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assetImporter.cpp
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* [AssetImporter] BugFix: Correct ASAN reported out of bounds reads in the asset import programming.
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2021-11-08 15:31:07 -05:00 |
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assetImporter.h
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Updates asset importer and project importer to output to separate log files into tools/logs
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2021-11-03 00:13:00 -05:00 |
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assetImporter_ScriptBinding.h
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Updates asset importer and project importer to output to separate log files into tools/logs
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2021-11-03 00:13:00 -05:00 |
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assetMacroHelpers.h
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generic asset loader macros. currently unused
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2021-10-03 15:19:04 -05:00 |
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CppAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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CppAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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CubemapAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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CubemapAsset.h
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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ExampleAsset.cpp
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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ExampleAsset.h
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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GameObjectAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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GameObjectAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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GUIAsset.cpp
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* BugFix: More cleanup of MSVC compiler warnings.
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2021-10-07 01:10:00 -04:00 |
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GUIAsset.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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ImageAsset.cpp
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* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
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2021-10-07 13:16:55 -04:00 |
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ImageAsset.h
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correct imageassetarrays having a singular texture profile as oposed to a type per.
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2021-11-03 12:30:52 -05:00 |
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ImageAssetInspectors.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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LevelAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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LevelAsset.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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MaterialAsset.cpp
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Added fallback handling to MaterialAssets if the asset was found but the matDef was not
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2021-10-28 23:52:58 -05:00 |
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MaterialAsset.h
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Merge branch 'Preview4_0' into SoundAssetImplements
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2021-10-11 20:11:27 -05:00 |
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ParticleAsset.cpp
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More updating of editor icons to assets
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2021-08-07 19:27:01 -05:00 |
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ParticleAsset.h
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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PostEffectAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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PostEffectAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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ScriptAsset.cpp
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* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
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2021-10-07 13:16:55 -04:00 |
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ScriptAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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ShapeAnimationAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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ShapeAnimationAsset.h
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Integrates sound and shapeAnimation assets into the importer
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2020-08-24 20:24:50 -05:00 |
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ShapeAsset.cpp
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* BugFix: More cleanup of MSVC compiler warnings.
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2021-10-07 01:10:00 -04:00 |
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ShapeAsset.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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SoundAsset.cpp
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Working thunder. These changes may need to be applied to other sound arrays or image arrays.
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2021-09-28 13:56:35 +01:00 |
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SoundAsset.h
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make gcc happy
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2021-10-11 16:25:37 -05:00 |
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stateMachineAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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stateMachineAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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TerrainAsset.cpp
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* BugFix: More cleanup of MSVC compiler warnings.
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2021-10-07 01:10:00 -04:00 |
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TerrainAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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TerrainMaterialAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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TerrainMaterialAsset.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |