Merge pull request #1622 from Azaezel/alpha41/assimpAnimCLeanups
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animation playback cleanups
This commit is contained in:
Brian Roberts 2025-12-17 19:18:22 -06:00 committed by GitHub
commit 0e6be15c7b
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@ -48,52 +48,33 @@ AssimpAppSequence::~AssimpAppSequence()
void AssimpAppSequence::determineTimeMultiplier(aiAnimation* a)
{
// Set fps from the file or use default
fps = (a->mTicksPerSecond > 0) ? a->mTicksPerSecond : 30.0f;
if (fps >= 1000.0f) { // Indicates milliseconds (GLTF or similar formats)
mTimeMultiplier = 1.0f / 1000.0f; // Convert milliseconds to seconds
Con::printf("[Assimp] Detected milliseconds timing (FPS >= 1000). Time Multiplier: %f", mTimeMultiplier);
}
else if (fps > 0.0f) { // Standard FPS
fps = mClamp(fps, 5 /*TSShapeLoader::MinFrameRate*/, TSShapeLoader::MaxFrameRate);
mTimeMultiplier = 1.0f / fps;
Con::printf("[Assimp] Standard FPS detected. Time Multiplier: %f", mTimeMultiplier);
}
else {
// Fall back to 30 FPS as default
mTimeMultiplier = 1.0f / 30.0f;
Con::printf("[Assimp] FPS not specified. Using default 30 FPS. Time Multiplier: %f", mTimeMultiplier);
}
// Assimp convention: if mTicksPerSecond == 0, assume 25 Hz
const float ticksPerSecond =
(a->mTicksPerSecond > 0.0)
? (float)a->mTicksPerSecond
: 25.0f;
mTimeMultiplier = 1.0f / ticksPerSecond;
Con::printf(
"[Assimp] TicksPerSecond: %f, Time Multiplier: %f",
ticksPerSecond,
mTimeMultiplier
);
}
void AssimpAppSequence::calculateSequenceEnd(aiAnimation* a)
{
for (U32 i = 0; i < a->mNumChannels; ++i) {
aiNodeAnim* nodeAnim = a->mChannels[i];
F32 maxKeyTime = 0.0f;
// mDuration is in ticks
seqEnd = (F32)a->mDuration * mTimeMultiplier;
// Calculate the maximum time across all keyframes for this channel
for (U32 k = 0; k < nodeAnim->mNumPositionKeys; ++k) {
maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mPositionKeys[k].mTime);
}
for (U32 k = 0; k < nodeAnim->mNumRotationKeys; ++k) {
maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mRotationKeys[k].mTime);
}
for (U32 k = 0; k < nodeAnim->mNumScalingKeys; ++k) {
maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mScalingKeys[k].mTime);
}
// Use the multiplier to convert to real sequence time
seqEnd = mTimeMultiplier * getMax(seqEnd, maxKeyTime);
}
Con::printf("[Assimp] Sequence End Time: %f seconds", seqEnd);
Con::printf(
"[Assimp] Sequence End Time: %f seconds (Duration ticks: %f)",
seqEnd,
(F32)a->mDuration
);
}
void AssimpAppSequence::setActive(bool active)
{
if (active)