Revert "trip onadd in additional places"

This reverts commit 4f639a16b5.
This commit is contained in:
AzaezelX 2025-12-27 15:28:27 -06:00
parent 7cad861536
commit 67a74a0553
4 changed files with 0 additions and 25 deletions

View file

@ -125,11 +125,6 @@ IMPLEMENT_CALLBACK( GameBase, setControl, void, ( bool controlled ), ( controlle
"client controls this object.\n" );
IMPLEMENT_CALLBACK(GameBase, onAdd, void, (SimObjectId ID), (ID),
"Called when this ScriptObject is added to the system.\n"
"@param ID Unique object ID assigned when created (%this in script).\n"
);
GameBaseData::GameBaseData()
{
mCategory = StringTable->EmptyString();
@ -523,7 +518,6 @@ void GameBase::scriptOnAdd()
// everything is ready.
if (mDataBlock && !isGhost())
mDataBlock->onAdd_callback( this );
onAdd_callback(getId());
}
void GameBase::scriptOnNewDataBlock(bool reload)

View file

@ -469,8 +469,6 @@ private:
void _onDatablockModified();
protected:
void onScopeIdChange() override { setMaskBits(ScopeIdMask); }
DECLARE_CALLBACK(void, onAdd, (SimObjectId ID));
};

View file

@ -88,16 +88,6 @@ EndImplementBitfieldType;
IMPLEMENT_CONOBJECT( SimObject );
IMPLEMENT_CALLBACK(SimObject, onAdd, void, (SimObjectId ID), (ID),
"Called when this SimObject is added to the system, if the className is set to something\n"
"@param ID Unique object ID assigned when created (%this in script).\n"
);
IMPLEMENT_CALLBACK(SimObject, onRemove, void, (SimObjectId ID), (ID),
"Called when this SimObject is removed from the system, if the className is set to something\n"
"@param ID Unique object ID assigned when created (%this in script).\n"
);
// See full description in the new CHM manual
ConsoleDocClass( SimObject,
"@brief Base class for almost all objects involved in the simulation.\n\n"
@ -1699,8 +1689,6 @@ bool SimObject::onAdd()
linkNamespaces();
onAdd_callback(getId());
return true;
}
@ -1710,8 +1698,6 @@ void SimObject::onRemove()
{
mFlags.clear(Added);
onRemove_callback(getId());
unlinkNamespaces();
}

View file

@ -987,9 +987,6 @@ class SimObject: public ConsoleObject, public TamlCallbacks
DECLARE_CALLBACK(void, onInspectPostApply, (SimObject* obj));
DECLARE_CALLBACK(void, onSelected, (SimObject* obj));
DECLARE_CALLBACK(void, onUnselected, (SimObject* obj));
DECLARE_CALLBACK(void, onAdd, (SimObjectId ID));
DECLARE_CALLBACK(void, onRemove, (SimObjectId ID));
static SimObject* __findObject( const char* id ) { return Sim::findObject( id ); }
static const char* __getObjectId( ConsoleObject* object )