..
AI
go ahead and allow follow without needing a navmesh
2025-04-28 16:01:24 -05:00
assets
plugging found leaks
2025-05-12 11:50:16 +01:00
decal
use the same renderpriority range across all cases
2025-03-18 01:18:37 -05:00
examples
virtuals removed
2024-03-18 18:13:00 +00:00
fps
handle relfecting the health of the controlled object
2025-04-08 18:30:06 -05:00
fx
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
gameBase
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
lighting
fill in the validated variables
2025-03-09 11:53:23 -05:00
physics
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
2025-04-24 00:58:20 -05:00
sceneComponent
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sfx
fill in the validated variables
2025-03-09 11:53:23 -05:00
turret
Merge pull request #1443 from Azaezel/alpha41/controlModel
2025-04-28 10:50:02 -05:00
vehicles
kill dupe controlmap tracking var define
2025-04-28 14:38:51 -05:00
accumulationVolume.cpp
Optimize container bin lookups
2023-09-26 12:03:51 -05:00
accumulationVolume.h
virtuals removed
2024-03-18 18:13:00 +00:00
aiClient.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
aiClient.h
virtuals removed
2024-03-18 18:13:00 +00:00
aiConnection.cpp
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
2018-04-20 22:09:58 +02:00
aiConnection.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
aiPlayer.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
aiPlayer.h
virtuals removed
2024-03-18 18:13:00 +00:00
camera.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
camera.h
virtuals removed
2024-03-18 18:13:00 +00:00
cameraSpline.cpp
pathshape cleanups and callbacks
2022-07-27 16:35:09 -05:00
cameraSpline.h
pathshape cleanups and callbacks
2022-07-27 16:35:09 -05:00
containerQuery.cpp
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
2017-07-27 01:10:20 +01:00
containerQuery.h
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
convexShape.cpp
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
2025-02-05 22:51:43 -06:00
convexShape.h
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
2024-12-07 13:20:30 -06:00
debris.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
debris.h
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
2025-04-24 00:58:20 -05:00
gameFunctions.cpp
elevated mAicontroller to shapebase
2025-04-19 04:25:36 -05:00
gameFunctions.h
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
2017-07-07 02:55:56 -05:00
gameMode.cpp
game mode filterfix
2025-02-25 19:17:43 -06:00
gameMode.h
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
2024-10-21 00:08:07 -05:00
gameTSCtrl.cpp
Fixed callbacks to replace char* with Point classes
2025-03-25 11:07:14 -06:00
gameTSCtrl.h
Fixed callbacks to replace char* with Point classes
2025-03-25 11:07:14 -06:00
groundPlane.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
groundPlane.h
virtuals removed
2024-03-18 18:13:00 +00:00
guiMaterialPreview.cpp
Update guiMaterialPreview.cpp
2024-12-05 00:34:17 +00:00
guiMaterialPreview.h
code review with az
2024-12-05 00:17:44 +00:00
guiNoMouseCtrl.cpp
virtuals removed
2024-03-18 18:13:00 +00:00
guiObjectView.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
guiObjectView.h
virtuals removed
2024-03-18 18:13:00 +00:00
item.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
item.h
virtuals removed
2024-03-18 18:13:00 +00:00
levelInfo.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
levelInfo.h
virtuals removed
2024-03-18 18:13:00 +00:00
lightAnimData.cpp
further validator cleanups
2025-03-18 14:06:33 -05:00
lightAnimData.h
fill in the validated variables
2025-03-09 11:53:23 -05:00
lightBase.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
lightBase.h
virtuals removed
2024-03-18 18:13:00 +00:00
lightDescription.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
lightDescription.h
virtuals removed
2024-03-18 18:13:00 +00:00
lightFlareData.cpp
further validator cleanups
2025-03-18 14:06:33 -05:00
lightFlareData.h
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
2025-04-24 00:58:20 -05:00
missionArea.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
missionArea.h
virtuals removed
2024-03-18 18:13:00 +00:00
missionMarker.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
missionMarker.h
virtuals removed
2024-03-18 18:13:00 +00:00
notesObject.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
notesObject.h
virtuals removed
2024-03-18 18:13:00 +00:00
objectTypes.h
elevated mAicontroller to shapebase
2025-04-19 04:25:36 -05:00
occlusionVolume.cpp
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
occlusionVolume.h
virtuals removed
2024-03-18 18:13:00 +00:00
pathCamera.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
pathCamera.h
virtuals removed
2024-03-18 18:13:00 +00:00
pathShape.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
pathShape.h
virtuals removed
2024-03-18 18:13:00 +00:00
physicalZone.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
physicalZone.h
virtuals removed
2024-03-18 18:13:00 +00:00
player.cpp
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
2025-04-28 14:28:54 -05:00
player.h
Merge pull request #1443 from Azaezel/alpha41/controlModel
2025-04-28 10:50:02 -05:00
pointLight.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
pointLight.h
virtuals removed
2024-03-18 18:13:00 +00:00
portal.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
portal.h
virtuals removed
2024-03-18 18:13:00 +00:00
prefab.cpp
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
2024-10-27 20:04:13 -05:00
prefab.h
virtuals removed
2024-03-18 18:13:00 +00:00
projectile.cpp
projectile augs
2025-04-16 13:08:39 -05:00
projectile.h
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
2025-04-24 00:58:20 -05:00
proximityMine.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
proximityMine.h
virtuals removed
2024-03-18 18:13:00 +00:00
resource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigid.cpp
skip out on impulses that have no chance of moving the object
2025-03-09 18:40:49 -05:00
rigid.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigidShape.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
rigidShape.h
virtuals removed
2024-03-18 18:13:00 +00:00
Scene.cpp
clean up subscene load evaluators so that it doesn';t require a client if it's set to global
2025-02-13 14:32:23 -06:00
Scene.h
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
2024-10-27 20:04:13 -05:00
SceneGroup.cpp
Used the math from PathShape updating to standardize updating the transform of the child objects
2024-11-17 14:53:04 -06:00
SceneGroup.h
Implementation of Subscenes, SceneGroups and Gamemodes
2024-09-01 16:39:00 -05:00
scopeAlwaysShape.cpp
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00
shapeBase.cpp
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
2025-04-28 14:28:54 -05:00
shapeBase.h
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
2025-04-28 14:28:54 -05:00
shapeCollision.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeImage.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
spotLight.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
spotLight.h
virtuals removed
2024-03-18 18:13:00 +00:00
staticShape.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
staticShape.h
virtuals removed
2024-03-18 18:13:00 +00:00
SubScene.cpp
Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types
2025-03-30 16:36:15 -05:00
SubScene.h
Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types
2025-03-30 16:36:15 -05:00
trigger.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
trigger.h
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
2024-10-21 00:08:07 -05:00
tsStatic.cpp
fix forceDetail
2025-03-19 18:08:37 -05:00
tsStatic.h
add lod selection for visiblemesh collisions
2025-01-27 15:37:05 -06:00
zone.cpp
Basic zone code refactor using lists instead of linked lists
2023-09-26 12:03:51 -05:00
zone.h
virtuals removed
2024-03-18 18:13:00 +00:00