}
}
// but this has the be the closing tag, or we're lost
if (mReader->getNodeType() != irr::io::EXN_ELEMENT_END || strcmp(mReader->getNodeName(), pName) != 0) {
if (mReader->getNodeType() != irr::io::EXN_ELEMENT_END || strcmp(mReader->getNodeName(), pName) != 0)
ThrowException(format() << "Expected end of <" << pName << "> element.");
}
}
// ------------------------------------------------------------------------------------------------
// Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes
int ColladaParser::GetAttribute(const char* pAttr) const {
int ColladaParser::GetAttribute(const char* pAttr) const
{
int index = TestAttribute(pAttr);
if (index != -1) {
if (index != -1)
return index;
}
// attribute not found -> throw an exception
ThrowException(format() << "Expected attribute \"" << pAttr << "\" for element <" << mReader->getNodeName() << ">.");

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -66,15 +66,12 @@ namespace Assimp
{
friend class ColladaLoader;
/** Converts a path read from a collada file to the usual representation */
static void UriDecodePath(aiString& ss);
protected:
/** Map for generic metadata as aiString */
typedef std::map<std::string, aiString> StringMetaData;
/** Constructor from XML file */
ColladaParser(IOSystem* pIOHandler, const std::string& pFile);
ColladaParser( IOSystem* pIOHandler, const std::string& pFile);
/** Destructor */
~ColladaParser();
@ -94,9 +91,12 @@ namespace Assimp
/** Reads contributor information such as author and legal blah */
void ReadContributorInfo();
/** Reads generic metadata into provided map and renames keys for Assimp */
/** Reads generic metadata into provided map */
void ReadMetaDataItem(StringMetaData &metadata);
/** Convert underscore_seperated to CamelCase "authoring_tool" becomes "AuthoringTool" */
static void ToCamelCase(std::string &text);
/** Reads the animation library */
void ReadAnimationLibrary();

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
@ -67,20 +67,7 @@ using namespace Assimp;
// Constructor to be privately used by Importer
BaseImporter::BaseImporter() AI_NO_EXCEPT
: m_progress() {
/**
* Assimp Importer
* unit conversions available
* if you need another measurment unit add it below.
* it's currently defined in assimp that we prefer meters.
*
* NOTE: Initialised here rather than in the header file
* to workaround a VS2013 bug with brace initialisers
* */
importerUnits[ImporterUnits::M] = 1.0;
importerUnits[ImporterUnits::CM] = 0.01;
importerUnits[ImporterUnits::MM] = 0.001;
importerUnits[ImporterUnits::INCHES] = 0.0254;
importerUnits[ImporterUnits::FEET] = 0.3048;
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
@ -191,7 +178,7 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
}
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
if (pStream) {
if (pStream.get() ) {
// read 200 characters from the file
std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
char *buffer( _buffer.get() );
@ -283,6 +270,7 @@ std::string BaseImporter::GetExtension( const std::string& file ) {
return "";
}
// thanks to Andy Maloney for the hint
std::string ret = file.substr( pos + 1 );
std::transform( ret.begin(), ret.end(), ret.begin(), ToLower<char>);
@ -308,7 +296,7 @@ std::string BaseImporter::GetExtension( const std::string& file ) {
};
magic = reinterpret_cast<const char*>(_magic);
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
if (pStream) {
if (pStream.get() ) {
// skip to offset
pStream->Seek(offset,aiOrigin_SET);
@ -602,7 +590,7 @@ unsigned int BatchLoader::AddLoadRequest(const std::string& file,
}
// no, we don't have it. So add it to the queue ...
m_data->requests.emplace_back(file, steps, map, m_data->next_id);
m_data->requests.push_back(LoadRequest(file,steps,map, m_data->next_id));
return m_data->next_id++;
}

View file

@ -3,7 +3,9 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -41,43 +43,45 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of BaseProcess */
#include "BaseProcess.h"
#include "Importer.h"
#include <assimp/BaseImporter.h>
#include <assimp/scene.h>
#include "BaseProcess.h"
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include "Importer.h"
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BaseProcess::BaseProcess() AI_NO_EXCEPT
: shared(),
progress() {
// empty
: shared()
, progress()
{
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
BaseProcess::~BaseProcess() {
BaseProcess::~BaseProcess()
{
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
void BaseProcess::ExecuteOnScene(Importer *pImp) {
ai_assert( nullptr != pImp );
ai_assert( nullptr != pImp->Pimpl()->mScene);
void BaseProcess::ExecuteOnScene( Importer* pImp)
{
ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene);
progress = pImp->GetProgressHandler();
ai_assert(nullptr != progress);
ai_assert(progress);
SetupProperties(pImp);
SetupProperties( pImp );
// catch exceptions thrown inside the PostProcess-Step
try {
try
{
Execute(pImp->Pimpl()->mScene);
} catch (const std::exception &err) {
} catch( const std::exception& err ) {
// extract error description
pImp->Pimpl()->mErrorString = err.what();
@ -90,11 +94,14 @@ void BaseProcess::ExecuteOnScene(Importer *pImp) {
}
// ------------------------------------------------------------------------------------------------
void BaseProcess::SetupProperties(const Importer * /*pImp*/) {
void BaseProcess::SetupProperties(const Importer* /*pImp*/)
{
// the default implementation does nothing
}
// ------------------------------------------------------------------------------------------------
bool BaseProcess::RequireVerboseFormat() const {
bool BaseProcess::RequireVerboseFormat() const
{
return true;
}

View file

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -43,13 +44,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_BASEPROCESS_H
#define INCLUDED_AI_BASEPROCESS_H
#include <assimp/GenericProperty.h>
#include <map>
#include <assimp/GenericProperty.h>
struct aiScene;
namespace Assimp {
namespace Assimp {
class Importer;
@ -60,50 +60,64 @@ class Importer;
* to provide additional information to other steps. This is primarily
* intended for cross-step optimizations.
*/
class SharedPostProcessInfo {
class SharedPostProcessInfo
{
public:
struct Base {
virtual ~Base() {}
struct Base
{
virtual ~Base()
{}
};
//! Represents data that is allocated on the heap, thus needs to be deleted
template <typename T>
struct THeapData : public Base {
explicit THeapData(T *in) :
data(in) {}
struct THeapData : public Base
{
explicit THeapData(T* in)
: data (in)
{}
~THeapData() {
~THeapData()
{
delete data;
}
T *data;
T* data;
};
//! Represents static, by-value data not allocated on the heap
template <typename T>
struct TStaticData : public Base {
explicit TStaticData(T in) :
data(in) {}
struct TStaticData : public Base
{
explicit TStaticData(T in)
: data (in)
{}
~TStaticData() {}
~TStaticData()
{}
T data;
};
// some typedefs for cleaner code
typedef unsigned int KeyType;
typedef std::map<KeyType, Base *> PropertyMap;
typedef std::map<KeyType, Base*> PropertyMap;
public:
//! Destructor
~SharedPostProcessInfo() {
~SharedPostProcessInfo()
{
Clean();
}
//! Remove all stored properties from the table
void Clean() {
void Clean()
{
// invoke the virtual destructor for all stored properties
for (PropertyMap::iterator it = pmap.begin(), end = pmap.end();
it != end; ++it) {
it != end; ++it)
{
delete (*it).second;
}
pmap.clear();
@ -111,21 +125,24 @@ public:
//! Add a heap property to the list
template <typename T>
void AddProperty(const char *name, T *in) {
AddProperty(name, (Base *)new THeapData<T>(in));
void AddProperty( const char* name, T* in ){
AddProperty(name,(Base*)new THeapData<T>(in));
}
//! Add a static by-value property to the list
template <typename T>
void AddProperty(const char *name, T in) {
AddProperty(name, (Base *)new TStaticData<T>(in));
void AddProperty( const char* name, T in ){
AddProperty(name,(Base*)new TStaticData<T>(in));
}
//! Get a heap property
template <typename T>
bool GetProperty(const char *name, T *&out) const {
THeapData<T> *t = (THeapData<T> *)GetPropertyInternal(name);
if (!t) {
bool GetProperty( const char* name, T*& out ) const
{
THeapData<T>* t = (THeapData<T>*)GetPropertyInternal(name);
if(!t)
{
out = NULL;
return false;
}
@ -135,34 +152,53 @@ public:
//! Get a static, by-value property
template <typename T>
bool GetProperty(const char *name, T &out) const {
TStaticData<T> *t = (TStaticData<T> *)GetPropertyInternal(name);
if ( nullptr == t) {
return false;
}
bool GetProperty( const char* name, T& out ) const
{
TStaticData<T>* t = (TStaticData<T>*)GetPropertyInternal(name);
if(!t)return false;
out = t->data;
return true;
}
//! Remove a property of a specific type
void RemoveProperty(const char *name) {
SetGenericPropertyPtr<Base>(pmap, name, nullptr );
void RemoveProperty( const char* name) {
SetGenericPropertyPtr<Base>(pmap,name,NULL);
}
private:
void AddProperty(const char *name, Base *data) {
SetGenericPropertyPtr<Base>(pmap, name, data);
void AddProperty( const char* name, Base* data) {
SetGenericPropertyPtr<Base>(pmap,name,data);
}
Base *GetPropertyInternal(const char *name) const {
return GetGenericProperty<Base *>(pmap, name, nullptr );
Base* GetPropertyInternal( const char* name) const {
return GetGenericProperty<Base*>(pmap,name,NULL);
}
private:
//! Map of all stored properties
PropertyMap pmap;
};
#if 0
// ---------------------------------------------------------------------------
/** @brief Represents a dependency table for a postprocessing steps.
*
* For future use.
*/
struct PPDependencyTable
{
unsigned int execute_me_before_these;
unsigned int execute_me_after_these;
unsigned int only_if_these_are_not_specified;
unsigned int mutually_exclusive_with;
};
#endif
#define AI_SPP_SPATIAL_SORT "$Spat"
// ---------------------------------------------------------------------------
@ -192,7 +228,7 @@ public:
* @return true if the process is present in this flag fields,
* false if not.
*/
virtual bool IsActive(unsigned int pFlags) const = 0;
virtual bool IsActive( unsigned int pFlags) const = 0;
// -------------------------------------------------------------------
/** Check whether this step expects its input vertex data to be
@ -205,14 +241,14 @@ public:
* the object pointer will be set to NULL).
* @param pImp Importer instance (pImp->mScene must be valid)
*/
void ExecuteOnScene(Importer *pImp);
void ExecuteOnScene( Importer* pImp);
// -------------------------------------------------------------------
/** Called prior to ExecuteOnScene().
* The function is a request to the process to update its configuration
* basing on the Importer's configuration property list.
*/
virtual void SetupProperties(const Importer *pImp);
virtual void SetupProperties(const Importer* pImp);
// -------------------------------------------------------------------
/** Executes the post processing step on the given imported data.
@ -220,32 +256,35 @@ public:
* This method must be implemented by deriving classes.
* @param pScene The imported data to work at.
*/
virtual void Execute(aiScene *pScene) = 0;
virtual void Execute( aiScene* pScene) = 0;
// -------------------------------------------------------------------
/** Assign a new SharedPostProcessInfo to the step. This object
* allows multiple postprocess steps to share data.
* @param sh May be NULL
*/
inline void SetSharedData(SharedPostProcessInfo *sh) {
inline void SetSharedData(SharedPostProcessInfo* sh) {
shared = sh;
}
// -------------------------------------------------------------------
/** Get the shared data that is assigned to the step.
*/
inline SharedPostProcessInfo *GetSharedData() {
inline SharedPostProcessInfo* GetSharedData() {
return shared;
}
protected:
/** See the doc of #SharedPostProcessInfo for more details */
SharedPostProcessInfo *shared;
SharedPostProcessInfo* shared;
/** Currently active progress handler */
ProgressHandler *progress;
ProgressHandler* progress;
};
} // end of namespace Assimp
#endif // AI_BASEPROCESS_H_INC

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team

View file

@ -4,7 +4,7 @@ Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (C) 2016 The Qt Company Ltd.
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2012, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
@ -52,35 +52,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
namespace
{
template<size_t sizeOfPointer>
size_t select_ftell(FILE* file)
{
return ::ftell(file);
}
template<size_t sizeOfPointer>
int select_fseek(FILE* file, int64_t offset, int origin)
{
return ::fseek(file, static_cast<long>(offset), origin);
}
#if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601)
template<>
size_t select_ftell<8>(FILE* file)
{
return ::_ftelli64(file);
}
template<>
int select_fseek<8>(FILE* file, int64_t offset, int origin)
{
return ::_fseeki64(file, offset, origin);
}
#endif
}
// ----------------------------------------------------------------------------------
DefaultIOStream::~DefaultIOStream()
{
@ -122,7 +93,7 @@ aiReturn DefaultIOStream::Seek(size_t pOffset,
aiOrigin_END == SEEK_END && aiOrigin_SET == SEEK_SET");
// do the seek
return (0 == select_fseek<sizeof(void*)>(mFile, (int64_t)pOffset,(int)pOrigin) ? AI_SUCCESS : AI_FAILURE);
return (0 == ::fseek(mFile, (long)pOffset,(int)pOrigin) ? AI_SUCCESS : AI_FAILURE);
}
// ----------------------------------------------------------------------------------
@ -131,7 +102,7 @@ size_t DefaultIOStream::Tell() const
if (!mFile) {
return 0;
}
return select_ftell<sizeof(void*)>(mFile);
return ::ftell(mFile);
}
// ----------------------------------------------------------------------------------

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
@ -107,7 +107,7 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
return nullptr;
#endif
// Platform-independent default streams
// Platform-independent default streams
case aiDefaultLogStream_STDERR:
return new StdOStreamLogStream(std::cerr);
case aiDefaultLogStream_STDOUT:
@ -121,7 +121,7 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
};
// For compilers without dead code path detection
return nullptr;
return NULL;
}
// ----------------------------------------------------------------------------------

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
@ -102,92 +102,94 @@ void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperti
void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) {
// ------------------------------------------------------------------------------------------------
// global array of all export formats which Assimp supports in its current build
Exporter::ExportFormatEntry gExporters[] =
{
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada));
Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada ),
#endif
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("x", "X Files", "x", &ExportSceneXFile,
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs));
Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs ),
#endif
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("stp", "Step Files", "stp", &ExportSceneStep, 0));
Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */));
exporters.push_back(Exporter::ExportFormatEntry("objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */));
Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
Exporter::ExportFormatEntry( "objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
#endif
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("stl", "Stereolithography", "stl", &ExportSceneSTL,
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices));
exporters.push_back(Exporter::ExportFormatEntry("stlb", "Stereolithography (binary)", "stl", &ExportSceneSTLBinary,
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices));
Exporter::ExportFormatEntry( "stl", "Stereolithography", "stl" , &ExportSceneSTL,
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
),
Exporter::ExportFormatEntry( "stlb", "Stereolithography (binary)", "stl" , &ExportSceneSTLBinary,
aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
),
#endif
#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("ply", "Stanford Polygon Library", "ply", &ExportScenePly,
aiProcess_PreTransformVertices));
exporters.push_back(Exporter::ExportFormatEntry("plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary,
aiProcess_PreTransformVertices));
Exporter::ExportFormatEntry( "ply", "Stanford Polygon Library", "ply" , &ExportScenePly,
aiProcess_PreTransformVertices
),
Exporter::ExportFormatEntry( "plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary,
aiProcess_PreTransformVertices
),
#endif
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("3ds", "Autodesk 3DS (legacy)", "3ds", &ExportScene3DS,
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices));
Exporter::ExportFormatEntry( "3ds", "Autodesk 3DS (legacy)", "3ds" , &ExportScene3DS,
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices ),
#endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
exporters.push_back(Exporter::ExportFormatEntry("glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
exporters.push_back(Exporter::ExportFormatEntry("gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
exporters.push_back(Exporter::ExportFormatEntry("glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("assbin", "Assimp Binary File", "assbin", &ExportSceneAssbin, 0));
Exporter::ExportFormatEntry( "assbin", "Assimp Binary File", "assbin" , &ExportSceneAssbin, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("assxml", "Assimp XML Document", "assxml", &ExportSceneAssxml, 0));
Exporter::ExportFormatEntry( "assxml", "Assimp XML Document", "assxml" , &ExportSceneAssxml, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("x3d", "Extensible 3D", "x3d", &ExportSceneX3D, 0));
Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0));
exporters.push_back(Exporter::ExportFormatEntry("fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0));
#endif
#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("m3d", "Model 3D (binary)", "m3d", &ExportSceneM3D, 0));
exporters.push_back(Exporter::ExportFormatEntry("m3da", "Model 3D (ascii)", "a3d", &ExportSceneM3DA, 0));
Exporter::ExportFormatEntry( "fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0 ),
Exporter::ExportFormatEntry( "fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0));
Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
exporters.push_back(Exporter::ExportFormatEntry("assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0));
Exporter::ExportFormatEntry( "assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0)
#endif
}
};
#define ASSIMP_NUM_EXPORTERS (sizeof(gExporters)/sizeof(gExporters[0]))
class ExporterPimpl {
public:
@ -203,7 +205,10 @@ public:
GetPostProcessingStepInstanceList(mPostProcessingSteps);
// grab all built-in exporters
setupExporterArray(mExporters);
if ( 0 != ( ASSIMP_NUM_EXPORTERS ) ) {
mExporters.resize( ASSIMP_NUM_EXPORTERS );
std::copy( gExporters, gExporters + ASSIMP_NUM_EXPORTERS, mExporters.begin() );
}
}
~ExporterPimpl() {
@ -247,28 +252,24 @@ Exporter :: Exporter()
// ------------------------------------------------------------------------------------------------
Exporter::~Exporter() {
ai_assert(nullptr != pimpl);
FreeBlob();
FreeBlob();
delete pimpl;
}
// ------------------------------------------------------------------------------------------------
void Exporter::SetIOHandler( IOSystem* pIOHandler) {
ai_assert(nullptr != pimpl);
pimpl->mIsDefaultIOHandler = !pIOHandler;
pimpl->mIsDefaultIOHandler = !pIOHandler;
pimpl->mIOSystem.reset(pIOHandler);
}
// ------------------------------------------------------------------------------------------------
IOSystem* Exporter::GetIOHandler() const {
ai_assert(nullptr != pimpl);
return pimpl->mIOSystem.get();
return pimpl->mIOSystem.get();
}
// ------------------------------------------------------------------------------------------------
bool Exporter::IsDefaultIOHandler() const {
ai_assert(nullptr != pimpl);
return pimpl->mIsDefaultIOHandler;
return pimpl->mIsDefaultIOHandler;
}
// ------------------------------------------------------------------------------------------------
@ -294,7 +295,6 @@ void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
unsigned int pPreprocessing, const ExportProperties* pProperties) {
ai_assert(nullptr != pimpl);
if (pimpl->blob) {
delete pimpl->blob;
pimpl->blob = nullptr;
@ -319,7 +319,7 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
unsigned int pPreprocessing, const ExportProperties* pProperties) {
ASSIMP_BEGIN_EXCEPTION_REGION();
ai_assert(nullptr != pimpl);
// when they create scenes from scratch, users will likely create them not in verbose
// format. They will likely not be aware that there is a flag in the scene to indicate
// this, however. To avoid surprises and bug reports, we check for duplicates in
@ -445,7 +445,8 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
ExportProperties* pProp = pProperties ? (ExportProperties*)pProperties : &emptyProperties;
pProp->SetPropertyBool("bJoinIdenticalVertices", pp & aiProcess_JoinIdenticalVertices);
pProp->SetPropertyBool("bJoinIdenticalVertices", must_join_again);
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
pimpl->mProgressHandler->UpdateFileWrite(4, 4);
@ -465,13 +466,11 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
// ------------------------------------------------------------------------------------------------
const char* Exporter::GetErrorString() const {
ai_assert(nullptr != pimpl);
return pimpl->mError.c_str();
}
// ------------------------------------------------------------------------------------------------
void Exporter::FreeBlob() {
ai_assert(nullptr != pimpl);
delete pimpl->blob;
pimpl->blob = nullptr;
@ -480,34 +479,30 @@ void Exporter::FreeBlob() {
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter::GetBlob() const {
ai_assert(nullptr != pimpl);
return pimpl->blob;
return pimpl->blob;
}
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter::GetOrphanedBlob() const {
ai_assert(nullptr != pimpl);
const aiExportDataBlob *tmp = pimpl->blob;
const aiExportDataBlob* tmp = pimpl->blob;
pimpl->blob = nullptr;
return tmp;
}
// ------------------------------------------------------------------------------------------------
size_t Exporter::GetExportFormatCount() const {
ai_assert(nullptr != pimpl);
return pimpl->mExporters.size();
}
// ------------------------------------------------------------------------------------------------
const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
ai_assert(nullptr != pimpl);
if (index >= GetExportFormatCount()) {
if (index >= GetExportFormatCount()) {
return nullptr;
}
// Return from static storage if the requested index is built-in.
if (index < pimpl->mExporters.size()) {
return &pimpl->mExporters[index].mDescription;
if (index < sizeof(gExporters) / sizeof(gExporters[0])) {
return &gExporters[index].mDescription;
}
return &pimpl->mExporters[index].mDescription;
@ -515,8 +510,7 @@ const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) c
// ------------------------------------------------------------------------------------------------
aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
ai_assert(nullptr != pimpl);
for (const ExportFormatEntry &e : pimpl->mExporters) {
for(const ExportFormatEntry& e : pimpl->mExporters) {
if (!strcmp(e.mDescription.id,desc.mDescription.id)) {
return aiReturn_FAILURE;
}
@ -528,8 +522,7 @@ aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
// ------------------------------------------------------------------------------------------------
void Exporter::UnregisterExporter(const char* id) {
ai_assert(nullptr != pimpl);
for (std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
it != pimpl->mExporters.end(); ++it) {
if (!strcmp((*it).mDescription.id,id)) {
pimpl->mExporters.erase(it);

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2008, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View file

@ -3,7 +3,9 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -76,8 +78,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/TinyFormatter.h>
#include <assimp/Exceptional.h>
#include <assimp/Profiler.h>
#include <assimp/commonMetaData.h>
#include <set>
#include <memory>
#include <cctype>
@ -119,7 +119,7 @@ void* AllocateFromAssimpHeap::operator new ( size_t num_bytes, const std::nothro
return AllocateFromAssimpHeap::operator new( num_bytes );
}
catch( ... ) {
return nullptr;
return NULL;
}
}
@ -134,8 +134,9 @@ void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes) {
void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw() {
try {
return AllocateFromAssimpHeap::operator new[]( num_bytes );
} catch( ... ) {
return nullptr;
}
catch( ... ) {
return NULL;
}
}
@ -147,7 +148,7 @@ void AllocateFromAssimpHeap::operator delete[] ( void* data) {
// Importer constructor.
Importer::Importer()
: pimpl( new ImporterPimpl ) {
pimpl->mScene = nullptr;
pimpl->mScene = NULL;
pimpl->mErrorString = "";
// Allocate a default IO handler
@ -173,14 +174,14 @@ Importer::Importer()
// ------------------------------------------------------------------------------------------------
// Destructor of Importer
Importer::~Importer() {
Importer::~Importer()
{
// Delete all import plugins
DeleteImporterInstanceList(pimpl->mImporter);
// Delete all post-processing plug-ins
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); ++a ) {
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++)
delete pimpl->mPostProcessingSteps[a];
}
// Delete the assigned IO and progress handler
delete pimpl->mIOHandler;
@ -198,9 +199,9 @@ Importer::~Importer() {
// ------------------------------------------------------------------------------------------------
// Register a custom post-processing step
aiReturn Importer::RegisterPPStep(BaseProcess* pImp) {
ai_assert( nullptr != pImp );
aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
{
ai_assert(NULL != pImp);
ASSIMP_BEGIN_EXCEPTION_REGION();
pimpl->mPostProcessingSteps.push_back(pImp);
@ -212,9 +213,9 @@ aiReturn Importer::RegisterPPStep(BaseProcess* pImp) {
// ------------------------------------------------------------------------------------------------
// Register a custom loader plugin
aiReturn Importer::RegisterLoader(BaseImporter* pImp) {
ai_assert(nullptr != pImp);
aiReturn Importer::RegisterLoader(BaseImporter* pImp)
{
ai_assert(NULL != pImp);
ASSIMP_BEGIN_EXCEPTION_REGION();
// --------------------------------------------------------------------
@ -241,13 +242,13 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp) {
pimpl->mImporter.push_back(pImp);
ASSIMP_LOG_INFO_F("Registering custom importer for these file extensions: ", baked);
ASSIMP_END_EXCEPTION_REGION(aiReturn);
return AI_SUCCESS;
}
// ------------------------------------------------------------------------------------------------
// Unregister a custom loader plugin
aiReturn Importer::UnregisterLoader(BaseImporter* pImp) {
aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
{
if(!pImp) {
// unregistering a NULL importer is no problem for us ... really!
return AI_SUCCESS;
@ -264,13 +265,13 @@ aiReturn Importer::UnregisterLoader(BaseImporter* pImp) {
}
ASSIMP_LOG_WARN("Unable to remove custom importer: I can't find you ...");
ASSIMP_END_EXCEPTION_REGION(aiReturn);
return AI_FAILURE;
}
// ------------------------------------------------------------------------------------------------
// Unregister a custom loader plugin
aiReturn Importer::UnregisterPPStep(BaseProcess* pImp) {
aiReturn Importer::UnregisterPPStep(BaseProcess* pImp)
{
if(!pImp) {
// unregistering a NULL ppstep is no problem for us ... really!
return AI_SUCCESS;
@ -287,22 +288,24 @@ aiReturn Importer::UnregisterPPStep(BaseProcess* pImp) {
}
ASSIMP_LOG_WARN("Unable to remove custom post-processing step: I can't find you ..");
ASSIMP_END_EXCEPTION_REGION(aiReturn);
return AI_FAILURE;
}
// ------------------------------------------------------------------------------------------------
// Supplies a custom IO handler to the importer to open and access files.
void Importer::SetIOHandler( IOSystem* pIOHandler) {
ai_assert(nullptr != pimpl);
void Importer::SetIOHandler( IOSystem* pIOHandler)
{
ASSIMP_BEGIN_EXCEPTION_REGION();
// If the new handler is zero, allocate a default IO implementation.
if (!pIOHandler) {
if (!pIOHandler)
{
// Release pointer in the possession of the caller
pimpl->mIOHandler = new DefaultIOSystem();
pimpl->mIsDefaultHandler = true;
} else if (pimpl->mIOHandler != pIOHandler) { // Otherwise register the custom handler
}
// Otherwise register the custom handler
else if (pimpl->mIOHandler != pIOHandler)
{
delete pimpl->mIOHandler;
pimpl->mIOHandler = pIOHandler;
pimpl->mIsDefaultHandler = false;
@ -313,32 +316,29 @@ void Importer::SetIOHandler( IOSystem* pIOHandler) {
// ------------------------------------------------------------------------------------------------
// Get the currently set IO handler
IOSystem* Importer::GetIOHandler() const {
ai_assert(nullptr != pimpl);
return pimpl->mIOHandler;
}
// ------------------------------------------------------------------------------------------------
// Check whether a custom IO handler is currently set
bool Importer::IsDefaultIOHandler() const {
ai_assert(nullptr != pimpl);
return pimpl->mIsDefaultHandler;
}
// ------------------------------------------------------------------------------------------------
// Supplies a custom progress handler to get regular callbacks during importing
void Importer::SetProgressHandler ( ProgressHandler* pHandler ) {
ai_assert(nullptr != pimpl);
ASSIMP_BEGIN_EXCEPTION_REGION();
// If the new handler is zero, allocate a default implementation.
if (!pHandler) {
if (!pHandler)
{
// Release pointer in the possession of the caller
pimpl->mProgressHandler = new DefaultProgressHandler();
pimpl->mIsDefaultProgressHandler = true;
} else if (pimpl->mProgressHandler != pHandler) { // Otherwise register the custom handler
}
// Otherwise register the custom handler
else if (pimpl->mProgressHandler != pHandler)
{
delete pimpl->mProgressHandler;
pimpl->mProgressHandler = pHandler;
pimpl->mIsDefaultProgressHandler = false;
@ -349,22 +349,19 @@ void Importer::SetProgressHandler ( ProgressHandler* pHandler ) {
// ------------------------------------------------------------------------------------------------
// Get the currently set progress handler
ProgressHandler* Importer::GetProgressHandler() const {
ai_assert(nullptr != pimpl);
return pimpl->mProgressHandler;
}
// ------------------------------------------------------------------------------------------------
// Check whether a custom progress handler is currently set
bool Importer::IsDefaultProgressHandler() const {
ai_assert(nullptr != pimpl);
return pimpl->mIsDefaultProgressHandler;
}
// ------------------------------------------------------------------------------------------------
// Validate post process step flags
bool _ValidateFlags(unsigned int pFlags) {
bool _ValidateFlags(unsigned int pFlags)
{
if (pFlags & aiProcess_GenSmoothNormals && pFlags & aiProcess_GenNormals) {
ASSIMP_LOG_ERROR("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible");
return false;
@ -378,13 +375,12 @@ bool _ValidateFlags(unsigned int pFlags) {
// ------------------------------------------------------------------------------------------------
// Free the current scene
void Importer::FreeScene( ) {
ai_assert(nullptr != pimpl);
void Importer::FreeScene( )
{
ASSIMP_BEGIN_EXCEPTION_REGION();
delete pimpl->mScene;
pimpl->mScene = nullptr;
pimpl->mScene = NULL;
pimpl->mErrorString = "";
ASSIMP_END_EXCEPTION_REGION(void);
@ -392,48 +388,44 @@ void Importer::FreeScene( ) {
// ------------------------------------------------------------------------------------------------
// Get the current error string, if any
const char* Importer::GetErrorString() const {
ai_assert(nullptr != pimpl);
// Must remain valid as long as ReadFile() or FreeFile() are not called
const char* Importer::GetErrorString() const
{
/* Must remain valid as long as ReadFile() or FreeFile() are not called */
return pimpl->mErrorString.c_str();
}
// ------------------------------------------------------------------------------------------------
// Enable extra-verbose mode
void Importer::SetExtraVerbose(bool bDo) {
ai_assert(nullptr != pimpl);
void Importer::SetExtraVerbose(bool bDo)
{
pimpl->bExtraVerbose = bDo;
}
// ------------------------------------------------------------------------------------------------
// Get the current scene
const aiScene* Importer::GetScene() const {
ai_assert(nullptr != pimpl);
const aiScene* Importer::GetScene() const
{
return pimpl->mScene;
}
// ------------------------------------------------------------------------------------------------
// Orphan the current scene and return it.
aiScene* Importer::GetOrphanedScene() {
ai_assert(nullptr != pimpl);
aiScene* Importer::GetOrphanedScene()
{
aiScene* s = pimpl->mScene;
ASSIMP_BEGIN_EXCEPTION_REGION();
pimpl->mScene = nullptr;
pimpl->mScene = NULL;
pimpl->mErrorString = ""; // reset error string
pimpl->mErrorString = ""; /* reset error string */
ASSIMP_END_EXCEPTION_REGION(aiScene*);
return s;
}
// ------------------------------------------------------------------------------------------------
// Validate post-processing flags
bool Importer::ValidateFlags(unsigned int pFlags) const {
bool Importer::ValidateFlags(unsigned int pFlags) const
{
ASSIMP_BEGIN_EXCEPTION_REGION();
// run basic checks for mutually exclusive flags
if(!_ValidateFlags(pFlags)) {
@ -475,9 +467,8 @@ bool Importer::ValidateFlags(unsigned int pFlags) const {
const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
size_t pLength,
unsigned int pFlags,
const char* pHint /*= ""*/) {
ai_assert(nullptr != pimpl);
const char* pHint /*= ""*/)
{
ASSIMP_BEGIN_EXCEPTION_REGION();
if (!pHint) {
pHint = "";
@ -485,12 +476,12 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
if (!pBuffer || !pLength || strlen(pHint) > MaxLenHint ) {
pimpl->mErrorString = "Invalid parameters passed to ReadFileFromMemory()";
return nullptr;
return NULL;
}
// prevent deletion of the previous IOHandler
IOSystem* io = pimpl->mIOHandler;
pimpl->mIOHandler = nullptr;
pimpl->mIOHandler = NULL;
SetIOHandler(new MemoryIOSystem((const uint8_t*)pBuffer,pLength,io));
@ -502,13 +493,13 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
ReadFile(fbuff,pFlags);
SetIOHandler(io);
ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString);
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
return pimpl->mScene;
}
// ------------------------------------------------------------------------------------------------
void WriteLogOpening(const std::string& file) {
void WriteLogOpening(const std::string& file)
{
ASSIMP_LOG_INFO_F("Load ", file);
// print a full version dump. This is nice because we don't
@ -559,9 +550,8 @@ void WriteLogOpening(const std::string& file) {
// ------------------------------------------------------------------------------------------------
// Reads the given file and returns its contents if successful.
const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
ai_assert(nullptr != pimpl);
const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
{
ASSIMP_BEGIN_EXCEPTION_REGION();
const std::string pFile(_pFile);
@ -590,7 +580,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
pimpl->mErrorString = "Unable to open file \"" + pFile + "\".";
ASSIMP_LOG_ERROR(pimpl->mErrorString);
return nullptr;
return NULL;
}
std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME,0)?new Profiler():NULL);
@ -599,7 +589,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
}
// Find an worker class which can handle the file
BaseImporter* imp = nullptr;
BaseImporter* imp = NULL;
SetPropertyInteger("importerIndex", -1);
for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
@ -627,7 +617,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
if( !imp) {
pimpl->mErrorString = "No suitable reader found for the file format of file \"" + pFile + "\".";
ASSIMP_LOG_ERROR(pimpl->mErrorString);
return nullptr;
return NULL;
}
}
@ -643,7 +633,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
// Dispatch the reading to the worker class for this format
const aiImporterDesc *desc( imp->GetInfo() );
std::string ext( "unknown" );
if ( nullptr != desc ) {
if ( NULL != desc ) {
ext = desc->mName;
}
ASSIMP_LOG_INFO("Found a matching importer for this file format: " + ext + "." );
@ -664,20 +654,15 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
// If successful, apply all active post processing steps to the imported data
if( pimpl->mScene) {
if (!pimpl->mScene->mMetaData || !pimpl->mScene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT)) {
if (!pimpl->mScene->mMetaData) {
pimpl->mScene->mMetaData = new aiMetadata;
}
pimpl->mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT, aiString(ext));
}
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
// The ValidateDS process is an exception. It is executed first, even before ScenePreprocessor is called.
if (pFlags & aiProcess_ValidateDataStructure) {
if (pFlags & aiProcess_ValidateDataStructure)
{
ValidateDSProcess ds;
ds.ExecuteOnScene (this);
if (!pimpl->mScene) {
return nullptr;
return NULL;
}
}
#endif // no validation
@ -710,7 +695,8 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
}
}
#ifdef ASSIMP_CATCH_GLOBAL_EXCEPTIONS
catch (std::exception &e) {
catch (std::exception &e)
{
#if (defined _MSC_VER) && (defined _CPPRTTI)
// if we have RTTI get the full name of the exception that occurred
pimpl->mErrorString = std::string(typeid( e ).name()) + ": " + e.what();
@ -719,26 +705,24 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
#endif
ASSIMP_LOG_ERROR(pimpl->mErrorString);
delete pimpl->mScene; pimpl->mScene = nullptr;
delete pimpl->mScene; pimpl->mScene = NULL;
}
#endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS
// either successful or failure - the pointer expresses it anyways
ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString);
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
return pimpl->mScene;
}
// ------------------------------------------------------------------------------------------------
// Apply post-processing to the currently bound scene
const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) {
ai_assert(nullptr != pimpl);
const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
{
ASSIMP_BEGIN_EXCEPTION_REGION();
// Return immediately if no scene is active
if (!pimpl->mScene) {
return nullptr;
return NULL;
}
// If no flags are given, return the current scene with no further action
@ -753,11 +737,12 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) {
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
// The ValidateDS process plays an exceptional role. It isn't contained in the global
// list of post-processing steps, so we need to call it manually.
if (pFlags & aiProcess_ValidateDataStructure) {
if (pFlags & aiProcess_ValidateDataStructure)
{
ValidateDSProcess ds;
ds.ExecuteOnScene (this);
if (!pimpl->mScene) {
return nullptr;
return NULL;
}
}
#endif // no validation
@ -777,9 +762,11 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) {
std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME,0)?new Profiler():NULL);
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
BaseProcess* process = pimpl->mPostProcessingSteps[a];
pimpl->mProgressHandler->UpdatePostProcess(static_cast<int>(a), static_cast<int>(pimpl->mPostProcessingSteps.size()) );
if( process->IsActive( pFlags)) {
if (profiler) {
profiler->BeginRegion("postprocess");
}
@ -816,28 +803,24 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) {
static_cast<int>(pimpl->mPostProcessingSteps.size()) );
// update private scene flags
if( pimpl->mScene ) {
if( pimpl->mScene )
ScenePriv(pimpl->mScene)->mPPStepsApplied |= pFlags;
}
// clear any data allocated by post-process steps
pimpl->mPPShared->Clean();
ASSIMP_LOG_INFO("Leaving post processing pipeline");
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
return pimpl->mScene;
}
// ------------------------------------------------------------------------------------------------
const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess, bool requestValidation ) {
ai_assert(nullptr != pimpl);
ASSIMP_BEGIN_EXCEPTION_REGION();
// Return immediately if no scene is active
if ( nullptr == pimpl->mScene ) {
return nullptr;
if ( NULL == pimpl->mScene ) {
return NULL;
}
// If no flags are given, return the current scene with no further action
@ -856,7 +839,7 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
ValidateDSProcess ds;
ds.ExecuteOnScene( this );
if ( !pimpl->mScene ) {
return nullptr;
return NULL;
}
}
#endif // no validation
@ -907,50 +890,46 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
// ------------------------------------------------------------------------------------------------
// Helper function to check whether an extension is supported by ASSIMP
bool Importer::IsExtensionSupported(const char* szExtension) const {
bool Importer::IsExtensionSupported(const char* szExtension) const
{
return nullptr != GetImporter(szExtension);
}
// ------------------------------------------------------------------------------------------------
size_t Importer::GetImporterCount() const {
ai_assert(nullptr != pimpl);
size_t Importer::GetImporterCount() const
{
return pimpl->mImporter.size();
}
// ------------------------------------------------------------------------------------------------
const aiImporterDesc* Importer::GetImporterInfo(size_t index) const {
ai_assert(nullptr != pimpl);
const aiImporterDesc* Importer::GetImporterInfo(size_t index) const
{
if (index >= pimpl->mImporter.size()) {
return nullptr;
return NULL;
}
return pimpl->mImporter[index]->GetInfo();
}
// ------------------------------------------------------------------------------------------------
BaseImporter* Importer::GetImporter (size_t index) const {
ai_assert(nullptr != pimpl);
BaseImporter* Importer::GetImporter (size_t index) const
{
if (index >= pimpl->mImporter.size()) {
return nullptr;
return NULL;
}
return pimpl->mImporter[index];
}
// ------------------------------------------------------------------------------------------------
// Find a loader plugin for a given file extension
BaseImporter* Importer::GetImporter (const char* szExtension) const {
ai_assert(nullptr != pimpl);
BaseImporter* Importer::GetImporter (const char* szExtension) const
{
return GetImporter(GetImporterIndex(szExtension));
}
// ------------------------------------------------------------------------------------------------
// Find a loader plugin for a given file extension
size_t Importer::GetImporterIndex (const char* szExtension) const {
ai_assert(nullptr != pimpl);
ai_assert(nullptr != szExtension);
ASSIMP_BEGIN_EXCEPTION_REGION();
@ -981,9 +960,8 @@ size_t Importer::GetImporterIndex (const char* szExtension) const {
// ------------------------------------------------------------------------------------------------
// Helper function to build a list of all file extensions supported by ASSIMP
void Importer::GetExtensionList(aiString& szOut) const {
ai_assert(nullptr != pimpl);
void Importer::GetExtensionList(aiString& szOut) const
{
ASSIMP_BEGIN_EXCEPTION_REGION();
std::set<std::string> str;
for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) {
@ -1007,9 +985,8 @@ void Importer::GetExtensionList(aiString& szOut) const {
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool Importer::SetPropertyInteger(const char* szName, int iValue) {
ai_assert(nullptr != pimpl);
bool Importer::SetPropertyInteger(const char* szName, int iValue)
{
bool existing;
ASSIMP_BEGIN_EXCEPTION_REGION();
existing = SetGenericProperty<int>(pimpl->mIntProperties, szName,iValue);
@ -1019,9 +996,8 @@ bool Importer::SetPropertyInteger(const char* szName, int iValue) {
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool Importer::SetPropertyFloat(const char* szName, ai_real iValue) {
ai_assert(nullptr != pimpl);
bool Importer::SetPropertyFloat(const char* szName, ai_real iValue)
{
bool existing;
ASSIMP_BEGIN_EXCEPTION_REGION();
existing = SetGenericProperty<ai_real>(pimpl->mFloatProperties, szName,iValue);
@ -1031,9 +1007,8 @@ bool Importer::SetPropertyFloat(const char* szName, ai_real iValue) {
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool Importer::SetPropertyString(const char* szName, const std::string& value) {
ai_assert(nullptr != pimpl);
bool Importer::SetPropertyString(const char* szName, const std::string& value)
{
bool existing;
ASSIMP_BEGIN_EXCEPTION_REGION();
existing = SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value);
@ -1043,9 +1018,8 @@ bool Importer::SetPropertyString(const char* szName, const std::string& value) {
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) {
ai_assert(nullptr != pimpl);
bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value)
{
bool existing;
ASSIMP_BEGIN_EXCEPTION_REGION();
existing = SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value);
@ -1055,43 +1029,40 @@ bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) {
// ------------------------------------------------------------------------------------------------
// Get a configuration property
int Importer::GetPropertyInteger(const char* szName, int iErrorReturn /*= 0xffffffff*/) const {
ai_assert(nullptr != pimpl);
int Importer::GetPropertyInteger(const char* szName,
int iErrorReturn /*= 0xffffffff*/) const
{
return GetGenericProperty<int>(pimpl->mIntProperties,szName,iErrorReturn);
}
// ------------------------------------------------------------------------------------------------
// Get a configuration property
ai_real Importer::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*= 10e10*/) const {
ai_assert(nullptr != pimpl);
ai_real Importer::GetPropertyFloat(const char* szName,
ai_real iErrorReturn /*= 10e10*/) const
{
return GetGenericProperty<ai_real>(pimpl->mFloatProperties,szName,iErrorReturn);
}
// ------------------------------------------------------------------------------------------------
// Get a configuration property
std::string Importer::GetPropertyString(const char* szName, const std::string& iErrorReturn /*= ""*/) const {
ai_assert(nullptr != pimpl);
const std::string Importer::GetPropertyString(const char* szName,
const std::string& iErrorReturn /*= ""*/) const
{
return GetGenericProperty<std::string>(pimpl->mStringProperties,szName,iErrorReturn);
}
// ------------------------------------------------------------------------------------------------
// Get a configuration property
aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const {
ai_assert(nullptr != pimpl);
const aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName,
const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const
{
return GetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties,szName,iErrorReturn);
}
// ------------------------------------------------------------------------------------------------
// Get the memory requirements of a single node
inline
void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode) {
if ( nullptr == pcNode ) {
return;
}
inline void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode)
{
iScene += sizeof(aiNode);
iScene += sizeof(unsigned int) * pcNode->mNumMeshes;
iScene += sizeof(void*) * pcNode->mNumChildren;
@ -1103,20 +1074,21 @@ void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode) {
// ------------------------------------------------------------------------------------------------
// Get the memory requirements of the scene
void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
ai_assert(nullptr != pimpl);
void Importer::GetMemoryRequirements(aiMemoryInfo& in) const
{
in = aiMemoryInfo();
aiScene* mScene = pimpl->mScene;
// return if we have no scene loaded
if (!mScene)
if (!pimpl->mScene)
return;
in.total = sizeof(aiScene);
// add all meshes
for (unsigned int i = 0; i < mScene->mNumMeshes;++i) {
for (unsigned int i = 0; i < mScene->mNumMeshes;++i)
{
in.meshes += sizeof(aiMesh);
if (mScene->mMeshes[i]->HasPositions()) {
in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices;
@ -1133,16 +1105,14 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a) {
if (mScene->mMeshes[i]->HasVertexColors(a)) {
in.meshes += sizeof(aiColor4D) * mScene->mMeshes[i]->mNumVertices;
} else {
break;
}
else break;
}
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) {
if (mScene->mMeshes[i]->HasTextureCoords(a)) {
in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices;
} else {
break;
}
else break;
}
if (mScene->mMeshes[i]->HasBones()) {
in.meshes += sizeof(void*) * mScene->mMeshes[i]->mNumBones;
@ -1161,9 +1131,8 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
in.textures += sizeof(aiTexture);
if (pc->mHeight) {
in.textures += 4 * pc->mHeight * pc->mWidth;
} else {
in.textures += pc->mWidth;
}
else in.textures += pc->mWidth;
}
in.total += in.textures;
@ -1201,6 +1170,5 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
in.materials += pc->mProperties[a]->mDataLength;
}
}
in.total += in.materials;
}

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
@ -197,9 +197,6 @@ corresponding preprocessor flag to selectively disable formats.
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
# include "MMD/MMDImporter.h"
#endif
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
# include "M3D/M3DImporter.h"
#endif
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
# include "Importer/StepFile/StepFileImporter.h"
#endif
@ -226,9 +223,6 @@ void GetImporterInstanceList(std::vector< BaseImporter* >& out)
#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
out.push_back( new Discreet3DSImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_M3D_IMPORTER)
out.push_back( new M3DImporter());
#endif
#if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER)
out.push_back( new MD3Importer());
#endif

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
@ -123,7 +123,7 @@ corresponding preprocessor flag to selectively disable steps.
# include "PostProcessing/OptimizeGraph.h"
#endif
#ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS
# include "PostProcessing/SplitByBoneCountProcess.h"
# include "Common/SplitByBoneCountProcess.h"
#endif
#ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS
# include "PostProcessing/DeboneProcess.h"
@ -131,15 +131,11 @@ corresponding preprocessor flag to selectively disable steps.
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
# include "PostProcessing/ScaleProcess.h"
#endif
#if (!defined ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS)
# include "PostProcessing/ArmaturePopulate.h"
#endif
#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS)
# include "PostProcessing/GenBoundingBoxesProcess.h"
#endif
namespace Assimp {
// ------------------------------------------------------------------------------------------------
@ -184,9 +180,6 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
out.push_back( new ScaleProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS)
out.push_back( new ArmaturePopulate());
#endif
#if (!defined ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS)
out.push_back( new PretransformVertices());
#endif

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -1196,7 +1196,6 @@ void SceneCombiner::Copy( aiAnimation** _dest, const aiAnimation* src ) {
// and reallocate all arrays
CopyPtrArray( dest->mChannels, src->mChannels, dest->mNumChannels );
CopyPtrArray( dest->mMorphMeshChannels, src->mMorphMeshChannels, dest->mNumMorphMeshChannels );
}
// ------------------------------------------------------------------------------------------------
@ -1216,26 +1215,6 @@ void SceneCombiner::Copy(aiNodeAnim** _dest, const aiNodeAnim* src) {
GetArrayCopy( dest->mRotationKeys, dest->mNumRotationKeys );
}
void SceneCombiner::Copy(aiMeshMorphAnim** _dest, const aiMeshMorphAnim* src) {
if ( nullptr == _dest || nullptr == src ) {
return;
}
aiMeshMorphAnim* dest = *_dest = new aiMeshMorphAnim();
// get a flat copy
::memcpy(dest,src,sizeof(aiMeshMorphAnim));
// and reallocate all arrays
GetArrayCopy( dest->mKeys, dest->mNumKeys );
for (ai_uint i = 0; i < dest->mNumKeys;++i) {
dest->mKeys[i].mValues = new unsigned int[dest->mKeys[i].mNumValuesAndWeights];
dest->mKeys[i].mWeights = new double[dest->mKeys[i].mNumValuesAndWeights];
::memcpy(dest->mKeys[i].mValues, src->mKeys[i].mValues, dest->mKeys[i].mNumValuesAndWeights * sizeof(unsigned int));
::memcpy(dest->mKeys[i].mWeights, src->mKeys[i].mWeights, dest->mKeys[i].mNumValuesAndWeights * sizeof(double));
}
}
// ------------------------------------------------------------------------------------------------
void SceneCombiner::Copy( aiCamera** _dest,const aiCamera* src) {
if ( nullptr == _dest || nullptr == src ) {
@ -1312,6 +1291,7 @@ void SceneCombiner::Copy(aiMetadata** _dest, const aiMetadata* src) {
aiMetadata* dest = *_dest = aiMetadata::Alloc( src->mNumProperties );
std::copy(src->mKeys, src->mKeys + src->mNumProperties, dest->mKeys);
dest->mValues = new aiMetadataEntry[src->mNumProperties];
for (unsigned int i = 0; i < src->mNumProperties; ++i) {
aiMetadataEntry& in = src->mValues[i];
aiMetadataEntry& out = dest->mValues[i];

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -217,7 +217,6 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
// No rotation keys? Generate a dummy track
if (!channel->mNumRotationKeys) {
ai_assert(!channel->mRotationKeys);
channel->mNumRotationKeys = 1;
channel->mRotationKeys = new aiQuatKey[1];
aiQuatKey& q = channel->mRotationKeys[0];
@ -226,13 +225,10 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
q.mValue = rotation;
ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy rotation track has been generated");
} else {
ai_assert(channel->mRotationKeys);
}
// No scaling keys? Generate a dummy track
if (!channel->mNumScalingKeys) {
ai_assert(!channel->mScalingKeys);
channel->mNumScalingKeys = 1;
channel->mScalingKeys = new aiVectorKey[1];
aiVectorKey& q = channel->mScalingKeys[0];
@ -241,13 +237,10 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
q.mValue = scaling;
ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy scaling track has been generated");
} else {
ai_assert(channel->mScalingKeys);
}
// No position keys? Generate a dummy track
if (!channel->mNumPositionKeys) {
ai_assert(!channel->mPositionKeys);
channel->mNumPositionKeys = 1;
channel->mPositionKeys = new aiVectorKey[1];
aiVectorKey& q = channel->mPositionKeys[0];
@ -256,8 +249,6 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
q.mValue = position;
ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy position track has been generated");
} else {
ai_assert(channel->mPositionKeys);
}
}
}

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.

Some files were not shown because too many files have changed in this diff Show more