..
baseMaterialDefinition.h
shadow caching
2015-10-13 18:12:19 -05:00
baseMatInstance.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
baseMatInstance.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
customMaterialDefinition.cpp
Fix preprocessor directive
2015-02-25 21:12:01 +01:00
customMaterialDefinition.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
materialDefinition.cpp
won't need that any more after this
2016-03-20 16:51:24 -05:00
materialDefinition.h
won't need that any more after this
2016-03-20 16:51:24 -05:00
materialFeatureData.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
materialFeatureData.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
materialFeatureTypes.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
materialFeatureTypes.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
materialList.cpp
Fix use-after-delete
2014-12-11 19:09:02 -05:00
materialList.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
materialManager.cpp
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
2014-12-21 21:23:55 +11:00
materialManager.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
materialParameters.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
matInstance.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
matInstance.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
matInstanceHook.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
matInstanceHook.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
matStateHint.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
matStateHint.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
matTextureTarget.cpp
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
2016-02-16 02:50:49 -06:00
matTextureTarget.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
miscShdrDat.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
processedCustomMaterial.cpp
shadow caching
2015-10-13 18:12:19 -05:00
processedCustomMaterial.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
processedFFMaterial.cpp
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
processedFFMaterial.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
processedMaterial.cpp
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
2016-02-16 02:50:49 -06:00
processedMaterial.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
processedShaderMaterial.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
processedShaderMaterial.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
sceneData.h
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
shaderData.cpp
file name reporting for 'sampler not defined' and rtParams error reports.
2016-08-01 08:49:36 -05:00
shaderData.h
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
2014-11-08 17:50:37 +01:00
shaderMaterialParameters.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shaderMaterialParameters.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00