mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
445 lines
14 KiB
C++
445 lines
14 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2013 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef SOUND_ASSET_H
|
|
#include "SoundAsset.h"
|
|
#endif
|
|
|
|
#ifndef _ASSET_MANAGER_H_
|
|
#include "assets/assetManager.h"
|
|
#endif
|
|
|
|
#ifndef _CONSOLETYPES_H_
|
|
#include "console/consoleTypes.h"
|
|
#endif
|
|
|
|
#ifndef _TAML_
|
|
#include "persistence/taml/taml.h"
|
|
#endif
|
|
|
|
#ifndef _ASSET_PTR_H_
|
|
#include "assets/assetPtr.h"
|
|
#endif
|
|
|
|
#ifndef _SFXSOURCE_H_
|
|
#include "sfx/sfxSource.h"
|
|
#endif
|
|
|
|
// Debug Profiling.
|
|
#include "platform/profiler.h"
|
|
#include "sfx/sfxTypes.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
IMPLEMENT_CONOBJECT(SoundAsset);
|
|
|
|
ConsoleType(SoundAssetPtr, TypeSoundAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ConsoleGetType(TypeSoundAssetPtr)
|
|
{
|
|
// Fetch asset Id.
|
|
return *((const char**)(dptr));
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ConsoleSetType(TypeSoundAssetPtr)
|
|
{
|
|
// Was a single argument specified?
|
|
if (argc == 1)
|
|
{
|
|
// Yes, so fetch field value.
|
|
*((const char**)dptr) = StringTable->insert(argv[0]);
|
|
|
|
return;
|
|
}
|
|
|
|
// Warn.
|
|
Con::warnf("(TypeSoundAssetPtr) - Cannot set multiple args to a single asset.");
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ConsoleType(assetIdString, TypeSoundAssetId, const char*, ASSET_ID_FIELD_PREFIX)
|
|
|
|
ConsoleGetType(TypeSoundAssetId)
|
|
{
|
|
// Fetch asset Id.
|
|
return *((const char**)(dptr));
|
|
}
|
|
|
|
ConsoleSetType(TypeSoundAssetId)
|
|
{
|
|
// Was a single argument specified?
|
|
if (argc == 1)
|
|
{
|
|
// Yes, so fetch field value.
|
|
*((const char**)dptr) = StringTable->insert(argv[0]);
|
|
|
|
return;
|
|
}
|
|
|
|
// Warn.
|
|
Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
SoundAsset::SoundAsset()
|
|
: AssetBase()
|
|
{
|
|
mSoundFile = StringTable->EmptyString();
|
|
mSoundPath = StringTable->EmptyString();
|
|
mSubtitleString = StringTable->EmptyString();
|
|
|
|
mLoadedState = AssetErrCode::NotLoaded;
|
|
mPreload = false;
|
|
// SFX description inits
|
|
// reverb is useless here, reverb is inacted on listener.
|
|
mProfileDesc.mPitch = 1;
|
|
mProfileDesc.mVolume = 1;
|
|
mProfileDesc.mIs3D = false;
|
|
mProfileDesc.mIsLooping = false;
|
|
mProfileDesc.mIsStreaming = false;
|
|
mProfileDesc.mUseHardware = false;
|
|
mProfileDesc.mMinDistance = 1;
|
|
mProfileDesc.mMaxDistance = 100;
|
|
mProfileDesc.mConeInsideAngle = 360;
|
|
mProfileDesc.mConeOutsideAngle = 360;
|
|
mProfileDesc.mConeOutsideVolume = 1;
|
|
mProfileDesc.mRolloffFactor = -1.0f;
|
|
mProfileDesc.mScatterDistance = Point3F(0.f, 0.f, 0.f);
|
|
mProfileDesc.mPriority = 1.0f;
|
|
mProfileDesc.mSourceGroup = NULL;
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
SoundAsset::~SoundAsset()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void SoundAsset::initPersistFields()
|
|
{
|
|
// Call parent.
|
|
Parent::initPersistFields();
|
|
|
|
addProtectedField("soundFile", TypeAssetLooseFilePath, Offset(mSoundFile, SoundAsset),
|
|
&setSoundFile, &getSoundFile, "Path to the sound file.");
|
|
|
|
addField("pitchAdjust", TypeF32, Offset(mProfileDesc.mPitch, SoundAsset), "Adjustment of the pitch value 1 is default.");
|
|
addField("volumeAdjust", TypeF32, Offset(mProfileDesc.mVolume, SoundAsset), "Adjustment to the volume.");
|
|
addField("is3D", TypeBool, Offset(mProfileDesc.mIs3D, SoundAsset), "Set this sound to 3D.");
|
|
addField("isLooping", TypeBool, Offset(mProfileDesc.mIsLooping, SoundAsset), "Does this sound loop.");
|
|
// if streaming, a default packet size should be chosen for all sounds.
|
|
addField("isStreaming", TypeBool, Offset(mProfileDesc.mIsStreaming, SoundAsset), "Use streaming.");
|
|
//....why?
|
|
addField("useHardware", TypeBool, Offset(mProfileDesc.mUseHardware, SoundAsset), "Use hardware mixing for this sound.");
|
|
addField("minDistance", TypeF32, Offset(mProfileDesc.mMinDistance, SoundAsset), "Minimum distance for sound.");
|
|
// more like it.
|
|
addField("maxDistance", TypeF32, Offset(mProfileDesc.mMaxDistance, SoundAsset), "Max distance for sound.");
|
|
addField("coneInsideAngle", TypeS32, Offset(mProfileDesc.mConeInsideAngle, SoundAsset), "Cone inside angle.");
|
|
addField("coneOutsideAngle", TypeS32, Offset(mProfileDesc.mConeOutsideAngle, SoundAsset), "Cone outside angle.");
|
|
addField("coneOutsideVolume", TypeF32, Offset(mProfileDesc.mConeOutsideVolume, SoundAsset), "Cone outside volume.");
|
|
addField("rolloffFactor", TypeF32, Offset(mProfileDesc.mRolloffFactor, SoundAsset), "Rolloff factor.");
|
|
addField("scatterDistance", TypePoint3F, Offset(mProfileDesc.mScatterDistance, SoundAsset), "Randomization to the spacial position of the sound.");
|
|
addField("sourceGroup", TypeSFXSourceName, Offset(mProfileDesc.mSourceGroup, SoundAsset), "Group that sources playing with this description should be put into.");
|
|
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
void SoundAsset::copyTo(SimObject* object)
|
|
{
|
|
// Call to parent.
|
|
Parent::copyTo(object);
|
|
}
|
|
|
|
void SoundAsset::initializeAsset(void)
|
|
{
|
|
Parent::initializeAsset();
|
|
|
|
if (mSoundFile == StringTable->EmptyString())
|
|
return;
|
|
|
|
mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
|
|
loadSound();
|
|
}
|
|
|
|
void SoundAsset::_onResourceChanged(const Torque::Path &path)
|
|
{
|
|
if (path != Torque::Path(mSoundPath))
|
|
return;
|
|
|
|
refreshAsset();
|
|
|
|
loadSound();
|
|
}
|
|
|
|
void SoundAsset::onAssetRefresh(void)
|
|
{
|
|
if (mSoundFile == StringTable->EmptyString())
|
|
return;
|
|
|
|
//Update
|
|
mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
|
|
loadSound();
|
|
}
|
|
|
|
bool SoundAsset::loadSound()
|
|
{
|
|
if (mSoundPath)
|
|
{
|
|
if (!Torque::FS::IsFile(mSoundPath))
|
|
{
|
|
Con::errorf("SoundAsset::initializeAsset: Attempted to load file %s but it was not valid!", mSoundFile);
|
|
mLoadedState = BadFileReference;
|
|
return false;
|
|
}
|
|
else
|
|
{// = new SFXProfile(mProfileDesc, mSoundFile, mPreload);
|
|
mSFXProfile.setDescription(&mProfileDesc);
|
|
mSFXProfile.setSoundFileName(mSoundPath);
|
|
mSFXProfile.setPreload(mPreload);
|
|
}
|
|
|
|
}
|
|
mChangeSignal.trigger();
|
|
mLoadedState = Ok;
|
|
return true;
|
|
}
|
|
|
|
void SoundAsset::setSoundFile(const char* pSoundFile)
|
|
{
|
|
// Sanity!
|
|
AssertFatal(pSoundFile != NULL, "Cannot use a NULL sound file.");
|
|
|
|
// Fetch sound file.
|
|
pSoundFile = StringTable->insert(pSoundFile, true);
|
|
|
|
// Ignore no change,
|
|
if (pSoundFile == mSoundFile)
|
|
return;
|
|
|
|
// Update.
|
|
mSoundFile = getOwned() ? expandAssetFilePath(pSoundFile) : pSoundFile;
|
|
|
|
// Refresh the asset.
|
|
refreshAsset();
|
|
}
|
|
|
|
StringTableEntry SoundAsset::getAssetIdByFileName(StringTableEntry fileName)
|
|
{
|
|
if (fileName == StringTable->EmptyString())
|
|
return StringTable->EmptyString();
|
|
|
|
StringTableEntry materialAssetId = "";
|
|
|
|
AssetQuery query;
|
|
U32 foundCount = AssetDatabase.findAssetType(&query, "SoundAsset");
|
|
if (foundCount != 0)
|
|
{
|
|
for (U32 i = 0; i < foundCount; i++)
|
|
{
|
|
SoundAsset* soundAsset = AssetDatabase.acquireAsset<SoundAsset>(query.mAssetList[i]);
|
|
if (soundAsset && soundAsset->getSoundPath() == fileName)
|
|
{
|
|
materialAssetId = soundAsset->getAssetId();
|
|
AssetDatabase.releaseAsset(query.mAssetList[i]);
|
|
break;
|
|
}
|
|
AssetDatabase.releaseAsset(query.mAssetList[i]);
|
|
}
|
|
}
|
|
|
|
return materialAssetId;
|
|
}
|
|
|
|
U32 SoundAsset::getAssetById(StringTableEntry assetId, AssetPtr<SoundAsset>* soundAsset)
|
|
{
|
|
(*soundAsset) = assetId;
|
|
|
|
if (soundAsset->notNull())
|
|
{
|
|
return (*soundAsset)->mLoadedState;
|
|
}
|
|
else
|
|
{
|
|
//Well that's bad, loading the fallback failed.
|
|
Con::warnf("SoundAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
|
|
return AssetErrCode::Failed;
|
|
}
|
|
}
|
|
|
|
U32 SoundAsset::getAssetByFileName(StringTableEntry fileName, AssetPtr<SoundAsset>* soundAsset)
|
|
{
|
|
AssetQuery query;
|
|
U32 foundAssetcount = AssetDatabase.findAssetType(&query, "SoundAsset");
|
|
if (foundAssetcount == 0)
|
|
{
|
|
//Well that's bad, loading the fallback failed.
|
|
Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of asset associated with filename %s failed with no fallback asset", fileName);
|
|
return AssetErrCode::Failed;
|
|
}
|
|
else
|
|
{
|
|
for (U32 i = 0; i < foundAssetcount; i++)
|
|
{
|
|
SoundAsset* tSoundAsset = AssetDatabase.acquireAsset<SoundAsset>(query.mAssetList[i]);
|
|
if (tSoundAsset && tSoundAsset->getSoundPath() == fileName)
|
|
{
|
|
soundAsset->setAssetId(query.mAssetList[i]);
|
|
AssetDatabase.releaseAsset(query.mAssetList[i]);
|
|
return (*soundAsset)->mLoadedState;
|
|
}
|
|
AssetDatabase.releaseAsset(query.mAssetList[i]); //cleanup if that's not the one we needed
|
|
}
|
|
}
|
|
|
|
//No good match
|
|
return AssetErrCode::Failed;
|
|
}
|
|
|
|
DefineEngineMethod(SoundAsset, getSoundPath, const char*, (), , "")
|
|
{
|
|
return object->getSoundPath();
|
|
}
|
|
|
|
DefineEngineMethod(SoundAsset, playSound, S32, (Point3F position), (Point3F::Zero),
|
|
"Gets the number of materials for this shape asset.\n"
|
|
"@return Material count.\n")
|
|
{
|
|
if (object->getSfxProfile())
|
|
{
|
|
MatrixF transform;
|
|
transform.setPosition(position);
|
|
SFXSource* source = SFX->playOnce(object->getSfxProfile(), &transform, NULL, -1);
|
|
return source->getId();
|
|
}
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
#ifdef TORQUE_TOOLS
|
|
DefineEngineStaticMethod(SoundAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
|
|
"Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
|
|
"@return The AssetId of the associated asset, if any.")
|
|
{
|
|
return SoundAsset::getAssetIdByFileName(StringTable->insert(filePath));
|
|
}
|
|
#endif
|
|
IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
|
|
|
|
ConsoleDocClass(GuiInspectorTypeSoundAssetPtr,
|
|
"@brief Inspector field type for Sounds\n\n"
|
|
"Editor use only.\n\n"
|
|
"@internal"
|
|
);
|
|
|
|
void GuiInspectorTypeSoundAssetPtr::consoleInit()
|
|
{
|
|
Parent::consoleInit();
|
|
|
|
ConsoleBaseType::getType(TypeSoundAssetPtr)->setInspectorFieldType("GuiInspectorTypeSoundAssetPtr");
|
|
}
|
|
|
|
GuiControl * GuiInspectorTypeSoundAssetPtr::constructEditControl()
|
|
{
|
|
// Create base filename edit controls
|
|
GuiControl* retCtrl = Parent::constructEditControl();
|
|
if (retCtrl == NULL)
|
|
return retCtrl;
|
|
|
|
// Change filespec
|
|
char szBuffer[512];
|
|
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"SoundAsset\", \"AssetBrowser.changeAsset\", %s, \"\");",
|
|
getIdString());
|
|
mBrowseButton->setField("Command", szBuffer);
|
|
|
|
setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
|
|
|
|
// Create "Open in Editor" button
|
|
mEditButton = new GuiBitmapButtonCtrl();
|
|
|
|
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
|
|
mEditButton->setField("Command", szBuffer);
|
|
|
|
char bitmapName[512] = "ToolsModule:SFXEmitter_image";
|
|
mEditButton->setBitmap(StringTable->insert(bitmapName));
|
|
|
|
mEditButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
|
|
mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
|
|
mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
|
|
mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Test play this sound");
|
|
|
|
mEditButton->registerObject();
|
|
addObject(mEditButton);
|
|
|
|
return retCtrl;
|
|
}
|
|
|
|
bool GuiInspectorTypeSoundAssetPtr::updateRects()
|
|
{
|
|
S32 dividerPos, dividerMargin;
|
|
mInspector->getDivider(dividerPos, dividerMargin);
|
|
Point2I fieldExtent = getExtent();
|
|
Point2I fieldPos = getPosition();
|
|
|
|
mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
|
|
mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
|
|
|
|
bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
|
|
if (mBrowseButton != NULL)
|
|
{
|
|
mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
|
|
resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
|
|
}
|
|
|
|
if (mEditButton != NULL)
|
|
{
|
|
RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
|
|
resized |= mEditButton->resize(shapeEdRect.point, shapeEdRect.extent);
|
|
}
|
|
|
|
return resized;
|
|
}
|
|
|
|
IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetId);
|
|
|
|
ConsoleDocClass(GuiInspectorTypeSoundAssetId,
|
|
"@brief Inspector field type for Sounds\n\n"
|
|
"Editor use only.\n\n"
|
|
"@internal"
|
|
);
|
|
|
|
void GuiInspectorTypeSoundAssetId::consoleInit()
|
|
{
|
|
Parent::consoleInit();
|
|
|
|
ConsoleBaseType::getType(TypeSoundAssetId)->setInspectorFieldType("GuiInspectorTypeSoundAssetId");
|
|
}
|