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https://github.com/TorqueGameEngines/Torque3D.git
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options menu: rem keybind debug spam
damagemodel module: ensure it's got a dependency of the UI module so it's called after switch all profiles for damageoverlay over to GuiModelessDialogProfile from default
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@ -4,7 +4,9 @@
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Group="Game"
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scriptFile="DamageModel.tscript"
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CreateFunction="onCreate"
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DestroyFunction="onDestroy">
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DestroyFunction="onDestroy"
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Group="Game"
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Dependencies="UI=1">
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<DeclaredAssets
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Extension="asset.taml"
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Recurse="true"/>
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@ -4,7 +4,7 @@ $guiContent = new GuiContainer(damageGuiOverlay) {
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minExtent = "8 8";
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horizSizing = "relative";
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vertSizing = "relative";
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profile = "GuiDefaultProfile";
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profile = "GuiModelessDialogProfile";
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tooltipProfile = "GuiToolTipProfile";
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canSaveDynamicFields = "1";
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enabled = "1";
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@ -25,7 +25,6 @@ $guiContent = new GuiContainer(damageGuiOverlay) {
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};
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new GuiCrossHairHud(Reticle) {
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damageOffset = "0 10";
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BitmapAsset = "";
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position = "624 344";
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extent = "32 32";
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minExtent = "8 8";
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@ -64,6 +63,7 @@ $guiContent = new GuiContainer(damageGuiOverlay) {
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};
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new GuiBitmapCtrl(previewImage) {
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BitmapAsset = "UI:hudfill_image";
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BitmapFile = "data/UI/images/hudfill.png";
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position = "8 0";
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extent = "108 56";
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horizSizing = "width";
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@ -80,7 +80,7 @@ $guiContent = new GuiContainer(damageGuiOverlay) {
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extent = "120 16";
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minExtent = "8 8";
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vertSizing = "top";
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profile = "HudTextItalicProfile";
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profile = "GuiModelessDialogProfile";
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tooltipProfile = "GuiToolTipProfile";
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isContainer = "0";
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};
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@ -95,7 +95,7 @@ $guiContent = new GuiContainer(damageGuiOverlay) {
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position = "5 645";
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extent = "72 72";
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vertSizing = "top";
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profile = "GuiBigTextProfile";
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profile = "GuiModelessDialogProfile";
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tooltipProfile = "GuiToolTipProfile";
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};
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new GuiControl(DamageHUD) {
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@ -1036,7 +1036,7 @@ function OptionsMenu::populateKeybinds(%this,%device, %controlsList) {
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if($activeRemapControlSet $= "")
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$activeRemapControlSet = getField(%actionMapList, 0);
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echo("============================================");
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//echo("============================================");
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for(%am = 0; %am < getFieldCount(%actionMapList); %am++)
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{
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@ -1064,7 +1064,7 @@ function OptionsMenu::populateKeybinds(%this,%device, %controlsList) {
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%keyMap = buildFullMapString( %i, $RemapActionMap[%i], %device );
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%description = $RemapDescription[%i];
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echo("Added ActionMap Entry: " @ %actionMapName @ " | " @ %device @ " | " @ %keymap @ " | " @ %description);
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//echo("Added ActionMap Entry: " @ %actionMapName @ " | " @ %device @ " | " @ %keymap @ " | " @ %description);
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%remapEntry = addActionMapEntry(%actionMapName, %device, %keyMap, %i, %description);
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%controlsList.add(%remapEntry);
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@ -1245,7 +1245,7 @@ function addActionMapEntry(%actionMap, %device, %keyMap, %index, %description)
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};
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%buttonContainer = %entry.findObjectByInternalName("valuesContainer");
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echo("Keymap: " @ %keymap @ " | Keymap word count: " @ getWordCount(getField(%keyMap, 1)));
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//echo("Keymap: " @ %keymap @ " | Keymap word count: " @ getWordCount(getField(%keyMap, 1)));
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if(getWordCount(getField(%keyMap, 1)) == 2)
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{
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%modifierBtn = new GuiIconButtonCtrl() {
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