Torque3D/Engine/source/T3D/lighting
Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
Also fixes handling of metal materials during bakes to render properly, and fixes a possible double-up return in findObjectByType, which could cause doubling when getting probes in the scene
2020-10-19 00:53:09 -05:00
..
boxEnvironmentProbe.cpp Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 2020-10-19 00:53:09 -05:00
boxEnvironmentProbe.h Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 2019-06-04 00:21:52 -05:00
IBLUtilities.cpp adress #205 2020-06-10 11:52:47 -05:00
IBLUtilities.h Post FX script file initialization 2019-07-15 00:38:53 -05:00
reflectionProbe.cpp Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 2020-10-19 00:53:09 -05:00
reflectionProbe.h Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 2020-10-19 00:53:09 -05:00
skylight.cpp Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 2020-10-19 00:53:09 -05:00
skylight.h Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 2019-06-04 00:21:52 -05:00
sphereEnvironmentProbe.cpp Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 2020-10-19 00:53:09 -05:00
sphereEnvironmentProbe.h Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 2019-06-04 00:21:52 -05:00