mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-16 02:40:54 +00:00
Changes for BaseUI Update
This commit is contained in:
parent
90951b3cc8
commit
ed36cf2c5c
20 changed files with 156 additions and 45 deletions
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@ -319,6 +319,12 @@ U32 MaterialAsset::getAssetByMaterialName(StringTableEntry matName, AssetPtr<Mat
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AssetDatabase.releaseAsset(query.mAssetList[i]); //cleanup if that's not the one we needed
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}
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}
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//Somehow we failed to bind an asset, so just use the fallback and mark the failure
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matAsset->setAssetId(MaterialAsset::smNoMaterialAssetFallback);
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(*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
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return AssetErrCode::UsingFallback;
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}
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StringTableEntry MaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
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@ -104,7 +104,9 @@ AssetImportConfig::AssetImportConfig() :
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importSounds(true),
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VolumeAdjust(false),
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PitchAdjust(false),
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SoundsCompressed(false)
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SoundsCompressed(false),
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AlwaysAddSoundSuffix(false),
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AddedSoundSuffix("_sound")
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{
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}
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@ -316,6 +318,8 @@ void AssetImportConfig::loadImportConfig(Settings* configSettings, String config
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VolumeAdjust = dAtof(configSettings->value(String(configName + "/Sounds/VolumeAdjust").c_str()));
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PitchAdjust = dAtof(configSettings->value(String(configName + "/Sounds/PitchAdjust").c_str()));
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SoundsCompressed = dAtob(configSettings->value(String(configName + "/Sounds/Compressed").c_str()));
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AlwaysAddSoundSuffix = dAtob(configSettings->value(String(configName + "/Sounds/AlwaysAddSoundSuffix").c_str()));
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AddedSoundSuffix = configSettings->value(String(configName + "/Sounds/AddedSoundSuffix").c_str());
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}
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void AssetImportConfig::CopyTo(AssetImportConfig* target) const
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@ -406,6 +410,8 @@ void AssetImportConfig::CopyTo(AssetImportConfig* target) const
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target->VolumeAdjust = VolumeAdjust;
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target->PitchAdjust = PitchAdjust;
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target->SoundsCompressed = SoundsCompressed;
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target->AlwaysAddSoundSuffix = AlwaysAddSoundSuffix;
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target->AddedSoundSuffix = AddedSoundSuffix;
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}
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ConsoleDocClass(AssetImportObject,
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@ -607,6 +613,7 @@ AssetImportObject* AssetImporter::addImportingAsset(String assetType, Torque::Pa
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assetName.replace('*', '_');
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assetName.replace('-', '_');
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assetName.replace('+', '_');
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assetName.replace('&', '_');
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assetImportObj->assetType = assetType;
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assetImportObj->filePath = filePath;
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@ -622,6 +629,14 @@ AssetImportObject* AssetImporter::addImportingAsset(String assetType, Torque::Pa
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assetImportObj->importStatus = AssetImportObject::NotProcessed;
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assetImportObj->generatedAsset = false;
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//If the config is marked to always set the directory prefix, do that now
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if (activeImportConfig->AddDirectoryPrefixToAssetName)
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{
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assetName = getFolderPrefixedName(assetImportObj);
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assetImportObj->assetName = assetName;
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assetImportObj->cleanAssetName = assetName;
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}
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if (parentItem != nullptr)
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{
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dSprintf(importLogBuffer, sizeof(importLogBuffer), "Added Child Importing Asset to %s", parentItem->assetName.c_str());
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@ -1976,6 +1991,12 @@ void AssetImporter::processSoundAsset(AssetImportObject* assetItem)
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dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Sound for Import: %s", assetItem->assetName.c_str());
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activityLog.push_back(importLogBuffer);
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if (activeImportConfig->AlwaysAddSoundSuffix)
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{
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assetItem->assetName += activeImportConfig->AddedSoundSuffix;
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assetItem->cleanAssetName = assetItem->assetName;
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}
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assetItem->importStatus = AssetImportObject::Processed;
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}
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@ -2165,7 +2186,49 @@ void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
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{
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//Set trailing number
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String renamedAssetName = assetItem->assetName;
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renamedAssetName = Sim::getUniqueName(renamedAssetName.c_str());
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String renamedAssetId = assetItem->moduleName + ":" + renamedAssetName;
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String addedSuffix;
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if (assetItem->assetType == String("ShapeAsset"))
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addedSuffix = activeImportConfig->AddedShapeSuffix;
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else if (assetItem->assetType == String("MaterialAsset"))
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addedSuffix = activeImportConfig->AddedMaterialSuffix;
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else if (assetItem->assetType == String("ImageAsset"))
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addedSuffix = activeImportConfig->AddedImageSuffix;
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else if (assetItem->assetType == String("SoundAsset"))
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addedSuffix = activeImportConfig->AddedSoundSuffix;
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//do the suffix if it isn't already on it
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if (!renamedAssetName.endsWith(addedSuffix.c_str()))
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{
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renamedAssetName += addedSuffix;
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renamedAssetId = assetItem->moduleName + ":" + renamedAssetName;
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assetItem->assetName = renamedAssetName;
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}
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//if still conflicted
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//add the directory prefix
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if (AssetDatabase.isDeclaredAsset(renamedAssetId.c_str()))
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{
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renamedAssetName = getFolderPrefixedName(assetItem);
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renamedAssetId = assetItem->moduleName + ":" + renamedAssetName;
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assetItem->assetName = renamedAssetName;
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}
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bool appendedNumber = false;
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U32 uniqueNumber = 0;
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while (AssetDatabase.isDeclaredAsset(renamedAssetId.c_str()))
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{
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uniqueNumber++;
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renamedAssetId = assetItem->moduleName + ":" + renamedAssetName + String::ToString(uniqueNumber);
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appendedNumber = true;
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}
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if (appendedNumber)
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{
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renamedAssetName += String::ToString(uniqueNumber);
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}
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//Log it's renaming
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dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
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@ -2186,25 +2249,7 @@ void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
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}
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else if (activeImportConfig->DuplicateAutoResolution == String("FolderPrefix"))
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{
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String renamedAssetName = assetItem->assetName;
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//Set trailing number
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S32 dirIndex = assetItem->filePath.getDirectoryCount() - 1;
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while (dirIndex > -1)
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{
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renamedAssetName = assetItem->assetName;
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String owningFolder = assetItem->filePath.getDirectory(dirIndex);
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renamedAssetName = owningFolder + "_" + renamedAssetName;
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if (AssetDatabase.isDeclaredAsset(renamedAssetName))
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{
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dirIndex--;
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continue;
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}
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break;
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}
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String renamedAssetName = getFolderPrefixedName(assetItem);
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//Log it's renaming
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dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
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@ -409,6 +409,15 @@ public:
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/// </summary>
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bool SoundsCompressed;
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/// When importing an image, this indicates if it should automatically add a standard suffix onto the name
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/// </summary>
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bool AlwaysAddSoundSuffix;
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/// <summary>
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/// If AlwaysAddSoundSuffix is on, this is the suffix to be added
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/// </summary>
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String AddedSoundSuffix;
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public:
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AssetImportConfig();
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virtual ~AssetImportConfig();
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@ -934,4 +943,27 @@ public:
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//
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void setTargetModuleId(const String& moduleId) { targetModuleId = moduleId; }
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const String& getTargetModuleId() { return targetModuleId; }
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String getFolderPrefixedName(AssetImportObject* assetItem)
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{
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String renamedAssetName = assetItem->assetName;
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S32 dirIndex = assetItem->filePath.getDirectoryCount() - 1;
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while (dirIndex > -1)
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{
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renamedAssetName = assetItem->assetName;
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String owningFolder = assetItem->filePath.getDirectory(dirIndex);
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renamedAssetName = owningFolder + "_" + renamedAssetName;
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if (AssetDatabase.isDeclaredAsset(renamedAssetName))
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{
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dirIndex--;
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continue;
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}
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break;
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}
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return renamedAssetName;
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}
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};
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@ -186,7 +186,7 @@ void VEditorButton::onRender( Point2I offset, const RectI& updateRect )
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{
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RectI boundsRect( offset, getExtent() );
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if ( mDepressed || mStateOn || mMouseOver )
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if ( mDepressed || mStateOn || mHighlighted )
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{
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renderFilledBorder( boundsRect, mProfile->mBorderColorHL, mProfile->mFillColorHL );
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}
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@ -221,7 +221,7 @@ void afxSpellButton::onRender(Point2I offset, const RectI& updateRect)
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if (mActive)
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{
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if (mMouseOver) state = HILIGHT;
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if (mHighlighted) state = HILIGHT;
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if (mDepressed || mStateOn) state = DEPRESSED;
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}
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else
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@ -53,7 +53,7 @@ void SimNameDictionary::insert(SimObject* obj)
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SimObject* checkForDup = find(obj->getName());
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if (checkForDup)
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Con::warnf("Warning! You have a duplicate datablock name of %s. This can cause problems. You should rename one of them.", obj->getName());
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Con::warnf("Warning! You have a duplicate object name of %s. This can cause problems. You should rename one of them.", obj->getName());
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Mutex::lockMutex(mutex);
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#ifndef USE_NEW_SIMDICTIONARY
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@ -137,7 +137,7 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
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if( mActive )
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{
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if( mDepressed || mStateOn ) return DEPRESSED;
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if( mMouseOver ) return HILIGHT;
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if( mHighlighted ) return HILIGHT;
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return NORMAL;
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}
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else
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@ -79,7 +79,7 @@ void GuiBorderButtonCtrl::onRender(Point2I offset, const RectI &updateRect)
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}
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}
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if ( mMouseOver )
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if ( mHighlighted )
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{
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RectI bounds( offset, getExtent() );
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for ( S32 i=0; i < mProfile->mBorderThickness; i++ )
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@ -98,7 +98,7 @@ EndImplementEnumType;
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GuiButtonBaseCtrl::GuiButtonBaseCtrl()
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{
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mDepressed = false;
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mMouseOver = false;
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mHighlighted = false;
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mActive = true;
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static StringTableEntry sButton = StringTable->insert( "Button" );
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mButtonText = sButton;
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@ -288,14 +288,14 @@ void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent &event)
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if(isMouseLocked())
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{
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mDepressed = true;
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mMouseOver = true;
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mHighlighted = true;
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}
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else
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{
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if ( mActive && mProfile->mSoundButtonOver )
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SFX->playOnce(mProfile->mSoundButtonOver);
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mMouseOver = true;
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mHighlighted = true;
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}
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}
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@ -309,7 +309,7 @@ void GuiButtonBaseCtrl::onMouseLeave(const GuiEvent &)
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onMouseLeave_callback();
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if( isMouseLocked() )
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mDepressed = false;
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mMouseOver = false;
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mHighlighted = false;
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}
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//-----------------------------------------------------------------------------
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@ -542,3 +542,17 @@ DefineEngineMethod( GuiButtonBaseCtrl, resetState, void, (),,
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{
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object->resetState();
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}
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DefineEngineMethod(GuiButtonBaseCtrl, setHighlighted, void, (bool highlighted), (false),
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"Reset the mousing state of the button.\n\n"
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"This method should not generally be called.")
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{
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object->setHighlighted(highlighted);
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}
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DefineEngineMethod(GuiButtonBaseCtrl, isHighlighted, bool, (),,
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"Reset the mousing state of the button.\n\n"
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"This method should not generally be called.")
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{
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return object->isHighlighted();
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}
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@ -49,7 +49,7 @@ class GuiButtonBaseCtrl : public GuiControl
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StringTableEntry mButtonText;
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StringTableEntry mButtonTextID;
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bool mDepressed;
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bool mMouseOver;
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bool mHighlighted;
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bool mStateOn;
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S32 mButtonType;
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S32 mRadioGroup;
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@ -95,7 +95,10 @@ class GuiButtonBaseCtrl : public GuiControl
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bool getStateOn() const { return mStateOn; }
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void setDepressed( bool depressed ) { mDepressed = depressed; }
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void resetState() {mDepressed = false; mMouseOver = false;}
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void resetState() {mDepressed = false; mHighlighted = false;}
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void setHighlighted(bool highlighted) { mHighlighted = highlighted; }
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bool isHighlighted() { return mHighlighted; }
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void acceleratorKeyPress(U32 index);
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void acceleratorKeyRelease(U32 index);
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@ -83,7 +83,7 @@ bool GuiButtonCtrl::onWake()
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void GuiButtonCtrl::onRender(Point2I offset,
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const RectI& updateRect)
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{
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bool highlight = mMouseOver;
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bool highlight = mHighlighted;
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bool depressed = mDepressed;
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ColorI fontColor = mActive ? ( highlight ? mProfile->mFontColorHL : mProfile->mFontColor ) : mProfile->mFontColorNA;
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@ -107,7 +107,7 @@ void GuiButtonCtrl::onRender(Point2I offset,
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indexMultiplier = 4;
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else if ( mDepressed || mStateOn )
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indexMultiplier = 2;
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else if ( mMouseOver )
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else if ( mHighlighted )
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indexMultiplier = 3;
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renderSizableBitmapBordersFilled( boundsRect, indexMultiplier, mProfile );
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@ -123,3 +123,4 @@ void GuiButtonCtrl::onRender(Point2I offset,
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//render the children
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renderChildControls( offset, updateRect);
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}
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@ -106,7 +106,7 @@ void GuiCheckBoxCtrl::onRender(Point2I offset, const RectI &updateRect)
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}
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ColorI backColor = mActive ? mProfile->mFillColor : mProfile->mFillColorNA;
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ColorI fontColor = mActive ? (mMouseOver ? mProfile->mFontColorHL : mProfile->mFontColor) : mProfile->mFontColorNA;
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ColorI fontColor = mActive ? (mHighlighted ? mProfile->mFontColorHL : mProfile->mFontColor) : mProfile->mFontColorNA;
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ColorI insideBorderColor = isFirstResponder() ? mProfile->mBorderColorHL : mProfile->mBorderColor;
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// just draw the check box and the text:
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@ -218,7 +218,7 @@ void GuiIconButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
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void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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{
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bool highlight = mMouseOver;
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bool highlight = mHighlighted;
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bool depressed = mDepressed;
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ColorI fontColor = mActive ? (highlight ? mProfile->mFontColorHL : mProfile->mFontColor) : mProfile->mFontColorNA;
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@ -236,7 +236,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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else
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renderSlightlyLoweredBox(boundsRect, mProfile);
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}
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else if(mMouseOver && mActive)
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else if(mHighlighted && mActive)
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{
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// If there is a bitmap array then render using it.
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// Otherwise use a standard fill.
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@ -90,7 +90,7 @@ bool GuiSwatchButtonCtrl::onWake()
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void GuiSwatchButtonCtrl::onRender( Point2I offset, const RectI &updateRect )
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{
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bool highlight = mMouseOver;
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bool highlight = mHighlighted;
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ColorI borderColor = mActive ? ( highlight ? mProfile->mBorderColorHL : mProfile->mBorderColor ) : mProfile->mBorderColorNA;
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@ -66,7 +66,7 @@ void GuiToggleButtonCtrl::onPreRender()
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void GuiToggleButtonCtrl::onRender(Point2I offset,
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const RectI& updateRect)
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{
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bool highlight = mMouseOver;
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bool highlight = mHighlighted;
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bool depressed = mDepressed;
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ColorI fontColor = mActive ? ( highlight ? mProfile->mFontColorHL : mProfile->mFontColor ) : mProfile->mFontColorNA;
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@ -89,7 +89,7 @@ void GuiToggleButtonCtrl::onRender(Point2I offset,
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indexMultiplier = 4;
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else if ( mDepressed || mStateOn )
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indexMultiplier = 2;
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else if ( mMouseOver )
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else if ( mHighlighted )
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indexMultiplier = 3;
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@ -144,7 +144,7 @@ void GuiToolboxButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
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RectI r(offset, getExtent());
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if ( mDepressed || mStateOn )
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renderStateRect( mLoweredBitmap , r );
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else if ( mMouseOver )
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else if ( mHighlighted )
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renderStateRect( mHoverBitmap , r );
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}
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@ -99,7 +99,7 @@ bool GuiGradientSwatchCtrl::onWake()
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void GuiGradientSwatchCtrl::onRender( Point2I offset, const RectI &updateRect )
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{
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bool highlight = mMouseOver;
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bool highlight = mHighlighted;
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ColorI borderColor = mActive ? ( highlight ? mProfile->mBorderColorHL : mProfile->mBorderColor ) : mProfile->mBorderColorNA;
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RectI renderRect( offset, getExtent() );
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@ -632,4 +632,4 @@ DefineEngineMethod(GuiGradientCtrl, getColor, LinearColorF, (S32 idx), , "Get co
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}
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return LinearColorF::ONE;
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}
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}
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@ -706,6 +706,9 @@ bool GuiCanvas::processInputEvent(InputEventInfo &inputEvent)
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if (mCursorEnabled || mForceMouseToGUI ||
|
||||
(mAlwaysHandleMouseButtons && inputEvent.objType == SI_BUTTON) )
|
||||
{
|
||||
if (inputEvent.objType != SI_AXIS && inputEvent.action == SI_MAKE)
|
||||
bool asdfasdf = true;
|
||||
|
||||
return processMouseEvent(inputEvent);
|
||||
}
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -61,7 +61,8 @@ ConsoleDocClass( GuiInputCtrl,
|
|||
GuiInputCtrl::GuiInputCtrl()
|
||||
: mSendAxisEvents(false),
|
||||
mSendBreakEvents(false),
|
||||
mSendModifierEvents(false)
|
||||
mSendModifierEvents(false),
|
||||
mIgnoreMouseEvents(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -76,6 +77,8 @@ void GuiInputCtrl::initPersistFields()
|
|||
"If true, break events for all devices will generate callbacks (Default false).");
|
||||
addField("sendModifierEvents", TypeBool, Offset(mSendModifierEvents, GuiInputCtrl),
|
||||
"If true, Make events will be sent for modifier keys (Default false).");
|
||||
addField("ignoreMouseEvents", TypeBool, Offset(mIgnoreMouseEvents, GuiInputCtrl),
|
||||
"If true, any events from mouse devices will be passed through.");
|
||||
endGroup("GuiInputCtrl");
|
||||
|
||||
Parent::initPersistFields();
|
||||
|
|
@ -97,7 +100,7 @@ bool GuiInputCtrl::onWake()
|
|||
if ( !Parent::onWake() )
|
||||
return( false );
|
||||
|
||||
if( !smDesignTime )
|
||||
if( !smDesignTime && !mIgnoreMouseEvents)
|
||||
mouseLock();
|
||||
|
||||
setFirstResponder();
|
||||
|
|
@ -151,6 +154,9 @@ IMPLEMENT_CALLBACK(GuiInputCtrl, onAxisEvent, void, (const char* device, const c
|
|||
//------------------------------------------------------------------------------
|
||||
bool GuiInputCtrl::onInputEvent( const InputEventInfo &event )
|
||||
{
|
||||
if (mIgnoreMouseEvents && event.deviceType == MouseDeviceType)
|
||||
return false;
|
||||
|
||||
char deviceString[32];
|
||||
if ( event.action == SI_MAKE )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@ protected:
|
|||
bool mSendAxisEvents;
|
||||
bool mSendBreakEvents;
|
||||
bool mSendModifierEvents;
|
||||
bool mIgnoreMouseEvents;
|
||||
|
||||
public:
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue