..
app
Merge pull request #1532 from GarageGames/pr/1143
2016-02-26 18:57:49 +01:00
assets
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
2016-06-06 21:20:00 -05:00
cinterface
Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
2015-05-08 09:04:04 +10:00
collision
Issue found with PVS-Studio:
2015-07-16 22:02:18 -05:00
console
Adds a missed cleanup for currentNewObj.
2016-06-20 12:34:07 -05:00
core
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
2016-07-31 10:46:52 -05:00
environment
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
forest
shadow caching
2015-10-13 18:12:19 -05:00
gfx
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
gui
addresses C4101 warnings ('identifier' : unreferenced local variable)
2016-07-31 11:00:37 -05:00
i18n
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
2016-06-06 09:42:00 -05:00
lighting
Makes point and spot lights be correctly culled with zoning like other objects.
2016-06-17 00:47:46 -05:00
main
Pass by const reference
2015-02-20 18:42:32 -05:00
materials
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
math
changes "Rotation" instead of "rotation" #1702
2016-07-31 19:40:06 +02:00
module
Change back "enabled" values to lowercase
2016-07-31 19:25:35 +02:00
navigation
navmesh file load error-fix
2016-08-01 17:22:19 -05:00
persistence
Adds the onPostAdd callback for when objects are created via TAML.
2016-05-14 15:36:58 -05:00
platform
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
2016-07-08 22:48:24 -05:00
platformMac
Fix case sensitivity and Platform::fileDelete
2016-01-09 00:37:45 -06:00
platformPOSIX
Fixes for dedicated build on linux.
2014-05-30 12:35:39 +02:00
platformSDL
Fixes the member-of-class check order to properly sort the context. Also fixes a bug with the spacer entries being filtered from the popup menu, which threw off the selection.
2016-07-06 00:46:16 -05:00
platformWin32
Merge branch 'development-gg' into epoxy
2016-04-17 23:59:42 -04:00
platformX86UNIX
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
2016-07-08 22:48:24 -05:00
postFx
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
renderInstance
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
scene
Merge pull request #1653 from Areloch/twiLightZone
2016-06-21 05:10:53 -05:00
sfx
Merge pull request #1424 from rextimmy/fmod_crash_fix
2016-02-16 00:26:47 +01:00
shaderGen
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
sim
Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children.
2016-04-30 23:34:54 -05:00
T3D
added path @dottools
2016-08-07 08:06:38 -05:00
terrain
adresses #1704 : partial reversion to 3.8 specs regarding layer blending.
2016-07-29 11:26:44 -05:00
testing
All unit tests that run now pass.
2014-09-29 11:38:44 +10:00
ts
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
util
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
2016-02-26 14:39:38 +01:00
windowManager
Removes the old component code and moves the IProcessInput interface file into platform/input/ directory.
2016-05-12 23:31:15 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00