Viewport Fix for Glow PostFX

- Modified the glow postFX to now respect the current viewport settings.
- This fixes glow rendering for the Oculus Rift and any other time the
glow rendering should be limited to a region of the back buffer.
This commit is contained in:
DavidWyand-GG 2013-10-23 02:15:14 -04:00
parent 71cf58b8c5
commit c65cca26dd

View file

@ -151,6 +151,9 @@ void RenderGlowMgr::render( SceneRenderState *state )
GFXTransformSaver saver;
// Respect the current viewport
mNamedTarget.setViewport(GFX->getViewport());
// Tell the superclass we're about to render, preserve contents
const bool isRenderingToTarget = _onPreRender( state, true );