Changes for BaseUI Update

This commit is contained in:
JeffR 2022-02-17 18:04:31 -06:00
parent 90951b3cc8
commit ed36cf2c5c
20 changed files with 156 additions and 45 deletions

View file

@ -319,6 +319,12 @@ U32 MaterialAsset::getAssetByMaterialName(StringTableEntry matName, AssetPtr<Mat
AssetDatabase.releaseAsset(query.mAssetList[i]); //cleanup if that's not the one we needed
}
}
//Somehow we failed to bind an asset, so just use the fallback and mark the failure
matAsset->setAssetId(MaterialAsset::smNoMaterialAssetFallback);
(*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
StringTableEntry MaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)

View file

@ -104,7 +104,9 @@ AssetImportConfig::AssetImportConfig() :
importSounds(true),
VolumeAdjust(false),
PitchAdjust(false),
SoundsCompressed(false)
SoundsCompressed(false),
AlwaysAddSoundSuffix(false),
AddedSoundSuffix("_sound")
{
}
@ -316,6 +318,8 @@ void AssetImportConfig::loadImportConfig(Settings* configSettings, String config
VolumeAdjust = dAtof(configSettings->value(String(configName + "/Sounds/VolumeAdjust").c_str()));
PitchAdjust = dAtof(configSettings->value(String(configName + "/Sounds/PitchAdjust").c_str()));
SoundsCompressed = dAtob(configSettings->value(String(configName + "/Sounds/Compressed").c_str()));
AlwaysAddSoundSuffix = dAtob(configSettings->value(String(configName + "/Sounds/AlwaysAddSoundSuffix").c_str()));
AddedSoundSuffix = configSettings->value(String(configName + "/Sounds/AddedSoundSuffix").c_str());
}
void AssetImportConfig::CopyTo(AssetImportConfig* target) const
@ -406,6 +410,8 @@ void AssetImportConfig::CopyTo(AssetImportConfig* target) const
target->VolumeAdjust = VolumeAdjust;
target->PitchAdjust = PitchAdjust;
target->SoundsCompressed = SoundsCompressed;
target->AlwaysAddSoundSuffix = AlwaysAddSoundSuffix;
target->AddedSoundSuffix = AddedSoundSuffix;
}
ConsoleDocClass(AssetImportObject,
@ -607,6 +613,7 @@ AssetImportObject* AssetImporter::addImportingAsset(String assetType, Torque::Pa
assetName.replace('*', '_');
assetName.replace('-', '_');
assetName.replace('+', '_');
assetName.replace('&', '_');
assetImportObj->assetType = assetType;
assetImportObj->filePath = filePath;
@ -622,6 +629,14 @@ AssetImportObject* AssetImporter::addImportingAsset(String assetType, Torque::Pa
assetImportObj->importStatus = AssetImportObject::NotProcessed;
assetImportObj->generatedAsset = false;
//If the config is marked to always set the directory prefix, do that now
if (activeImportConfig->AddDirectoryPrefixToAssetName)
{
assetName = getFolderPrefixedName(assetImportObj);
assetImportObj->assetName = assetName;
assetImportObj->cleanAssetName = assetName;
}
if (parentItem != nullptr)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Added Child Importing Asset to %s", parentItem->assetName.c_str());
@ -1976,6 +1991,12 @@ void AssetImporter::processSoundAsset(AssetImportObject* assetItem)
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Sound for Import: %s", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
if (activeImportConfig->AlwaysAddSoundSuffix)
{
assetItem->assetName += activeImportConfig->AddedSoundSuffix;
assetItem->cleanAssetName = assetItem->assetName;
}
assetItem->importStatus = AssetImportObject::Processed;
}
@ -2165,7 +2186,49 @@ void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
{
//Set trailing number
String renamedAssetName = assetItem->assetName;
renamedAssetName = Sim::getUniqueName(renamedAssetName.c_str());
String renamedAssetId = assetItem->moduleName + ":" + renamedAssetName;
String addedSuffix;
if (assetItem->assetType == String("ShapeAsset"))
addedSuffix = activeImportConfig->AddedShapeSuffix;
else if (assetItem->assetType == String("MaterialAsset"))
addedSuffix = activeImportConfig->AddedMaterialSuffix;
else if (assetItem->assetType == String("ImageAsset"))
addedSuffix = activeImportConfig->AddedImageSuffix;
else if (assetItem->assetType == String("SoundAsset"))
addedSuffix = activeImportConfig->AddedSoundSuffix;
//do the suffix if it isn't already on it
if (!renamedAssetName.endsWith(addedSuffix.c_str()))
{
renamedAssetName += addedSuffix;
renamedAssetId = assetItem->moduleName + ":" + renamedAssetName;
assetItem->assetName = renamedAssetName;
}
//if still conflicted
//add the directory prefix
if (AssetDatabase.isDeclaredAsset(renamedAssetId.c_str()))
{
renamedAssetName = getFolderPrefixedName(assetItem);
renamedAssetId = assetItem->moduleName + ":" + renamedAssetName;
assetItem->assetName = renamedAssetName;
}
bool appendedNumber = false;
U32 uniqueNumber = 0;
while (AssetDatabase.isDeclaredAsset(renamedAssetId.c_str()))
{
uniqueNumber++;
renamedAssetId = assetItem->moduleName + ":" + renamedAssetName + String::ToString(uniqueNumber);
appendedNumber = true;
}
if (appendedNumber)
{
renamedAssetName += String::ToString(uniqueNumber);
}
//Log it's renaming
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
@ -2186,25 +2249,7 @@ void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
}
else if (activeImportConfig->DuplicateAutoResolution == String("FolderPrefix"))
{
String renamedAssetName = assetItem->assetName;
//Set trailing number
S32 dirIndex = assetItem->filePath.getDirectoryCount() - 1;
while (dirIndex > -1)
{
renamedAssetName = assetItem->assetName;
String owningFolder = assetItem->filePath.getDirectory(dirIndex);
renamedAssetName = owningFolder + "_" + renamedAssetName;
if (AssetDatabase.isDeclaredAsset(renamedAssetName))
{
dirIndex--;
continue;
}
break;
}
String renamedAssetName = getFolderPrefixedName(assetItem);
//Log it's renaming
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());

View file

@ -409,6 +409,15 @@ public:
/// </summary>
bool SoundsCompressed;
/// When importing an image, this indicates if it should automatically add a standard suffix onto the name
/// </summary>
bool AlwaysAddSoundSuffix;
/// <summary>
/// If AlwaysAddSoundSuffix is on, this is the suffix to be added
/// </summary>
String AddedSoundSuffix;
public:
AssetImportConfig();
virtual ~AssetImportConfig();
@ -934,4 +943,27 @@ public:
//
void setTargetModuleId(const String& moduleId) { targetModuleId = moduleId; }
const String& getTargetModuleId() { return targetModuleId; }
String getFolderPrefixedName(AssetImportObject* assetItem)
{
String renamedAssetName = assetItem->assetName;
S32 dirIndex = assetItem->filePath.getDirectoryCount() - 1;
while (dirIndex > -1)
{
renamedAssetName = assetItem->assetName;
String owningFolder = assetItem->filePath.getDirectory(dirIndex);
renamedAssetName = owningFolder + "_" + renamedAssetName;
if (AssetDatabase.isDeclaredAsset(renamedAssetName))
{
dirIndex--;
continue;
}
break;
}
return renamedAssetName;
}
};

View file

@ -186,7 +186,7 @@ void VEditorButton::onRender( Point2I offset, const RectI& updateRect )
{
RectI boundsRect( offset, getExtent() );
if ( mDepressed || mStateOn || mMouseOver )
if ( mDepressed || mStateOn || mHighlighted )
{
renderFilledBorder( boundsRect, mProfile->mBorderColorHL, mProfile->mFillColorHL );
}

View file

@ -221,7 +221,7 @@ void afxSpellButton::onRender(Point2I offset, const RectI& updateRect)
if (mActive)
{
if (mMouseOver) state = HILIGHT;
if (mHighlighted) state = HILIGHT;
if (mDepressed || mStateOn) state = DEPRESSED;
}
else

View file

@ -53,7 +53,7 @@ void SimNameDictionary::insert(SimObject* obj)
SimObject* checkForDup = find(obj->getName());
if (checkForDup)
Con::warnf("Warning! You have a duplicate datablock name of %s. This can cause problems. You should rename one of them.", obj->getName());
Con::warnf("Warning! You have a duplicate object name of %s. This can cause problems. You should rename one of them.", obj->getName());
Mutex::lockMutex(mutex);
#ifndef USE_NEW_SIMDICTIONARY

View file

@ -137,7 +137,7 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
if( mActive )
{
if( mDepressed || mStateOn ) return DEPRESSED;
if( mMouseOver ) return HILIGHT;
if( mHighlighted ) return HILIGHT;
return NORMAL;
}
else

View file

@ -79,7 +79,7 @@ void GuiBorderButtonCtrl::onRender(Point2I offset, const RectI &updateRect)
}
}
if ( mMouseOver )
if ( mHighlighted )
{
RectI bounds( offset, getExtent() );
for ( S32 i=0; i < mProfile->mBorderThickness; i++ )

View file

@ -98,7 +98,7 @@ EndImplementEnumType;
GuiButtonBaseCtrl::GuiButtonBaseCtrl()
{
mDepressed = false;
mMouseOver = false;
mHighlighted = false;
mActive = true;
static StringTableEntry sButton = StringTable->insert( "Button" );
mButtonText = sButton;
@ -288,14 +288,14 @@ void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent &event)
if(isMouseLocked())
{
mDepressed = true;
mMouseOver = true;
mHighlighted = true;
}
else
{
if ( mActive && mProfile->mSoundButtonOver )
SFX->playOnce(mProfile->mSoundButtonOver);
mMouseOver = true;
mHighlighted = true;
}
}
@ -309,7 +309,7 @@ void GuiButtonBaseCtrl::onMouseLeave(const GuiEvent &)
onMouseLeave_callback();
if( isMouseLocked() )
mDepressed = false;
mMouseOver = false;
mHighlighted = false;
}
//-----------------------------------------------------------------------------
@ -542,3 +542,17 @@ DefineEngineMethod( GuiButtonBaseCtrl, resetState, void, (),,
{
object->resetState();
}
DefineEngineMethod(GuiButtonBaseCtrl, setHighlighted, void, (bool highlighted), (false),
"Reset the mousing state of the button.\n\n"
"This method should not generally be called.")
{
object->setHighlighted(highlighted);
}
DefineEngineMethod(GuiButtonBaseCtrl, isHighlighted, bool, (),,
"Reset the mousing state of the button.\n\n"
"This method should not generally be called.")
{
return object->isHighlighted();
}

View file

@ -49,7 +49,7 @@ class GuiButtonBaseCtrl : public GuiControl
StringTableEntry mButtonText;
StringTableEntry mButtonTextID;
bool mDepressed;
bool mMouseOver;
bool mHighlighted;
bool mStateOn;
S32 mButtonType;
S32 mRadioGroup;
@ -95,7 +95,10 @@ class GuiButtonBaseCtrl : public GuiControl
bool getStateOn() const { return mStateOn; }
void setDepressed( bool depressed ) { mDepressed = depressed; }
void resetState() {mDepressed = false; mMouseOver = false;}
void resetState() {mDepressed = false; mHighlighted = false;}
void setHighlighted(bool highlighted) { mHighlighted = highlighted; }
bool isHighlighted() { return mHighlighted; }
void acceleratorKeyPress(U32 index);
void acceleratorKeyRelease(U32 index);

View file

@ -83,7 +83,7 @@ bool GuiButtonCtrl::onWake()
void GuiButtonCtrl::onRender(Point2I offset,
const RectI& updateRect)
{
bool highlight = mMouseOver;
bool highlight = mHighlighted;
bool depressed = mDepressed;
ColorI fontColor = mActive ? ( highlight ? mProfile->mFontColorHL : mProfile->mFontColor ) : mProfile->mFontColorNA;
@ -107,7 +107,7 @@ void GuiButtonCtrl::onRender(Point2I offset,
indexMultiplier = 4;
else if ( mDepressed || mStateOn )
indexMultiplier = 2;
else if ( mMouseOver )
else if ( mHighlighted )
indexMultiplier = 3;
renderSizableBitmapBordersFilled( boundsRect, indexMultiplier, mProfile );
@ -123,3 +123,4 @@ void GuiButtonCtrl::onRender(Point2I offset,
//render the children
renderChildControls( offset, updateRect);
}

View file

@ -106,7 +106,7 @@ void GuiCheckBoxCtrl::onRender(Point2I offset, const RectI &updateRect)
}
ColorI backColor = mActive ? mProfile->mFillColor : mProfile->mFillColorNA;
ColorI fontColor = mActive ? (mMouseOver ? mProfile->mFontColorHL : mProfile->mFontColor) : mProfile->mFontColorNA;
ColorI fontColor = mActive ? (mHighlighted ? mProfile->mFontColorHL : mProfile->mFontColor) : mProfile->mFontColorNA;
ColorI insideBorderColor = isFirstResponder() ? mProfile->mBorderColorHL : mProfile->mBorderColor;
// just draw the check box and the text:

View file

@ -218,7 +218,7 @@ void GuiIconButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
{
bool highlight = mMouseOver;
bool highlight = mHighlighted;
bool depressed = mDepressed;
ColorI fontColor = mActive ? (highlight ? mProfile->mFontColorHL : mProfile->mFontColor) : mProfile->mFontColorNA;
@ -236,7 +236,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
else
renderSlightlyLoweredBox(boundsRect, mProfile);
}
else if(mMouseOver && mActive)
else if(mHighlighted && mActive)
{
// If there is a bitmap array then render using it.
// Otherwise use a standard fill.

View file

@ -90,7 +90,7 @@ bool GuiSwatchButtonCtrl::onWake()
void GuiSwatchButtonCtrl::onRender( Point2I offset, const RectI &updateRect )
{
bool highlight = mMouseOver;
bool highlight = mHighlighted;
ColorI borderColor = mActive ? ( highlight ? mProfile->mBorderColorHL : mProfile->mBorderColor ) : mProfile->mBorderColorNA;

View file

@ -66,7 +66,7 @@ void GuiToggleButtonCtrl::onPreRender()
void GuiToggleButtonCtrl::onRender(Point2I offset,
const RectI& updateRect)
{
bool highlight = mMouseOver;
bool highlight = mHighlighted;
bool depressed = mDepressed;
ColorI fontColor = mActive ? ( highlight ? mProfile->mFontColorHL : mProfile->mFontColor ) : mProfile->mFontColorNA;
@ -89,7 +89,7 @@ void GuiToggleButtonCtrl::onRender(Point2I offset,
indexMultiplier = 4;
else if ( mDepressed || mStateOn )
indexMultiplier = 2;
else if ( mMouseOver )
else if ( mHighlighted )
indexMultiplier = 3;

View file

@ -144,7 +144,7 @@ void GuiToolboxButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
RectI r(offset, getExtent());
if ( mDepressed || mStateOn )
renderStateRect( mLoweredBitmap , r );
else if ( mMouseOver )
else if ( mHighlighted )
renderStateRect( mHoverBitmap , r );
}

View file

@ -99,7 +99,7 @@ bool GuiGradientSwatchCtrl::onWake()
void GuiGradientSwatchCtrl::onRender( Point2I offset, const RectI &updateRect )
{
bool highlight = mMouseOver;
bool highlight = mHighlighted;
ColorI borderColor = mActive ? ( highlight ? mProfile->mBorderColorHL : mProfile->mBorderColor ) : mProfile->mBorderColorNA;
RectI renderRect( offset, getExtent() );
@ -632,4 +632,4 @@ DefineEngineMethod(GuiGradientCtrl, getColor, LinearColorF, (S32 idx), , "Get co
}
return LinearColorF::ONE;
}
}

View file

@ -706,6 +706,9 @@ bool GuiCanvas::processInputEvent(InputEventInfo &inputEvent)
if (mCursorEnabled || mForceMouseToGUI ||
(mAlwaysHandleMouseButtons && inputEvent.objType == SI_BUTTON) )
{
if (inputEvent.objType != SI_AXIS && inputEvent.action == SI_MAKE)
bool asdfasdf = true;
return processMouseEvent(inputEvent);
}
break;

View file

@ -61,7 +61,8 @@ ConsoleDocClass( GuiInputCtrl,
GuiInputCtrl::GuiInputCtrl()
: mSendAxisEvents(false),
mSendBreakEvents(false),
mSendModifierEvents(false)
mSendModifierEvents(false),
mIgnoreMouseEvents(false)
{
}
@ -76,6 +77,8 @@ void GuiInputCtrl::initPersistFields()
"If true, break events for all devices will generate callbacks (Default false).");
addField("sendModifierEvents", TypeBool, Offset(mSendModifierEvents, GuiInputCtrl),
"If true, Make events will be sent for modifier keys (Default false).");
addField("ignoreMouseEvents", TypeBool, Offset(mIgnoreMouseEvents, GuiInputCtrl),
"If true, any events from mouse devices will be passed through.");
endGroup("GuiInputCtrl");
Parent::initPersistFields();
@ -97,7 +100,7 @@ bool GuiInputCtrl::onWake()
if ( !Parent::onWake() )
return( false );
if( !smDesignTime )
if( !smDesignTime && !mIgnoreMouseEvents)
mouseLock();
setFirstResponder();
@ -151,6 +154,9 @@ IMPLEMENT_CALLBACK(GuiInputCtrl, onAxisEvent, void, (const char* device, const c
//------------------------------------------------------------------------------
bool GuiInputCtrl::onInputEvent( const InputEventInfo &event )
{
if (mIgnoreMouseEvents && event.deviceType == MouseDeviceType)
return false;
char deviceString[32];
if ( event.action == SI_MAKE )
{

View file

@ -36,6 +36,7 @@ protected:
bool mSendAxisEvents;
bool mSendBreakEvents;
bool mSendModifierEvents;
bool mIgnoreMouseEvents;
public: