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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 12:14:45 +00:00
Revert "trip onadd in additional places"
This reverts commit 4f639a16b5.
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7cad861536
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67a74a0553
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@ -125,11 +125,6 @@ IMPLEMENT_CALLBACK( GameBase, setControl, void, ( bool controlled ), ( controlle
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"client controls this object.\n" );
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IMPLEMENT_CALLBACK(GameBase, onAdd, void, (SimObjectId ID), (ID),
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"Called when this ScriptObject is added to the system.\n"
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"@param ID Unique object ID assigned when created (%this in script).\n"
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);
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GameBaseData::GameBaseData()
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{
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mCategory = StringTable->EmptyString();
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@ -523,7 +518,6 @@ void GameBase::scriptOnAdd()
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// everything is ready.
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if (mDataBlock && !isGhost())
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mDataBlock->onAdd_callback( this );
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onAdd_callback(getId());
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}
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void GameBase::scriptOnNewDataBlock(bool reload)
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@ -469,8 +469,6 @@ private:
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void _onDatablockModified();
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protected:
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void onScopeIdChange() override { setMaskBits(ScopeIdMask); }
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DECLARE_CALLBACK(void, onAdd, (SimObjectId ID));
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};
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@ -88,16 +88,6 @@ EndImplementBitfieldType;
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IMPLEMENT_CONOBJECT( SimObject );
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IMPLEMENT_CALLBACK(SimObject, onAdd, void, (SimObjectId ID), (ID),
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"Called when this SimObject is added to the system, if the className is set to something\n"
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"@param ID Unique object ID assigned when created (%this in script).\n"
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);
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IMPLEMENT_CALLBACK(SimObject, onRemove, void, (SimObjectId ID), (ID),
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"Called when this SimObject is removed from the system, if the className is set to something\n"
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"@param ID Unique object ID assigned when created (%this in script).\n"
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);
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// See full description in the new CHM manual
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ConsoleDocClass( SimObject,
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"@brief Base class for almost all objects involved in the simulation.\n\n"
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@ -1699,8 +1689,6 @@ bool SimObject::onAdd()
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linkNamespaces();
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onAdd_callback(getId());
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return true;
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}
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@ -1710,8 +1698,6 @@ void SimObject::onRemove()
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{
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mFlags.clear(Added);
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onRemove_callback(getId());
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unlinkNamespaces();
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}
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@ -987,9 +987,6 @@ class SimObject: public ConsoleObject, public TamlCallbacks
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DECLARE_CALLBACK(void, onInspectPostApply, (SimObject* obj));
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DECLARE_CALLBACK(void, onSelected, (SimObject* obj));
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DECLARE_CALLBACK(void, onUnselected, (SimObject* obj));
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DECLARE_CALLBACK(void, onAdd, (SimObjectId ID));
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DECLARE_CALLBACK(void, onRemove, (SimObjectId ID));
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static SimObject* __findObject( const char* id ) { return Sim::findObject( id ); }
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static const char* __getObjectId( ConsoleObject* object )
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