Torque3D/Engine/source/T3D/assets/assetImporter.cpp

3261 lines
136 KiB
C++

#include "assetImporter.h"
#include "assetImporter_ScriptBinding.h"
#include "core/strings/findMatch.h"
#include "ImageAsset.h"
#include "ShapeAsset.h"
#include "SoundAsset.h"
#include "MaterialAsset.h"
#include "ShapeAnimationAsset.h"
#include "ts/collada/colladaUtils.h"
#include "ts/collada/colladaAppNode.h"
#include "ts/collada/colladaShapeLoader.h"
#include "ts/assimp/assimpShapeLoader.h"
#include "ts/tsShapeConstruct.h"
#include "core/resourceManager.h"
#include "materials/materialManager.h"
#include "console/persistenceManager.h"
#include "core/util/timeClass.h"
ConsoleDocClass(AssetImportConfig,
"@brief Defines properties for an AssetImprotConfig object.\n"
"@AssetImportConfig is a SimObject derived object intended to act as a container for all the necessary configuration data when running the Asset Importer.\n"
"@It dictates if and how any given asset type will be processed when running an import action. This is because the Asset Importer utilizes a lot of informed logic\n"
"@to try and automate as much of the import process as possible. In theory, you would run the import on a given file, and based on your config the importer will do\n"
"@everything from importing the designated file, as well as finding and importing any associated files such as images or materials, and prepping the objects at time\n"
"@of import to avoid as much manual post-processing as possible.\n\n"
"@ingroup Assets\n"
);
IMPLEMENT_CONOBJECT(AssetImportConfig);
AssetImportConfig::AssetImportConfig() :
DuplicateAutoResolution("AutoRename"),
WarningsAsErrors(false),
PreventImportWithErrors(true),
AutomaticallyPromptMissingFiles(false),
AddDirectoryPrefixToAssetName(false),
ImportMesh(true),
AlwaysAddShapeSuffix(false),
AddedShapeSuffix("_shape"),
UseManualShapeConfigRules(false),
DoUpAxisOverride(false),
UpAxisOverride("Z_AXIS"),
DoScaleOverride(false),
ScaleOverride(false),
IgnoreNodeScale(false),
AdjustCenter(false),
AdjustFloor(false),
CollapseSubmeshes(false),
LODType("TrailingNumber"),
AlwaysImportedNodes(""),
AlwaysIgnoreNodes(""),
AlwaysImportMeshes(""),
AlwaysIgnoreMeshes(""),
convertLeftHanded(false),
calcTangentSpace(false),
removeRedundantMats(false),
genUVCoords(false),
TransformUVs(false),
flipUVCoords(false),
findInstances(false),
limitBoneWeights(false),
JoinIdenticalVerts(false),
reverseWindingOrder(false),
invertNormals(false),
ImportMaterials(true),
AlwaysAddMaterialSuffix(true),
AddedMaterialSuffix("_mat"),
CreateORMConfig(true),
UseDiffuseSuffixOnOriginImage(false),
UseExistingMaterials(false),
IgnoreMaterials(""),
PopulateMaterialMaps(true),
ImportAnimations(true),
SeparateAnimations(false),
SeparateAnimationPrefix(""),
animTiming("FrameCount"),
animFPS(false),
GenerateCollisions(false),
GenCollisionType(""),
CollisionMeshPrefix(""),
GenerateLOSCollisions(false),
GenLOSCollisionType(""),
LOSCollisionMeshPrefix(""),
importImages(true),
AlwaysAddImageSuffix(true),
AddedImageSuffix("_image"),
ImageType("GUI"),
DiffuseTypeSuffixes("_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL,_A,_C,-ALBEDO,-DIFFUSE,-ALB,-DIF,-COLOR,-COL,-A,-C"),
NormalTypeSuffixes("_NORMAL,_NORM,_N,-NORMAL,-NORM,-N"),
MetalnessTypeSuffixes("_METAL,_MET,_METALNESS,_METALLIC,_M,-METAL,-MET,-METALNESS,-METALLIC,-M"),
RoughnessTypeSuffixes("_ROUGH,_ROUGHNESS,_R,-ROUGH,-ROUGHNESS,-R"),
SmoothnessTypeSuffixes("_SMOOTH,_SMOOTHNESS,_S,-SMOOTH,-SMOOTHNESS,-S"),
AOTypeSuffixes("_AO,_AMBIENT,_AMBIENTOCCLUSION,-AO,-AMBIENT,-AMBIENTOCCLUSION"),
PBRTypeSuffixes("_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR,_ORM,-ORM"),
TextureFilteringMode("Bilinear"),
UseMips(true),
IsHDR(false),
Scaling(false),
ImagesCompressed(false),
GenerateMaterialOnImport(true),
importSounds(true),
VolumeAdjust(false),
PitchAdjust(false),
SoundsCompressed(false),
AlwaysAddSoundSuffix(false),
AddedSoundSuffix("_sound")
{
}
AssetImportConfig::~AssetImportConfig()
{
}
bool AssetImportConfig::onAdd()
{
if (!Parent::onAdd())
return false;
return true;
}
void AssetImportConfig::onRemove()
{
Parent::onRemove();
}
/// Engine.
void AssetImportConfig::initPersistFields()
{
Parent::initPersistFields();
addGroup("General");
addField("DuplicateAutoResolution", TypeRealString, Offset(DuplicateAutoResolution, AssetImportConfig), "Duplicate Asset Auto-Resolution Action. Options are None, AutoPrune, AutoRename, FolderPrefix");
addField("WarningsAsErrors", TypeBool, Offset(WarningsAsErrors, AssetImportConfig), "Indicates if warnings should be treated as errors");
addField("PreventImportWithErrors", TypeBool, Offset(PreventImportWithErrors, AssetImportConfig), "Indicates if importing should be prevented from completing if any errors are detected at all");
addField("AutomaticallyPromptMissingFiles", TypeBool, Offset(AutomaticallyPromptMissingFiles, AssetImportConfig), "Should the importer automatically prompt to find missing files if they are not detected automatically by the importer");
addField("AddDirectoryPrefixToAssetName", TypeBool, Offset(AddDirectoryPrefixToAssetName, AssetImportConfig), "Should the importer add the folder name as a prefix to the assetName. Helps prevent name collisions.");
endGroup("General");
addGroup("Meshes");
addField("ImportMesh", TypeBool, Offset(ImportMesh, AssetImportConfig), "Indicates if this config supports importing meshes");
addField("AlwaysAddShapeSuffix", TypeBool, Offset(AlwaysAddShapeSuffix, AssetImportConfig), "When importing a shape, this indicates if it should automatically add a standard suffix onto the name");
addField("AddedShapeSuffix", TypeString, Offset(AddedShapeSuffix, AssetImportConfig), " If AlwaysAddShapeSuffix is on, this is the suffix to be added");
addField("UseManualShapeConfigRules", TypeBool, Offset(UseManualShapeConfigRules, AssetImportConfig), "Indicates if this config should override the per-format sis files with the config's specific settings");
addField("DoUpAxisOverride", TypeBool, Offset(DoUpAxisOverride, AssetImportConfig), "Indicates if the up axis in the model file should be overridden");
addField("UpAxisOverride", TypeRealString, Offset(UpAxisOverride, AssetImportConfig), "If overriding, what axis should be used as up. Options are X_AXIS, Y_AXIS, Z_AXIS");
addField("DoScaleOverride", TypeBool, Offset(DoScaleOverride, AssetImportConfig), "Indicates if the scale in the model file should be overridden");
addField("ScaleOverride", TypeF32, Offset(ScaleOverride, AssetImportConfig), "If overriding, what scale should be used");
addField("IgnoreNodeScale", TypeBool, Offset(IgnoreNodeScale, AssetImportConfig), "Indicates if scale of nodes should be ignored");
addField("AdjustCenter", TypeBool, Offset(AdjustCenter, AssetImportConfig), "Indicates if the center of the model file should be automatically recentered");
addField("AdjustFloor", TypeBool, Offset(AdjustFloor, AssetImportConfig), "Indicates if the floor height of the model file should be automatically zero'd");
addField("CollapseSubmeshes", TypeBool, Offset(CollapseSubmeshes, AssetImportConfig), "Indicates if submeshes should be collapsed down into a single main mesh");
addField("LODType", TypeRealString, Offset(LODType, AssetImportConfig), "Indicates what LOD mode the model file should utilize to process out LODs. Options are TrailingNumber, DetectDTS, SingleSize");
addField("AlwaysImportedNodes", TypeRealString, Offset(AlwaysImportedNodes, AssetImportConfig), " A list of what nodes should be guaranteed to be imported if found in the model file. Separated by either , or ;");
addField("AlwaysIgnoreNodes", TypeRealString, Offset(AlwaysIgnoreNodes, AssetImportConfig), "A list of what nodes should be guaranteed to not be imported if found in the model file. Separated by either , or ;");
addField("AlwaysImportMeshes", TypeRealString, Offset(AlwaysImportMeshes, AssetImportConfig), "A list of what mesh objects should be guaranteed to be imported if found in the model file. Separated by either , or ;");
addField("AlwaysIgnoreMeshes", TypeRealString, Offset(AlwaysIgnoreMeshes, AssetImportConfig), "A list of what mesh objects should be guaranteed to not be imported if found in the model file. Separated by either , or ;");
addField("convertLeftHanded", TypeBool, Offset(convertLeftHanded, AssetImportConfig), "Flag to indicate the shape loader should convert to a left-handed coordinate system");
addField("calcTangentSpace", TypeBool, Offset(calcTangentSpace, AssetImportConfig), "Should the shape loader calculate tangent space values");
addField("removeRedundantMats", TypeBool, Offset(removeRedundantMats, AssetImportConfig), "Should the shape loader automatically prune redundant/duplicate materials");
addField("genUVCoords", TypeBool, Offset(genUVCoords, AssetImportConfig), "Should the shape loader auto-generate UV Coordinates for the mesh.");
addField("TransformUVs", TypeBool, Offset(TransformUVs, AssetImportConfig), "Should the UV coordinates be transformed");
addField("flipUVCoords", TypeBool, Offset(flipUVCoords, AssetImportConfig), "Should the UV coordinates be flipped");
addField("findInstances", TypeBool, Offset(findInstances, AssetImportConfig), "Should the shape loader automatically look for instanced submeshes in the model file");
addField("limitBoneWeights", TypeBool, Offset(limitBoneWeights, AssetImportConfig), "Should the shape loader limit the bone weights");
addField("JoinIdenticalVerts", TypeBool, Offset(JoinIdenticalVerts, AssetImportConfig), "Should the shape loader automatically merge identical/duplicate verts");
addField("reverseWindingOrder", TypeBool, Offset(reverseWindingOrder, AssetImportConfig), "Should the shape loader reverse the winding order of the mesh's face indicies");
addField("invertNormals", TypeBool, Offset(invertNormals, AssetImportConfig), "Should the normals on the model be inverted");
endGroup("Meshes");
addGroup("Materials");
addField("ImportMaterials", TypeBool, Offset(ImportMaterials, AssetImportConfig), "Does this config allow for importing of materials");
addField("AlwaysAddMaterialSuffix", TypeBool, Offset(AlwaysAddMaterialSuffix, AssetImportConfig), "When importing a material, this indicates if it should automatically add a standard suffix onto the name");
addField("AddedMaterialSuffix", TypeString, Offset(AddedMaterialSuffix, AssetImportConfig), " If AlwaysAddMaterialSuffix is on, this is the suffix to be added");
addField("CreateORMConfig", TypeBool, Offset(PreventImportWithErrors, AssetImportConfig), "When importing a material, should it automatically attempt to merge Roughness, AO and Metalness maps into a single, composited PBR Configuration map");
addField("UseDiffuseSuffixOnOriginImage", TypeBool, Offset(UseDiffuseSuffixOnOriginImage, AssetImportConfig), "When generating a material off of an importing image, should the importer force appending a diffusemap suffix onto the end to avoid potential naming confusion.\n e.g. MyCoolStuff.png is imported, generating MyCoolStuff material asset and MyCoolStuff_Diffuse image asset");
addField("UseExistingMaterials", TypeBool, Offset(UseExistingMaterials, AssetImportConfig), "Should the importer try and use existing material assets in the game directory if at all possible. (Not currently utilized)");
addField("IgnoreMaterials", TypeRealString, Offset(IgnoreMaterials, AssetImportConfig), "A list of material names that should not be imported. Separated by either , or ;");
addField("PopulateMaterialMaps", TypeBool, Offset(PopulateMaterialMaps, AssetImportConfig), "When processing a material asset, should the importer attempt to populate the various material maps on it by looking up common naming conventions for potentially relevent image files.\n e.g. If MyCoolStuff_Diffuse.png is imported, generating MyCoolStuff material, it would also find MyCoolStuff_Normal and MyCoolStuff_PBR images and map them to the normal and ORMConfig maps respectively automatically");
endGroup("Materials");
addGroup("Animation");
addField("ImportAnimations", TypeBool, Offset(ImportAnimations, AssetImportConfig), "Does this config allow for importing Shape Animations");
addField("SeparateAnimations", TypeBool, Offset(SeparateAnimations, AssetImportConfig), "When importing a shape file, should the animations within be separated out into unique files");
addField("SeparateAnimationPrefix", TypeRealString, Offset(SeparateAnimationPrefix, AssetImportConfig), "If separating animations out from a source file, what prefix should be added to the names for grouping association");
addField("animTiming", TypeRealString, Offset(animTiming, AssetImportConfig), "Defines the animation timing for the given animation sequence. Options are FrameTime, Seconds, Milliseconds");
addField("animFPS", TypeBool, Offset(animFPS, AssetImportConfig), "The FPS of the animation sequence");
endGroup("Animation");
addGroup("Collision");
addField("GenerateCollisions", TypeBool, Offset(GenerateCollisions, AssetImportConfig), "Does this configuration generate collision geometry when importing. (Not currently enabled)");
addField("GenCollisionType", TypeRealString, Offset(GenCollisionType, AssetImportConfig), "What sort of collision geometry is generated. (Not currently enabled)");
addField("CollisionMeshPrefix", TypeRealString, Offset(CollisionMeshPrefix, AssetImportConfig), "What prefix is added to the collision geometry generated. (Not currently enabled)");
addField("GenerateLOSCollisions", TypeBool, Offset(GenerateLOSCollisions, AssetImportConfig), "Does this configuration generate Line of Sight collision geometry. (Not currently enabled)");
addField("GenLOSCollisionType", TypeRealString, Offset(GenLOSCollisionType, AssetImportConfig), "What sort of Line of Sight collision geometry is generated. (Not currently enabled)");
addField("LOSCollisionMeshPrefix", TypeRealString, Offset(LOSCollisionMeshPrefix, AssetImportConfig), "What prefix is added to the Line of Sight collision geometry generated. (Not currently enabled)");
endGroup("Collision");
addGroup("Images");
addField("importImages", TypeBool, Offset(importImages, AssetImportConfig), "Does this configuration support importing images.");
addField("AlwaysAddImageSuffix", TypeBool, Offset(AlwaysAddImageSuffix, AssetImportConfig), "When importing an image, this indicates if it should automatically add a standard suffix onto the name");
addField("AddedImageSuffix", TypeString, Offset(AddedImageSuffix, AssetImportConfig), " If AlwaysAddImageSuffix is on, this is the suffix to be added");
addField("ImageType", TypeRealString, Offset(ImageType, AssetImportConfig), "What is the default ImageType images are imported as. Options are: N/A, Diffuse, Normal, Metalness, Roughness, AO, ORMConfig, GUI, Cubemap");
addField("DiffuseTypeSuffixes", TypeRealString, Offset(DiffuseTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a diffuse map. \n e.g. _Albedo or _Color");
addField("NormalTypeSuffixes", TypeRealString, Offset(NormalTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a normal map. \n e.g. _Normal or _Norm");
addField("MetalnessTypeSuffixes", TypeRealString, Offset(MetalnessTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a metalness map. \n e.g. _Metalness or _Metal");
addField("RoughnessTypeSuffixes", TypeRealString, Offset(RoughnessTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a roughness map.\n e.g. _roughness or _rough");
addField("SmoothnessTypeSuffixes", TypeRealString, Offset(SmoothnessTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a smoothness map. \n e.g. _smoothness or _smooth");
addField("AOTypeSuffixes", TypeRealString, Offset(AOTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a ambient occlusion map. \n e.g. _ambient or _ao");
addField("PBRTypeSuffixes", TypeRealString, Offset(PBRTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a ORMConfig map.\n e.g. _Composite or _PBR");
addField("TextureFilteringMode", TypeRealString, Offset(TextureFilteringMode, AssetImportConfig), "Indicates what filter mode images imported with this configuration utilizes. Options are Linear, Bilinear, Trilinear");
addField("UseMips", TypeBool, Offset(UseMips, AssetImportConfig), "Indicates if images imported with this configuration utilize mipmaps");
addField("IsHDR", TypeBool, Offset(IsHDR, AssetImportConfig), "Indicates if images imported with this configuration are in an HDR format");
addField("Scaling", TypeF32, Offset(Scaling, AssetImportConfig), "Indicates what amount of scaling images imported with this configuration use");
addField("ImagesCompressed", TypeBool, Offset(ImagesCompressed, AssetImportConfig), "Indicates if images imported with this configuration are compressed");
addField("GenerateMaterialOnImport", TypeBool, Offset(GenerateMaterialOnImport, AssetImportConfig), "Indicates if images imported with this configuration generate a parent material for it as well");
endGroup("Images");
addGroup("Sounds");
addField("importSounds", TypeBool, Offset(importSounds, AssetImportConfig), "Indicates if sounds are imported with this configuration");
addField("VolumeAdjust", TypeF32, Offset(VolumeAdjust, AssetImportConfig), "Indicates what amount the volume is adjusted on sounds imported with this configuration");
addField("PitchAdjust", TypeF32, Offset(PitchAdjust, AssetImportConfig), "Indicates what amount the pitch is adjusted on sounds imported with this configuration");
addField("SoundsCompressed", TypeBool, Offset(SoundsCompressed, AssetImportConfig), "Indicates if sounds imported with this configuration are compressed");
endGroup("Sounds");
}
void AssetImportConfig::loadImportConfig(Settings* configSettings, String configName)
{
//General
DuplicateAutoResolution = configSettings->value(String(configName + "/General/DuplicateAutoResolution").c_str());
WarningsAsErrors = dAtob(configSettings->value(String(configName + "/General/WarningsAsErrors").c_str()));
PreventImportWithErrors = dAtob(configSettings->value(String(configName + "/General/PreventImportWithErrors").c_str()));
AutomaticallyPromptMissingFiles = dAtob(configSettings->value(String(configName + "/General/AutomaticallyPromptMissingFiles").c_str()));
AddDirectoryPrefixToAssetName = dAtob(configSettings->value(String(configName + "/General/AddDirectoryPrefixToAssetName").c_str()));
//Meshes
ImportMesh = dAtob(configSettings->value(String(configName + "/Meshes/ImportMesh").c_str()));
AlwaysAddShapeSuffix = dAtob(configSettings->value(String(configName + "/Meshes/AlwaysAddShapeSuffix").c_str()));
AddedShapeSuffix = configSettings->value(String(configName + "/Meshes/AddedShapeSuffix").c_str());
UseManualShapeConfigRules = dAtob(configSettings->value(String(configName + "/Meshes/UseManualShapeConfigRules").c_str()));
DoUpAxisOverride = dAtob(configSettings->value(String(configName + "/Meshes/DoUpAxisOverride").c_str()));
UpAxisOverride = configSettings->value(String(configName + "/Meshes/UpAxisOverride").c_str());
DoScaleOverride = dAtob(configSettings->value(String(configName + "/Meshes/DoScaleOverride").c_str()));
ScaleOverride = dAtof(configSettings->value(String(configName + "/Meshes/ScaleOverride").c_str()));
IgnoreNodeScale = dAtob(configSettings->value(String(configName + "/Meshes/IgnoreNodeScale").c_str()));
AdjustCenter = dAtob(configSettings->value(String(configName + "/Meshes/AdjustCenter").c_str()));
AdjustFloor = dAtob(configSettings->value(String(configName + "/Meshes/AdjustFloor").c_str()));
CollapseSubmeshes = dAtob(configSettings->value(String(configName + "/Meshes/CollapseSubmeshes").c_str()));
LODType = configSettings->value(String(configName + "/Meshes/LODType").c_str());
AlwaysImportedNodes = configSettings->value(String(configName + "/Meshes/AlwaysImportedNodes").c_str());
AlwaysIgnoreNodes = configSettings->value(String(configName + "/Meshes/AlwaysIgnoreNodes").c_str());
AlwaysImportMeshes = configSettings->value(String(configName + "/Meshes/AlwaysImportMeshes").c_str());
AlwaysIgnoreMeshes = configSettings->value(String(configName + "/Meshes/AlwaysIgnoreMeshes").c_str());
//Assimp/Collada
convertLeftHanded = dAtob(configSettings->value(String(configName + "/Meshes/convertLeftHanded").c_str()));
calcTangentSpace = dAtob(configSettings->value(String(configName + "/Meshes/calcTangentSpace").c_str()));
removeRedundantMats = dAtob(configSettings->value(String(configName + "/Meshes/removeRedundantMats").c_str()));
genUVCoords = dAtob(configSettings->value(String(configName + "/Meshes/genUVCoords").c_str()));
TransformUVs = dAtob(configSettings->value(String(configName + "/Meshes/TransformUVs").c_str()));
flipUVCoords = dAtob(configSettings->value(String(configName + "/Meshes/flipUVCoords").c_str()));
findInstances = dAtob(configSettings->value(String(configName + "/Meshes/findInstances").c_str()));
limitBoneWeights = dAtob(configSettings->value(String(configName + "/Meshes/limitBoneWeights").c_str()));
JoinIdenticalVerts = dAtob(configSettings->value(String(configName + "/Meshes/JoinIdenticalVerts").c_str()));
reverseWindingOrder = dAtob(configSettings->value(String(configName + "/Meshes/reverseWindingOrder").c_str()));
invertNormals = dAtob(configSettings->value(String(configName + "/Meshes/invertNormals").c_str()));
//Materials
ImportMaterials = dAtob(configSettings->value(String(configName + "/Materials/ImportMaterials").c_str()));
AlwaysAddMaterialSuffix = dAtob(configSettings->value(String(configName + "/Materials/AlwaysAddMaterialSuffix").c_str()));
AddedMaterialSuffix = configSettings->value(String(configName + "/Materials/AddedMaterialSuffix").c_str());
CreateORMConfig = dAtob(configSettings->value(String(configName + "/Materials/CreateORMConfig").c_str()));
UseDiffuseSuffixOnOriginImage = dAtob(configSettings->value(String(configName + "/Materials/UseDiffuseSuffixOnOriginImage").c_str()));
UseExistingMaterials = dAtob(configSettings->value(String(configName + "/Materials/UseExistingMaterials").c_str()));
IgnoreMaterials = configSettings->value(String(configName + "/Materials/IgnoreMaterials").c_str());
PopulateMaterialMaps = dAtob(configSettings->value(String(configName + "/Materials/PopulateMaterialMaps").c_str()));
//Animations
ImportAnimations = dAtob(configSettings->value(String(configName + "/Animations/ImportAnimations").c_str()));
SeparateAnimations = dAtob(configSettings->value(String(configName + "/Animations/SeparateAnimations").c_str()));
SeparateAnimationPrefix = configSettings->value(String(configName + "/Animations/SeparateAnimationPrefix").c_str());
animTiming = configSettings->value(String(configName + "/Animations/animTiming").c_str());
animFPS = dAtof(configSettings->value(String(configName + "/Animations/animFPS").c_str()));
//Collisions
GenerateCollisions = dAtob(configSettings->value(String(configName + "/Collision/GenerateCollisions").c_str()));
GenCollisionType = configSettings->value(String(configName + "/Collision/GenCollisionType").c_str());
CollisionMeshPrefix = configSettings->value(String(configName + "/Collision/CollisionMeshPrefix").c_str());
GenerateLOSCollisions = dAtob(configSettings->value(String(configName + "/Collision/GenerateLOSCollisions").c_str()));
GenLOSCollisionType = configSettings->value(String(configName + "/Collision/GenLOSCollisionType").c_str());
LOSCollisionMeshPrefix = configSettings->value(String(configName + "/Collision/LOSCollisionMeshPrefix").c_str());
//Images
importImages = dAtob(configSettings->value(String(configName + "/Images/importImages").c_str()));
AlwaysAddImageSuffix = dAtob(configSettings->value(String(configName + "/Images/AlwaysAddImageSuffix").c_str()));
AddedImageSuffix = configSettings->value(String(configName + "/Images/AddedImageSuffix").c_str());
ImageType = configSettings->value(String(configName + "/Images/ImageType").c_str());
DiffuseTypeSuffixes = configSettings->value(String(configName + "/Images/DiffuseTypeSuffixes").c_str());
NormalTypeSuffixes = configSettings->value(String(configName + "/Images/NormalTypeSuffixes").c_str());
MetalnessTypeSuffixes = configSettings->value(String(configName + "/Images/MetalnessTypeSuffixes").c_str());
RoughnessTypeSuffixes = configSettings->value(String(configName + "/Images/RoughnessTypeSuffixes").c_str());
SmoothnessTypeSuffixes = configSettings->value(String(configName + "/Images/SmoothnessTypeSuffixes").c_str());
AOTypeSuffixes = configSettings->value(String(configName + "/Images/AOTypeSuffixes").c_str());
PBRTypeSuffixes = configSettings->value(String(configName + "/Images/PBRTypeSuffixes").c_str());
TextureFilteringMode = configSettings->value(String(configName + "/Images/TextureFilteringMode").c_str());
UseMips = dAtob(configSettings->value(String(configName + "/Images/UseMips").c_str()));
IsHDR = dAtob(configSettings->value(String(configName + "/Images/IsHDR").c_str()));
Scaling = dAtof(configSettings->value(String(configName + "/Images/Scaling").c_str()));
ImagesCompressed = dAtob(configSettings->value(String(configName + "/Images/Compressed").c_str()));
GenerateMaterialOnImport = dAtob(configSettings->value(String(configName + "/Images/GenerateMaterialOnImport").c_str()));
//Sounds
VolumeAdjust = dAtof(configSettings->value(String(configName + "/Sounds/VolumeAdjust").c_str()));
PitchAdjust = dAtof(configSettings->value(String(configName + "/Sounds/PitchAdjust").c_str()));
SoundsCompressed = dAtob(configSettings->value(String(configName + "/Sounds/Compressed").c_str()));
AlwaysAddSoundSuffix = dAtob(configSettings->value(String(configName + "/Sounds/AlwaysAddSoundSuffix").c_str()));
AddedSoundSuffix = configSettings->value(String(configName + "/Sounds/AddedSoundSuffix").c_str());
}
void AssetImportConfig::CopyTo(AssetImportConfig* target) const
{
target->DuplicateAutoResolution = DuplicateAutoResolution;
target->WarningsAsErrors = WarningsAsErrors;
target->PreventImportWithErrors = PreventImportWithErrors;
target->AutomaticallyPromptMissingFiles = AutomaticallyPromptMissingFiles;
target->AddDirectoryPrefixToAssetName = AddDirectoryPrefixToAssetName;
//Meshes
target->ImportMesh = ImportMesh;
target->AlwaysAddShapeSuffix = AlwaysAddShapeSuffix;
target->AddedShapeSuffix = AddedShapeSuffix;
target->UseManualShapeConfigRules = UseManualShapeConfigRules;
target->DoUpAxisOverride = DoUpAxisOverride;
target->UpAxisOverride = UpAxisOverride;
target->DoScaleOverride = DoScaleOverride;
target->ScaleOverride = ScaleOverride;
target->IgnoreNodeScale = IgnoreNodeScale;
target->AdjustCenter = AdjustCenter;
target->AdjustFloor = AdjustFloor;
target->CollapseSubmeshes = CollapseSubmeshes;
target->LODType = LODType;
target->AlwaysImportedNodes = AlwaysImportedNodes;
target->AlwaysIgnoreNodes = AlwaysIgnoreNodes;
target->AlwaysImportMeshes = AlwaysImportMeshes;
target->AlwaysIgnoreMeshes = AlwaysIgnoreMeshes;
//Assimp/Collada
target->convertLeftHanded = convertLeftHanded;
target->calcTangentSpace = calcTangentSpace;
target->removeRedundantMats = removeRedundantMats;
target->genUVCoords = genUVCoords;
target->TransformUVs = TransformUVs;
target->flipUVCoords = flipUVCoords;
target->findInstances = findInstances;
target->limitBoneWeights = limitBoneWeights;
target->JoinIdenticalVerts = JoinIdenticalVerts;
target->reverseWindingOrder = reverseWindingOrder;
target->invertNormals = invertNormals;
//Materials
target->ImportMaterials = ImportMaterials;
target->AlwaysAddMaterialSuffix = AlwaysAddMaterialSuffix;
target->AddedMaterialSuffix = AddedMaterialSuffix;
target->CreateORMConfig = CreateORMConfig;
target->UseDiffuseSuffixOnOriginImage = UseDiffuseSuffixOnOriginImage;
target->UseExistingMaterials = UseExistingMaterials;
target->IgnoreMaterials = IgnoreMaterials;
target->PopulateMaterialMaps = PopulateMaterialMaps;
//Animations
target->ImportAnimations = ImportAnimations;
target->SeparateAnimations = SeparateAnimations;
target->SeparateAnimationPrefix = SeparateAnimationPrefix;
target->animTiming = animTiming;
target->animFPS = animFPS;
//Collisions
target->GenerateCollisions = GenerateCollisions;
target->GenCollisionType = GenCollisionType;
target->CollisionMeshPrefix = CollisionMeshPrefix;
target->GenerateLOSCollisions = GenerateLOSCollisions;
target->GenLOSCollisionType = GenLOSCollisionType;
target->LOSCollisionMeshPrefix = LOSCollisionMeshPrefix;
//Images
target->importImages = importImages;
target->AlwaysAddImageSuffix = AlwaysAddImageSuffix;
target->AddedImageSuffix = AddedImageSuffix;
target->ImageType = ImageType;
target->DiffuseTypeSuffixes = DiffuseTypeSuffixes;
target->NormalTypeSuffixes = NormalTypeSuffixes;
target->MetalnessTypeSuffixes = MetalnessTypeSuffixes;
target->RoughnessTypeSuffixes = RoughnessTypeSuffixes;
target->SmoothnessTypeSuffixes = SmoothnessTypeSuffixes;
target->AOTypeSuffixes = AOTypeSuffixes;
target->PBRTypeSuffixes = PBRTypeSuffixes;
target->TextureFilteringMode = TextureFilteringMode;
target->UseMips = UseMips;
target->IsHDR = IsHDR;
target->Scaling = Scaling;
target->ImagesCompressed = ImagesCompressed;
target->GenerateMaterialOnImport = GenerateMaterialOnImport;
//Sounds
target->VolumeAdjust = VolumeAdjust;
target->PitchAdjust = PitchAdjust;
target->SoundsCompressed = SoundsCompressed;
target->AlwaysAddSoundSuffix = AlwaysAddSoundSuffix;
target->AddedSoundSuffix = AddedSoundSuffix;
}
ConsoleDocClass(AssetImportObject,
"@brief Defines properties for an AssetImportObject object.\n"
"@AssetImportObject is a SimObject derived object intended to act as a stand-in for the to-be imported objects.\n"
"@It contains important info such as dependencies, if it's been processed, any error/status issues and the originating file\n"
"@or if it's been programmatically generated as part of the import process.\n\n"
"@ingroup Assets\n"
);
IMPLEMENT_CONOBJECT(AssetImportObject);
AssetImportObject::AssetImportObject() :
dirty(false),
importStatus(AssetImportObject::NotProcessed),
generatedAsset(false),
parentAssetItem(nullptr),
tamlFilePath(""),
imageSuffixType(""),
shapeInfo(nullptr),
filePathString(StringTable->EmptyString())
{
}
AssetImportObject::~AssetImportObject()
{
}
bool AssetImportObject::onAdd()
{
if (!Parent::onAdd())
return false;
return true;
}
void AssetImportObject::onRemove()
{
Parent::onRemove();
}
void AssetImportObject::initPersistFields()
{
Parent::initPersistFields();
addField("assetType", TypeRealString, Offset(assetType, AssetImportObject), "What type is the importing asset");
addProtectedField("filePath", TypeFilename, Offset(filePathString, AssetImportObject), &_setFilePath, &defaultProtectedGetFn, "What is the source file path of the importing asset");
addField("assetName", TypeRealString, Offset(assetName, AssetImportObject), "What is the asset's name");
addField("cleanAssetName", TypeRealString, Offset(cleanAssetName, AssetImportObject), "What is the original, unmodified by processing, asset name");
addField("status", TypeRealString, Offset(status, AssetImportObject), "What is the current status of this asset item in it's import process");
addField("statusType", TypeRealString, Offset(statusType, AssetImportObject), "If there is a warning or error status, what type is the condition for this asset item");
addField("statusInfo", TypeRealString, Offset(statusInfo, AssetImportObject), "What is the articulated information of the status of the asset. Contains the error or warning log data");
addField("dirty", TypeBool, Offset(dirty, AssetImportObject), "Is the asset item currently flagged as dirty");
addField("generatedAsset", TypeBool, Offset(generatedAsset, AssetImportObject), "Is this specific asset item generated as part of the import process of another item");
addField("tamlFilePath", TypeRealString, Offset(tamlFilePath, AssetImportObject), "What is the ultimate asset taml file path for this import item");
addField("imageType", TypeRealString, Offset(imageSuffixType, AssetImportObject), "Specific to ImageAsset type. What is the image asset's suffix type. Options are: Albedo, Normal, Roughness, AO, Metalness, ORMConfig");
addField("shapeInfo", TYPEID< GuiTreeViewCtrl >(), Offset(shapeInfo, AssetImportObject), "Specific to ShapeAsset type. Processed information about the shape file. Contains numbers and lists of meshes, materials and animations");
}
bool AssetImportObject::_setFilePath(void* obj, const char* index, const char* data)
{
AssetImportObject* importObj = static_cast<AssetImportObject*>(obj);
importObj->setFilePath(StringTable->insert(data));
return false;
}
void AssetImportObject::setFilePath(StringTableEntry pFilePath)
{
filePathString = pFilePath;
filePath = Torque::Path(pFilePath);
}
ConsoleDocClass(AssetImporter,
"@brief Defines properties for an AssetImportObject object.\n"
"@AssetImportObject is a SimObject derived object intended to act as a stand-in for the to-be imported objects.\n"
"@It contains important info such as dependencies, if it's been processed, any error/status issues and the originating file\n"
"@or if it's been programmatically generated as part of the import process.\n\n"
"@ingroup Assets\n"
);
IMPLEMENT_CONOBJECT(AssetImporter);
AssetImporter::AssetImporter() :
importIssues(false),
isReimport(false),
assetHeirarchyChanged(false),
importLogBuffer(""),
activeImportConfig(nullptr),
mDumpLogs(true)
{
}
AssetImporter::~AssetImporter()
{
}
bool AssetImporter::onAdd()
{
if (!Parent::onAdd())
return false;
return true;
}
void AssetImporter::onRemove()
{
Parent::onRemove();
}
void AssetImporter::initPersistFields()
{
Parent::initPersistFields();
addField("targetModuleId", TypeRealString, Offset(targetModuleId, AssetImporter), "The Id of the module the assets are to be imported into");
addField("finalImportedAssetPath", TypeRealString, Offset(finalImportedAssetPath, AssetImporter), "The Id of the module the assets are to be imported into");
addField("targetPath", TypeRealString, Offset(targetPath, AssetImporter), "The path any imported assets are placed in as their destination");
addField("dumpLogs", TypeBool, Offset(mDumpLogs, AssetImporter), "Indicates if the importer always dumps its logs or not");
}
//
// Utility Functions
//
AssetImportObject* AssetImporter::addImportingFile(Torque::Path filePath)
{
String assetType = getAssetTypeByFile(filePath);
if (assetType.isEmpty())
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is of an unrecognized/unsupported type.", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
return nullptr;
}
AssetImportObject* newAssetItem = addImportingAsset(assetType, filePath, nullptr, "");
originalImportingFiles.push_back(filePath);
return newAssetItem;
}
void AssetImporter::addImportingAssetItem(AssetImportObject* assetItem, AssetImportObject* parentItem)
{
if (assetItem == nullptr)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Cannot add a null AssetImportObject to import session!");
activityLog.push_back(importLogBuffer);
return;
}
if (parentItem != nullptr)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Added Child Importing Asset to %s", parentItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
parentItem->childAssetItems.push_back(assetItem);
assetItem->parentAssetItem = parentItem;
}
else
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Added Importing Asset");
activityLog.push_back(importLogBuffer);
importingAssets.push_back(assetItem);
}
dSprintf(importLogBuffer, sizeof(importLogBuffer), " Asset Info: Name: %s | Type: %s", assetItem->assetName.c_str(), assetItem->assetType.c_str());
activityLog.push_back(importLogBuffer);
if (!assetItem->filePath.isEmpty())
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), " File: %s", assetItem->filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
}
}
AssetImportObject* AssetImporter::addImportingAsset(String assetType, Torque::Path filePath, AssetImportObject* parentItem, String assetNameOverride)
{
String assetName;
//In some cases(usually generated assets on import, like materials) we'll want to specifically define the asset name instead of peeled from the filePath
if (assetNameOverride.isNotEmpty())
assetName = assetNameOverride;
else
assetName = filePath.getFileName();
AssetImportObject* assetImportObj = new AssetImportObject();
assetImportObj->registerObject();
//sanitize
assetName.replace(' ', '_');
assetName.replace('~', '_');
assetName.replace('`', '_');
assetName.replace('-', '_');
assetName.replace('*', '_');
assetName.replace('-', '_');
assetName.replace('+', '_');
assetName.replace('&', '_');
assetImportObj->assetType = assetType;
assetImportObj->filePath = filePath;
assetImportObj->filePathString = StringTable->insert(filePath.getFullPath().c_str());
assetImportObj->assetName = assetName;
assetImportObj->cleanAssetName = assetName;
assetImportObj->moduleName = targetModuleId;
assetImportObj->status = "";
assetImportObj->statusType = "";
assetImportObj->statusInfo = "";
assetImportObj->dirty = false;
assetImportObj->importStatus = AssetImportObject::NotProcessed;
assetImportObj->generatedAsset = false;
//If the config is marked to always set the directory prefix, do that now
if (activeImportConfig->AddDirectoryPrefixToAssetName)
{
assetName = getFolderPrefixedName(assetImportObj);
assetImportObj->assetName = assetName;
assetImportObj->cleanAssetName = assetName;
}
if (parentItem != nullptr)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Added Child Importing Asset to %s", parentItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
parentItem->childAssetItems.push_back(assetImportObj);
assetImportObj->parentAssetItem = parentItem;
}
else
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Added Importing Asset");
activityLog.push_back(importLogBuffer);
importingAssets.push_back(assetImportObj);
}
dSprintf(importLogBuffer, sizeof(importLogBuffer), " Asset Info: Name: %s | Type: %s", assetImportObj->assetName.c_str(), assetImportObj->assetType.c_str());
activityLog.push_back(importLogBuffer);
if (!filePath.isEmpty())
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), " File: %s", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
}
return assetImportObj;
}
void AssetImporter::deleteImportingAsset(AssetImportObject* assetItem)
{
assetItem->importStatus = AssetImportObject::Skipped;
//log it
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Deleting Importing Asset %s and all it's child items", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
}
AssetImportObject* AssetImporter::findImportingAssetByName(String assetName, AssetImportObject* assetItem)
{
Vector<AssetImportObject*> itemList = importingAssets;
if (assetItem != nullptr)
itemList = assetItem->childAssetItems;
for (U32 i = 0; i < itemList.size(); i++)
{
if (itemList[i]->cleanAssetName == assetName)
{
return itemList[i];
}
//If it wasn't a match, try recusing on the children(if any)
AssetImportObject* retItem = findImportingAssetByName(assetName, itemList[i]);
if (retItem != nullptr)
return retItem;
}
return nullptr;
}
ModuleDefinition* AssetImporter::getModuleFromPath(Torque::Path filePath)
{
// Use a relative path so modules on mounted file systems will be found.
ModuleDefinition* moduleDef = ModuleDatabase.findModuleByFilePath(Platform::makeRelativePathName(filePath.getFullPath().c_str(), NULL));
return moduleDef;
}
String AssetImporter::parseImageSuffixes(String assetName, String* suffixType)
{
//Here, we loop over our different suffix lists progressively.
//This lets us walk through a list of suffixes in the Import Config, such as DiffuseTypeSuffixes
//And then iterate over the delinated list of items within it to look for a match.
//If we don't find a match, we then increment our list switch index and scan through the next list.
U32 suffixTypeIdx = 0;
while (suffixTypeIdx < 6)
{
String suffixList;
switch (suffixTypeIdx)
{
case 0:
suffixList = activeImportConfig->DiffuseTypeSuffixes;
suffixType->insert(0, "Albedo", 6);
break;
case 1:
suffixList = activeImportConfig->NormalTypeSuffixes;
suffixType->insert(0, "Normal", 6);
break;
case 2:
suffixList = activeImportConfig->RoughnessTypeSuffixes;
suffixType->insert(0, "Roughness", 9);
break;
case 3:
suffixList = activeImportConfig->AOTypeSuffixes;
suffixType->insert(0, "AO", 2);
break;
case 4:
suffixList = activeImportConfig->MetalnessTypeSuffixes;
suffixType->insert(0, "Metalness", 9);
break;
case 5:
suffixList = activeImportConfig->PBRTypeSuffixes;
suffixType->insert(0, "ORMConfig", 9);
break;
default:
suffixList = "";
}
suffixTypeIdx++;
U32 suffixCount = StringUnit::getUnitCount(suffixList, ",;\t");
for (U32 i = 0; i < suffixCount; i++)
{
String suffix = StringUnit::getUnit(suffixList, i, ",;\t");
String searchSuffix = String("*") + suffix;
if (FindMatch::isMatch(searchSuffix.c_str(), assetName.c_str(), false))
{
//We have a match, so indicate as such
S32 pos = assetName.length();
pos -= searchSuffix.length();
suffix = assetName.substr(pos+1);
return suffix;
}
}
}
suffixType->clear();
return "";
}
String AssetImporter::getAssetTypeByFile(Torque::Path filePath)
{
String fileExt = String::ToLower(filePath.getExtension());
String fileName = String::ToLower(filePath.getFileName());
if (fileExt == String("dts") && fileName.endsWith("cached"))
return "";
if (fileExt == String("png") || fileExt == String("jpg") || fileExt == String("jpeg") || fileExt == String("dds"))
return "ImageAsset";
else if (fileExt == String("dae") || fileExt == String("fbx") || fileExt == String("blend") || fileExt == String("obj") || fileExt == String("dts") || fileExt == String("gltf") || fileExt == String("gltb"))
return "ShapeAsset";
else if (fileExt == String("dsq"))
return "ShapeAnimationAsset";
else if (fileExt == String("ogg") || fileExt == String("wav") || fileExt == String("mp3"))
return "SoundAsset";
else if (fileExt == String("zip"))
return "Zip";
else if (fileExt.isEmpty())
return "Folder";
return "";
}
String AssetImporter::getTrueFilename(const String& fileName)
{
Torque::Path pth(fileName);
String pattern = pth.getFullPath() + "*";
static const String sSlash("/");
Vector<String> findFilesResults;
String sPattern(Torque::Path::CleanSeparators(pattern));
if (sPattern.isEmpty())
{
Con::errorf("findFirstFile() requires a search pattern");
return "";
}
char scriptFilenameBuffer[1024];
if (!Con::expandScriptFilename(scriptFilenameBuffer, sizeof(scriptFilenameBuffer), sPattern.c_str()))
{
Con::errorf("findFirstFile() given initial directory cannot be expanded: '%s'", pattern.c_str());
return "";
}
sPattern = String::ToString(scriptFilenameBuffer);
String::SizeType slashPos = sPattern.find('/', 0, String::Right);
// if(slashPos == String::NPos)
// {
// Con::errorf("findFirstFile() missing search directory or expression: '%s'", sPattern.c_str());
// return -1;
// }
// Build the initial search path
Torque::Path givenPath(Torque::Path::CompressPath(sPattern));
givenPath.setFileName("*");
givenPath.setExtension("*");
if (givenPath.getPath().length() > 0 && givenPath.getPath().find('*', 0, String::Right) == givenPath.getPath().length() - 1)
{
// Deal with legacy searches of the form '*/*.*'
String suspectPath = givenPath.getPath();
String::SizeType newLen = suspectPath.length() - 1;
if (newLen > 0 && suspectPath.find('/', 0, String::Right) == suspectPath.length() - 2)
{
--newLen;
}
givenPath.setPath(suspectPath.substr(0, newLen));
}
Torque::FS::FileSystemRef fs = Torque::FS::GetFileSystem(givenPath);
//Torque::Path path = fs->mapTo(givenPath);
Torque::Path path = givenPath;
// Make sure that we have a root so the correct file system can be determined when using zips
if (givenPath.isRelative())
path = Torque::Path::Join(Torque::FS::GetCwd(), '/', givenPath);
path.setFileName(String::EmptyString);
path.setExtension(String::EmptyString);
if (!Torque::FS::IsDirectory(path))
{
Con::errorf("findFirstFile() invalid initial search directory: '%s'", path.getFullPath().c_str());
return "";
}
// Build the search expression
const String expression(slashPos != String::NPos ? sPattern.substr(slashPos + 1) : sPattern);
if (expression.isEmpty())
{
Con::errorf("findFirstFile() requires a search expression: '%s'", sPattern.c_str());
return "";
}
S32 results = Torque::FS::FindByPattern(path, expression, false, findFilesResults, false);
if (givenPath.isRelative() && results > 0)
{
// Strip the CWD out of the returned paths
// MakeRelativePath() returns incorrect results (it adds a leading ..) so doing this the dirty way
const String cwd = Torque::FS::GetCwd().getFullPath();
for (S32 i = 0; i < findFilesResults.size(); ++i)
{
String str = findFilesResults[i];
if (str.compare(cwd, cwd.length(), String::NoCase) == 0)
str = str.substr(cwd.length());
findFilesResults[i] = str;
}
}
for (U32 i = 0; i < findFilesResults.size(); i++)
{
if (!findFilesResults[i].compare(fileName, 0, String::NoCase|String::Left))
return findFilesResults[i];
}
return "";
}
void AssetImporter::resetImportSession(bool hardClearSession)
{
importingAssets.clear();
activityLog.clear();
if (hardClearSession)
{
originalImportingFiles.clear();
}
else
{
Vector<Torque::Path> tempImportingFiles = originalImportingFiles;
originalImportingFiles.clear();
for (U32 i = 0; i < tempImportingFiles.size(); i++)
{
addImportingFile(tempImportingFiles[i]);
}
}
}
S32 AssetImporter::getActivityLogLineCount()
{
return activityLog.size();
}
String AssetImporter::getActivityLogLine(U32 line)
{
if (line >= activityLog.size())
return "";
return activityLog[line];
}
void AssetImporter::dumpActivityLog()
{
if (!mDumpLogs)
return;
FileObject logFile;
//If there's nothing logged, don't bother
if (activityLog.size() == 0)
return;
Torque::Time::DateTime curTime;
Torque::Time::getCurrentDateTime(curTime);
String logName = String("tools/logs/AssetImportLog_") + String::ToString(curTime.year + 1900) + "-" +
String::ToString(curTime.month + 1) + "-" + String::ToString(curTime.day) + "_" +
String::ToString(curTime.hour) + "-" + String::ToString(curTime.minute) + "-" + String::ToString(curTime.second)
+ "-" + String::ToString(curTime.microsecond) + ".log";
if (logFile.openForWrite(logName.c_str()))
{
for (U32 i = 0; i < activityLog.size(); i++)
{
logFile.writeLine((const U8*)activityLog[i].c_str());
}
logFile.close();
Con::warnf("Asset Import log file dumped to: %s", logName.c_str());
}
else
{
Con::errorf("Error: Failed to open log file for writing! Dumping log results to console!");
for (U32 i = 0; i < activityLog.size(); i++)
{
Con::printf(activityLog[i].c_str());
}
}
}
S32 AssetImporter::getAssetItemCount()
{
return importingAssets.size();
}
AssetImportObject* AssetImporter::getAssetItem(U32 index)
{
if (index >= importingAssets.size())
return nullptr;
return importingAssets[index];
}
S32 AssetImporter::getAssetItemChildCount(AssetImportObject* assetItem)
{
return assetItem->childAssetItems.size();
}
AssetImportObject* AssetImporter::getAssetItemChild(AssetImportObject* assetItem, U32 index)
{
if (index >= assetItem->childAssetItems.size())
return nullptr;
return assetItem->childAssetItems[index];
}
//
// Processing
//
// Helper struct for counting nodes, meshes and polygons down through the scene
// hierarchy
struct SceneStats
{
S32 numNodes;
S32 numMeshes;
S32 numPolygons;
S32 numMaterials;
S32 numLights;
S32 numClips;
SceneStats() : numNodes(0), numMeshes(0), numPolygons(0), numMaterials(0), numLights(0), numClips(0) { }
};
// Recurse through the <visual_scene> adding nodes and geometry to the GuiTreeView control
static void processNode(GuiTreeViewCtrl* tree, domNode* node, S32 parentID, SceneStats& stats)
{
stats.numNodes++;
S32 nodeID = tree->insertItem(parentID, _GetNameOrId(node), "node", "", 0, 0);
// Update mesh and poly counts
for (S32 i = 0; i < node->getContents().getCount(); i++)
{
domGeometry* geom = 0;
const char* elemName = "";
daeElement* child = node->getContents()[i];
switch (child->getElementType())
{
case COLLADA_TYPE::INSTANCE_GEOMETRY:
{
domInstance_geometry* instgeom = daeSafeCast<domInstance_geometry>(child);
if (instgeom)
{
geom = daeSafeCast<domGeometry>(instgeom->getUrl().getElement());
elemName = _GetNameOrId(geom);
}
break;
}
case COLLADA_TYPE::INSTANCE_CONTROLLER:
{
domInstance_controller* instctrl = daeSafeCast<domInstance_controller>(child);
if (instctrl)
{
domController* ctrl = daeSafeCast<domController>(instctrl->getUrl().getElement());
elemName = _GetNameOrId(ctrl);
if (ctrl && ctrl->getSkin())
geom = daeSafeCast<domGeometry>(ctrl->getSkin()->getSource().getElement());
else if (ctrl && ctrl->getMorph())
geom = daeSafeCast<domGeometry>(ctrl->getMorph()->getSource().getElement());
}
break;
}
case COLLADA_TYPE::INSTANCE_LIGHT:
stats.numLights++;
tree->insertItem(nodeID, _GetNameOrId(node), "light", "", 0, 0);
break;
}
if (geom && geom->getMesh())
{
const char* name = _GetNameOrId(node);
if (dStrEqual(name, "null") || dStrEndsWith(name, "PIVOT"))
name = _GetNameOrId(daeSafeCast<domNode>(node->getParent()));
stats.numMeshes++;
tree->insertItem(nodeID, name, "mesh", "", 0, 0);
for (S32 j = 0; j < geom->getMesh()->getTriangles_array().getCount(); j++)
stats.numPolygons += geom->getMesh()->getTriangles_array()[j]->getCount();
for (S32 j = 0; j < geom->getMesh()->getTristrips_array().getCount(); j++)
stats.numPolygons += geom->getMesh()->getTristrips_array()[j]->getCount();
for (S32 j = 0; j < geom->getMesh()->getTrifans_array().getCount(); j++)
stats.numPolygons += geom->getMesh()->getTrifans_array()[j]->getCount();
for (S32 j = 0; j < geom->getMesh()->getPolygons_array().getCount(); j++)
stats.numPolygons += geom->getMesh()->getPolygons_array()[j]->getCount();
for (S32 j = 0; j < geom->getMesh()->getPolylist_array().getCount(); j++)
stats.numPolygons += geom->getMesh()->getPolylist_array()[j]->getCount();
}
}
// Recurse into child nodes
for (S32 i = 0; i < node->getNode_array().getCount(); i++)
processNode(tree, node->getNode_array()[i], nodeID, stats);
for (S32 i = 0; i < node->getInstance_node_array().getCount(); i++)
{
domInstance_node* instnode = node->getInstance_node_array()[i];
domNode* dNode = daeSafeCast<domNode>(instnode->getUrl().getElement());
if (dNode)
processNode(tree, dNode, nodeID, stats);
}
}
static bool enumColladaForImport(const char* shapePath, GuiTreeViewCtrl* tree, bool loadCachedDts)
{
// Check if a cached DTS is available => no need to import the collada file
// if we can load the DTS instead
Torque::Path path(shapePath);
if (loadCachedDts && ColladaShapeLoader::canLoadCachedDTS(path))
return false;
// Check if this is a Sketchup file (.kmz) and if so, mount the zip filesystem
// and get the path to the DAE file.
String mountPoint;
Torque::Path daePath;
bool isSketchup = ColladaShapeLoader::checkAndMountSketchup(path, mountPoint, daePath);
// Load the Collada file into memory
domCOLLADA* root = ColladaShapeLoader::getDomCOLLADA(daePath);
if (!root)
{
TSShapeLoader::updateProgress(TSShapeLoader::Load_Complete, "Load complete");
return false;
}
if (isSketchup)
{
// Unmount the zip if we mounted it
Torque::FS::Unmount(mountPoint);
}
// Initialize tree
tree->removeItem(0);
S32 nodesID = tree->insertItem(0, "Shape", "", "", 0, 0);
S32 matsID = tree->insertItem(0, "Materials", "", "", 0, 0);
S32 animsID = tree->insertItem(0, "Animations", "", "", 0, 0);
SceneStats stats;
// Query DOM for shape summary details
for (S32 i = 0; i < root->getLibrary_visual_scenes_array().getCount(); i++)
{
const domLibrary_visual_scenes* libScenes = root->getLibrary_visual_scenes_array()[i];
for (S32 j = 0; j < libScenes->getVisual_scene_array().getCount(); j++)
{
const domVisual_scene* visualScene = libScenes->getVisual_scene_array()[j];
for (S32 k = 0; k < visualScene->getNode_array().getCount(); k++)
processNode(tree, visualScene->getNode_array()[k], nodesID, stats);
}
}
// Get material count
for (S32 i = 0; i < root->getLibrary_materials_array().getCount(); i++)
{
const domLibrary_materials* libraryMats = root->getLibrary_materials_array()[i];
stats.numMaterials += libraryMats->getMaterial_array().getCount();
for (S32 j = 0; j < libraryMats->getMaterial_array().getCount(); j++)
{
domMaterial* mat = libraryMats->getMaterial_array()[j];
tree->insertItem(matsID, _GetNameOrId(mat), "", "", 0, 0);
}
}
// Get images count
for (S32 i = 0; i < root->getLibrary_images_array().getCount(); i++)
{
const domLibrary_images* libraryImages = root->getLibrary_images_array()[i];
for (S32 j = 0; j < libraryImages->getImage_array().getCount(); j++)
{
domImage* img = libraryImages->getImage_array()[j];
S32 materialID = tree->findItemByName(_GetNameOrId(img));
if (materialID == 0)
continue;
tree->setItemValue(materialID, img->getInit_from()->getValue().str().c_str());
}
}
// Get animation count
for (S32 i = 0; i < root->getLibrary_animation_clips_array().getCount(); i++)
{
const domLibrary_animation_clips* libraryClips = root->getLibrary_animation_clips_array()[i];
stats.numClips += libraryClips->getAnimation_clip_array().getCount();
for (S32 j = 0; j < libraryClips->getAnimation_clip_array().getCount(); j++)
{
domAnimation_clip* clip = libraryClips->getAnimation_clip_array()[j];
tree->insertItem(animsID, _GetNameOrId(clip), "animation", "", 0, 0);
}
}
if (stats.numClips == 0)
{
// No clips => check if there are any animations (these will be added to a default clip)
for (S32 i = 0; i < root->getLibrary_animations_array().getCount(); i++)
{
const domLibrary_animations* libraryAnims = root->getLibrary_animations_array()[i];
if (libraryAnims->getAnimation_array().getCount())
{
stats.numClips = 1;
tree->insertItem(animsID, "ambient", "animation", "", 0, 0);
break;
}
}
}
// Extract the global scale and up_axis from the top level <asset> element,
F32 unit = 1.0f;
domUpAxisType upAxis = UPAXISTYPE_Z_UP;
if (root->getAsset()) {
if (root->getAsset()->getUnit())
unit = root->getAsset()->getUnit()->getMeter();
if (root->getAsset()->getUp_axis())
upAxis = root->getAsset()->getUp_axis()->getValue();
}
TSShapeLoader::updateProgress(TSShapeLoader::Load_Complete, "Load complete");
// Store shape information in the tree control
tree->setDataField(StringTable->insert("_nodeCount"), 0, avar("%d", stats.numNodes));
tree->setDataField(StringTable->insert("_meshCount"), 0, avar("%d", stats.numMeshes));
tree->setDataField(StringTable->insert("_polygonCount"), 0, avar("%d", stats.numPolygons));
tree->setDataField(StringTable->insert("_materialCount"), 0, avar("%d", stats.numMaterials));
tree->setDataField(StringTable->insert("_lightCount"), 0, avar("%d", stats.numLights));
tree->setDataField(StringTable->insert("_animCount"), 0, avar("%d", stats.numClips));
tree->setDataField(StringTable->insert("_unit"), 0, avar("%g", unit));
if (upAxis == UPAXISTYPE_X_UP)
tree->setDataField(StringTable->insert("_upAxis"), 0, "X_AXIS");
else if (upAxis == UPAXISTYPE_Y_UP)
tree->setDataField(StringTable->insert("_upAxis"), 0, "Y_AXIS");
else
tree->setDataField(StringTable->insert("_upAxis"), 0, "Z_AXIS");
char shapesStr[16];
dSprintf(shapesStr, 16, "%i", stats.numMeshes);
char materialsStr[16];
dSprintf(materialsStr, 16, "%i", stats.numMaterials);
char animationsStr[16];
dSprintf(animationsStr, 16, "%i", stats.numClips);
tree->setItemValue(nodesID, StringTable->insert(shapesStr));
tree->setItemValue(matsID, StringTable->insert(materialsStr));
tree->setItemValue(animsID, StringTable->insert(animationsStr));
return true;
}
static bool enumDTSForImport(const char* shapePath, GuiTreeViewCtrl* tree)
{
// Check if a cached DTS is available => no need to import the collada file
// if we can load the DTS instead
Torque::Path path(shapePath);
Resource<TSShape> dtsShape = ResourceManager::get().load(shapePath);
if (!dtsShape)
return false;
// Initialize tree
tree->removeItem(0);
S32 nodesID = tree->insertItem(0, "Shape", "", "", 0, 0);
S32 matsID = tree->insertItem(0, "Materials", "", "", 0, 0);
S32 animsID = tree->insertItem(0, "Animations", "", "", 0, 0);
SceneStats stats;
// Query DOM for shape summary details
for (S32 i = 0; i < dtsShape->objects.size(); i++)
{
tree->insertItem(nodesID, dtsShape->names[dtsShape->objects[i].nameIndex], "", "", 0, 0);
stats.numMeshes++;
}
// Get material count
for (S32 i = 0; i < dtsShape->materialList->size(); i++)
{
S32 matId = tree->insertItem(matsID, dtsShape->materialList->getMaterialName(i).c_str(), "", "", 0, 0);
stats.numMaterials++;
GFXTextureObject* difTex = dtsShape->materialList->getDiffuseTexture(i);
if (difTex)
{
tree->insertItem(matId, difTex->getPath().c_str(), "", "", 0, 0);
}
}
// Get animation count
for (S32 i = 0; i < dtsShape->sequences.size(); i++)
{
tree->insertItem(animsID, dtsShape->names[dtsShape->sequences[i].nameIndex], "animation", "", 0, 0);
stats.numClips++;
}
/*if (stats.numClips == 0)
{
// No clips => check if there are any animations (these will be added to a default clip)
for (S32 i = 0; i < root->getLibrary_animations_array().getCount(); i++)
{
const domLibrary_animations* libraryAnims = root->getLibrary_animations_array()[i];
if (libraryAnims->getAnimation_array().getCount())
{
stats.numClips = 1;
tree->insertItem(animsID, "ambient", "animation", "", 0, 0);
break;
}
}
}*/
F32 unit = 1.0f;
// Store shape information in the tree control
tree->setDataField(StringTable->insert("_nodeCount"), 0, avar("%d", stats.numNodes));
tree->setDataField(StringTable->insert("_meshCount"), 0, avar("%d", stats.numMeshes));
tree->setDataField(StringTable->insert("_polygonCount"), 0, avar("%d", stats.numPolygons));
tree->setDataField(StringTable->insert("_materialCount"), 0, avar("%d", stats.numMaterials));
tree->setDataField(StringTable->insert("_lightCount"), 0, avar("%d", stats.numLights));
tree->setDataField(StringTable->insert("_animCount"), 0, avar("%d", stats.numClips));
tree->setDataField(StringTable->insert("_unit"), 0, avar("%g", unit));
tree->setDataField(StringTable->insert("_upAxis"), 0, "Z_AXIS");
char shapesStr[16];
dSprintf(shapesStr, 16, "%i", stats.numMeshes);
char materialsStr[16];
dSprintf(materialsStr, 16, "%i", stats.numMaterials);
char animationsStr[16];
dSprintf(animationsStr, 16, "%i", stats.numClips);
tree->setItemValue(nodesID, StringTable->insert(shapesStr));
tree->setItemValue(matsID, StringTable->insert(materialsStr));
tree->setItemValue(animsID, StringTable->insert(animationsStr));
return true;
}
void AssetImportConfig::loadSISFile(Torque::Path filePath)
{
String settingsFilePath = "Tools";
Settings* editorSettings;
//See if we can get our editor settings
if (Sim::findObject("EditorSettings", editorSettings))
{
settingsFilePath = editorSettings->value("defaultSettingsPath", "Tools");
}
String fileExtension = filePath.getExtension();
String settingsFile = settingsFilePath + "/" + fileExtension + ".sis";
FileObject* fileObj = new FileObject();
if (Platform::isFile(settingsFile))
{
if (!fileObj->readMemory(settingsFile.c_str()))
{
Con::errorf("AssetImporter::loadSISFile() - Error opening file to load settings: %s", settingsFile.c_str());
fileObj->deleteObject();
return;
}
}
else
{
return;
}
String headerLine = (const char*)fileObj->readLine();
if (headerLine.substr(0, 4).compare("SISV", 0U, String::NoCase) != 0)
return; //not a sis file?
while (!fileObj->isEOF())
{
const char* line = (const char*)fileObj->readLine();
String key = StringUnit::getUnit(line, 0, "\t");
String value = StringUnit::getUnit(line, 1, "\t");
if (key.compare("DoUpAxisOverride", 0U, String::NoCase) == 0)
DoUpAxisOverride = dAtob(value.c_str());
else if (key.compare("UpAxisOverride", 0U, String::NoCase) == 0)
UpAxisOverride = value.c_str();
else if (key.compare("DoScaleOverride", 0U, String::NoCase) == 0)
DoScaleOverride = dAtob(value.c_str());
else if (key.compare("ScaleOverride", 0U, String::NoCase) == 0)
ScaleOverride = dAtof(value.c_str());
else if (key.compare("IgnoreNodeScale", 0U, String::NoCase) == 0)
IgnoreNodeScale = dAtob(value.c_str());
else if (key.compare("AdjustCenter", 0U, String::NoCase) == 0)
AdjustCenter = dAtob(value.c_str());
else if (key.compare("AdjustFloor", 0U, String::NoCase) == 0)
AdjustFloor = dAtob(value.c_str());
else if (key.compare("CollapseSubmeshes", 0U, String::NoCase) == 0)
CollapseSubmeshes = dAtob(value.c_str());
else if (key.compare("LODType", 0U, String::NoCase) == 0)
LODType = value.c_str();
else if (key.compare("AlwaysImportedNodes", 0U, String::NoCase) == 0)
AlwaysImportedNodes = value.c_str();
else if (key.compare("AlwaysIgnoreNodes", 0U, String::NoCase) == 0)
AlwaysIgnoreNodes = value.c_str();
else if (key.compare("AlwaysImportMeshes", 0U, String::NoCase) == 0)
AlwaysImportMeshes = value.c_str();
else if (key.compare("AlwaysIgnoreMeshes", 0U, String::NoCase) == 0)
AlwaysIgnoreMeshes = value.c_str();
else if (key.compare("convertLeftHanded", 0U, String::NoCase) == 0)
convertLeftHanded = dAtob(value.c_str());
else if (key.compare("calcTangentSpace", 0U, String::NoCase) == 0)
calcTangentSpace = dAtob(value.c_str());
else if (key.compare("removeRedundantMats", 0U, String::NoCase) == 0)
removeRedundantMats = dAtob(value.c_str());
else if (key.compare("genUVCoords", 0U, String::NoCase) == 0)
genUVCoords = dAtob(value.c_str());
else if (key.compare("TransformUVs", 0U, String::NoCase) == 0)
TransformUVs = dAtob(value.c_str());
else if (key.compare("flipUVCoords", 0U, String::NoCase) == 0)
flipUVCoords = dAtob(value.c_str());
else if (key.compare("findInstances", 0U, String::NoCase) == 0)
findInstances = dAtob(value.c_str());
else if (key.compare("limitBoneWeights", 0U, String::NoCase) == 0)
limitBoneWeights = dAtob(value.c_str());
else if (key.compare("JoinIdenticalVerts", 0U, String::NoCase) == 0)
JoinIdenticalVerts = dAtob(value.c_str());
else if (key.compare("reverseWindingOrder", 0U, String::NoCase) == 0)
reverseWindingOrder = dAtob(value.c_str());
else if (key.compare("invertNormals", 0U, String::NoCase) == 0)
invertNormals = dAtob(value.c_str());
}
fileObj->close();
fileObj->deleteObject();
}
void AssetImporter::processImportAssets(AssetImportObject* assetItem)
{
Vector<AssetImportObject*> itemList = importingAssets;
if (assetItem != nullptr)
itemList = assetItem->childAssetItems;
assetHeirarchyChanged = false;
for (U32 i = 0; i < itemList.size(); i++)
{
AssetImportObject* item = itemList[i];
if (item->importStatus != AssetImportObject::NotProcessed)
continue;
//Sanitize before modifying our asset name(suffix additions, etc)
if (item->assetName != item->cleanAssetName)
item->assetName = item->cleanAssetName;
//process the asset items
if (item->assetType == String("ImageAsset"))
{
processImageAsset(item);
}
else if (item->assetType == String("ShapeAsset"))
{
processShapeAsset(item);
}
else if (item->assetType == String("SoundAsset"))
{
processSoundAsset(item);
}
else if (item->assetType == String("MaterialAsset"))
{
processMaterialAsset(item);
}
/*else if (item->assetType == String("ShapeAnimationAsset"))
ShapeAnimationAsset::prepareAssetForImport(this, item);*/
else
{
String processCommand = "process";
processCommand += item->assetType;
if(isMethod(processCommand.c_str()))
Con::executef(this, processCommand.c_str(), item);
}
item->importStatus = AssetImportObject::Processed;
//try recusing on the children(if any)
processImportAssets(item);
}
//If our hierarchy changed, it's because we did so during processing
//so we'll loop back through again until everything has been processed
if (assetHeirarchyChanged)
processImportAssets();
}
void AssetImporter::processImageAsset(AssetImportObject* assetItem)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Image for Import: %s", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
if ((activeImportConfig->GenerateMaterialOnImport && assetItem->parentAssetItem == nullptr)/* || assetItem->parentAssetItem != nullptr*/)
{
//find our suffix match, if any
String noSuffixName = assetItem->assetName;
String suffixType;
String suffix = parseImageSuffixes(assetItem->assetName, &suffixType);
if (suffix.isNotEmpty())
{
assetItem->imageSuffixType = suffixType;
S32 suffixPos =assetItem->assetName.find(suffix, 0, String::NoCase|String::Left);
noSuffixName = assetItem->assetName.substr(0, suffixPos);
}
//We try to automatically populate materials under the naming convention: materialName: Rock, image maps: Rock_Albedo, Rock_Normal, etc
AssetImportObject* materialAsset = findImportingAssetByName(noSuffixName);
if (materialAsset != nullptr && materialAsset->assetType != String("MaterialAsset"))
{
//We may have a situation where an asset matches the no-suffix name, but it's not a material asset. Ignore this
//asset item for now
materialAsset = nullptr;
}
//If we didn't find a matching material asset in our current items, we'll make one now
if (materialAsset == nullptr)
{
if (!assetItem->filePath.isEmpty())
{
materialAsset = addImportingAsset("MaterialAsset", assetItem->filePath, nullptr, noSuffixName);
}
}
//Not that, one way or another, we have the generated material asset, lets move on to associating our image with it
if (materialAsset != nullptr && materialAsset != assetItem->parentAssetItem)
{
if (assetItem->parentAssetItem != nullptr)
{
//If the image had an existing parent, it gets removed from that parent's child item list
assetItem->parentAssetItem->childAssetItems.remove(assetItem);
}
else
{
//If it didn't have one, we're going to pull it from the importingAssets list
importingAssets.remove(assetItem);
}
//Now we can add it to the correct material asset
materialAsset->childAssetItems.push_back(assetItem);
assetItem->parentAssetItem = materialAsset;
assetHeirarchyChanged = true;
}
//Now to do some cleverness. If we're generating a material, we can parse like assets being imported(similar filenames) but different suffixes
//If we find these, we'll just populate into the original's material
//if we need to append the diffuse suffix and indeed didn't find a suffix on the name, do that here
if (suffixType.isEmpty())
{
if (activeImportConfig->UseDiffuseSuffixOnOriginImage)
{
String diffuseToken = StringUnit::getUnit(activeImportConfig->DiffuseTypeSuffixes, 0, ",;\t");
assetItem->assetName = assetItem->assetName + diffuseToken;
assetItem->cleanAssetName = assetItem->assetName;
}
else
{
//We need to ensure that our image asset doesn't match the same name as the material asset, so if we're not trying to force the diffuse suffix
//we'll give it a generic one
if ((materialAsset && materialAsset->assetName.compare(assetItem->assetName) == 0) || activeImportConfig->AlwaysAddImageSuffix)
{
assetItem->assetName = assetItem->assetName + activeImportConfig->AddedImageSuffix;
assetItem->cleanAssetName = assetItem->assetName;
}
}
//Assume for abledo if it has no suffix matches
assetItem->imageSuffixType = "Albedo";
}
else
{
}
}
else
{
//If we're processing an unaffiliated image without generating materials for it, we can check some other bits
if (assetItem->parentAssetItem == nullptr)
{
if (assetItem->typeHint != String::EmptyString)
{
ImageAssetType type = ImageAsset::getImageTypeFromName(StringTable->insert(assetItem->typeHint.c_str()));
if (type == ImageAssetType::GUI)
{
}
}
}
}
if(assetItem->assetName == assetItem->cleanAssetName && activeImportConfig->AlwaysAddImageSuffix)
{
assetItem->assetName = assetItem->assetName + activeImportConfig->AddedImageSuffix;
assetItem->cleanAssetName = assetItem->assetName;
}
assetItem->importStatus = AssetImportObject::Processed;
}
void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Material for Import: %s", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
String filePath = assetItem->filePath.getFullPath();
String fileName = assetItem->filePath.getFileName();
String fileExt = assetItem->filePath.getExtension();
const char* assetName = assetItem->assetName.c_str();
assetItem->generatedAsset = true;
if (activeImportConfig->IgnoreMaterials.isNotEmpty())
{
U32 ignoredMatNameCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;\t");
for (U32 i = 0; i < ignoredMatNameCount; i++)
{
String ignoredName = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
if (FindMatch::isMatch(ignoredName.c_str(), assetName, false))
{
assetItem->importStatus = AssetImportObject::Skipped;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Material %s has been ignored due to it's name being listed in the IgnoreMaterials list in the Import Config.", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
return;
}
}
}
if (activeImportConfig->UseExistingMaterials)
{
//So if the material already exists, we should just use that. So first, let's find out if it already exists
//check to see if the definition for this already exists
StringTableEntry existingMatAsset = MaterialAsset::getAssetIdByMaterialName(StringTable->insert(assetName));
if (existingMatAsset != StringTable->EmptyString() && existingMatAsset != StringTable->insert("Core_Rendering:NoMaterial"))
{
assetItem->importStatus = AssetImportObject::UseForDependencies;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Material %s has been skipped because we already found an asset Id that uses that material definition. The found assetId is: %s", assetItem->assetName.c_str(), existingMatAsset);
activityLog.push_back(importLogBuffer);
return;
}
//If there was no existing assetId, then lets see if it already exists in a legacy file, like a materials.cs or materials.tscript
//If it does, we'll just make our asset point to that instead of a new file
Material* mat = MATMGR->getMaterialDefinitionByName(assetName);
if (!mat)
mat = MATMGR->getMaterialDefinitionByMapTo(assetName);
if (!mat && assetItem->assetName != assetItem->cleanAssetName)
{
mat = MATMGR->getMaterialDefinitionByName(assetItem->cleanAssetName);
if (!mat)
mat = MATMGR->getMaterialDefinitionByMapTo(assetItem->cleanAssetName);
}
if(mat)
{
//We found a match, so just modify our asset item's info to point against it. This will create the asset definition, but otherwise leave the material definition as-is.
assetItem->filePath = (Torque::Path)(mat->getFilename());
}
}
else
{
if (activeImportConfig->AlwaysAddMaterialSuffix) //we only opt to force on the suffix if we're not obligating using the original material defs
{
assetItem->assetName += activeImportConfig->AddedMaterialSuffix;
assetItem->cleanAssetName = assetItem->assetName;
}
if (activeImportConfig->PopulateMaterialMaps)
{
//If we're trying to populate the rest of our material maps, we need to go looking
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Attempting to Auto-Populate Material Maps");
activityLog.push_back(importLogBuffer);
AssetImportObject* matchedImageTypes[ImageAsset::ImageTypeCount] = { nullptr };
String materialImageNoSuffix;
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childAssetItem = assetItem->childAssetItems[i];
if (childAssetItem->importStatus == AssetImportObject::Skipped || childAssetItem->assetType != String("ImageAsset"))
continue;
for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
{
//If the imageType name and child asset image type match, check it off our list
if (!dStricmp(ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t), childAssetItem->imageSuffixType.c_str()))
{
matchedImageTypes[t] = childAssetItem;
if (t == ImageAsset::ImageTypes::Albedo)
{
String sufType;
String suffix = parseImageSuffixes(childAssetItem->assetName, &sufType);
String imageAssetName = childAssetItem->assetName;
if (suffix.isEmpty())
materialImageNoSuffix = imageAssetName;
else
materialImageNoSuffix = imageAssetName.erase(imageAssetName.length() - suffix.length(), suffix.length());//cache this for later as we may need it for file association lookups
}
}
}
}
//Now that we've checked off any existingly matched image types, process through the unmatched to look for files that associate
for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
{
//This type wasn't found, so try and find a match based on suffix
String suffixList;
switch (t)
{
case ImageAsset::Albedo:
suffixList = activeImportConfig->DiffuseTypeSuffixes;
break;
case ImageAsset::Normal:
suffixList = activeImportConfig->NormalTypeSuffixes;
break;
case ImageAsset::ORMConfig:
suffixList = activeImportConfig->PBRTypeSuffixes;
break;
case ImageAsset::Metalness:
suffixList = activeImportConfig->MetalnessTypeSuffixes;
break;
case ImageAsset::AO:
suffixList = activeImportConfig->AOTypeSuffixes;
break;
case ImageAsset::Roughness:
suffixList = activeImportConfig->RoughnessTypeSuffixes;
break;
//TODO: Glow map lookup too
}
if (!matchedImageTypes[t])
{
U32 suffixCount = StringUnit::getUnitCount(suffixList.c_str(), ",;\t");
for (U32 i = 0; i < suffixCount; i++)
{
//First, try checking based on the material's assetName for our patternbase
String testPath = assetItem->filePath.getRootAndPath();
testPath += "/" + assetItem->cleanAssetName + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
String imagePath = AssetImporter::findImagePath(testPath);
if (imagePath.isNotEmpty())
{
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
matchedImageTypes[t] = newImageAssetObj;
break;
}
else
{
if (materialImageNoSuffix.isNotEmpty())
{
testPath = assetItem->filePath.getRootAndPath();
testPath += "/" + materialImageNoSuffix + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
imagePath = AssetImporter::findImagePath(testPath);
if (imagePath.isNotEmpty())
{
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
matchedImageTypes[t] = newImageAssetObj;
break;
}
}
}
}
//If we're the abledo slot and after all that we didn't find anything, it probably is a suffixless image
if (t == ImageAsset::Albedo && matchedImageTypes[t] == nullptr)
{
String testPath = assetItem->filePath.getRootAndPath() + "/" + assetItem->cleanAssetName;
String imagePath = AssetImporter::findImagePath(testPath);
if (imagePath.isNotEmpty())
{
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
//In the event that the names match, we want to avoid duplications, so we'll go ahead and append a suffix onto our new image asset
if (newImageAssetObj->assetName == assetItem->assetName)
{
newImageAssetObj->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
newImageAssetObj->cleanAssetName = newImageAssetObj->assetName;
}
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes::Albedo);
matchedImageTypes[t] = newImageAssetObj;
}
}
}
else
{
//just a bit of cleanup and logical testing for matches
//in the event we KNOW what the type is, but we don't have a suffix, such as a found image on a material lookup
//that doesn't have a suffix, we assume it to be the albedo, so we'll just append the suffix to avoid collisions if
//the name already matches our material name, similar to above logic
if (matchedImageTypes[t]->assetName == assetItem->assetName)
{
matchedImageTypes[t]->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
matchedImageTypes[t]->cleanAssetName = matchedImageTypes[t]->assetName;
}
}
}
/*for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childAssetItem = assetItem->childAssetItems[i];
if (childAssetItem->skip || childAssetItem->processed || childAssetItem->assetType != String("ImageAsset"))
continue;
if (childAssetItem->imageSuffixType == String("Albedo"))
{
assetItem->diffuseImageAsset = % childAssetItem;
}
}*/
}
}
assetItem->importStatus = AssetImportObject::Processed;
}
void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Shape for Import: %s", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
String filePath = assetItem->filePath.getFullPath();
String fileName = assetItem->filePath.getFileName();
String fileExt = assetItem->filePath.getExtension();
if (assetItem->shapeInfo == nullptr)
{
GuiTreeViewCtrl* shapeInfo = new GuiTreeViewCtrl();
shapeInfo->registerObject();
if (fileExt.compare("dae") == 0)
{
enumColladaForImport(filePath, shapeInfo, false);
}
else if (fileExt.compare("dts") == 0)
{
enumDTSForImport(filePath, shapeInfo);
}
else
{
// Check if a cached DTS is available => no need to import the source file
// if we can load the DTS instead
AssimpShapeLoader loader;
loader.fillGuiTreeView(filePath.c_str(), shapeInfo);
}
assetItem->shapeInfo = shapeInfo;
}
if (activeImportConfig->AlwaysAddShapeSuffix)
{
assetItem->assetName += activeImportConfig->AddedShapeSuffix;
assetItem->cleanAssetName = assetItem->assetName;
}
S32 meshCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_meshCount"), nullptr));
S32 animCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_animCount"), nullptr));
S32 materialCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_materialCount"), nullptr));
S32 matItem = assetItem->shapeInfo->findItemByName("Materials");
dSprintf(importLogBuffer, sizeof(importLogBuffer), " Shape Info: Mesh Count: %i | Material Count: %i | Anim Count: %i", meshCount, animCount, materialCount);
activityLog.push_back(importLogBuffer);
AssetImportConfig* cachedConfig = new AssetImportConfig();;
cachedConfig->registerObject();
activeImportConfig->CopyTo(cachedConfig);
if (!activeImportConfig->UseManualShapeConfigRules)
{
//Try and load a sis file if it exists for this format
activeImportConfig->loadSISFile(assetItem->filePath);
}
if (activeImportConfig->ImportMesh && meshCount > 0)
{
}
if (activeImportConfig->ImportAnimations && animCount > 0)
{
//If we have animations but no meshes, then this is a pure animation file so we can swap the asset type here
if (meshCount == 0)
{
assetItem->assetType = "ShapeAnimationAsset";
}
}
if (activeImportConfig->ImportMaterials && materialCount > 0)
{
S32 materialId = assetItem->shapeInfo->getChildItem(matItem);
processShapeMaterialInfo(assetItem, materialId);
materialId = assetItem->shapeInfo->getNextSiblingItem(materialId);
while (materialId != 0)
{
processShapeMaterialInfo(assetItem, materialId);
materialId = assetItem->shapeInfo->getNextSiblingItem(materialId);
}
}
//restore the cached version just in case we loaded a sis file
cachedConfig->CopyTo(activeImportConfig);
cachedConfig->deleteObject();
assetItem->importStatus = AssetImportObject::Processed;
}
void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 materialItemId)
{
String matName = assetItem->shapeInfo->getItemText(materialItemId);
String matAssetName = matName;
if (matName == assetItem->assetName)
{
//So apparently we managed to name the material the same as the shape. So we'll tweak the name
matAssetName += activeImportConfig->AddedMaterialSuffix;
}
//Do a check so we don't import materials that are on our ignore list
if (activeImportConfig->IgnoreMaterials.isNotEmpty())
{
U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;\t");
for (U32 i = 0; i < ignoredMatNamesCount; i++)
{
const char* ignoreMatName = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
if (FindMatch::isMatch(ignoreMatName, matName.c_str(), false))
{
//If we have a match to one of our ignore names, just bail out here and skip the material wholesale
return;
}
}
}
String materialItemValue = assetItem->shapeInfo->getItemValue(materialItemId);
AssetImportObject* matAssetItem = nullptr;
//If it happens to just be a color value instead of an image, we'll go ahead and skip doing any lookups
//TODO: properly map the 'texture' color to the material that gets created
if (materialItemValue.startsWith("Color:"))
{
matAssetItem = addImportingAsset("MaterialAsset", "", assetItem, matName);
}
else
{
Torque::Path filePath = materialItemValue;
String fullFilePath = filePath.getFullFileName().c_str();
String shapePathBase = assetItem->filePath.getRootAndPath();
if (fullFilePath.isNotEmpty())
{
if (!Platform::isFile(fullFilePath.c_str()))
{
//could be a stale path reference, such as if it was downloaded elsewhere. Trim to just the filename and see
//if we can find it there
//trim (not found) if needbe
fullFilePath = fullFilePath.replace(" (Not Found)", "");
fullFilePath = fullFilePath.replace(" (not found)", "");
String testFileName = shapePathBase + "/" + fullFilePath;
if (Platform::isFile(testFileName.c_str()))
{
filePath = testFileName;
}
else
{
//Hmm, didn't find it. It could be that the in-model filename could be different by virtue of
//image extension. Some files have source content files like psd's, but the mesh was exported to use
//a dds or png, etc
Torque::Path testFilePath = testFileName;
String imgFileName = AssetImporter::findImagePath(testFilePath.getPath() + "/" + testFilePath.getFileName());
if (imgFileName.isNotEmpty())
filePath = imgFileName;
}
}
matAssetItem = addImportingAsset("MaterialAsset", shapePathBase + "/", assetItem, matName);
AssetImportObject* imageAssetItem = addImportingAsset("ImageAsset", filePath, matAssetItem, "");
String suffixType;
String suffix = parseImageSuffixes(imageAssetItem->assetName, &suffixType);
if (suffix.isNotEmpty())
{
imageAssetItem->imageSuffixType = suffixType;
}
else
{
//we'll assume it's albedo
imageAssetItem->imageSuffixType = "Albedo";
}
}
else
{
matAssetItem = addImportingAsset("MaterialAsset", shapePathBase + "/" + matName, assetItem, matName);
}
}
//In the event we modified the asset name(such as appending _Mat to avoid naming conflicts) update the name here
//This preseves the 'clean asset name' which we can later use for lookups and the like as needed
if (matAssetItem && matAssetName != matName)
matAssetItem->assetName = matAssetName;
}
void AssetImporter::processSoundAsset(AssetImportObject* assetItem)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Sound for Import: %s", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
if (activeImportConfig->AlwaysAddSoundSuffix)
{
assetItem->assetName += activeImportConfig->AddedSoundSuffix;
assetItem->cleanAssetName = assetItem->assetName;
}
assetItem->importStatus = AssetImportObject::Processed;
}
//
// Validation
//
bool AssetImporter::validateAssets()
{
importIssues = false;
resetAssetValidationStatus();
for (U32 i = 0; i < importingAssets.size(); i++)
{
validateAsset(importingAssets[i]);
resolveAssetItemIssues(importingAssets[i]);
}
return importIssues;
}
void AssetImporter::validateAsset(AssetImportObject* assetItem)
{
if (assetItem->importStatus == AssetImportObject::Skipped || assetItem->importStatus == AssetImportObject::NotProcessed)
return;
if (checkAssetForCollision(assetItem))
{
importIssues = true;
return;
}
if (!isReimport)
{
AssetQuery aQuery;
U32 numAssetsFound = AssetDatabase.findAllAssets(&aQuery);
for (U32 i = 0; i < numAssetsFound; i++)
{
StringTableEntry assetId = aQuery.mAssetList[i];
ModuleDefinition* moduleDef = AssetDatabase.getAssetModuleDefinition(assetId);
if ((moduleDef == NULL) || moduleDef->getModuleId() != StringTable->insert(targetModuleId.c_str()))
continue;
StringTableEntry assetName = AssetDatabase.getAssetName(assetId);
if (assetName == StringTable->insert(assetItem->assetName.c_str()))
{
assetItem->status = "Error";
assetItem->statusType = "DuplicateAsset";
assetItem->statusInfo = "Duplicate asset names found within the target module!\nAsset \"" + assetItem->assetName + "\" of type \"" + assetItem->assetType + "\" has a matching name.\nPlease rename it and try again!";
//log it
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Asset %s has an identically named asset in the target module.", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
break;
}
}
}
if (!assetItem->filePath.isEmpty() && !assetItem->generatedAsset && !Platform::isFile(assetItem->filePath.getFullPath().c_str()))
{
assetItem->status = "Error";
assetItem->statusType = "MissingFile";
assetItem->statusInfo = "Unable to find file to be imported with provided path: " + assetItem->filePath + "\n Please select a valid file.";
//log it
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Asset %s's file at %s was not found.", assetItem->assetName.c_str(), assetItem->filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
}
if (assetItem->status == String("Warning"))
{
if (activeImportConfig->WarningsAsErrors)
{
assetItem->status = "Error";
//log it
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Import configuration has treated an import warning as an error.", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
}
}
if (assetItem->status == String("Error"))
importIssues = true;
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
validateAsset(assetItem->childAssetItems[i]);
resolveAssetItemIssues(assetItem->childAssetItems[i]);
}
return;
}
void AssetImporter::resetAssetValidationStatus(AssetImportObject* assetItem)
{
Vector<AssetImportObject*> itemList = importingAssets;
if (assetItem != nullptr)
itemList = assetItem->childAssetItems;
for (U32 i = 0; i < itemList.size(); i++)
{
if (itemList[i]->importStatus == AssetImportObject::Skipped)
continue;
itemList[i]->status = "";
itemList[i]->statusType = "";
itemList[i]->statusInfo = "";
//If it wasn't a match, try recusing on the children(if any)
resetAssetValidationStatus(itemList[i]);
}
}
bool AssetImporter::checkAssetForCollision(AssetImportObject* assetItemToCheck, AssetImportObject* assetItem)
{
bool results = false;
Vector<AssetImportObject*> itemList = importingAssets;
if (assetItem != nullptr)
itemList = assetItem->childAssetItems;
for (U32 i = 0; i < itemList.size(); i++)
{
AssetImportObject* importingAsset = itemList[i];
if (importingAsset->importStatus == AssetImportObject::Skipped)
continue;
if ((assetItemToCheck->assetName.compare(importingAsset->assetName) == 0) && (assetItemToCheck->getId() != importingAsset->getId()))
{
//we do have a collision, note the collsion and bail out
assetItemToCheck->status = "Warning";
assetItemToCheck->statusType = "DuplicateImportAsset";
assetItemToCheck->statusInfo = "Duplicate asset names found with importing assets!\nAsset \"" + importingAsset->assetName + "\" of the type \"" + importingAsset->assetType + "\" and \"" +
assetItemToCheck->assetName + "\" of the type \"" + assetItemToCheck->assetType + "\" have matching names.\nPlease rename one of them.";
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Warning! Asset %s, type %s has a naming collision with another importing asset: %s, type %s",
assetItemToCheck->assetName.c_str(), assetItemToCheck->assetType.c_str(),
importingAsset->assetName.c_str(), importingAsset->assetType.c_str());
activityLog.push_back(importLogBuffer);
return true;
}
//If it wasn't a match, try recusing on the children(if any)
results = checkAssetForCollision(assetItemToCheck, importingAsset);
if (results)
return results;
}
return results;
}
void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
{
if (assetItem->statusType == String("DuplicateImportAsset") || assetItem->statusType == String("DuplicateAsset"))
{
String humanReadableReason = assetItem->statusType == String("DuplicateImportAsset") ? "Importing asset was duplicate of another importing asset" : "Importing asset was duplicate of an existing asset";
//get the config value for duplicateAutoResolution
if (activeImportConfig->DuplicateAutoResolution == String("AutoPrune"))
{
//delete the item
if (assetItem->parentAssetItem == nullptr)
{
//if there's no parent, just delete
deleteImportingAsset(assetItem);
}
else
{
//otherwise, we'll likely want to retain our dependency for our parent
assetItem->importStatus = AssetImportObject::UseForDependencies;
}
//log it's deletion
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was autopruned due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
activityLog.push_back(importLogBuffer);
importIssues = false;
}
else if (activeImportConfig->DuplicateAutoResolution == String("AutoRename"))
{
//Set trailing number
String renamedAssetName = assetItem->assetName;
String renamedAssetId = assetItem->moduleName + ":" + renamedAssetName;
String addedSuffix;
if (assetItem->assetType == String("ShapeAsset"))
addedSuffix = activeImportConfig->AddedShapeSuffix;
else if (assetItem->assetType == String("MaterialAsset"))
addedSuffix = activeImportConfig->AddedMaterialSuffix;
else if (assetItem->assetType == String("ImageAsset"))
addedSuffix = activeImportConfig->AddedImageSuffix;
else if (assetItem->assetType == String("SoundAsset"))
addedSuffix = activeImportConfig->AddedSoundSuffix;
//do the suffix if it isn't already on it
if (!renamedAssetName.endsWith(addedSuffix.c_str()))
{
renamedAssetName += addedSuffix;
renamedAssetId = assetItem->moduleName + ":" + renamedAssetName;
assetItem->assetName = renamedAssetName;
}
//if still conflicted
//add the directory prefix
if (AssetDatabase.isDeclaredAsset(renamedAssetId.c_str()))
{
renamedAssetName = getFolderPrefixedName(assetItem);
renamedAssetId = assetItem->moduleName + ":" + renamedAssetName;
assetItem->assetName = renamedAssetName;
}
bool appendedNumber = false;
U32 uniqueNumber = 0;
while (AssetDatabase.isDeclaredAsset(renamedAssetId.c_str()))
{
uniqueNumber++;
renamedAssetId = assetItem->moduleName + ":" + renamedAssetName + String::ToString(uniqueNumber);
appendedNumber = true;
}
if (appendedNumber)
{
renamedAssetName += String::ToString(uniqueNumber);
}
//Log it's renaming
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
activityLog.push_back(importLogBuffer);
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed to %s", assetItem->assetName.c_str(), renamedAssetName.c_str());
activityLog.push_back(importLogBuffer);
assetItem->assetName = renamedAssetName;
//Whatever status we had prior is no longer relevent, so reset the status
resetAssetValidationStatus(assetItem);
importIssues = false;
}
else if (activeImportConfig->DuplicateAutoResolution == String("UseExisting"))
{
}
else if (activeImportConfig->DuplicateAutoResolution == String("FolderPrefix"))
{
String renamedAssetName = getFolderPrefixedName(assetItem);
//Log it's renaming
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
activityLog.push_back(importLogBuffer);
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed to %s", assetItem->assetName.c_str(), renamedAssetName.c_str());
activityLog.push_back(importLogBuffer);
assetItem->assetName = renamedAssetName;
//Whatever status we had prior is no longer relevent, so reset the status
resetAssetValidationStatus(assetItem);
importIssues = false;
}
}
else if (assetItem->statusType == String("MissingFile"))
{
//Trigger callback to look?
}
}
void AssetImporter::resetImportConfig()
{
//use a default import config
if (activeImportConfig == nullptr)
{
activeImportConfig = new AssetImportConfig();
activeImportConfig->registerObject();
}
Settings* editorSettings;
//See if we can get our editor settings
if (Sim::findObject("EditorSettings", editorSettings))
{
String defaultImportConfig = editorSettings->value("Assets/AssetImporDefaultConfig");
//If we found it, grab the import configs
Settings* importConfigs;
if (Sim::findObject("AssetImportSettings", importConfigs))
{
//Now load the editor setting-deigned config!
activeImportConfig->loadImportConfig(importConfigs, defaultImportConfig.c_str());
}
}
}
//
// Importing
//
StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath, String typeHint)
{
//Just in case we're reusing the same importer object from another import session, nuke any existing files
resetImportSession(true);
String assetType = getAssetTypeByFile(filePath);
if (assetType == String("Folder") || assetType == String("Zip"))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is a folder or zip.", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
dumpActivityLog();
return StringTable->EmptyString();
}
if (assetType.isEmpty())
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is of an unrecognized/unsupported type.", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
dumpActivityLog();
return StringTable->EmptyString();
}
//Find out if the filepath has an associated module to it. If we're importing in-place, it needs to be within a module's directory
ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(filePath);
if (targetModuleDef == nullptr)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is not in a valid module folder.", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
dumpActivityLog();
return StringTable->EmptyString();
}
else
{
targetModuleId = targetModuleDef->getModuleId();
}
//set our path
targetPath = filePath.getPath();
resetImportConfig();
AssetImportObject* assetItem = addImportingAsset(assetType, filePath, nullptr, "");
processImportAssets();
bool hasIssues = validateAssets();
if (hasIssues)
{
//log it
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Import process has failed due to issues discovered during validation!");
activityLog.push_back(importLogBuffer);
}
else
{
importAssets();
}
dumpActivityLog();
if (hasIssues)
{
return StringTable->EmptyString();
}
else
{
String assetId = targetModuleId + ":" + assetItem->assetName;
return StringTable->insert(assetId.c_str());
}
}
void AssetImporter::importAssets(AssetImportObject* assetItem)
{
ModuleDefinition* moduleDef = ModuleDatabase.findModule(targetModuleId.c_str(), 1);
if (moduleDef == nullptr)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Unable to find moduleId %s", targetModuleId.c_str());
activityLog.push_back(importLogBuffer);
dumpActivityLog();
return;
}
Vector<AssetImportObject*> itemList = importingAssets;
if (assetItem != nullptr)
itemList = assetItem->childAssetItems;
for (U32 i = 0; i < itemList.size(); i++)
{
AssetImportObject* item = itemList[i];
if (!item->canImport())
continue;
Torque::Path assetPath;
if (item->assetType == String("ImageAsset"))
{
assetPath = importImageAsset(item);
}
else if (item->assetType == String("ShapeAsset"))
{
assetPath = importShapeAsset(item);
}
else if (item->assetType == String("SoundAsset"))
{
assetPath = importSoundAsset(item);
}
else if (item->assetType == String("MaterialAsset"))
{
assetPath = importMaterialAsset(item);
}
else
{
finalImportedAssetPath = String::EmptyString;
String processCommand = "import";
processCommand += item->assetType;
if (isMethod(processCommand.c_str()))
{
Con::executef(this, processCommand.c_str(), item);
assetPath = finalImportedAssetPath;
}
}
/*else if (importingAssets[i]->assetType == String("ShapeAnimationAsset"))
assetPath = ShapeAnimationAsset::importAsset(importingAssets[i]);*/
if (assetPath.isEmpty() && item->assetType != String("MaterialAsset"))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Import attempt of %s failed, so skipping asset.", item->assetName.c_str());
activityLog.push_back(importLogBuffer);
continue;
}
else
{
//If we got a valid filepath back from the import action, then we know we're good to go and we can go ahead and register the asset!
if (!isReimport)
{
bool registerSuccess = AssetDatabase.addDeclaredAsset(moduleDef, assetPath.getFullPath().c_str());
if (!registerSuccess)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to successfully register new asset at path %s to moduleId %s", assetPath.getFullPath().c_str(), targetModuleId.c_str());
activityLog.push_back(importLogBuffer);
}
else
{
//Any special-case post-reg stuff here
if (item->assetType == String("ShapeAsset"))
{
String assetIdStr = item->moduleName + ":" + item->assetName;
StringTableEntry assetId = StringTable->insert(assetIdStr.c_str());
//forcefully update it's shape constructor
TSShapeConstructor* tss = TSShapeConstructor::findShapeConstructorByAssetId(assetId);
if(tss)
tss->setShapeAssetId(assetId);
}
}
}
else
{
String assetId = item->moduleName + ":" + item->assetName;
bool refreshSuccess = AssetDatabase.refreshAsset(assetId.c_str());
if (!refreshSuccess)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to refresh reimporting asset %s.", item->assetName.c_str());
activityLog.push_back(importLogBuffer);
}
}
}
//Mark us as successfully imported
item->importStatus = AssetImportObject::Imported;
//recurse if needed
importAssets(item);
}
dumpActivityLog();
}
//
// Type-specific import logic
//
Torque::Path AssetImporter::importImageAsset(AssetImportObject* assetItem)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning importing of Image Asset: %s", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
ImageAsset* newAsset = new ImageAsset();
newAsset->registerObject();
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
String imageFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
String assetPath = targetPath + "/" + imageFileName;
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
String originalPath = assetItem->filePath.getFullPath().c_str();
char qualifiedFromFile[2048];
char qualifiedToFile[2048];
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
newAsset->setAssetName(assetName);
newAsset->setImageFileName(imageFileName.c_str());
//If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
//file path for reimporting support later
if (!isReimport && String::compare(qualifiedFromFile, qualifiedToFile))
{
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
}
if (assetItem->typeHint != String::EmptyString)
{
newAsset->setImageType(ImageAsset::getImageTypeFromName(StringTable->insert(assetItem->typeHint.c_str())));
}
else
{
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(assetItem->imageSuffixType.c_str());
newAsset->setImageType(imageType);
}
Taml tamlWriter;
bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
if (!importSuccessful)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
activityLog.push_back(importLogBuffer);
return "";
}
if (!isReimport)
{
bool isInPlace = !String::compare(qualifiedFromFile, qualifiedToFile);
if (!isInPlace && !dPathCopy(qualifiedFromFile, qualifiedToFile, !isReimport))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", assetItem->filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
return "";
}
}
return tamlPath;
}
Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning importing of Material Asset: %s", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
MaterialAsset* newAsset = new MaterialAsset();
newAsset->registerObject();
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
String scriptName = assetItem->assetName + "." TORQUE_SCRIPT_EXTENSION;
String scriptPath = targetPath + "/" + scriptName;
String originalPath = assetItem->filePath.getFullPath().c_str();
char qualifiedFromFile[2048];
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
newAsset->setAssetName(assetName);
newAsset->setScriptFile(scriptName.c_str());
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
newAsset->setDataField(StringTable->insert("materialDefinitionName"), nullptr, assetName);
//iterate through and write out the material maps dependencies
S32 dependencySlotId = 0;
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childItem = assetItem->childAssetItems[i];
if ((!childItem->canImport() && childItem->importStatus != AssetImportObject::UseForDependencies) || childItem->assetType.compare("ImageAsset") != 0)
continue;
char dependencyFieldName[64];
dSprintf(dependencyFieldName, 64, "imageMap%i", dependencySlotId);
char dependencyFieldDef[512];
dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
dependencySlotId++;
}
Taml tamlWriter;
bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
if (!importSuccessful)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
activityLog.push_back(importLogBuffer);
return "";
}
//build the ORMConfig file if we're flagged to and have valid image maps
if (activeImportConfig->CreateORMConfig)
{
AssetImportObject* ormMap = nullptr;
AssetImportObject* roughnessMap = nullptr;
AssetImportObject* metalnessMap = nullptr;
AssetImportObject* aoMap = nullptr;
//We need to find any/all respective image maps for the given channels
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childItem = assetItem->childAssetItems[i];
if (childItem->canImport() || childItem->assetType.compare("ImageAsset") != 0)
continue;
if (childItem->imageSuffixType.compare("ORMConfig") == 0)
ormMap = childItem;
else if(childItem->imageSuffixType.compare("Roughness") == 0)
roughnessMap = childItem;
else if (childItem->imageSuffixType.compare("Metalness") == 0)
metalnessMap = childItem;
else if (childItem->imageSuffixType.compare("AO") == 0)
aoMap = childItem;
}
if (ormMap != nullptr && ormMap->generatedAsset)
{
if (roughnessMap != nullptr || metalnessMap != nullptr || aoMap != nullptr)
{
U32 channelKey[4] = { 0,1,2,3 };
GFX->getTextureManager()->saveCompositeTexture(aoMap->filePath.getFullPath(), roughnessMap->filePath.getFullPath(), metalnessMap->filePath.getFullPath(), "",
channelKey, ormMap->filePath.getFullPath(), &GFXTexturePersistentProfile);
}
}
}
FileObject* file = new FileObject();
file->registerObject();
if (activeImportConfig->UseExistingMaterials && Platform::isFile(qualifiedFromFile))
{
//Now write the script file containing our material out
//There's 2 ways to do this. If we're in-place importing an existing asset, we can see if the definition existed already, like in an old
//materials.tscript file. if it does, we can just find the object by name, and save it out to our new file
//If not, we'll just generate one
Material* existingMat = MATMGR->getMaterialDefinitionByName(assetName);
//It's also possible that, for legacy models, the material hooks in via the material's mapTo field, and the material name is something completely different
//So we'll check for that as well if we didn't find it by name up above
if (existingMat == nullptr)
existingMat = MATMGR->getMaterialDefinitionByMapTo(assetName);
if (existingMat == nullptr && assetItem->assetName != assetItem->cleanAssetName)
{
existingMat = MATMGR->getMaterialDefinitionByName(assetItem->cleanAssetName);
if (existingMat == nullptr)
existingMat = MATMGR->getMaterialDefinitionByMapTo(assetItem->cleanAssetName);
}
if (existingMat)
{
PersistenceManager* persistMgr;
if (Sim::findObject("ImageAssetValidator", persistMgr))
{
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childItem = assetItem->childAssetItems[i];
if (childItem->canImport() || childItem->assetType.compare("ImageAsset") != 0)
continue;
String path = childItem->filePath.getFullFileName();
String mapFieldName = "";
String assetFieldName = "";
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(childItem->imageSuffixType);
if (imageType == ImageAsset::ImageTypes::Albedo || childItem->imageSuffixType.isEmpty())
{
mapFieldName = "DiffuseMap";
}
else if (imageType == ImageAsset::ImageTypes::Normal)
{
mapFieldName = "NormalMap";
}
else if (imageType == ImageAsset::ImageTypes::ORMConfig)
{
mapFieldName = "ORMConfig";
}
else if (imageType == ImageAsset::ImageTypes::Metalness)
{
mapFieldName = "MetalnessMap";
}
else if (imageType == ImageAsset::ImageTypes::AO)
{
mapFieldName = "AOMap";
}
else if (imageType == ImageAsset::ImageTypes::Roughness)
{
mapFieldName = "RoughnessMap";
}
assetFieldName = mapFieldName + "Asset[0]";
mapFieldName += "[0]";
//If there's already an existing image map file on the material definition in this slot, don't override it
if (!path.isEmpty())
existingMat->writeField(mapFieldName.c_str(), path.c_str());
String targetAsset = targetModuleId + ":" + childItem->assetName;
existingMat->writeField(assetFieldName.c_str(), targetAsset.c_str());
}
persistMgr->setDirty(existingMat);
}
else
{
Con::errorf("ImageAssetValidator not found!");
}
}
else
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Failed to find original material definition %s!", assetName);
activityLog.push_back(importLogBuffer);
return tamlPath;
}
}
else if (file->openForWrite(scriptPath.c_str()))
{
file->writeLine((U8*)"//--- OBJECT WRITE BEGIN ---");
char lineBuffer[1024];
dSprintf(lineBuffer, 1024, "singleton Material(%s) {", assetName);
file->writeLine((U8*)lineBuffer);
dSprintf(lineBuffer, 1024, " mapTo=\"%s\";", assetName);
file->writeLine((U8*)lineBuffer);
bool hasRoughness = false;
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childItem = assetItem->childAssetItems[i];
if ((!childItem->canImport() && childItem->importStatus != AssetImportObject::UseForDependencies) || childItem->assetType.compare("ImageAsset") != 0)
continue;
String mapFieldName = "";
String assetFieldName = "";
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(childItem->imageSuffixType);
if (imageType == ImageAsset::ImageTypes::Albedo || childItem->imageSuffixType.isEmpty())
{
mapFieldName = "DiffuseMap";
}
else if (imageType == ImageAsset::ImageTypes::Normal)
{
mapFieldName = "NormalMap";
}
else if (imageType == ImageAsset::ImageTypes::ORMConfig)
{
mapFieldName = "ORMConfigMap";
}
else if (imageType == ImageAsset::ImageTypes::Metalness)
{
mapFieldName = "MetalnessMap";
}
else if (imageType == ImageAsset::ImageTypes::AO)
{
mapFieldName = "AOMap";
}
else if (imageType == ImageAsset::ImageTypes::Roughness)
{
mapFieldName = "RoughnessMap";
hasRoughness = true;
}
assetFieldName = mapFieldName + "Asset";
mapFieldName += "[0]";
//String path = childItem->filePath.getFullFileName();
//dSprintf(lineBuffer, 1024, " %s = \"%s\";", mapFieldName.c_str(), path.c_str());
//file->writeLine((U8*)lineBuffer);
dSprintf(lineBuffer, 1024, " %s = \"%s:%s\";", assetFieldName.c_str(), targetModuleId.c_str(), childItem->assetName.c_str());
file->writeLine((U8*)lineBuffer);
}
if (hasRoughness)
{
file->writeLine((U8*)" invertSmoothness = true;");
}
file->writeLine((U8*)"};");
file->writeLine((U8*)"//--- OBJECT WRITE END ---");
file->close();
}
else
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset script file %s", scriptPath.c_str());
activityLog.push_back(importLogBuffer);
return "";
}
return tamlPath;
}
Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning importing of Shape Asset: %s", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
ShapeAsset* newAsset = new ShapeAsset();
newAsset->registerObject();
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
String shapeFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
String constructorFileName = assetItem->filePath.getFileName() + "." TORQUE_SCRIPT_EXTENSION;
String assetPath = targetPath + "/" + shapeFileName;
String constructorPath = targetPath + "/" + constructorFileName;
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
String originalPath = assetItem->filePath.getFullPath().c_str();
String originalConstructorPath = assetItem->filePath.getPath() + "/" + constructorFileName;
char qualifiedFromFile[2048];
char qualifiedToFile[2048];
char qualifiedFromCSFile[2048];
char qualifiedToCSFile[2048];
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
Platform::makeFullPathName(originalConstructorPath.c_str(), qualifiedFromCSFile, sizeof(qualifiedFromCSFile));
Platform::makeFullPathName(constructorPath.c_str(), qualifiedToCSFile, sizeof(qualifiedToCSFile));
newAsset->setAssetName(assetName);
newAsset->setShapeFile(shapeFileName.c_str());
newAsset->setShapeConstructorFile(constructorFileName.c_str());
AssetImportConfig* cachedConfig = new AssetImportConfig();
cachedConfig->registerObject();
activeImportConfig->CopyTo(cachedConfig);
if (!activeImportConfig->UseManualShapeConfigRules)
{
//Try and load a sis file if it exists for this format
activeImportConfig->loadSISFile(assetItem->filePath);
}
//If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
//file path for reimporting support later
if (!isReimport && String::compare(qualifiedFromFile, qualifiedToFile))
{
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
}
//iterate through and write out the material maps dependencies
S32 dependencySlotId = 0;
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childItem = assetItem->childAssetItems[i];
if (!childItem->canImport() && childItem->importStatus != AssetImportObject::UseForDependencies)
continue;
if (childItem->assetType.compare("MaterialAsset") == 0)
{
char dependencyFieldName[64];
dSprintf(dependencyFieldName, 64, "materialSlot%i", dependencySlotId);
char dependencyFieldDef[512];
dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
dependencySlotId++;
}
else if (childItem->assetType.compare("ShapeAnimationAsset") == 0)
{
char dependencyFieldName[64];
dSprintf(dependencyFieldName, 64, "animationSequence%i", dependencySlotId);
char dependencyFieldDef[512];
dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
dependencySlotId++;
}
}
Taml tamlWriter;
bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
if (!importSuccessful)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
activityLog.push_back(importLogBuffer);
return "";
}
bool makeNewConstructor = true;
if (!isReimport)
{
bool isInPlace = !String::compare(qualifiedFromFile, qualifiedToFile);
if (!isInPlace && !dPathCopy(qualifiedFromFile, qualifiedToFile, !isReimport))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", qualifiedFromFile);
activityLog.push_back(importLogBuffer);
return "";
}
if (!isInPlace)
{
if (Platform::isFile(qualifiedFromCSFile))
{
if (!dPathCopy(qualifiedFromCSFile, qualifiedToCSFile, !isReimport))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", qualifiedFromCSFile);
activityLog.push_back(importLogBuffer);
}
else
{
//We successfully copied the original constructor file, so no extra work required
makeNewConstructor = false;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Successfully copied original TSShape Constructor file %s", qualifiedFromCSFile);
activityLog.push_back(importLogBuffer);
}
}
}
else
{
//We're doing an in-place import, so double check we've already got a constructor file in the expected spot
if (Platform::isFile(qualifiedFromCSFile))
{
//Yup, found it, we're good to go
makeNewConstructor = false;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Existing TSShape Constructor file %s found", qualifiedFromCSFile);
activityLog.push_back(importLogBuffer);
}
else
{
//Didn't work, but it's possible it's using the old .cs extension when our extension variable is set to something else, so check that one as well just to be sure
Torque::Path constrFilePath = qualifiedFromCSFile;
constrFilePath.setExtension("cs");
if (Platform::isFile(constrFilePath.getFullPath().c_str()))
{
//Yup, found it, we're good to go
makeNewConstructor = false;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Existing TSShape Constructor file %s found", constrFilePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
}
}
}
}
if (makeNewConstructor)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning creation of new TSShapeConstructor file: %s", qualifiedToCSFile);
activityLog.push_back(importLogBuffer);
//find/create shape constructor
TSShapeConstructor* constructor = TSShapeConstructor::findShapeConstructorByFilename(Torque::Path(qualifiedToFile).getFullPath());
if (constructor == nullptr)
{
String fullAssetName = assetItem->moduleName + ":" + assetItem->assetName;
constructor = new TSShapeConstructor(StringTable->insert(fullAssetName.c_str()));
String constructorName = assetItem->filePath.getFileName() + assetItem->filePath.getExtension().substr(0, 3);
constructorName.replace(" ", "_");
constructorName.replace("-", "_");
constructorName.replace(".", "_");
constructorName = Sim::getUniqueName(constructorName.c_str());
constructor->registerObject(constructorName.c_str());
}
//now we write the import config logic into the constructor itself to ensure we load like we wanted it to
String neverImportMats;
if (activeImportConfig->IgnoreMaterials.isNotEmpty())
{
U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;\t");
for (U32 i = 0; i < ignoredMatNamesCount; i++)
{
if (i == 0)
neverImportMats = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
else
neverImportMats += String("\t") + StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
}
}
if (activeImportConfig->DoUpAxisOverride)
{
S32 upAxis = domUpAxisType::UPAXISTYPE_Z_UP;
if (activeImportConfig->UpAxisOverride.compare("X_AXIS") == 0)
{
upAxis = domUpAxisType::UPAXISTYPE_X_UP;
}
else if (activeImportConfig->UpAxisOverride.compare("Y_AXIS") == 0)
{
upAxis = domUpAxisType::UPAXISTYPE_Y_UP;
}
else if (activeImportConfig->UpAxisOverride.compare("Z_AXIS") == 0)
{
upAxis = domUpAxisType::UPAXISTYPE_Z_UP;
}
constructor->mOptions.upAxis = (domUpAxisType)upAxis;
}
if (activeImportConfig->DoScaleOverride)
constructor->mOptions.unit = activeImportConfig->ScaleOverride;
else
constructor->mOptions.unit = -1;
enum eAnimTimingType
{
FrameCount = 0,
Seconds = 1,
Milliseconds = 1000
};
S32 lodType = ColladaUtils::ImportOptions::eLodType::TrailingNumber;
if (activeImportConfig->LODType.compare("TrailingNumber") == 0)
lodType = ColladaUtils::ImportOptions::eLodType::TrailingNumber;
else if (activeImportConfig->LODType.compare("SingleSize") == 0)
lodType = ColladaUtils::ImportOptions::eLodType::SingleSize;
else if (activeImportConfig->LODType.compare("DetectDTS") == 0)
lodType = ColladaUtils::ImportOptions::eLodType::DetectDTS;
constructor->mOptions.lodType = (ColladaUtils::ImportOptions::eLodType)lodType;
constructor->mOptions.singleDetailSize = activeImportConfig->convertLeftHanded;
constructor->mOptions.alwaysImport = activeImportConfig->AlwaysImportedNodes;
constructor->mOptions.neverImport = activeImportConfig->AlwaysIgnoreNodes;
constructor->mOptions.alwaysImportMesh = activeImportConfig->AlwaysImportMeshes;
constructor->mOptions.neverImportMesh = activeImportConfig->AlwaysIgnoreMeshes;
constructor->mOptions.ignoreNodeScale = activeImportConfig->IgnoreNodeScale;
constructor->mOptions.adjustCenter = activeImportConfig->AdjustCenter;
constructor->mOptions.adjustFloor = activeImportConfig->AdjustFloor;
constructor->mOptions.convertLeftHanded = activeImportConfig->convertLeftHanded;
constructor->mOptions.calcTangentSpace = activeImportConfig->calcTangentSpace;
constructor->mOptions.genUVCoords = activeImportConfig->genUVCoords;
constructor->mOptions.flipUVCoords = activeImportConfig->flipUVCoords;
constructor->mOptions.findInstances = activeImportConfig->findInstances;
constructor->mOptions.limitBoneWeights = activeImportConfig->limitBoneWeights;
constructor->mOptions.joinIdenticalVerts = activeImportConfig->JoinIdenticalVerts;
constructor->mOptions.reverseWindingOrder = activeImportConfig->reverseWindingOrder;
constructor->mOptions.invertNormals = activeImportConfig->invertNormals;
constructor->mOptions.removeRedundantMats = activeImportConfig->removeRedundantMats;
S32 animTimingType;
if (activeImportConfig->animTiming.compare("FrameCount") == 0)
animTimingType = ColladaUtils::ImportOptions::eAnimTimingType::FrameCount;
else if (activeImportConfig->animTiming.compare("Seconds") == 0)
animTimingType = ColladaUtils::ImportOptions::eAnimTimingType::Seconds;
else// (activeImportConfig->animTiming.compare("Milliseconds") == 0)
animTimingType = ColladaUtils::ImportOptions::eAnimTimingType::Milliseconds;
constructor->mOptions.animTiming = (ColladaUtils::ImportOptions::eAnimTimingType)animTimingType;
constructor->mOptions.animFPS = activeImportConfig->animFPS;
constructor->mOptions.neverImportMat = neverImportMats;
PersistenceManager* constructorPersist = new PersistenceManager();
constructorPersist->registerObject();
constructorPersist->setDirty(constructor, qualifiedToCSFile);
if (!constructorPersist->saveDirtyObject(constructor))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Failed to save shape constructor file to %s", constructorPath.c_str());
activityLog.push_back(importLogBuffer);
}
else
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Finished creating shape constructor file to %s", constructorPath.c_str());
activityLog.push_back(importLogBuffer);
}
constructorPersist->destroySelf();
}
//restore the cached version just in case we loaded a sis file
cachedConfig->CopyTo(activeImportConfig);
cachedConfig->deleteObject();
return tamlPath;
}
Torque::Path AssetImporter::importSoundAsset(AssetImportObject* assetItem)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning importing of Sound Asset: %s", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
SoundAsset* newAsset = new SoundAsset();
newAsset->registerObject();
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
String imageFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
String assetPath = targetPath + "/" + imageFileName;
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
String originalPath = assetItem->filePath.getFullPath().c_str();
char qualifiedFromFile[2048];
char qualifiedToFile[2048];
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
newAsset->setAssetName(assetName);
newAsset->setSoundFile(imageFileName.c_str());
//If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
//file path for reimporting support later
if (!isReimport && String::compare(qualifiedFromFile, qualifiedToFile))
{
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
}
Taml tamlWriter;
bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
if (!importSuccessful)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
activityLog.push_back(importLogBuffer);
return "";
}
if (!isReimport)
{
bool isInPlace = !String::compare(qualifiedFromFile, qualifiedToFile);
if (!isInPlace && !dPathCopy(qualifiedFromFile, qualifiedToFile, !isReimport))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", assetItem->filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
return "";
}
}
return tamlPath;
}
Torque::Path AssetImporter::importShapeAnimationAsset(AssetImportObject* assetItem)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning importing of Shape Animation Asset: %s", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
ShapeAnimationAsset* newAsset = new ShapeAnimationAsset();
newAsset->registerObject();
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
String imageFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
String assetPath = targetPath + "/" + imageFileName;
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
String originalPath = assetItem->filePath.getFullPath().c_str();
char qualifiedFromFile[2048];
char qualifiedToFile[2048];
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
newAsset->setAssetName(assetName);
newAsset->setAnimationFile(imageFileName.c_str());
//If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
//file path for reimporting support later
if (!isReimport && String::compare(qualifiedFromFile, qualifiedToFile))
{
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
}
Taml tamlWriter;
bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
if (!importSuccessful)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
activityLog.push_back(importLogBuffer);
return "";
}
if (!isReimport)
{
bool isInPlace = !String::compare(qualifiedFromFile, qualifiedToFile);
if (!isInPlace && !dPathCopy(qualifiedFromFile, qualifiedToFile, !isReimport))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", assetItem->filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
return "";
}
}
return tamlPath;
}