..
assets
Merge pull request #357 from Areloch/ImageAssetHookins
2020-10-17 16:21:24 -05:00
decal
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
examples
bounds to mBounds conflict avoidance
2018-03-13 01:05:15 -05:00
fps
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
fx
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
gameBase
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
lighting
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
2020-10-19 00:53:09 -05:00
physics
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
sceneComponent
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sfx
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
turret
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
vehicles
so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests
2020-10-02 14:44:43 -05:00
accumulationVolume.cpp
shadowvar cleanups for scattersky and accumulationVolume
2018-03-13 21:29:09 -05:00
accumulationVolume.h
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
aiClient.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
aiClient.h
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
aiConnection.cpp
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
2018-04-20 22:09:58 +02:00
aiConnection.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
aiPlayer.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
aiPlayer.h
anim-clip -- sequence selection by afx effects
2017-07-27 00:31:43 +01:00
camera.cpp
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
2017-05-15 00:58:36 -05:00
camera.h
Implementation of guiRenderTargetVizCtrl
2020-10-03 00:58:38 +02:00
cameraSpline.cpp
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
cameraSpline.h
safety check
2020-07-03 15:47:05 -05:00
containerQuery.cpp
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
2017-07-27 01:10:20 +01:00
containerQuery.h
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
convexShape.cpp
export rounds LODs to the nearest power of 2
2020-06-13 11:58:16 -05:00
convexShape.h
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
debris.cpp
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
2020-05-13 02:10:11 -05:00
debris.h
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
2017-07-26 21:10:43 +01:00
gameFunctions.cpp
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
2020-01-11 23:58:30 -06:00
gameFunctions.h
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
2017-07-07 02:55:56 -05:00
gameTSCtrl.cpp
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
gameTSCtrl.h
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
groundPlane.cpp
Phase 2: #ifdef for Zodiacs and particles
2018-01-23 22:03:18 +00:00
groundPlane.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiMaterialPreview.cpp
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
guiMaterialPreview.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiObjectView.cpp
cleaned up member::radius
2018-03-13 15:31:00 -05:00
guiObjectView.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
item.cpp
code review:
2020-10-02 13:53:46 -05:00
item.h
code review:
2020-10-02 13:53:46 -05:00
levelInfo.cpp
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
levelInfo.h
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
2016-06-09 12:51:43 -05:00
lightAnimData.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
lightAnimData.h
Hides some light fields for local lights that are intended for PSSM's, thus useless.
2020-08-02 23:47:20 -05:00
lightBase.cpp
Updated Assimp
2020-03-19 09:47:38 -05:00
lightBase.h
localRenderViz -- Implements per-light renderViz setting.
2017-07-27 01:15:57 +01:00
lightDescription.cpp
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
2019-09-20 14:45:05 -05:00
lightDescription.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
lightFlareData.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
lightFlareData.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
missionArea.cpp
Use fixed buffer size var when allocating return buffer from console.
2014-06-11 13:09:55 +04:00
missionArea.h
Updated logic in MissionArea::getServerObject.
2012-11-14 09:25:38 +11:00
missionMarker.cpp
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
missionMarker.h
WaypointTeam never worked and if you look at the code you can see its not very clean.
2014-11-04 20:14:50 -05:00
notesObject.cpp
Adds a notes object that only displays in the editor, useful for when working on maps.
2020-08-17 16:41:59 -05:00
notesObject.h
Adds a notes object that only displays in the editor, useful for when working on maps.
2020-08-17 16:41:59 -05:00
objectTypes.h
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
2020-01-11 23:58:30 -06:00
occlusionVolume.cpp
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
occlusionVolume.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
pathCamera.cpp
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
pathCamera.h
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
pathShape.cpp
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
2020-01-11 23:58:30 -06:00
pathShape.h
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
2020-01-11 23:58:30 -06:00
physicalZone.cpp
Merge pull request #2236 from Azaezel/memberMess
2018-05-30 20:36:43 -05:00
physicalZone.h
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
2017-07-27 01:10:20 +01:00
player.cpp
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
2020-10-03 17:01:12 -05:00
player.h
code review:
2020-10-02 13:53:46 -05:00
pointLight.cpp
Hides some light fields for local lights that are intended for PSSM's, thus useless.
2020-08-02 23:47:20 -05:00
pointLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
portal.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
portal.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
prefab.cpp
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
2020-09-08 01:04:41 -05:00
prefab.h
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
2020-09-08 01:04:41 -05:00
projectile.cpp
bounds to mBounds conflict avoidance
2018-03-13 01:05:15 -05:00
projectile.h
enhanced-projectile
2017-07-27 01:27:13 +01:00
proximityMine.cpp
delta to mDelta to resolve another class var vs method var confusionpoint
2018-03-12 23:07:34 -05:00
proximityMine.h
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
2019-01-31 06:45:10 -06:00
resource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigid.cpp
backend fix: rigid on rigid collisions
2016-01-21 19:04:58 -06:00
rigid.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigidShape.cpp
profiler tracking name collision fix
2020-10-02 14:16:27 -05:00
rigidShape.h
fix GCC compile
2020-10-08 18:17:35 -05:00
Scene.cpp
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
Scene.h
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
2020-09-11 03:21:56 -05:00
scopeAlwaysShape.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeBase.cpp
code review:
2020-10-02 13:53:46 -05:00
shapeBase.h
code review:
2020-10-02 13:53:46 -05:00
shapeCollision.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeImage.cpp
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
spotLight.cpp
Hides some light fields for local lights that are intended for PSSM's, thus useless.
2020-08-02 23:47:20 -05:00
spotLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
staticShape.cpp
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
2020-01-11 23:58:30 -06:00
staticShape.h
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
2020-01-11 23:58:30 -06:00
trigger.cpp
aitriggers a navtool. not ready for general consumption just yet
2020-09-04 19:34:17 -05:00
trigger.h
aitriggers a navtool. not ready for general consumption just yet
2020-09-04 19:34:17 -05:00
tsStatic.cpp
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
2020-10-03 11:25:53 -05:00
tsStatic.h
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
2020-09-13 17:57:19 -05:00
zone.cpp
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
2020-03-21 01:06:03 -05:00
zone.h
select within zone pushbutton
2020-01-16 21:07:37 -06:00