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assets
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* [AssetImporter] BugFix: Correct ASAN reported out of bounds reads in the asset import programming.
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2021-11-08 15:31:07 -05:00 |
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decal
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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examples
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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fps
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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fx
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correct imageassetarrays having a singular texture profile as oposed to a type per.
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2021-11-03 12:30:52 -05:00 |
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gameBase
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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lighting
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* BugFix: Clear some MSVC compiler warnings.
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2021-10-07 00:27:39 -04:00 |
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physics
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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sceneComponent
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sfx
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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turret
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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vehicles
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DECLARE_ASSET_ARRAY_SETGET is incompatible with INITPERSISTFIELD_SOUNDASSET_ENUMED
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2021-10-03 15:20:08 -05:00 |
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accumulationVolume.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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accumulationVolume.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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aiClient.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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aiClient.h
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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aiConnection.cpp
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Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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2018-04-20 22:09:58 +02:00 |
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aiConnection.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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aiPlayer.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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aiPlayer.h
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anim-clip -- sequence selection by afx effects
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2017-07-27 00:31:43 +01:00 |
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camera.cpp
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Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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2017-05-15 00:58:36 -05:00 |
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camera.h
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Implementation of guiRenderTargetVizCtrl
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2020-10-03 00:58:38 +02:00 |
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cameraSpline.cpp
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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cameraSpline.h
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safety check
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2020-07-03 15:47:05 -05:00 |
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containerQuery.cpp
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enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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2017-07-27 01:10:20 +01:00 |
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containerQuery.h
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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convexShape.cpp
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Merge branch 'Preview4_0' into SoundAssetImplements
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2021-10-11 20:11:27 -05:00 |
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convexShape.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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debris.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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debris.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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gameFunctions.cpp
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* BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module.
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2021-11-02 18:52:54 -04:00 |
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gameFunctions.h
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Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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2017-07-07 02:55:56 -05:00 |
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gameTSCtrl.cpp
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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gameTSCtrl.h
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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groundPlane.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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groundPlane.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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guiMaterialPreview.cpp
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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guiMaterialPreview.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiNoMouseCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiObjectView.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiObjectView.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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item.cpp
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code review:
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2020-10-02 13:53:46 -05:00 |
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item.h
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code review:
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2020-10-02 13:53:46 -05:00 |
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levelInfo.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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levelInfo.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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lightAnimData.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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lightAnimData.h
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Hides some light fields for local lights that are intended for PSSM's, thus useless.
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2020-08-02 23:47:20 -05:00 |
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lightBase.cpp
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Updated Assimp
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2020-03-19 09:47:38 -05:00 |
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lightBase.h
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localRenderViz -- Implements per-light renderViz setting.
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2017-07-27 01:15:57 +01:00 |
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lightDescription.cpp
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looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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2019-09-20 14:45:05 -05:00 |
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lightDescription.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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lightFlareData.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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lightFlareData.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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missionArea.cpp
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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missionArea.h
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Updated logic in MissionArea::getServerObject.
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2012-11-14 09:25:38 +11:00 |
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missionMarker.cpp
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Merge branch 'method_Unmangle' into PBR_PR
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2018-12-12 14:54:22 -06:00 |
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missionMarker.h
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WaypointTeam never worked and if you look at the code you can see its not very clean.
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2014-11-04 20:14:50 -05:00 |
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notesObject.cpp
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mac compile fixes
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2020-11-06 02:11:13 -06:00 |
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notesObject.h
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Adds a notes object that only displays in the editor, useful for when working on maps.
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2020-08-17 16:41:59 -05:00 |
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objectTypes.h
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truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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2020-01-11 23:58:30 -06:00 |
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occlusionVolume.cpp
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PolyhedronVectorData core membervar cleanups
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2018-03-14 15:18:00 -05:00 |
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occlusionVolume.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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pathCamera.cpp
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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pathCamera.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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pathShape.cpp
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truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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2020-01-11 23:58:30 -06:00 |
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pathShape.h
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truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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2020-01-11 23:58:30 -06:00 |
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physicalZone.cpp
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Merge pull request #2236 from Azaezel/memberMess
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2018-05-30 20:36:43 -05:00 |
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physicalZone.h
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enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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2017-07-27 01:10:20 +01:00 |
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player.cpp
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sound asset conversions - materials
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2021-10-14 19:09:20 -05:00 |
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player.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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pointLight.cpp
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Hides some light fields for local lights that are intended for PSSM's, thus useless.
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2020-08-02 23:47:20 -05:00 |
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pointLight.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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portal.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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portal.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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prefab.cpp
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Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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2021-09-19 01:01:47 -05:00 |
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prefab.h
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Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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2021-09-19 01:01:47 -05:00 |
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projectile.cpp
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minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
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2021-10-14 15:05:49 -05:00 |
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projectile.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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proximityMine.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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proximityMine.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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resource.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigid.cpp
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backend fix: rigid on rigid collisions
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2016-01-21 19:04:58 -06:00 |
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rigid.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigidShape.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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rigidShape.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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Scene.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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Scene.h
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Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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2020-09-11 03:21:56 -05:00 |
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scopeAlwaysShape.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeBase.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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shapeBase.h
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Merge branch 'Preview4_0' into SoundAssetImplements
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2021-10-11 20:11:27 -05:00 |
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shapeCollision.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeImage.cpp
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Merge branch 'Preview4_0' into SoundAssetImplements
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2021-10-11 20:11:27 -05:00 |
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spotLight.cpp
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Hides some light fields for local lights that are intended for PSSM's, thus useless.
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2020-08-02 23:47:20 -05:00 |
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spotLight.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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staticShape.cpp
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connects staticshape::unmount to the parent chain so it can actually do so
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2021-06-07 15:03:23 -05:00 |
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staticShape.h
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truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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2020-01-11 23:58:30 -06:00 |
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trigger.cpp
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Expand EngineAPI type definitions
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2020-11-15 21:30:45 +01:00 |
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trigger.h
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aitriggers a navtool. not ready for general consumption just yet
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2020-09-04 19:34:17 -05:00 |
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tsStatic.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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tsStatic.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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zone.cpp
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Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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2020-03-21 01:06:03 -05:00 |
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zone.h
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select within zone pushbutton
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2020-01-16 21:07:37 -06:00 |