Torque3D/Engine
DavidWyand-GG 2077632a92 Turbulence respects side-by-side rendering
- PostEffect class now offers the current projection offset and target
viewport as shader constants.
- Turbulence postFX now takes the current projection offset into
account.
- Turbulence postFX now clamps itself to the current viewport.
- Turbulence postFX now renders after the glow bin, specifically after
the glow postFX renders.  This ensures that it can take advantage of
knowing the current viewport rather than affecting the entire render
target.
2013-11-01 16:18:48 -04:00
..
bin style.css changes for Project Manager modules 2013-05-01 17:08:43 -04:00
lib Merge pull request #434 from LuisAntonRebollo/Bullet_2_81 2013-07-25 09:02:28 -07:00
source Turbulence respects side-by-side rendering 2013-11-01 16:18:48 -04:00