Torque3D/Engine/source/T3D
marauder2k7 15ff382469 plugging found leaks
LEAK from G:\GameDev\GithubRepo\Torque3D\Engine\source\console/consoleObject.h:686
- leak around props remaining after the const_cast free it up

LEAK around sound asset
- assetEnumNameConcat was creating a leak.
2025-05-12 11:50:16 +01:00
..
AI go ahead and allow follow without needing a navmesh 2025-04-28 16:01:24 -05:00
assets plugging found leaks 2025-05-12 11:50:16 +01:00
decal use the same renderpriority range across all cases 2025-03-18 01:18:37 -05:00
examples virtuals removed 2024-03-18 18:13:00 +00:00
fps handle relfecting the health of the controlled object 2025-04-08 18:30:06 -05:00
fx add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
gameBase add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
lighting fill in the validated variables 2025-03-09 11:53:23 -05:00
physics Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
sceneComponent Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfx fill in the validated variables 2025-03-09 11:53:23 -05:00
turret Merge pull request #1443 from Azaezel/alpha41/controlModel 2025-04-28 10:50:02 -05:00
vehicles kill dupe controlmap tracking var define 2025-04-28 14:38:51 -05:00
accumulationVolume.cpp Optimize container bin lookups 2023-09-26 12:03:51 -05:00
accumulationVolume.h virtuals removed 2024-03-18 18:13:00 +00:00
aiClient.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
aiClient.h virtuals removed 2024-03-18 18:13:00 +00:00
aiConnection.cpp Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 2018-04-20 22:09:58 +02:00
aiConnection.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiPlayer.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
aiPlayer.h virtuals removed 2024-03-18 18:13:00 +00:00
camera.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
camera.h virtuals removed 2024-03-18 18:13:00 +00:00
cameraSpline.cpp pathshape cleanups and callbacks 2022-07-27 16:35:09 -05:00
cameraSpline.h pathshape cleanups and callbacks 2022-07-27 16:35:09 -05:00
containerQuery.cpp enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 2017-07-27 01:10:20 +01:00
containerQuery.h clang: constructor initialization order 2016-10-14 18:16:55 -05:00
convexShape.cpp * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 2025-02-05 22:51:43 -06:00
convexShape.h Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 2024-12-07 13:20:30 -06:00
debris.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
debris.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
gameFunctions.cpp elevated mAicontroller to shapebase 2025-04-19 04:25:36 -05:00
gameFunctions.h Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 2017-07-07 02:55:56 -05:00
gameMode.cpp game mode filterfix 2025-02-25 19:17:43 -06:00
gameMode.h adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 2024-10-21 00:08:07 -05:00
gameTSCtrl.cpp Fixed callbacks to replace char* with Point classes 2025-03-25 11:07:14 -06:00
gameTSCtrl.h Fixed callbacks to replace char* with Point classes 2025-03-25 11:07:14 -06:00
groundPlane.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
groundPlane.h virtuals removed 2024-03-18 18:13:00 +00:00
guiMaterialPreview.cpp Update guiMaterialPreview.cpp 2024-12-05 00:34:17 +00:00
guiMaterialPreview.h code review with az 2024-12-05 00:17:44 +00:00
guiNoMouseCtrl.cpp virtuals removed 2024-03-18 18:13:00 +00:00
guiObjectView.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
guiObjectView.h virtuals removed 2024-03-18 18:13:00 +00:00
item.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
item.h virtuals removed 2024-03-18 18:13:00 +00:00
levelInfo.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
levelInfo.h virtuals removed 2024-03-18 18:13:00 +00:00
lightAnimData.cpp further validator cleanups 2025-03-18 14:06:33 -05:00
lightAnimData.h fill in the validated variables 2025-03-09 11:53:23 -05:00
lightBase.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
lightBase.h virtuals removed 2024-03-18 18:13:00 +00:00
lightDescription.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
lightDescription.h virtuals removed 2024-03-18 18:13:00 +00:00
lightFlareData.cpp further validator cleanups 2025-03-18 14:06:33 -05:00
lightFlareData.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
missionArea.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
missionArea.h virtuals removed 2024-03-18 18:13:00 +00:00
missionMarker.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
missionMarker.h virtuals removed 2024-03-18 18:13:00 +00:00
notesObject.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
notesObject.h virtuals removed 2024-03-18 18:13:00 +00:00
objectTypes.h elevated mAicontroller to shapebase 2025-04-19 04:25:36 -05:00
occlusionVolume.cpp PolyhedronVectorData core membervar cleanups 2018-03-14 15:18:00 -05:00
occlusionVolume.h virtuals removed 2024-03-18 18:13:00 +00:00
pathCamera.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
pathCamera.h virtuals removed 2024-03-18 18:13:00 +00:00
pathShape.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
pathShape.h virtuals removed 2024-03-18 18:13:00 +00:00
physicalZone.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
physicalZone.h virtuals removed 2024-03-18 18:13:00 +00:00
player.cpp Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 2025-04-28 14:28:54 -05:00
player.h Merge pull request #1443 from Azaezel/alpha41/controlModel 2025-04-28 10:50:02 -05:00
pointLight.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
pointLight.h virtuals removed 2024-03-18 18:13:00 +00:00
portal.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
portal.h virtuals removed 2024-03-18 18:13:00 +00:00
prefab.cpp Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 2024-10-27 20:04:13 -05:00
prefab.h virtuals removed 2024-03-18 18:13:00 +00:00
projectile.cpp projectile augs 2025-04-16 13:08:39 -05:00
projectile.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
proximityMine.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
proximityMine.h virtuals removed 2024-03-18 18:13:00 +00:00
resource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.cpp skip out on impulses that have no chance of moving the object 2025-03-09 18:40:49 -05:00
rigid.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigidShape.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
rigidShape.h virtuals removed 2024-03-18 18:13:00 +00:00
Scene.cpp clean up subscene load evaluators so that it doesn';t require a client if it's set to global 2025-02-13 14:32:23 -06:00
Scene.h Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 2024-10-27 20:04:13 -05:00
SceneGroup.cpp Used the math from PathShape updating to standardize updating the transform of the child objects 2024-11-17 14:53:04 -06:00
SceneGroup.h Implementation of Subscenes, SceneGroups and Gamemodes 2024-09-01 16:39:00 -05:00
scopeAlwaysShape.cpp hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2023-11-09 16:09:27 -06:00
shapeBase.cpp Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 2025-04-28 14:28:54 -05:00
shapeBase.h Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 2025-04-28 14:28:54 -05:00
shapeCollision.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeImage.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
spotLight.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
spotLight.h virtuals removed 2024-03-18 18:13:00 +00:00
staticShape.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
staticShape.h virtuals removed 2024-03-18 18:13:00 +00:00
SubScene.cpp Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types 2025-03-30 16:36:15 -05:00
SubScene.h Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types 2025-03-30 16:36:15 -05:00
trigger.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
trigger.h adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 2024-10-21 00:08:07 -05:00
tsStatic.cpp fix forceDetail 2025-03-19 18:08:37 -05:00
tsStatic.h add lod selection for visiblemesh collisions 2025-01-27 15:37:05 -06:00
zone.cpp Basic zone code refactor using lists instead of linked lists 2023-09-26 12:03:51 -05:00
zone.h virtuals removed 2024-03-18 18:13:00 +00:00