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Frustum Comparison Fix
- Frustum comparison now includes comparing the projection offset. - Fixes objects that only set the projection matrix if the frustum has changed during side-by-side rendering, such as the WaterPlane.
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@ -284,7 +284,10 @@ class Frustum : public PolyhedronImpl< FrustumData >
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( mNearTop == frustum.mNearTop ) &&
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( mNearBottom == frustum.mNearBottom ) &&
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( mNearDist == frustum.mNearDist ) &&
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( mFarDist == frustum.mFarDist ) );
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( mFarDist == frustum.mFarDist ) &&
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( mProjectionOffset.x == frustum.mProjectionOffset.x ) &&
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( mProjectionOffset.y == frustum.mProjectionOffset.y ) );
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}
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bool operator!=( const Frustum& frustum ) const { return !( *this == frustum ); }
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