Torque3D/Engine/source/T3D
AzaezelX 5ffa3b81f1 dial back nullPtr usage
while it still remains a good idea to port as many NULL compares and assignments over to nullPtr as feasable, we do still need to sort out how to better support scripted empty, false, and zero assigns for things like objectIDs.

this means we'll need to both fully convert the backend of the parser to support that kind of thing, but also alter most if not all exisiting NULLs. up to and including things like SAFE_DELETE. while that's certainly feasable, given there's aproximatel 400 nullptr assigns/checks prior to this commit, and roughly 1800 of the prior, if it terminates in a script call and not an aip one direct, we'll be dialing that back until such time as fork fully fopcused on converting and resolving any lingering mismatches is completed.
2025-12-29 17:45:09 -06:00
..
AI final cleanup and fixes 2025-07-28 20:26:31 +01:00
assets dial back nullPtr usage 2025-12-29 17:45:09 -06:00
decal take uv coordinates into account for decal projection box 2025-09-20 12:25:16 -05:00
examples try to load shapes during preload 2025-07-06 19:51:55 -05:00
fps Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu 2025-08-11 00:06:42 -05:00
fx dial back nullPtr usage 2025-12-29 17:45:09 -06:00
gameBase dial back nullPtr usage 2025-12-29 17:45:09 -06:00
lighting dial back nullPtr usage 2025-12-29 17:45:09 -06:00
physics try to load shapes during preload 2025-07-06 19:51:55 -05:00
sceneComponent Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfx sfxEmitter destrctor safties 2025-05-25 21:56:56 -05:00
turret non aiturret fixes 2025-07-19 11:45:18 -05:00
vehicles physics findings 2025-12-13 17:41:21 -06:00
accumulationVolume.cpp review notes from Az 2025-03-30 11:22:42 +01:00
accumulationVolume.h review notes from Az 2025-03-30 11:22:42 +01:00
aiClient.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
aiClient.h virtuals removed 2024-03-18 18:13:00 +00:00
aiConnection.cpp Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 2018-04-20 22:09:58 +02:00
aiConnection.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiPlayer.cpp added navmesh tester tool 2025-07-26 10:34:19 +01:00
aiPlayer.h Update aiPlayer.h 2025-07-26 10:41:25 +01:00
camera.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
camera.h virtuals removed 2024-03-18 18:13:00 +00:00
cameraSpline.cpp pathshape cleanups and callbacks 2022-07-27 16:35:09 -05:00
cameraSpline.h pathshape cleanups and callbacks 2022-07-27 16:35:09 -05:00
containerQuery.cpp enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 2017-07-27 01:10:20 +01:00
containerQuery.h clang: constructor initialization order 2016-10-14 18:16:55 -05:00
convexShape.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
convexShape.h Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 2024-12-07 13:20:30 -06:00
debris.cpp fix particle glow 2025-11-13 14:29:25 -06:00
debris.h initial commit 2025-06-19 13:34:07 +01:00
gameFunctions.cpp elevated mAicontroller to shapebase 2025-04-19 04:25:36 -05:00
gameFunctions.h Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 2017-07-07 02:55:56 -05:00
gameMode.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
gameMode.h review notes from Az 2025-03-30 11:22:42 +01:00
gameTSCtrl.cpp Fixed callbacks to replace char* with Point classes 2025-03-25 11:07:14 -06:00
gameTSCtrl.h Fixed callbacks to replace char* with Point classes 2025-03-25 11:07:14 -06:00
groundPlane.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
groundPlane.h virtuals removed 2024-03-18 18:13:00 +00:00
guiMaterialPreview.cpp Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
guiMaterialPreview.h Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
guiNoMouseCtrl.cpp virtuals removed 2024-03-18 18:13:00 +00:00
guiObjectView.cpp try to load shapes during preload 2025-07-06 19:51:55 -05:00
guiObjectView.h try to load shapes during preload 2025-07-06 19:51:55 -05:00
item.cpp physics findings 2025-12-13 17:41:21 -06:00
item.h virtuals removed 2024-03-18 18:13:00 +00:00
levelInfo.cpp use of get<some name> methods that already return nulls/false when attempting to load 2025-05-28 17:45:02 -05:00
levelInfo.h review notes from Az 2025-03-30 11:22:42 +01:00
lightAnimData.cpp fix AnimValue smooth values on clients 2025-12-17 15:00:24 -06:00
lightAnimData.h fill in the validated variables 2025-03-09 11:53:23 -05:00
lightBase.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
lightBase.h virtuals removed 2024-03-18 18:13:00 +00:00
lightDescription.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
lightDescription.h virtuals removed 2024-03-18 18:13:00 +00:00
lightFlareData.cpp review notes from Az 2025-03-30 11:22:42 +01:00
lightFlareData.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
missionArea.cpp remove terrain dependency from mission area 2025-06-15 12:41:47 +01:00
missionArea.h virtuals removed 2024-03-18 18:13:00 +00:00
missionMarker.cpp add conditional filter for missionmarker autospawn 2025-11-13 14:58:36 -06:00
missionMarker.h add conditional filter for missionmarker autospawn 2025-11-13 14:58:36 -06:00
notesObject.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
notesObject.h virtuals removed 2024-03-18 18:13:00 +00:00
objectTypes.h elevated mAicontroller to shapebase 2025-04-19 04:25:36 -05:00
occlusionVolume.cpp PolyhedronVectorData core membervar cleanups 2018-03-14 15:18:00 -05:00
occlusionVolume.h virtuals removed 2024-03-18 18:13:00 +00:00
pathCamera.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
pathCamera.h virtuals removed 2024-03-18 18:13:00 +00:00
pathShape.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
pathShape.h virtuals removed 2024-03-18 18:13:00 +00:00
physicalZone.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
physicalZone.h virtuals removed 2024-03-18 18:13:00 +00:00
player.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
player.h player extendabilty flexpoints 2025-09-27 15:38:08 -05:00
pointLight.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
pointLight.h virtuals removed 2024-03-18 18:13:00 +00:00
portal.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
portal.h virtuals removed 2024-03-18 18:13:00 +00:00
prefab.cpp Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 2024-10-27 20:04:13 -05:00
prefab.h virtuals removed 2024-03-18 18:13:00 +00:00
projectile.cpp fix particle glow 2025-11-13 14:29:25 -06:00
projectile.h projectile 2025-06-19 16:29:59 +01:00
proximityMine.cpp initial commit 2025-06-19 13:34:07 +01:00
proximityMine.h virtuals removed 2024-03-18 18:13:00 +00:00
resource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.cpp physics findings 2025-12-13 17:41:21 -06:00
rigid.h physics findings 2025-12-13 17:41:21 -06:00
rigidShape.cpp physics findings 2025-12-13 17:41:21 -06:00
rigidShape.h virtuals removed 2024-03-18 18:13:00 +00:00
Scene.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
Scene.h dial back nullPtr usage 2025-12-29 17:45:09 -06:00
SceneGroup.cpp Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 2025-06-11 00:30:36 -05:00
SceneGroup.h Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 2025-06-11 00:30:36 -05:00
scopeAlwaysShape.cpp hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2023-11-09 16:09:27 -06:00
shapeBase.cpp fix particle glow 2025-11-13 14:29:25 -06:00
shapeBase.h initial commit 2025-06-19 13:34:07 +01:00
shapeCollision.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeImage.cpp fix particle glow 2025-11-13 14:29:25 -06:00
spotLight.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
spotLight.h virtuals removed 2024-03-18 18:13:00 +00:00
staticShape.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
staticShape.h virtuals removed 2024-03-18 18:13:00 +00:00
SubScene.cpp - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
SubScene.h - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
trigger.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
trigger.h adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 2024-10-21 00:08:07 -05:00
tsStatic.cpp fix particle glow 2025-11-13 14:29:25 -06:00
tsStatic.h initial commit 2025-06-19 13:34:07 +01:00
zone.cpp Basic zone code refactor using lists instead of linked lists 2023-09-26 12:03:51 -05:00
zone.h virtuals removed 2024-03-18 18:13:00 +00:00