Torque3D/Engine/source
DavidWyand-GG 2077632a92 Turbulence respects side-by-side rendering
- PostEffect class now offers the current projection offset and target
viewport as shader constants.
- Turbulence postFX now takes the current projection offset into
account.
- Turbulence postFX now clamps itself to the current viewport.
- Turbulence postFX now renders after the glow bin, specifically after
the glow postFX renders.  This ensures that it can take advantage of
knowing the current viewport rather than affecting the entire render
target.
2013-11-01 16:18:48 -04:00
..
app Created Header file for net.cpp 2013-06-14 10:12:34 -04:00
cinterface Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
collision Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
component Moved platform input event files under new input directory 2013-01-23 02:37:37 -05:00
console Just making sure the error output is consistent with the other errors. 2013-08-05 06:20:44 -05:00
core Merge pull request #449 from Phantom139/uuidreplacement 2013-10-09 12:31:47 -07:00
environment added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
forest Merge pull request #449 from Phantom139/uuidreplacement 2013-10-09 12:31:47 -07:00
gfx Update ReflectionManager on Scene Field Change 2013-10-31 16:54:22 -04:00
gui Merge pull request #466 from eightyeight/mltext-default-reformat 2013-10-26 11:24:08 -07:00
i18n Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lighting Blinn-Phong Specular Changes 2013-10-29 15:10:23 -04:00
main Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materials Blinn-Phong Specular Changes 2013-10-29 15:10:23 -04:00
math Frustum Comparison Fix 2013-10-26 16:29:46 -04:00
navigation Added navmesh wrapper code and module. 2013-07-04 17:27:48 +10:00
platform Oculus Rift Sensor Data Comparison Change 2013-10-21 11:28:41 -04:00
platformMac Bug fixes for alternative zip layout and define to toggle it on 2013-02-28 16:46:46 -05:00
platformPOSIX Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformWin32 GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
platformX86UNIX Changes to have Linux dedicated compiling again 2013-05-08 06:55:51 +00:00
postFx Turbulence respects side-by-side rendering 2013-11-01 16:18:48 -04:00
renderInstance Viewport Fix for Glow PostFX 2013-10-23 02:15:14 -04:00
scene Update ReflectionManager on Scene Field Change 2013-10-31 16:54:22 -04:00
sfx Remove namespace from header 2013-07-28 12:55:52 -05:00
shaderGen Blinn-Phong Specular Changes 2013-10-29 15:10:23 -04:00
sim Gamepad and joystick dead zone fix 2013-09-27 12:40:54 -04:00
T3D Merge pull request #511 from thecelloman/triggerfix-issue#510 2013-10-27 21:16:22 -07:00
terrain Merge pull request #449 from Phantom139/uuidreplacement 2013-10-09 12:31:47 -07:00
ts Changes for MaskNodeHandsOff 2013-10-22 18:18:02 -04:00
unit Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
util Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windowManager GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00