..
AI
final cleanup and fixes
2025-07-28 20:26:31 +01:00
assets
Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis
2025-12-21 16:39:19 -06:00
decal
take uv coordinates into account for decal projection box
2025-09-20 12:25:16 -05:00
examples
try to load shapes during preload
2025-07-06 19:51:55 -05:00
fps
Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
2025-08-11 00:06:42 -05:00
fx
Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis
2025-12-21 16:39:19 -06:00
gameBase
trip onadd in additional places
2025-12-27 09:02:21 -06:00
lighting
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
physics
try to load shapes during preload
2025-07-06 19:51:55 -05:00
sceneComponent
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sfx
sfxEmitter destrctor safties
2025-05-25 21:56:56 -05:00
turret
non aiturret fixes
2025-07-19 11:45:18 -05:00
vehicles
physics findings
2025-12-13 17:41:21 -06:00
accumulationVolume.cpp
review notes from Az
2025-03-30 11:22:42 +01:00
accumulationVolume.h
review notes from Az
2025-03-30 11:22:42 +01:00
aiClient.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
aiClient.h
virtuals removed
2024-03-18 18:13:00 +00:00
aiConnection.cpp
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
2018-04-20 22:09:58 +02:00
aiConnection.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
aiPlayer.cpp
added navmesh tester tool
2025-07-26 10:34:19 +01:00
aiPlayer.h
Update aiPlayer.h
2025-07-26 10:41:25 +01:00
camera.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
camera.h
virtuals removed
2024-03-18 18:13:00 +00:00
cameraSpline.cpp
pathshape cleanups and callbacks
2022-07-27 16:35:09 -05:00
cameraSpline.h
pathshape cleanups and callbacks
2022-07-27 16:35:09 -05:00
containerQuery.cpp
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
2017-07-27 01:10:20 +01:00
containerQuery.h
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
convexShape.cpp
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
2025-02-05 22:51:43 -06:00
convexShape.h
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
2024-12-07 13:20:30 -06:00
debris.cpp
fix particle glow
2025-11-13 14:29:25 -06:00
debris.h
initial commit
2025-06-19 13:34:07 +01:00
gameFunctions.cpp
elevated mAicontroller to shapebase
2025-04-19 04:25:36 -05:00
gameFunctions.h
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
2017-07-07 02:55:56 -05:00
gameMode.cpp
review notes from Az
2025-03-30 11:22:42 +01:00
gameMode.h
review notes from Az
2025-03-30 11:22:42 +01:00
gameTSCtrl.cpp
Fixed callbacks to replace char* with Point classes
2025-03-25 11:07:14 -06:00
gameTSCtrl.h
Fixed callbacks to replace char* with Point classes
2025-03-25 11:07:14 -06:00
groundPlane.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
groundPlane.h
virtuals removed
2024-03-18 18:13:00 +00:00
guiMaterialPreview.cpp
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
2025-08-03 12:03:02 -05:00
guiMaterialPreview.h
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
2025-08-03 12:03:02 -05:00
guiNoMouseCtrl.cpp
virtuals removed
2024-03-18 18:13:00 +00:00
guiObjectView.cpp
try to load shapes during preload
2025-07-06 19:51:55 -05:00
guiObjectView.h
try to load shapes during preload
2025-07-06 19:51:55 -05:00
item.cpp
physics findings
2025-12-13 17:41:21 -06:00
item.h
virtuals removed
2024-03-18 18:13:00 +00:00
levelInfo.cpp
use of get<some name> methods that already return nulls/false when attempting to load
2025-05-28 17:45:02 -05:00
levelInfo.h
review notes from Az
2025-03-30 11:22:42 +01:00
lightAnimData.cpp
fix AnimValue smooth values on clients
2025-12-17 15:00:24 -06:00
lightAnimData.h
fill in the validated variables
2025-03-09 11:53:23 -05:00
lightBase.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
lightBase.h
virtuals removed
2024-03-18 18:13:00 +00:00
lightDescription.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
lightDescription.h
virtuals removed
2024-03-18 18:13:00 +00:00
lightFlareData.cpp
review notes from Az
2025-03-30 11:22:42 +01:00
lightFlareData.h
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
2025-04-24 00:58:20 -05:00
missionArea.cpp
remove terrain dependency from mission area
2025-06-15 12:41:47 +01:00
missionArea.h
virtuals removed
2024-03-18 18:13:00 +00:00
missionMarker.cpp
add conditional filter for missionmarker autospawn
2025-11-13 14:58:36 -06:00
missionMarker.h
add conditional filter for missionmarker autospawn
2025-11-13 14:58:36 -06:00
notesObject.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
notesObject.h
virtuals removed
2024-03-18 18:13:00 +00:00
objectTypes.h
elevated mAicontroller to shapebase
2025-04-19 04:25:36 -05:00
occlusionVolume.cpp
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
occlusionVolume.h
virtuals removed
2024-03-18 18:13:00 +00:00
pathCamera.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
pathCamera.h
virtuals removed
2024-03-18 18:13:00 +00:00
pathShape.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
pathShape.h
virtuals removed
2024-03-18 18:13:00 +00:00
physicalZone.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
physicalZone.h
virtuals removed
2024-03-18 18:13:00 +00:00
player.cpp
physics findings
2025-12-13 17:41:21 -06:00
player.h
player extendabilty flexpoints
2025-09-27 15:38:08 -05:00
pointLight.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
pointLight.h
virtuals removed
2024-03-18 18:13:00 +00:00
portal.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
portal.h
virtuals removed
2024-03-18 18:13:00 +00:00
prefab.cpp
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
2024-10-27 20:04:13 -05:00
prefab.h
virtuals removed
2024-03-18 18:13:00 +00:00
projectile.cpp
fix particle glow
2025-11-13 14:29:25 -06:00
projectile.h
projectile
2025-06-19 16:29:59 +01:00
proximityMine.cpp
initial commit
2025-06-19 13:34:07 +01:00
proximityMine.h
virtuals removed
2024-03-18 18:13:00 +00:00
resource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigid.cpp
physics findings
2025-12-13 17:41:21 -06:00
rigid.h
physics findings
2025-12-13 17:41:21 -06:00
rigidShape.cpp
physics findings
2025-12-13 17:41:21 -06:00
rigidShape.h
virtuals removed
2024-03-18 18:13:00 +00:00
Scene.cpp
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
Scene.h
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
SceneGroup.cpp
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
2025-06-11 00:30:36 -05:00
SceneGroup.h
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
2025-06-11 00:30:36 -05:00
scopeAlwaysShape.cpp
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00
shapeBase.cpp
fix particle glow
2025-11-13 14:29:25 -06:00
shapeBase.h
initial commit
2025-06-19 13:34:07 +01:00
shapeCollision.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeImage.cpp
fix particle glow
2025-11-13 14:29:25 -06:00
spotLight.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
spotLight.h
virtuals removed
2024-03-18 18:13:00 +00:00
staticShape.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
staticShape.h
virtuals removed
2024-03-18 18:13:00 +00:00
SubScene.cpp
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
SubScene.h
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
trigger.cpp
add reload status to onNewDataBlock callback
2025-04-27 19:49:13 -05:00
trigger.h
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
2024-10-21 00:08:07 -05:00
tsStatic.cpp
fix particle glow
2025-11-13 14:29:25 -06:00
tsStatic.h
initial commit
2025-06-19 13:34:07 +01:00
zone.cpp
Basic zone code refactor using lists instead of linked lists
2023-09-26 12:03:51 -05:00
zone.h
virtuals removed
2024-03-18 18:13:00 +00:00