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marauder2k7 2025-12-23 10:16:56 +00:00 committed by GitHub
commit 50b66dc429
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GPG key ID: B5690EEEBB952194
63 changed files with 1394 additions and 1838 deletions

View file

@ -59,33 +59,52 @@
IMPLEMENT_CONOBJECT(SoundAsset);
ConsoleType(SoundAssetPtr, TypeSoundAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
// REFACTOR
//-----------------------------------------------------------------------------
IMPLEMENT_STRUCT(AssetPtr<SoundAsset>, AssetPtrSoundAsset, , "")
END_IMPLEMENT_STRUCT
ConsoleType(SoundAssetPtr, TypeSoundAssetPtr, AssetPtr<SoundAsset>, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeSoundAssetPtr)
{
// Fetch asset Id.
return *((const char**)(dptr));
return (*((AssetPtr<SoundAsset>*)dptr)).getAssetId();
}
//-----------------------------------------------------------------------------
ConsoleSetType(TypeSoundAssetPtr)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
*((const char**)dptr) = StringTable->insert(argv[0]);
const char* pFieldValue = argv[0];
// Fetch asset pointer.
AssetPtr<SoundAsset>* pAssetPtr = dynamic_cast<AssetPtr<SoundAsset>*>((AssetPtrBase*)(dptr));
// Is the asset pointer the correct type?
if (pAssetPtr == NULL)
{
Con::warnf("(TypeSoundAssetPtrRefactor) - Failed to set asset Id '%d'.", pFieldValue);
return;
}
// Set asset.
pAssetPtr->setAssetId(pFieldValue);
return;
}
// Warn.
Con::warnf("(TypeSoundAssetPtr) - Cannot set multiple args to a single asset.");
Con::warnf("(TypeSoundAssetPtrRefactor) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
// REFACTOR END
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
ConsoleType(assetIdString, TypeSoundAssetId, const char*, ASSET_ID_FIELD_PREFIX)
@ -122,7 +141,6 @@ const String SoundAsset::mErrCodeStrings[] =
//-----------------------------------------------------------------------------
SoundAsset::SoundAsset()
: AssetBase()
{
dMemset(mPlaylist.mSlots.mReplayMode, 0, sizeof(mPlaylist.mSlots.mReplayMode));
dMemset(mPlaylist.mSlots.mTransitionIn, 0, sizeof(mPlaylist.mSlots.mTransitionIn));
@ -134,7 +152,7 @@ SoundAsset::SoundAsset()
for (U32 i = 0; i < SFXPlayList::NUM_SLOTS; i++)
{
mSoundFile[i] = StringTable->EmptyString();
mSoundPath[i] = StringTable->EmptyString();
mSoundResource[i] = NULL;
mPlaylist.mSlots.mTransitionOut[i] = SFXPlayList::TRANSITION_Wait;
mPlaylist.mSlots.mVolumeScale.mValue[i] = 1.f;
@ -173,7 +191,8 @@ SoundAsset::SoundAsset()
mProfileDesc.mPriority = 1.0f;
mProfileDesc.mSourceGroup = NULL;
mProfileDesc.mFadeInEase = EaseF();
mProfileDesc.mReverb = SFXSoundReverbProperties();
mProfileDesc.mSourceGroup = dynamic_cast<SFXSource*>(Sim::findObject("AudioChannelMaster"));
dMemset(mProfileDesc.mParameters, 0, sizeof(mProfileDesc.mParameters));
mIsPlaylist = false;
@ -183,21 +202,25 @@ SoundAsset::SoundAsset()
mPlaylist.mLoopMode = SFXPlayList::LOOP_All;
mPlaylist.mActiveSlots = 1;
mResolvedTrack = NULL;
mResolvedDescription = NULL;
}
//-----------------------------------------------------------------------------
SoundAsset::~SoundAsset()
{
for (U32 i = 0; i < SFXPlayList::NUM_SLOTS; i++)
if (mResolvedTrack)
{
if(mSFXProfile[i].isProperlyAdded() && !mSFXProfile[i].isDeleted())
mSFXProfile[i].unregisterObject();
if (mResolvedTrack->isProperlyAdded() && !mResolvedTrack->isDeleted())
mResolvedTrack->deleteObject();
}
if (mPlaylist.isProperlyAdded() && !mPlaylist.isDeleted())
mPlaylist.unregisterObject();
if (mResolvedDescription)
{
if (mResolvedDescription->isProperlyAdded() && !mResolvedDescription->isDeleted())
mResolvedDescription->deleteObject();
}
}
//-----------------------------------------------------------------------------
@ -323,15 +346,37 @@ void SoundAsset::initPersistFields()
//------------------------------------------------------------------------------
void SoundAsset::onRemove()
{
for (U32 i = 0; i < SFXPlayList::SFXPlaylistSettings::NUM_SLOTS; i++)
{
if (mSoundFile[i] == StringTable->EmptyString())
break;
Torque::FS::RemoveChangeNotification(mSoundFile[i], this, &SoundAsset::_onResourceChanged);
}
Parent::onRemove();
}
void SoundAsset::inspectPostApply()
{
Parent::inspectPostApply();
refreshAsset();
}
void SoundAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
void SoundAsset::initializeAsset(void)
{
Parent::initializeAsset();
for (U32 i = 0; i < SFXPlayList::SFXPlaylistSettings::NUM_SLOTS; i++)
{
if (i == 0 && mSoundFile[i] == StringTable->EmptyString())
@ -340,10 +385,12 @@ void SoundAsset::initializeAsset(void)
if (mSoundFile[i] == StringTable->EmptyString())
break;
mSoundPath[i] = getOwned() ? expandAssetFilePath(mSoundFile[i]) : mSoundPath[i];
if (!Torque::FS::IsFile(mSoundPath[i]))
Con::errorf("SoundAsset::initializeAsset (%s)[%d] could not find %s!", getAssetName(), i, mSoundPath[i]);
mSoundFile[i] = expandAssetFilePath(mSoundFile[i]);
if (getOwned())
Torque::FS::AddChangeNotification(mSoundFile[i], this, &SoundAsset::_onResourceChanged);
}
populateSFXTrack();
}
void SoundAsset::_onResourceChanged(const Torque::Path &path)
@ -351,132 +398,47 @@ void SoundAsset::_onResourceChanged(const Torque::Path &path)
for (U32 i = 0; i < SFXPlayList::NUM_SLOTS; i++)
{
if (path != Torque::Path(mSoundPath[i]))
if (path != Torque::Path(mSoundFile[i]))
return;
}
refreshAsset();
}
void SoundAsset::onAssetRefresh(void)
{
for (U32 i = 0; i < SFXPlayList::SFXPlaylistSettings::NUM_SLOTS; i++)
{
if (i == 0 && mSoundFile[i] == StringTable->EmptyString())
return;
if (!isProperlyAdded())
return;
if (mSoundFile[i] == StringTable->EmptyString())
break;
mSoundPath[i] = getOwned() ? expandAssetFilePath(mSoundFile[i]) : mSoundPath[i];
}
Parent::onAssetRefresh();
populateSFXTrack();
}
U32 SoundAsset::load()
{
if (mLoadedState == AssetErrCode::Ok) return mLoadedState;
if (mLoadedState == AssetErrCode::Ok)
return mLoadedState;
// find out how many active slots we have.
U32 numSlots = 0;
for (U32 i = 0; i < SFXPlayList::SFXPlaylistSettings::NUM_SLOTS; i++)
if (!mResolvedTrack)
{
if (i == 0 && mSoundPath[i] == StringTable->EmptyString())
return false;
if (mSoundPath[i] == StringTable->EmptyString())
break;
numSlots++;
}
if (mProfileDesc.mSourceGroup == NULL)
mProfileDesc.mSourceGroup = dynamic_cast<SFXSource*>(Sim::findObject("AudioChannelMaster"));
if (numSlots > 1)
{
mIsPlaylist = true;
for (U32 i = 0; i < numSlots; i++)
if (mIsPlaylist)
{
if (mSoundPath[i])
{
if (!Torque::FS::IsFile(mSoundPath[i]))
{
Con::errorf("SoundAsset::initializeAsset: Attempted to load file %s but it was not valid!", mSoundFile[i]);
mLoadedState = BadFileReference;
mSFXProfile[i].setDescription(NULL);
mSFXProfile[i].setSoundFileName(StringTable->insert(StringTable->EmptyString()));
mSFXProfile[i].setPreload(false);
return mLoadedState;
}
else
{
SFXProfile* trackProfile = new SFXProfile();
trackProfile->setDescription(&mProfileDesc);
trackProfile->setSoundFileName(mSoundPath[i]);
trackProfile->setPreload(mPreload);
mSFXProfile[i] = *trackProfile;
mSFXProfile[i].registerObject(String::ToString("%s_profile_track%d", getAssetName()).c_str());
mPlaylist.mSlots.mTrack[i] = trackProfile;
}
}
mResolvedTrack = buildPlaylist();
}
else
{
mResolvedTrack = buildProfile();
}
mPlaylist.setDescription(&mProfileDesc);
mPlaylist.registerObject(String::ToString("%s_playlist", getAssetName()).c_str());
}
else
{
if (mSoundPath[0])
{
if (!Torque::FS::IsFile(mSoundPath[0]))
{
Con::errorf("SoundAsset::initializeAsset: Attempted to load file %s but it was not valid!", mSoundFile[0]);
mLoadedState = BadFileReference;
mSFXProfile[0].setDescription(NULL);
mSFXProfile[0].setSoundFileName(StringTable->insert(StringTable->EmptyString()));
mSFXProfile[0].setPreload(false);
return mLoadedState;
}
else
{
mSFXProfile[0].setDescription(&mProfileDesc);
mSFXProfile[0].setSoundFileName(mSoundPath[0]);
mSFXProfile[0].setPreload(mPreload);
mSFXProfile[0].registerObject(String::ToString("%s_profile", getAssetName()).c_str());
}
}
mResolvedTrack->registerObject(String::ToString("%s_profile_track", getAssetName()).c_str());
}
mChangeSignal.trigger();
mLoadedState = Ok;
return mLoadedState;
}
bool SoundAsset::_setSoundFile(void* object, const char* index, const char* data)
{
SoundAsset* pData = static_cast<SoundAsset*>(object);
U32 id = 0;
if (index)
id = dAtoui(index);
// Update.
pData->mSoundFile[id] = StringTable->insert(data, true);
if (pData->mSoundFile[id] == StringTable->EmptyString())
pData->mSoundPath[id] = StringTable->EmptyString();
// Refresh the asset.
pData->refreshAsset();
return true;
}
StringTableEntry SoundAsset::getAssetIdByFileName(StringTableEntry fileName)
StringTableEntry SoundAsset::getAssetIdByFilename(StringTableEntry fileName)
{
if (fileName == StringTable->EmptyString())
return StringTable->EmptyString();
@ -492,7 +454,7 @@ StringTableEntry SoundAsset::getAssetIdByFileName(StringTableEntry fileName)
SoundAsset* soundAsset = AssetDatabase.acquireAsset<SoundAsset>(query.mAssetList[i]);
if (soundAsset)
{
if (soundAsset->getSoundPath() == fileName)
if (soundAsset->getSoundFile() == fileName)
soundAssetId = soundAsset->getAssetId();
AssetDatabase.releaseAsset(query.mAssetList[i]);
@ -519,7 +481,7 @@ U32 SoundAsset::getAssetById(StringTableEntry assetId, AssetPtr<SoundAsset>* sou
}
}
U32 SoundAsset::getAssetByFileName(StringTableEntry fileName, AssetPtr<SoundAsset>* soundAsset)
U32 SoundAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<SoundAsset>* soundAsset)
{
AssetQuery query;
U32 foundAssetcount = AssetDatabase.findAssetType(&query, "SoundAsset");
@ -534,7 +496,7 @@ U32 SoundAsset::getAssetByFileName(StringTableEntry fileName, AssetPtr<SoundAsse
for (U32 i = 0; i < foundAssetcount; i++)
{
SoundAsset* tSoundAsset = AssetDatabase.acquireAsset<SoundAsset>(query.mAssetList[i]);
if (tSoundAsset && tSoundAsset->getSoundPath() == fileName)
if (tSoundAsset && tSoundAsset->getSoundFile() == fileName)
{
soundAsset->setAssetId(query.mAssetList[i]);
AssetDatabase.releaseAsset(query.mAssetList[i]);
@ -548,9 +510,162 @@ U32 SoundAsset::getAssetByFileName(StringTableEntry fileName, AssetPtr<SoundAsse
return AssetErrCode::Failed;
}
void SoundAsset::buildDescription()
{
if (!mResolvedDescription)
{
mResolvedDescription = new SFXDescription;
// calls on add which should validate the description. but do it on mProfileDesc before applying values anyway.
mResolvedDescription->registerObject(String::ToString("%s_profile_description", getAssetName()).c_str());
}
mProfileDesc.validate();
mResolvedDescription->mPitch = mProfileDesc.mPitch;
mResolvedDescription->mVolume = mProfileDesc.mVolume;
mResolvedDescription->mIs3D = mProfileDesc.mIs3D;
mResolvedDescription->mIsLooping = mProfileDesc.mIsLooping;
mResolvedDescription->mIsStreaming = mProfileDesc.mIsStreaming;
mResolvedDescription->mUseHardware = mProfileDesc.mUseHardware;
mResolvedDescription->mMinDistance = mProfileDesc.mMinDistance;
mResolvedDescription->mMaxDistance = mProfileDesc.mMaxDistance;
mResolvedDescription->mConeInsideAngle = mProfileDesc.mConeInsideAngle;
mResolvedDescription->mConeOutsideAngle = mProfileDesc.mConeOutsideAngle;
mResolvedDescription->mConeOutsideVolume = mProfileDesc.mConeOutsideVolume;
mResolvedDescription->mRolloffFactor = mProfileDesc.mRolloffFactor;
mResolvedDescription->mFadeInTime = mProfileDesc.mFadeInTime;
mResolvedDescription->mFadeOutTime = mProfileDesc.mFadeOutTime;
mResolvedDescription->mFadeLoops = mProfileDesc.mFadeLoops;
mResolvedDescription->mScatterDistance = mProfileDesc.mScatterDistance;
mResolvedDescription->mStreamPacketSize = mProfileDesc.mStreamPacketSize;
mResolvedDescription->mStreamReadAhead = mProfileDesc.mStreamReadAhead;
mResolvedDescription->mPriority = mProfileDesc.mPriority;
mResolvedDescription->mSourceGroup = mProfileDesc.mSourceGroup;
mResolvedDescription->mFadeInEase = mProfileDesc.mFadeInEase;
mResolvedDescription->mSourceGroup = mProfileDesc.mSourceGroup;
}
SFXProfile* SoundAsset::buildProfile()
{
SFXProfile* profile = new SFXProfile(mResolvedDescription, mSoundFile[0], mPreload);
mSoundResource[0] = profile->getResource();
return profile;
}
//-----------------------------------------------------------------------------
// BUILD PLAYLIST
//-----------------------------------------------------------------------------
SFXPlayList* SoundAsset::buildPlaylist()
{
SFXPlayList* pl = new SFXPlayList();
pl->mRandomMode = mPlaylist.mRandomMode;
pl->mLoopMode = mPlaylist.mLoopMode;
pl->mNumSlotsToPlay = mPlaylist.mNumSlotsToPlay;
pl->mTrace = mPlaylist.mTrace;
pl->mSlots = mPlaylist.mSlots;
// Build child tracks for each valid slot
for (U32 i = 0; i < SFXPlayList::SFXPlaylistSettings::NUM_SLOTS; ++i)
{
if (mSoundFile[i] == StringTable->EmptyString())
continue;
// Build child SFXProfile
SFXProfile* child = new SFXProfile(mResolvedDescription, mSoundFile[i], mPreload);
mSoundResource[i] = child->getResource();
pl->mSlots.mTrack[i] = child;
}
return pl;
}
void SoundAsset::populateSFXTrack(void)
{
U32 count = 0;
for (U32 i = 0; i < SFXPlayList::SFXPlaylistSettings::NUM_SLOTS; ++i)
if (mSoundFile[i] != StringTable->EmptyString() && Torque::FS::IsFile(mSoundFile[i]))
++count;
mIsPlaylist = (count > 1);
buildDescription();
if (mResolvedTrack && mResolvedDescription)
{
if (SFX)
SFX->notifyDescriptionChanged(mResolvedDescription);
return;
}
mResolvedTrack = NULL;
// reset loaded state.
mLoadedState = AssetErrCode::NotLoaded;
}
void SoundAsset::setSoundFile(StringTableEntry pSoundFile, U32 slot)
{
AssertFatal(pSoundFile != NULL, "Cannot use a NULL sound file.");
pSoundFile = StringTable->insert(pSoundFile);
if (pSoundFile == mSoundFile[slot])
return;
mSoundFile[slot] = getOwned() ? expandAssetFilePath(pSoundFile) : StringTable->insert(pSoundFile);;
refreshAsset();
}
void SoundAsset::onTamlPreWrite(void)
{
// Call parent.
Parent::onTamlPreWrite();
for (U32 i = 0; i < SFXPlayList::SFXPlaylistSettings::NUM_SLOTS; i++)
{
if (mSoundFile[i] == StringTable->EmptyString())
break;
mSoundFile[i] = collapseAssetFilePath(mSoundFile[i]);
}
}
void SoundAsset::onTamlPostWrite(void)
{
for (U32 i = 0; i < SFXPlayList::SFXPlaylistSettings::NUM_SLOTS; i++)
{
if (mSoundFile[i] == StringTable->EmptyString())
break;
mSoundFile[i] = expandAssetFilePath(mSoundFile[i]);
}
}
void SoundAsset::onTamlCustomWrite(TamlCustomNodes& customNodes)
{
// Debug Profiling.
PROFILE_SCOPE(SoundAsset_OnTamlCustomWrite);
// Call parent.
Parent::onTamlCustomRead(customNodes);
}
void SoundAsset::onTamlCustomRead(const TamlCustomNodes& customNodes)
{
// Debug Profiling.
PROFILE_SCOPE(SoundAsset_OnTamlCustomRead);
// Call parent.
Parent::onTamlCustomRead(customNodes);
}
DefineEngineMethod(SoundAsset, getSoundPath, const char*, (), , "")
{
return object->getSoundPath();
return object->getSoundFile();
}
DefineEngineMethod(SoundAsset, playSound, S32, (Point3F position), (Point3F::Zero),
@ -581,7 +696,7 @@ DefineEngineStaticMethod(SoundAsset, getAssetIdByFilename, const char*, (const c
"Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
"@return The AssetId of the associated asset, if any.")
{
return SoundAsset::getAssetIdByFileName(StringTable->insert(filePath));
return SoundAsset::getAssetIdByFilename(StringTable->insert(filePath));
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetPtr);

View file

@ -87,16 +87,7 @@ class SoundAsset : public AssetBase
typedef AssetPtr<SoundAsset> ConcreteAssetPtr;
protected:
StringTableEntry mSoundFile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
StringTableEntry mSoundPath[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
SFXProfile mSFXProfile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
SFXDescription mProfileDesc;
SFXPlayList mPlaylist;
// subtitles
StringTableEntry mSubtitleString;
bool mPreload;
bool mIsPlaylist;
//SFXPlayList::SlotData mSlots;
/*These will be needed in the refactor!
@ -121,9 +112,6 @@ protected:
F32 mPriority;
*/
typedef Signal<void()> SoundAssetChanged;
SoundAssetChanged mChangeSignal;
public:
enum SoundAssetErrCode
{
@ -142,179 +130,150 @@ public:
if (errCode > SoundAssetErrCode::Extended) return "undefined error";
return mErrCodeStrings[errCode - Parent::Extended];
};
private:
StringTableEntry mSoundFile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
Resource<SFXResource> mSoundResource[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
SFXDescription mProfileDesc;
SFXPlayList mPlaylist;
// subtitles
StringTableEntry mSubtitleString;
bool mPreload;
bool mIsPlaylist;
SFXTrack* mResolvedTrack;
SFXDescription* mResolvedDescription;
public:
SoundAsset();
virtual ~SoundAsset();
/// Engine.
static void initPersistFields();
void onRemove() override;
void inspectPostApply() override;
void copyTo(SimObject* object) override;
//SFXResource* getSound() { return mSoundResource; }
Resource<SFXResource> getSoundResource(const U32 slotId = 0) { load(); return mSFXProfile[slotId].getResource(); }
Resource<SFXResource> getSoundResource(const U32 slotId = 0) { load(); return mSoundResource[slotId]; }
/// Declare Console Object.
DECLARE_CONOBJECT(SoundAsset);
static bool _setSoundFile(void* object, const char* index, const char* data);
// asset Base load
U32 load() override;
inline StringTableEntry getSoundPath(const U32 slotId = 0) const { return mSoundPath[slotId]; };
SFXProfile* getSfxProfile(const U32 slotId = 0) { return &mSFXProfile[slotId]; }
SFXPlayList* getSfxPlaylist() { return &mPlaylist; }
SFXTrack* getSFXTrack() { load(); return mIsPlaylist ? dynamic_cast<SFXTrack*>(&mPlaylist) : dynamic_cast<SFXTrack*>(&mSFXProfile[0]); }
SFXDescription* getSfxDescription() { return &mProfileDesc; }
void setSoundFile(StringTableEntry pSoundFile, U32 slot = 0);
inline StringTableEntry getSoundFile(U32 slot = 0) { return mSoundFile[slot]; }
inline StringTableEntry getRelativeSoundFile(U32 slot = 0) { return collapseAssetFilePath(mSoundFile[slot]); }
SFXTrack* getSFXTrack() { load(); return mResolvedTrack; }
SFXDescription* getSfxDescription() { return mResolvedDescription ? mResolvedDescription : &mProfileDesc; }
bool isPlaylist(){ return mIsPlaylist; }
bool isLoop() { return mProfileDesc.mIsLooping; }
bool is3D() { return mProfileDesc.mIs3D; }
static StringTableEntry getAssetIdByFileName(StringTableEntry fileName);
static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
static U32 getAssetById(StringTableEntry assetId, AssetPtr<SoundAsset>* materialAsset);
static U32 getAssetByFileName(StringTableEntry fileName, AssetPtr<SoundAsset>* matAsset);
static U32 getAssetByFilename(StringTableEntry fileName, AssetPtr<SoundAsset>* matAsset);
void buildDescription();
SFXProfile* buildProfile();
SFXPlayList* buildPlaylist();
void populateSFXTrack(void);
protected:
void initializeAsset(void) override;
void _onResourceChanged(const Torque::Path & path);
void onAssetRefresh(void) override;
// Asset Base callback
void initializeAsset(void) override;
void _onResourceChanged(const Torque::Path & path);
void onAssetRefresh(void) override;
/// Taml callbacks.
void onTamlPreWrite(void) override;
void onTamlPostWrite(void) override;
void onTamlCustomWrite(TamlCustomNodes& customNodes) override;
void onTamlCustomRead(const TamlCustomNodes& customNodes) override;
protected:
static bool _setSoundFile(void* obj, const char* index, const char* data) { U32 idx = 0; if (index) idx = dAtoi(index); static_cast<SoundAsset*>(obj)->setSoundFile(data, idx); return false; }
};
DefineConsoleType(TypeSoundAssetPtr, SoundAsset)
DECLARE_STRUCT(AssetPtr<SoundAsset>)
DefineConsoleType(TypeSoundAssetPtr, AssetPtr<SoundAsset>)
DefineConsoleType(TypeSoundAssetId, String)
#pragma region Singular Asset Macros
//Singular assets
/// <Summary>
/// Declares a sound asset
/// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
/// </Summary>
#define DECLARE_SOUNDASSET(className, name) public: \
Resource<SFXResource> m##name;\
StringTableEntry m##name##Name; \
StringTableEntry m##name##AssetId;\
AssetPtr<SoundAsset> m##name##Asset = NULL;\
SFXTrack* m##name##Profile = NULL;\
SFXDescription* m##name##Desc = NULL;\
SimObjectId m##name##SFXId = 0;\
public: \
const StringTableEntry get##name##File() const { return m##name##Name; }\
void set##name##File(const FileName &_in) { m##name##Name = StringTable->insert(_in.c_str());}\
const AssetPtr<SoundAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(const AssetPtr<SoundAsset> &_in) { m##name##Asset = _in;}\
\
bool _set##name(StringTableEntry _in)\
{\
if(m##name##AssetId != _in || m##name##Name != _in)\
{\
if (_in == NULL || !String::compare(_in,StringTable->EmptyString()))\
{\
m##name##Name = StringTable->EmptyString();\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId = _in;\
\
U32 assetState = SoundAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
\
if (SoundAsset::Ok == assetState)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = SoundAsset::getAssetIdByFileName(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId = assetId;\
if(SoundAsset::getAssetById(m##name##AssetId, &m##name##Asset) == SoundAsset::Ok)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
}\
}\
}\
if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
{\
m##name = m##name##Asset->getSoundResource();\
}\
else\
{\
m##name = NULL;\
}\
if(get##name() == StringTable->EmptyString())\
return true;\
\
if(get##name() == StringTable->EmptyString())\
return true;\
if (m##name##Asset.notNull() && m##name##Asset->getStatus() != SoundAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s() - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, SoundAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
return false; \
}\
else if (!m##name && (m##name##Name != StringTable->EmptyString() && !Sim::findObject(m##name##Name)))\
{\
Con::errorf("%s(%s)::_set%s() - Couldn't load sound \"%s\"", macroText(className), getName(), macroText(name), _in);\
return false;\
}\
return true;\
}\
\
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getSoundPath() != StringTable->EmptyString()))\
return m##name##Asset->getSoundPath();\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
return StringTable->insert(m##name##Name);\
else\
return StringTable->EmptyString();\
}\
Resource<SFXResource> get##name##Resource() \
{\
return m##name;\
}\
SFXTrack* get##name##Profile()\
{\
if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull()){\
m##name##Profile = m##name##Asset->getSFXTrack(); \
return m##name##Profile;\
}\
return NULL;\
}\
#define DECLARE_SOUNDASSET(className, name) \
private: \
AssetPtr<SoundAsset> m##name##Asset; \
StringTableEntry m##name##File = StringTable->EmptyString(); \
public: \
void _set##name(StringTableEntry _in){ \
if(m##name##Asset.getAssetId() == _in) \
return; \
if(get##name##File() == _in) \
return; \
if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \
{ \
m##name##Asset = NULL; \
m##name##File = ""; \
return; \
} \
if(!AssetDatabase.isDeclaredAsset(_in)) \
{ \
StringTableEntry soundAssetId = StringTable->EmptyString(); \
AssetQuery query; \
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
if (foundAssetcount != 0) \
{ \
soundAssetId = query.mAssetList[0]; \
} \
else if(Torque::FS::IsFile(_in)) \
{ \
soundAssetId = SoundAsset::getAssetIdByFilename(_in); \
if (soundAssetId == StringTable->EmptyString()) \
{ \
SoundAsset* privateSound = new SoundAsset(); \
privateSound->setSoundFile(_in); \
soundAssetId = AssetDatabase.addPrivateAsset(privateSound); \
} \
} \
else \
{ \
Con::warnf("%s::%s: Could not find asset for: %s, there is no fallback for sound assets.", #className, #name, _in); \
soundAssetId = StringTable->EmptyString(); \
} \
m##name##Asset = soundAssetId; \
m##name##File = _in; \
} \
else \
{ \
m##name##Asset = _in; \
m##name##File = get##name##File(); \
} \
}; \
\
inline StringTableEntry _get##name(void) const { return m##name##Asset.getAssetId(); } \
AssetPtr<SoundAsset> get##name##Asset(void) { return m##name##Asset; } \
static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data)); return false;} \
StringTableEntry get##name##File(){ return m##name##Asset.notNull() ? m##name##Asset->getSoundFile() : ""; } \
SFXDescription* get##name##Description()\
{\
if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull()){\
m##name##Desc = m##name##Asset->getSfxDescription();\
return m##name##Desc;}\
if (m##name##Asset.notNull())\
return m##name##Asset->getSfxDescription();\
return NULL;\
}\
bool is##name##Valid() { return (get##name() != StringTable->EmptyString() && m##name##Asset && m##name##Asset->getStatus() == AssetBase::Ok); }
SimObjectPtr<SFXTrack> get##name##SFXTrack(){ return m##name##Asset.notNull() ? m##name##Asset->getSFXTrack() : NULL; }
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#else
#define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#endif // TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, Asset), TypeSoundAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.)); \
addProtectedField(assetText(name, File), TypeFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, file docs.));
//network send - datablock
#define PACKDATA_SOUNDASSET(name)\
@ -374,136 +333,74 @@ public: \
m##name##SFXId[index] = 0;\
}
#define DECLARE_SOUNDASSET_ARRAY(className,name,max) public: \
static const U32 sm##name##Count = max;\
Resource<SFXResource> m##name[max];\
StringTableEntry m##name##Name[max]; \
StringTableEntry m##name##AssetId[max];\
AssetPtr<SoundAsset> m##name##Asset[max];\
SFXTrack* m##name##Profile[max];\
SimObjectId m##name##SFXId[max];\
public: \
const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
void set##name##File(const FileName &_in, const U32& index) { m##name##Name[index] = StringTable->insert(_in.c_str());}\
const AssetPtr<SoundAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
void set##name##Asset(const AssetPtr<SoundAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
\
bool _set##name(StringTableEntry _in, const U32& index)\
{\
if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
{\
if(index >= sm##name##Count || index < 0) \
return false;\
if (_in == NULL || !String::compare(_in,StringTable->EmptyString()))\
{\
m##name##Name[index] = StringTable->EmptyString();\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index] = NULL;\
return true;\
}\
else if(_in[0] == '$' || _in[0] == '#')\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index] = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId[index] = _in;\
\
U32 assetState = SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
\
if (SoundAsset::Ok == assetState)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = SoundAsset::getAssetIdByFileName(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId[index] = assetId;\
if(SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == SoundAsset::Ok)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
}\
}\
}\
if (get##name(index) != StringTable->EmptyString() && m##name##Asset[index].notNull())\
{\
m##name[index] = m##name##Asset[index]->getSoundResource();\
}\
else\
{\
m##name[index] = NULL;\
}\
if(get##name(index) == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != SoundAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s(%i) - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name),index, _in, SoundAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
return false; \
}\
else if (!m##name[index] && (m##name##Name[index] != StringTable->EmptyString() && !Sim::findObject(m##name##Name[index])))\
{\
Con::errorf("%s(%s)::_set%s(%i) - Couldn't load sound \"%s\"", macroText(className), getName(), macroText(name),index, _in);\
return false;\
}\
return true;\
}\
\
const StringTableEntry get##name(const U32& index) const\
{\
if (m##name##Asset[index] && (m##name##Asset[index]->getSoundPath() != StringTable->EmptyString()))\
return m##name##Asset[index]->getSoundPath();\
else if (m##name##AssetId[index] != StringTable->EmptyString())\
return m##name##AssetId[index];\
else if (m##name##Name[index] != StringTable->EmptyString())\
return StringTable->insert(m##name##Name[index]);\
else\
return StringTable->EmptyString();\
}\
Resource<SFXResource> get##name##Resource(const U32& id) \
{\
if(id >= sm##name##Count || id < 0)\
return ResourceManager::get().load( "" );\
return m##name[id];\
}\
SFXTrack* get##name##Profile(const U32& id)\
{\
if (m##name##Asset[id].notNull())\
return m##name##Asset[id]->getSFXTrack(); \
return NULL;\
}\
bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id] && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
#define DECLARE_SOUNDASSET_ARRAY(className,name,max)\
private: \
AssetPtr<SoundAsset> m##name##Asset[max]; \
StringTableEntry m##name##File[max] = {StringTable->EmptyString() }; \
public: \
void _set##name(StringTableEntry _in, const U32& index){ \
if(m##name##Asset[index].getAssetId() == _in) \
return; \
if(get##name##File(index) == _in) \
return; \
if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \
{ \
m##name##Asset[index] = NULL; \
m##name##File[index] = ""; \
return; \
} \
if(!AssetDatabase.isDeclaredAsset(_in)) \
{ \
StringTableEntry soundAssetId = StringTable->EmptyString(); \
AssetQuery query; \
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
if (foundAssetcount != 0) \
{ \
soundAssetId = query.mAssetList[0]; \
} \
else if(Torque::FS::IsFile(_in)) \
{ \
soundAssetId = SoundAsset::getAssetIdByFilename(_in); \
if (soundAssetId == StringTable->EmptyString()) \
{ \
SoundAsset* privateSound = new SoundAsset(); \
privateSound->setSoundFile(_in); \
soundAssetId = AssetDatabase.addPrivateAsset(privateSound); \
} \
} \
else \
{ \
Con::warnf("%s::%s: Could not find asset for: %s, there is no fallback for sound assets.", #className, #name, _in); \
soundAssetId = StringTable->EmptyString(); \
} \
m##name##Asset[index] = soundAssetId; \
m##name##File[index] = _in; \
} \
else \
{ \
m##name##Asset[index] = _in; \
m##name##File[index] = get##name##File(index); \
} \
}; \
\
inline StringTableEntry _get##name(const U32& index) const { return m##name##Asset[index].getAssetId(); } \
AssetPtr<SoundAsset> get##name##Asset(const U32& index) { return m##name##Asset[index]; } \
static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data), dAtoi(index)); return false; } \
StringTableEntry get##name##File(const U32& index) { return m##name##Asset[index].notNull() ? m##name##Asset[index]->getSoundFile() : ""; } \
SFXDescription* get##name##Description(const U32& index) \
{ \
if (m##name##Asset[index].notNull()) \
return m##name##Asset[index]->getSfxDescription(); \
return NULL; \
} \
SimObjectPtr<SFXTrack> get##name##SFXTrack(const U32& index) { return m##name##Asset[index].notNull() ? m##name##Asset[index]->getSFXTrack() : NULL; }
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(#name, TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs)); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
#else
#define INITPERSISTFIELD_SOUNDASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(#name, TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
addProtectedField(#name, TypeSoundFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeSoundAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));\
addProtectedField(assetText(name, File), TypeSoundFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
#endif
#define LOAD_SOUNDASSET_ARRAY(name, index)\
if (m##name##AssetId[index] != StringTable->EmptyString())\
@ -530,8 +427,8 @@ if (m##name##AssetId[index] != StringTable->EmptyString())\
const char* enumString = castConsoleTypeToString(static_cast<enumType>(itter));\
if (enumString && enumString[0])\
{\
addField(assetEnumNameConcat(enumString, File), TypeSoundFilename, Offset(m##name##Name[0], consoleClass) + sizeof(m##name##Name[0])*i, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addField(assetEnumNameConcat(enumString, Asset), TypeSoundAssetId, Offset(m##name##AssetId[0], consoleClass) + sizeof(m##name##AssetId[0])*i, assetText(name, asset reference.));\
addField(assetEnumNameConcat(enumString, Asset), TypeSoundAssetPtr, Offset(m##name##Asset[0], consoleClass) + sizeof(m##name##Asset[0])*i, assetText(name, asset reference.));\
addField(assetEnumNameConcat(enumString, File), TypeSoundFilename, Offset(m##name##File[0], consoleClass) + sizeof(m##name##File[0])*i, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
}\
}
@ -544,5 +441,11 @@ if (m##name##AssetId[index] != StringTable->EmptyString())\
#pragma endregion
#pragma region Refactor Macros
#pragma endregion
#endif // _ASSET_BASE_H_

View file

@ -3292,30 +3292,19 @@ Torque::Path AssetImporter::importSoundAsset(AssetImportObject* assetItem)
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
String soundFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
String assetPath = targetPath + "/" + soundFileName;
String soundFileName = assetItem->filePath.getFullFileName();
String assetPath = "@" + soundFileName;
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
String originalPath = assetItem->filePath.getFullPath().c_str();
char qualifiedFromFile[2048];
char qualifiedToFile[2048];
#ifndef TORQUE_SECURE_VFS
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
#else
dStrcpy(qualifiedFromFile, originalPath.c_str(), sizeof(qualifiedFromFile));
dStrcpy(qualifiedToFile, assetPath.c_str(), sizeof(qualifiedToFile));
#endif
newAsset->setAssetName(assetName);
newAsset->_setSoundFile(newAsset, "0", soundFileName.c_str());
newAsset->setSoundFile(assetPath.c_str());
//If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
//file path for reimporting support later
if (!isReimport && String::compare(qualifiedFromFile, qualifiedToFile) && Torque::FS::IsFile(qualifiedFromFile))
if (!isReimport)
{
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, originalPath.c_str());
}
Taml tamlWriter;
@ -3328,18 +3317,6 @@ Torque::Path AssetImporter::importSoundAsset(AssetImportObject* assetItem)
return "";
}
if (!isReimport)
{
bool isInPlace = !String::compare(qualifiedFromFile, qualifiedToFile);
if (!isInPlace && !Torque::FS::CopyFile(qualifiedFromFile, qualifiedToFile, !isReimport))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", assetItem->filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
return "";
}
}
return tamlPath;
}

View file

@ -230,9 +230,6 @@ ExplosionData::ExplosionData()
faceViewer = false;
INIT_ASSET(Sound);
//soundProfile = NULL;
particleEmitter = NULL;
particleEmitterId = 0;
@ -310,7 +307,7 @@ ExplosionData::ExplosionData(const ExplosionData& other, bool temp_clone) : Game
faceViewer = other.faceViewer;
particleDensity = other.particleDensity;
particleRadius = other.particleRadius;
CLONE_ASSET(Sound);
mSoundAsset = other.mSoundAsset;
particleEmitter = other.particleEmitter;
particleEmitterId = other.particleEmitterId; // -- for pack/unpack of particleEmitter ptr
explosionScale = other.explosionScale;
@ -675,8 +672,7 @@ void ExplosionData::packData(BitStream* stream)
PACKDATA_ASSET_REFACTOR(ExplosionShape);
//PACKDATA_SOUNDASSET(Sound);
PACKDATA_ASSET(Sound);
PACKDATA_ASSET_REFACTOR(Sound);
if (stream->writeFlag(particleEmitter))
stream->writeRangedU32(particleEmitter->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
@ -780,7 +776,7 @@ void ExplosionData::unpackData(BitStream* stream)
UNPACKDATA_ASSET_REFACTOR(ExplosionShape);
UNPACKDATA_ASSET(Sound);
UNPACKDATA_ASSET_REFACTOR(Sound);
if (stream->readFlag())
particleEmitterId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
@ -886,10 +882,11 @@ bool ExplosionData::preload(bool server, String &errorStr)
if (!server)
{
if (!isSoundValid())
if (!getSoundSFXTrack())
{
//return false; -TODO: trigger asset download
}
if (!particleEmitter && particleEmitterId != 0)
{
if (Sim::findObject(particleEmitterId, particleEmitter) == false)
@ -1432,7 +1429,7 @@ bool Explosion::explode()
resetWorldBox();
}
SFXProfile* sound_prof = static_cast<SFXProfile*>(mDataBlock->getSoundProfile());
SFXProfile* sound_prof = static_cast<SFXProfile*>(mDataBlock->getSoundSFXTrack().getPointer());
if (sound_prof)
{
soundProfile_clone = sound_prof->cloneAndPerformSubstitutions(ss_object, ss_index);

View file

@ -71,7 +71,6 @@ class ExplosionData : public GameBaseData, protected AssetPtrCallback {
F32 particleRadius;
DECLARE_SOUNDASSET(ExplosionData, Sound);
DECLARE_ASSET_SETGET(ExplosionData, Sound);
ParticleEmitterData* particleEmitter;
S32 particleEmitterId;

View file

@ -238,13 +238,6 @@ void LightningStrikeEvent::process(NetConnection*)
//
LightningData::LightningData()
{
INIT_ASSET(StrikeSound);
for (S32 i = 0; i < MaxThunders; i++)
{
INIT_SOUNDASSET_ARRAY(ThunderSound, i);
}
for (S32 i = 0; i < MaxTextures; i++)
{
strikeTextureNames[i] = NULL;
@ -297,13 +290,13 @@ bool LightningData::preload(bool server, String &errorStr)
{
for (S32 i = 0; i < MaxThunders; i++)
{
if (!isThunderSoundValid(i))
if (!getThunderSoundSFXTrack(i))
{
//return false; -TODO: trigger asset download
}
}
if (!isStrikeSoundValid())
if (!getStrikeSoundSFXTrack())
{
//return false; -TODO: trigger asset download
}
@ -332,7 +325,7 @@ void LightningData::packData(BitStream* stream)
U32 i;
for (i = 0; i < MaxThunders; i++)
{
PACKDATA_SOUNDASSET_ARRAY(ThunderSound, i);
PACKDATA_ASSET_ARRAY(ThunderSound, i);
}
stream->writeInt(mNumStrikeTextures, 4);
@ -340,7 +333,7 @@ void LightningData::packData(BitStream* stream)
for (i = 0; i < MaxTextures; i++)
stream->writeString(strikeTextureNames[i]);
PACKDATA_ASSET(StrikeSound);
PACKDATA_ASSET_REFACTOR(StrikeSound);
}
void LightningData::unpackData(BitStream* stream)
@ -350,7 +343,7 @@ void LightningData::unpackData(BitStream* stream)
U32 i;
for (i = 0; i < MaxThunders; i++)
{
UNPACKDATA_SOUNDASSET_ARRAY(ThunderSound, i);
UNPACKDATA_ASSET_ARRAY(ThunderSound, i);
}
mNumStrikeTextures = stream->readInt(4);
@ -358,7 +351,7 @@ void LightningData::unpackData(BitStream* stream)
for (i = 0; i < MaxTextures; i++)
strikeTextureNames[i] = stream->readSTString();
UNPACKDATA_ASSET(StrikeSound);
UNPACKDATA_ASSET_REFACTOR(StrikeSound);
}
@ -584,7 +577,7 @@ void Lightning::scheduleThunder(Strike* newStrike)
if (t <= 0.03f) {
// If it's really close, just play it...
U32 thunder = sgLightningRand.randI(0, mDataBlock->numThunders - 1);
SFX->playOnce(mDataBlock->getThunderSoundProfile(thunder));
SFX->playOnce(mDataBlock->getThunderSoundSFXTrack(thunder));
} else {
Thunder* pThunder = new Thunder;
pThunder->tRemaining = t;
@ -651,7 +644,7 @@ void Lightning::advanceTime(F32 dt)
// Play the sound...
U32 thunder = sgLightningRand.randI(0, mDataBlock->numThunders - 1);
SFX->playOnce(mDataBlock->getThunderSoundProfile(thunder));
SFX->playOnce(mDataBlock->getThunderSoundSFXTrack(thunder));
} else {
pThunderWalker = &((*pThunderWalker)->next);
}
@ -735,9 +728,9 @@ void Lightning::processEvent(LightningStrikeEvent* pEvent)
MatrixF trans(true);
trans.setPosition( strikePoint );
if (mDataBlock->getStrikeSoundProfile())
if (mDataBlock->getStrikeSoundSFXTrack())
{
SFX->playOnce(mDataBlock->getStrikeSoundProfile(), &trans );
SFX->playOnce(mDataBlock->getStrikeSoundSFXTrack(), &trans );
}
}

View file

@ -65,10 +65,7 @@ class LightningData : public GameBaseData
public:
DECLARE_SOUNDASSET_ARRAY(LightningData, ThunderSound, MaxThunders);
DECLARE_ASSET_ARRAY_SETGET(LightningData, ThunderSound);
DECLARE_SOUNDASSET(LightningData, StrikeSound);
DECLARE_ASSET_SETGET(LightningData, StrikeSound);
StringTableEntry strikeTextureNames[MaxTextures];

View file

@ -127,8 +127,6 @@ ConsoleDocClass( PrecipitationData,
//----------------------------------------------------------
PrecipitationData::PrecipitationData()
{
INIT_ASSET(Sound);
mDropShaderName = StringTable->EmptyString();
mSplashShaderName = StringTable->EmptyString();
@ -175,7 +173,7 @@ bool PrecipitationData::preload( bool server, String &errorStr )
return false;
if (!server)
{
if (!isSoundValid())
if (!getSoundSFXTrack())
{
//return false; -TODO: trigger asset download
}
@ -188,7 +186,7 @@ void PrecipitationData::packData(BitStream* stream)
{
Parent::packData(stream);
PACKDATA_ASSET(Sound);
PACKDATA_ASSET_REFACTOR(Sound);
PACKDATA_ASSET_REFACTOR(Drop);
@ -205,7 +203,7 @@ void PrecipitationData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
UNPACKDATA_ASSET(Sound);
UNPACKDATA_ASSET_REFACTOR(Sound);
UNPACKDATA_ASSET_REFACTOR(Drop);
@ -587,9 +585,9 @@ bool Precipitation::onNewDataBlock( GameBaseData *dptr, bool reload )
{
SFX_DELETE( mAmbientSound );
if ( mDataBlock->getSoundProfile())
if ( mDataBlock->getSoundSFXTrack())
{
mAmbientSound = SFX->createSource(mDataBlock->getSoundProfile(), &getTransform() );
mAmbientSound = SFX->createSource(mDataBlock->getSoundSFXTrack(), &getTransform() );
if ( mAmbientSound )
mAmbientSound->play();
}

View file

@ -47,7 +47,6 @@ class PrecipitationData : public GameBaseData
public:
DECLARE_SOUNDASSET(PrecipitationData, Sound);
DECLARE_ASSET_SETGET(PrecipitationData, Sound);
DECLARE_IMAGEASSET(PrecipitationData, Drop, GFXStaticTextureSRGBProfile) ///< Texture for drop particles

View file

@ -67,11 +67,6 @@ ConsoleDocClass( Splash,
//--------------------------------------------------------------------------
SplashData::SplashData()
{
//soundProfile = NULL;
//soundProfileId = 0;
INIT_ASSET(Sound);
scale.set(1, 1, 1);
dMemset( emitterList, 0, sizeof( emitterList ) );
@ -171,7 +166,7 @@ void SplashData::packData(BitStream* stream)
{
Parent::packData(stream);
PACKDATA_ASSET(Sound);
PACKDATA_ASSET_REFACTOR(Sound);
mathWrite(*stream, scale);
stream->write(delayMS);
@ -224,7 +219,7 @@ void SplashData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
UNPACKDATA_ASSET(Sound);
UNPACKDATA_ASSET_REFACTOR(Sound);
mathRead(*stream, &scale);
stream->read(&delayMS);
@ -280,7 +275,7 @@ bool SplashData::preload(bool server, String &errorStr)
if (!server)
{
if (!isSoundValid())
if (!getSoundSFXTrack())
{
Con::errorf(ConsoleLogEntry::General, "SplashData::preload: Invalid Sound asset.");
//return false;
@ -689,7 +684,7 @@ void Splash::spawnExplosion()
/// could just play the explosion one, but explosion could be weapon specific,
/// splash sound could be liquid specific. food for thought.
SFXTrack* sound_prof = mDataBlock->getSoundProfile();
SFXTrack* sound_prof = mDataBlock->getSoundSFXTrack();
if (sound_prof)
{
SFX->playOnce(sound_prof, &getTransform());

View file

@ -96,7 +96,6 @@ public:
//S32 soundProfileId;
DECLARE_SOUNDASSET(SplashData, Sound);
DECLARE_ASSET_SETGET(SplashData, Sound);
ParticleEmitterData* emitterList[NUM_EMITTERS];
S32 emitterIDList[NUM_EMITTERS];

View file

@ -217,7 +217,7 @@ U32 LevelInfo::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
mathWrite( *stream, mAmbientLightBlendCurve );
sfxWrite( stream, mSoundAmbience );
stream->writeInt( mSoundDistanceModel, 1 );
stream->writeInt( mSoundDistanceModel, 2);
PACK_ASSET_REFACTOR(conn, AccuTexture);
@ -251,7 +251,7 @@ void LevelInfo::unpackUpdate(NetConnection *conn, BitStream *stream)
String errorStr;
if( !sfxReadAndResolve( stream, &mSoundAmbience, errorStr ) )
Con::errorf( "%s", errorStr.c_str() );
mSoundDistanceModel = ( SFXDistanceModel ) stream->readInt( 1 );
mSoundDistanceModel = ( SFXDistanceModel ) stream->readInt(2);
if( isProperlyAdded() )
{

View file

@ -421,9 +421,6 @@ PlayerData::PlayerData()
boxHeadBackPercentage = 0;
boxHeadFrontPercentage = 1;
for (S32 i = 0; i < MaxSounds; i++)
INIT_SOUNDASSET_ARRAY(PlayerSound, i);
footPuffEmitter = NULL;
footPuffID = 0;
footPuffNumParts = 15;
@ -471,7 +468,7 @@ bool PlayerData::preload(bool server, String &errorStr)
if (!server) {
for (U32 i = 0; i < MaxSounds; ++i)
{
if (!isPlayerSoundValid(i))
if (!getPlayerSoundSFXTrack(i))
{
//return false; -TODO: trigger asset download
}
@ -1266,8 +1263,7 @@ void PlayerData::packData(BitStream* stream)
stream->write(minImpactSpeed);
stream->write(minLateralImpactSpeed);
for (U32 i = 0; i < MaxSounds; i++)
PACKDATA_SOUNDASSET_ARRAY(PlayerSound, i);
PACKDATA_ASSET_ARRAY_REFACTOR(PlayerSound, MaxSounds);
mathWrite(*stream, boxSize);
mathWrite(*stream, crouchBoxSize);
@ -1447,8 +1443,7 @@ void PlayerData::unpackData(BitStream* stream)
stream->read(&minImpactSpeed);
stream->read(&minLateralImpactSpeed);
for (U32 i = 0; i < MaxSounds; i++)
UNPACKDATA_SOUNDASSET_ARRAY(PlayerSound, i);
UNPACKDATA_ASSET_ARRAY_REFACTOR(PlayerSound, MaxSounds);
mathRead(*stream, &boxSize);
mathRead(*stream, &crouchBoxSize);
@ -1895,11 +1890,11 @@ bool Player::onNewDataBlock( GameBaseData *dptr, bool reload )
SFX_DELETE( mMoveBubbleSound );
SFX_DELETE( mWaterBreathSound );
if ( mDataBlock->getPlayerSound(PlayerData::MoveBubbles) )
mMoveBubbleSound = SFX->createSource( mDataBlock->getPlayerSoundProfile(PlayerData::MoveBubbles) );
if ( mDataBlock->getPlayerSoundSFXTrack(PlayerData::MoveBubbles) )
mMoveBubbleSound = SFX->createSource( mDataBlock->getPlayerSoundSFXTrack(PlayerData::MoveBubbles) );
if ( mDataBlock->getPlayerSound(PlayerData::WaterBreath) )
mWaterBreathSound = SFX->createSource( mDataBlock->getPlayerSoundProfile(PlayerData::WaterBreath) );
if ( mDataBlock->getPlayerSoundSFXTrack(PlayerData::WaterBreath) )
mWaterBreathSound = SFX->createSource( mDataBlock->getPlayerSoundSFXTrack(PlayerData::WaterBreath) );
}
mObjBox.maxExtents.x = mDataBlock->boxSize.x * 0.5f;
@ -3223,7 +3218,7 @@ void Player::updateMove(const Move* move)
{
// exit-water splash sound happens for client only
if ( getSpeed() >= mDataBlock->exitSplashSoundVel && !isMounted() )
SFX->playOnce( mDataBlock->getPlayerSoundProfile(PlayerData::ExitWater), &getTransform() );
SFX->playOnce( mDataBlock->getPlayerSoundSFXTrack(PlayerData::ExitWater), &getTransform() );
}
}
@ -6998,26 +6993,26 @@ void Player::playFootstepSound( bool triggeredLeft, Material* contactMaterial, S
// Treading water.
if ( mWaterCoverage < mDataBlock->footSplashHeight )
SFX->playOnce( mDataBlock->getPlayerSoundProfile( PlayerData::FootShallowSplash ), &footMat );
SFX->playOnce( mDataBlock->getPlayerSoundSFXTrack( PlayerData::FootShallowSplash ), &footMat );
else
{
if ( mWaterCoverage < 1.0 )
SFX->playOnce( mDataBlock->getPlayerSoundProfile( PlayerData::FootWading ), &footMat );
SFX->playOnce( mDataBlock->getPlayerSoundSFXTrack( PlayerData::FootWading ), &footMat );
else
{
if ( triggeredLeft )
{
SFX->playOnce( mDataBlock->getPlayerSoundProfile( PlayerData::FootUnderWater ), &footMat );
SFX->playOnce( mDataBlock->getPlayerSoundProfile( PlayerData::FootBubbles ), &footMat );
SFX->playOnce( mDataBlock->getPlayerSoundSFXTrack( PlayerData::FootUnderWater ), &footMat );
SFX->playOnce( mDataBlock->getPlayerSoundSFXTrack( PlayerData::FootBubbles ), &footMat );
}
}
}
}
else if( contactMaterial && contactMaterial->getCustomFootstepSoundProfile())
else if( contactMaterial && contactMaterial->getCustomFootstepSoundSFXTrack())
{
// Footstep sound defined on material.
SFX->playOnce( contactMaterial->getCustomFootstepSoundProfile(), &footMat );
SFX->playOnce( contactMaterial->getCustomFootstepSoundSFXTrack(), &footMat );
}
else
{
@ -7030,7 +7025,7 @@ void Player::playFootstepSound( bool triggeredLeft, Material* contactMaterial, S
sound = 2;
if (sound>=0)
SFX->playOnce(mDataBlock->getPlayerSoundProfile(sound), &footMat);
SFX->playOnce(mDataBlock->getPlayerSoundSFXTrack(sound), &footMat);
}
}
@ -7050,8 +7045,8 @@ void Player:: playImpactSound()
{
Material* material = ( rInfo.material ? dynamic_cast< Material* >( rInfo.material->getMaterial() ) : 0 );
if( material && material->getCustomImpactSoundProfile() )
SFX->playOnce( material->getCustomImpactSoundProfile(), &getTransform() );
if( material && material->getCustomImpactSoundSFXTrack() )
SFX->playOnce( material->getCustomImpactSoundSFXTrack(), &getTransform() );
else
{
S32 sound = -1;
@ -7061,7 +7056,7 @@ void Player:: playImpactSound()
sound = 2; // Play metal;
if (sound >= 0)
SFX->playOnce(mDataBlock->getPlayerSoundProfile(PlayerData::ImpactSoft + sound), &getTransform());
SFX->playOnce(mDataBlock->getPlayerSoundSFXTrack(PlayerData::ImpactSoft + sound), &getTransform());
}
}
}
@ -7215,11 +7210,11 @@ bool Player::collidingWithWater( Point3F &waterHeight )
void Player::createSplash( Point3F &pos, F32 speed )
{
if ( speed >= mDataBlock->hardSplashSoundVel )
SFX->playOnce( mDataBlock->getPlayerSoundProfile(PlayerData::ImpactWaterHard), &getTransform() );
SFX->playOnce( mDataBlock->getPlayerSoundSFXTrack(PlayerData::ImpactWaterHard), &getTransform() );
else if ( speed >= mDataBlock->medSplashSoundVel )
SFX->playOnce( mDataBlock->getPlayerSoundProfile(PlayerData::ImpactWaterMedium), &getTransform() );
SFX->playOnce( mDataBlock->getPlayerSoundSFXTrack(PlayerData::ImpactWaterMedium), &getTransform() );
else
SFX->playOnce( mDataBlock->getPlayerSoundProfile(PlayerData::ImpactWaterEasy), &getTransform() );
SFX->playOnce( mDataBlock->getPlayerSoundSFXTrack(PlayerData::ImpactWaterEasy), &getTransform() );
if( mDataBlock->splash )
{

View file

@ -147,8 +147,6 @@ ProjectileData::ProjectileData()
{
mProjectileShapeAsset.registerRefreshNotify(this);
INIT_ASSET(ProjectileSound);
explosion = NULL;
explosionId = 0;
@ -220,7 +218,7 @@ ProjectileData::ProjectileData(const ProjectileData& other, bool temp_clone) : G
splashId = other.splashId; // -- for pack/unpack of splash ptr
decal = other.decal;
decalId = other.decalId; // -- for pack/unpack of decal ptr
CLONE_ASSET(ProjectileSound);
mProjectileSoundAsset = other.mProjectileSoundAsset;
lightDesc = other.lightDesc;
lightDescId = other.lightDescId; // -- for pack/unpack of lightDesc ptr
mProjectileShapeAsset = other.mProjectileShapeAsset;// -- TSShape loads using mProjectileShapeName
@ -412,7 +410,7 @@ bool ProjectileData::preload(bool server, String &errorStr)
if (Sim::findObject(decalId, decal) == false)
Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid packet, bad datablockId(decal): %d", decalId);
if (!isProjectileSoundValid())
if (!getProjectileSoundSFXTrack())
{
//return false; -TODO: trigger asset download
}
@ -477,7 +475,7 @@ void ProjectileData::packData(BitStream* stream)
if (stream->writeFlag(decal != NULL))
stream->writeRangedU32(decal->getId(), DataBlockObjectIdFirst,
DataBlockObjectIdLast);
PACKDATA_ASSET(ProjectileSound);
PACKDATA_ASSET_REFACTOR(ProjectileSound);
if ( stream->writeFlag(lightDesc != NULL))
stream->writeRangedU32(lightDesc->getId(), DataBlockObjectIdFirst,
@ -539,7 +537,7 @@ void ProjectileData::unpackData(BitStream* stream)
if (stream->readFlag())
decalId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
UNPACKDATA_ASSET(ProjectileSound);
UNPACKDATA_ASSET_REFACTOR(ProjectileSound);
if (stream->readFlag())
lightDescId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
@ -928,8 +926,8 @@ bool Projectile::onNewDataBlock( GameBaseData *dptr, bool reload )
SFX_DELETE( mSound );
if ( mDataBlock->getProjectileSound() )
mSound = SFX->createSource( mDataBlock->getProjectileSoundProfile() );
if ( mDataBlock->getProjectileSoundSFXTrack() )
mSound = SFX->createSource( mDataBlock->getProjectileSoundSFXTrack() );
}
return true;
@ -1143,7 +1141,7 @@ void Projectile::explode( const Point3F &p, const Point3F &n, const U32 collideT
void Projectile::updateSound()
{
if (!mDataBlock->isProjectileSoundValid())
if (!mDataBlock->getProjectileSoundSFXTrack())
return;
if ( mSound )

View file

@ -116,7 +116,6 @@ public:
S32 decalId; // (impact) Decal ID
DECLARE_SOUNDASSET(ProjectileData, ProjectileSound);
DECLARE_ASSET_SETGET(ProjectileData, ProjectileSound);
LightDescription *lightDesc;
S32 lightDescId;

View file

@ -82,8 +82,6 @@ ProximityMineData::ProximityMineData()
triggerSequence( -1 ),
explosionOffset( 0.05f )
{
INIT_ASSET(ArmSound);
INIT_ASSET(TriggerSound);
}
void ProximityMineData::initPersistFields()
@ -134,11 +132,11 @@ bool ProximityMineData::preload( bool server, String& errorStr )
if ( !server )
{
if(!isArmSoundValid() )
if(!getArmSoundSFXTrack() )
{
//return false; -TODO: trigger asset download
}
if(!isTriggerSoundValid() )
if(!getTriggerSoundSFXTrack() )
{
//return false; -TODO: trigger asset download
}
@ -159,14 +157,14 @@ void ProximityMineData::packData( BitStream* stream )
Parent::packData( stream );
stream->write( armingDelay );
PACKDATA_ASSET(ArmSound);
PACKDATA_ASSET_REFACTOR(ArmSound);
stream->write( autoTriggerDelay );
stream->writeFlag( triggerOnOwner );
stream->write( triggerRadius );
stream->write( triggerSpeed );
stream->write( triggerDelay );
PACKDATA_ASSET(TriggerSound);
PACKDATA_ASSET_REFACTOR(TriggerSound);
}
void ProximityMineData::unpackData( BitStream* stream )
@ -174,14 +172,14 @@ void ProximityMineData::unpackData( BitStream* stream )
Parent::unpackData(stream);
stream->read( &armingDelay );
UNPACKDATA_ASSET(ArmSound);
UNPACKDATA_ASSET_REFACTOR(ArmSound);
stream->read( &autoTriggerDelay );
triggerOnOwner = stream->readFlag();
stream->read( &triggerRadius );
stream->read( &triggerSpeed );
stream->read( &triggerDelay );
UNPACKDATA_ASSET(TriggerSound);
UNPACKDATA_ASSET_REFACTOR(TriggerSound);
}
//----------------------------------------------------------------------------
@ -429,8 +427,8 @@ void ProximityMine::processTick( const Move* move )
mAnimThread = mShapeInstance->addThread();
mShapeInstance->setSequence( mAnimThread, mDataBlock->armingSequence, 0.0f );
}
if ( mDataBlock->getArmSoundProfile() )
SFX->playOnce( mDataBlock->getArmSoundProfile(), &getRenderTransform() );
if ( mDataBlock->getArmSoundSFXTrack() )
SFX->playOnce( mDataBlock->getArmSoundSFXTrack(), &getRenderTransform() );
}
break;
@ -470,8 +468,8 @@ void ProximityMine::processTick( const Move* move )
mAnimThread = mShapeInstance->addThread();
mShapeInstance->setSequence( mAnimThread, mDataBlock->triggerSequence, 0.0f );
}
if ( mDataBlock->getTriggerSoundProfile() )
SFX->playOnce( mDataBlock->getTriggerSoundProfile(), &getRenderTransform() );
if ( mDataBlock->getTriggerSoundSFXTrack() )
SFX->playOnce( mDataBlock->getTriggerSoundSFXTrack(), &getRenderTransform() );
if ( isServerObject() )
mDataBlock->onTriggered_callback( this, sql.mList[0] );

View file

@ -46,7 +46,6 @@ public:
F32 armingDelay;
S32 armingSequence;
DECLARE_SOUNDASSET(ProximityMineData, ArmSound);
DECLARE_ASSET_SETGET(ProximityMineData, ArmSound);
F32 autoTriggerDelay;
bool triggerOnOwner;
@ -55,7 +54,6 @@ public:
F32 triggerDelay;
S32 triggerSequence;
DECLARE_SOUNDASSET(ProximityMineData, TriggerSound);
DECLARE_ASSET_SETGET(ProximityMineData, TriggerSound);
F32 explosionOffset;

View file

@ -254,9 +254,6 @@ RigidShapeData::RigidShapeData()
drag = 0.7f;
density = 4;
for (S32 i = 0; i < Body::MaxSounds; i++)
INIT_SOUNDASSET_ARRAY(BodySounds, i);
dustEmitter = NULL;
dustID = 0;
triggerDustHeight = 3.0;
@ -273,9 +270,6 @@ RigidShapeData::RigidShapeData()
hardSplashSoundVel = 3.0;
enablePhysicsRep = true;
for (S32 i = 0; i < Sounds::MaxSounds; i++)
INIT_SOUNDASSET_ARRAY(WaterSounds, i);
dragForce = 0.01f;
vertFactor = 0.25;
@ -348,7 +342,7 @@ bool RigidShapeData::preload(bool server, String &errorStr)
if (!server) {
for (S32 i = 0; i < Body::MaxSounds; i++)
{
if (!isBodySoundsValid(i))
if (!getBodySoundsSFXTrack(i))
{
//return false; -TODO: trigger asset download
}
@ -356,7 +350,7 @@ bool RigidShapeData::preload(bool server, String &errorStr)
for (S32 j = 0; j < Sounds::MaxSounds; j++)
{
if (!isWaterSoundsValid(j))
if (!getWaterSoundsSFXTrack(j))
{
//return false; -TODO: trigger asset download
}
@ -419,10 +413,8 @@ void RigidShapeData::packData(BitStream* stream)
stream->write(body.restitution);
stream->write(body.friction);
for (U32 i = 0; i < Body::MaxSounds; ++i)
{
PACKDATA_SOUNDASSET_ARRAY(BodySounds, i);
}
PACKDATA_ASSET_ARRAY_REFACTOR(BodySounds, Body::MaxSounds);
stream->write(minImpactSpeed);
stream->write(softImpactSpeed);
@ -452,10 +444,7 @@ void RigidShapeData::packData(BitStream* stream)
stream->write(enablePhysicsRep);
// write the water sound profiles
for (U32 i = 0; i < Sounds::MaxSounds; ++i)
{
PACKDATA_SOUNDASSET_ARRAY(WaterSounds, i);
}
PACKDATA_ASSET_ARRAY_REFACTOR(WaterSounds, Sounds::MaxSounds);
if (stream->writeFlag( dustEmitter ))
stream->writeRangedU32( dustEmitter->getId(), DataBlockObjectIdFirst, DataBlockObjectIdLast );
@ -483,10 +472,7 @@ void RigidShapeData::unpackData(BitStream* stream)
stream->read(&body.restitution);
stream->read(&body.friction);
for (U32 i = 0; i < Body::Sounds::MaxSounds; i++)
{
UNPACKDATA_SOUNDASSET_ARRAY(BodySounds, i);
}
UNPACKDATA_ASSET_ARRAY_REFACTOR(BodySounds, Body::Sounds::MaxSounds);
stream->read(&minImpactSpeed);
stream->read(&softImpactSpeed);
@ -516,10 +502,7 @@ void RigidShapeData::unpackData(BitStream* stream)
stream->read(&enablePhysicsRep);
// write the water sound profiles
for (U32 i = 0; i < Sounds::MaxSounds; ++i)
{
UNPACKDATA_SOUNDASSET_ARRAY(WaterSounds, i);
}
UNPACKDATA_ASSET_ARRAY_REFACTOR(WaterSounds, Sounds::MaxSounds);
if( stream->readFlag() )
dustID = (S32) stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
@ -1210,27 +1193,27 @@ void RigidShape::updatePos(F32 dt)
if (collSpeed >= mDataBlock->softImpactSpeed)
impactSound = RigidShapeData::Body::SoftImpactSound;
if (impactSound != -1 && mDataBlock->getBodySoundsProfile(impactSound))
SFX->playOnce(mDataBlock->getBodySoundsProfile(impactSound), &getTransform());
if (impactSound != -1 && mDataBlock->getBodySoundsSFXTrack(impactSound))
SFX->playOnce(mDataBlock->getBodySoundsSFXTrack(impactSound), &getTransform());
}
// Water volume sounds
F32 vSpeed = getVelocity().len();
if (!inLiquid && mWaterCoverage >= 0.8f) {
if (vSpeed >= mDataBlock->hardSplashSoundVel)
SFX->playOnce(mDataBlock->getWaterSoundsProfile(RigidShapeData::ImpactHard), &getTransform());
SFX->playOnce(mDataBlock->getWaterSoundsSFXTrack(RigidShapeData::ImpactHard), &getTransform());
else
if (vSpeed >= mDataBlock->medSplashSoundVel)
SFX->playOnce(mDataBlock->getWaterSoundsProfile(RigidShapeData::ImpactMedium), &getTransform());
SFX->playOnce(mDataBlock->getWaterSoundsSFXTrack(RigidShapeData::ImpactMedium), &getTransform());
else
if (vSpeed >= mDataBlock->softSplashSoundVel)
SFX->playOnce(mDataBlock->getWaterSoundsProfile(RigidShapeData::ImpactSoft), &getTransform());
SFX->playOnce(mDataBlock->getWaterSoundsSFXTrack(RigidShapeData::ImpactSoft), &getTransform());
inLiquid = true;
}
else
if (inLiquid && mWaterCoverage < 0.8f) {
if (vSpeed >= mDataBlock->exitSplashSoundVel)
SFX->playOnce(mDataBlock->getWaterSoundsProfile(RigidShapeData::ExitWater), &getTransform());
SFX->playOnce(mDataBlock->getWaterSoundsSFXTrack(RigidShapeData::ExitWater), &getTransform());
inLiquid = false;
}
}

View file

@ -83,7 +83,6 @@ class RigidShapeData : public ShapeBaseData
MaxSounds
};
DECLARE_SOUNDASSET_ARRAY(RigidShapeData, WaterSounds, Sounds::MaxSounds)
DECLARE_ASSET_ARRAY_SETGET(RigidShapeData, WaterSounds);
F32 exitSplashSoundVel;
F32 softSplashSoundVel;

View file

@ -223,8 +223,6 @@ SFXEmitter::SFXEmitter()
mInstanceDescription = &mDescription;
mLocalProfile = NULL;
INIT_ASSET(Sound);
mObjBox.minExtents.set( -1.f, -1.f, -1.f );
mObjBox.maxExtents.set( 1.f, 1.f, 1.f );
}
@ -408,15 +406,10 @@ U32 SFXEmitter::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
stream->writeAffineTransform(mObjToWorld);
// track
if (stream->writeFlag(mask & DirtyUpdateMask)){
PACK_ASSET(con, Sound);
if (stream->writeFlag(mDirty.test(Track))){
PACK_ASSET_REFACTOR(con, Sound);
}
//if (stream->writeFlag(mDirty.test(Track)))
// sfxWrite( stream, mTrack );
// filename
//if( stream->writeFlag( mDirty.test( Filename ) ) )
// stream->writeString( mLocalProfile.mFilename );
if (!stream->writeFlag(mUseTrackDescriptionOnly))
{
// volume
@ -521,21 +514,10 @@ void SFXEmitter::unpackUpdate( NetConnection *conn, BitStream *stream )
}
// track
if (stream->readFlag()) // DirtyUpdateMask
if (_readDirtyFlag(stream, Track)) // DirtyUpdateMask
{
initialUpdate = false;
UNPACK_ASSET(conn, Sound);
UNPACK_ASSET_REFACTOR(conn, Sound);
}
/*if (_readDirtyFlag(stream, Track))
{
String errorStr;
if( !sfxReadAndResolve( stream, &mTrack, errorStr ) )
Con::errorf( "%s", errorStr.c_str() );
}
// filename
if ( _readDirtyFlag( stream, Filename ) )
mLocalProfile.mFilename = stream->readSTString();*/
mUseTrackDescriptionOnly = stream->readFlag();
if (!mUseTrackDescriptionOnly)
@ -775,7 +757,7 @@ void SFXEmitter::_update()
SFXStatus prevState = mSource ? mSource->getStatus() : SFXStatusNull;
// are we overriding the asset properties?
bool useTrackDescriptionOnly = (mUseTrackDescriptionOnly && mSoundAsset.notNull() && getSoundProfile());
bool useTrackDescriptionOnly = (mUseTrackDescriptionOnly && mSoundAsset.notNull() && getSoundSFXTrack());
if (mSoundAsset.notNull())
{
@ -784,7 +766,7 @@ void SFXEmitter::_update()
else
mInstanceDescription = &mDescription;
mLocalProfile = getSoundProfile();
mLocalProfile = getSoundSFXTrack();
// Make sure all the settings are valid.
mInstanceDescription->validate();
@ -798,12 +780,12 @@ void SFXEmitter::_update()
if( mDirty.test( Track | Is3D | IsLooping | IsStreaming | TrackOnly ) )
{
SFX_DELETE( mSource );
if (getSoundProfile())
if (getSoundSFXTrack())
{
mSource = SFX->createSource(mLocalProfile, &transform, &velocity);
if (!mSource)
Con::errorf("SFXEmitter::_update() - failed to create sound for track %i (%s)",
getSoundProfile()->getId(), getSoundProfile()->getName());
getSoundSFXTrack()->getId(), getSoundSFXTrack()->getName());
// If we're supposed to play when the emitter is
// added to the scene then also restart playback
@ -820,7 +802,7 @@ void SFXEmitter::_update()
// is toggled on a local profile sound. It makes the
// editor feel responsive and that things are working.
if( gEditingMission &&
(SoundAsset::getAssetErrCode(mSoundAsset) || !mSoundAsset->getSfxProfile()) &&
(SoundAsset::getAssetErrCode(mSoundAsset)) &&
mPlayOnAdd &&
mDirty.test( IsLooping ) )
prevState = SFXStatusPlaying;
@ -1222,7 +1204,7 @@ void SFXEmitter::setScale( const VectorF &scale )
{
F32 maxDistance;
if( mUseTrackDescriptionOnly && mSoundAsset.notNull() && getSoundProfile())
if( mUseTrackDescriptionOnly && mSoundAsset.notNull())
maxDistance = mSoundAsset->getSfxDescription()->mMaxDistance;
else
{

View file

@ -122,9 +122,8 @@ class SFXEmitter : public SceneObject
BitSet32 mDirty;
DECLARE_SOUNDASSET(SFXEmitter, Sound);
DECLARE_ASSET_NET_SETGET(SFXEmitter, Sound, DirtyUpdateMask);
/// returns the shape asset used for this object
StringTableEntry getTypeHint() const override { return (getSoundAsset()) ? getSoundAsset()->getAssetName() : StringTable->EmptyString(); }
StringTableEntry getTypeHint() const override { return (mSoundAsset.notNull()) ? mSoundAsset->getAssetName() : StringTable->EmptyString(); }
/// The sound source for the emitter.
SFXSource *mSource;

View file

@ -267,7 +267,6 @@ struct ShapeBaseImageData: public GameBaseData, protected AssetPtrCallback
//SFXTrack* sound;
F32 emitterTime; ///<
S32 emitterNode[MaxShapes]; ///< Node ID on the shape to emit from
SoundAsset* sound;
SFXTrack* soundTrack; ///<Holdover for special, non-asset cases like SFXPlaylists
};
/// @name State Data
@ -328,7 +327,6 @@ struct ShapeBaseImageData: public GameBaseData, protected AssetPtrCallback
bool stateIgnoreLoadedForReady [MaxStates];
DECLARE_SOUNDASSET_ARRAY(ShapeBaseImageData, stateSound, MaxStates);
DECLARE_ASSET_ARRAY_SETGET(ShapeBaseImageData, stateSound);
//SFXTrack* stateSound [MaxStates];
const char* stateScript [MaxStates];

View file

@ -132,7 +132,6 @@ ShapeBaseImageData::StateData::StateData()
loaded = IgnoreLoaded;
spin = IgnoreSpin;
recoil = NoRecoil;
sound = NULL;
soundTrack = NULL;
emitter = NULL;
shapeSequence = NULL;
@ -255,8 +254,6 @@ ShapeBaseImageData::ShapeBaseImageData()
stateShapeSequence[i] = 0;
stateScaleShapeSequence[i] = false;
INIT_SOUNDASSET_ARRAY(stateSound, i);
stateScript[i] = 0;
stateEmitter[i] = 0;
stateEmitterTime[i] = 0;
@ -421,7 +418,7 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
if (!Sim::findObject(SimObjectId((uintptr_t)state[i].emitter), state[i].emitter))
Con::errorf(ConsoleLogEntry::General, "Error, unable to load emitter for image datablock");
if (!isstateSoundValid(i))
if (!getstateSoundSFXTrack(i))
{
//return false; -TODO: trigger asset download
}
@ -577,37 +574,7 @@ void ShapeBaseImageData::handleStateSoundTrack(const U32& stateId)
return;
StateData& s = state[stateId];
s.sound = getstateSoundAsset(stateId);
if (s.sound == NULL)
{
if (mstateSoundName[stateId] != StringTable->EmptyString())
{
//ok, so we've got some sort of special-case here like a fallback or SFXPlaylist. So do the hook-up now
SFXTrack* sndTrack;
if (!Sim::findObject(mstateSoundName[stateId], sndTrack))
{
Con::errorf("ShapeBaseImageData::onAdd() - attempted to find sound %s but failed!", mstateSoundName[stateId]);
}
else
{
s.soundTrack = sndTrack;
}
}
else if (mstateSoundSFXId[stateId] != 0)
{
SFXTrack* sndTrack;
if (!Sim::findObject(mstateSoundSFXId[stateId], sndTrack))
{
Con::errorf("ShapeBaseImageData::onAdd() - attempted to find sound %i but failed!", mstateSoundSFXId[stateId]);
}
else
{
s.soundTrack = sndTrack;
}
}
}
s.soundTrack = getstateSoundSFXTrack(stateId);
}
S32 ShapeBaseImageData::lookupState(const char* name)
@ -1162,7 +1129,7 @@ void ShapeBaseImageData::packData(BitStream* stream)
}
}
PACKDATA_SOUNDASSET_ARRAY(stateSound, i);
PACKDATA_ASSET_ARRAY(stateSound, i);
}
stream->write(maxConcurrentSounds);
stream->writeFlag(useRemainderDT);
@ -1364,7 +1331,7 @@ void ShapeBaseImageData::unpackData(BitStream* stream)
else
s.emitter = 0;
UNPACKDATA_SOUNDASSET_ARRAY(stateSound, i);
UNPACKDATA_ASSET_ARRAY(stateSound, i);
handleStateSoundTrack(i);
}
}
@ -2776,7 +2743,7 @@ void ShapeBase::setImageState(U32 imageSlot, U32 newState, bool force)
// Delete any loooping sounds that were in the previous state.
// this is the crazy bit =/ needs to know prev state in order to stop sounds.
// lastState does not return an id for the prev state so we keep track of it.
if (lastState->sound && lastState->sound->getSFXTrack()->getDescription()->mIsLooping)
if (lastState->soundTrack && lastState->soundTrack->getDescription()->mIsLooping)
{
for (Vector<SFXSource*>::iterator i = image.mSoundSources.begin(); i != image.mSoundSources.end(); i++)
SFX_DELETE((*i));
@ -2787,11 +2754,6 @@ void ShapeBase::setImageState(U32 imageSlot, U32 newState, bool force)
// Play sound
if (isGhost())
{
if (stateData.sound)
{
const Point3F& velocity = getVelocity();
image.addSoundSource(SFX->createSource(stateData.sound->getSFXTrack(), &getRenderTransform(), &velocity));
}
if (stateData.soundTrack)
{
const Point3F& velocity = getVelocity();

View file

@ -124,9 +124,6 @@ FlyingVehicleData::FlyingVehicleData()
for (S32 j = 0; j < MaxJetEmitters; j++)
jetEmitter[j] = 0;
for (S32 i = 0; i < MaxSounds; i++)
INIT_SOUNDASSET_ARRAY(FlyingSounds, i);
vertThrustMultiple = 1.0;
}
@ -141,7 +138,7 @@ bool FlyingVehicleData::preload(bool server, String &errorStr)
if (!server) {
for (S32 i = 0; i < MaxSounds; i++)
{
if (!isFlyingSoundsValid(i))
if (!getFlyingSoundsSFXTrack(i))
{
//return false; -TODO: trigger asset download
}
@ -258,10 +255,7 @@ void FlyingVehicleData::packData(BitStream* stream)
{
Parent::packData(stream);
for (S32 i = 0; i < MaxSounds; i++)
{
PACKDATA_SOUNDASSET_ARRAY(FlyingSounds, i);
}
PACKDATA_ASSET_ARRAY_REFACTOR(FlyingSounds, MaxSounds);
for (S32 j = 0; j < MaxJetEmitters; j++)
{
@ -293,10 +287,7 @@ void FlyingVehicleData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
for (S32 i = 0; i < MaxSounds; i++)
{
UNPACKDATA_SOUNDASSET_ARRAY(FlyingSounds, i);
}
UNPACKDATA_ASSET_ARRAY_REFACTOR(FlyingSounds, MaxSounds);
for (S32 j = 0; j < MaxJetEmitters; j++) {
jetEmitter[j] = NULL;
@ -385,11 +376,11 @@ bool FlyingVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
SFX_DELETE( mJetSound );
SFX_DELETE( mEngineSound );
if ( mDataBlock->getFlyingSounds(FlyingVehicleData::EngineSound) )
mEngineSound = SFX->createSource( mDataBlock->getFlyingSoundsProfile(FlyingVehicleData::EngineSound), &getTransform() );
if ( mDataBlock->getFlyingSoundsSFXTrack(FlyingVehicleData::EngineSound) )
mEngineSound = SFX->createSource( mDataBlock->getFlyingSoundsSFXTrack(FlyingVehicleData::EngineSound), &getTransform() );
if ( mDataBlock->getFlyingSounds(FlyingVehicleData::JetSound))
mJetSound = SFX->createSource( mDataBlock->getFlyingSoundsProfile(FlyingVehicleData::JetSound), &getTransform() );
if ( mDataBlock->getFlyingSoundsSFXTrack(FlyingVehicleData::JetSound))
mJetSound = SFX->createSource( mDataBlock->getFlyingSoundsSFXTrack(FlyingVehicleData::JetSound), &getTransform() );
}
// Jet Sequences

View file

@ -46,7 +46,6 @@ struct FlyingVehicleData: public VehicleData {
MaxSounds,
};
DECLARE_SOUNDASSET_ARRAY(FlyingVehicleData, FlyingSounds, Sounds::MaxSounds);
DECLARE_ASSET_ARRAY_SETGET(FlyingVehicleData, FlyingSounds);
enum Jets {
// These enums index into a static name list.

View file

@ -158,9 +158,6 @@ HoverVehicleData::HoverVehicleData()
for (S32 j = 0; j < MaxJetEmitters; j++)
jetEmitter[j] = 0;
for (S32 i = 0; i < MaxSounds; i++)
INIT_SOUNDASSET_ARRAY(HoverSounds, i);
}
HoverVehicleData::~HoverVehicleData()
@ -313,7 +310,7 @@ bool HoverVehicleData::preload(bool server, String &errorStr)
for (S32 i = 0; i < MaxSounds; i++)
{
if (!isHoverSoundsValid(i))
if (!getHoverSoundsSFXTrack(i))
{
//return false; -TODO: trigger asset download
}
@ -365,10 +362,7 @@ void HoverVehicleData::packData(BitStream* stream)
stream->write(triggerTrailHeight);
stream->write(dustTrailFreqMod);
for (S32 i = 0; i < MaxSounds; i++)
{
PACKDATA_SOUNDASSET_ARRAY(HoverSounds, i);
}
PACKDATA_ASSET_ARRAY_REFACTOR(HoverSounds, MaxSounds);
for (S32 j = 0; j < MaxJetEmitters; j++)
{
@ -414,10 +408,7 @@ void HoverVehicleData::unpackData(BitStream* stream)
stream->read(&triggerTrailHeight);
stream->read(&dustTrailFreqMod);
for (S32 i = 0; i < MaxSounds; i++)
{
UNPACKDATA_SOUNDASSET_ARRAY(HoverSounds, i);
}
UNPACKDATA_ASSET_ARRAY_REFACTOR(HoverSounds, MaxSounds);
for (S32 j = 0; j < MaxJetEmitters; j++) {
jetEmitter[j] = NULL;
@ -539,14 +530,14 @@ bool HoverVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
SFX_DELETE( mFloatSound );
SFX_DELETE( mJetSound );
if ( mDataBlock->getHoverSounds(HoverVehicleData::EngineSound) )
mEngineSound = SFX->createSource( mDataBlock->getHoverSoundsProfile(HoverVehicleData::EngineSound), &getTransform() );
if ( mDataBlock->getHoverSoundsSFXTrack(HoverVehicleData::EngineSound) )
mEngineSound = SFX->createSource( mDataBlock->getHoverSoundsSFXTrack(HoverVehicleData::EngineSound), &getTransform() );
if ( !mDataBlock->getHoverSounds(HoverVehicleData::FloatSound) )
mFloatSound = SFX->createSource( mDataBlock->getHoverSoundsProfile(HoverVehicleData::FloatSound), &getTransform() );
if ( !mDataBlock->getHoverSoundsSFXTrack(HoverVehicleData::FloatSound) )
mFloatSound = SFX->createSource( mDataBlock->getHoverSoundsSFXTrack(HoverVehicleData::FloatSound), &getTransform() );
if ( mDataBlock->getHoverSounds(HoverVehicleData::JetSound) )
mJetSound = SFX->createSource( mDataBlock->getHoverSoundsProfile(HoverVehicleData::JetSound), &getTransform() );
if ( mDataBlock->getHoverSoundsSFXTrack(HoverVehicleData::JetSound) )
mJetSound = SFX->createSource( mDataBlock->getHoverSoundsSFXTrack(HoverVehicleData::JetSound), &getTransform() );
}
// Todo: Uncomment if this is a "leaf" class

View file

@ -882,27 +882,27 @@ void Vehicle::updatePos(F32 dt)
if (collSpeed >= mDataBlock->softImpactSpeed)
impactSound = RigidShapeData::Body::SoftImpactSound;
if (impactSound != -1 && mDataBlock->getBodySoundsProfile(impactSound) != NULL)
SFX->playOnce( mDataBlock->getBodySoundsProfile(impactSound), &getTransform() );
if (impactSound != -1 && mDataBlock->getBodySoundsSFXTrack(impactSound) != NULL)
SFX->playOnce( mDataBlock->getBodySoundsSFXTrack(impactSound), &getTransform() );
}
// Water volume sounds
F32 vSpeed = getVelocity().len();
if (!inLiquid && mWaterCoverage >= 0.8f) {
if (vSpeed >= mDataBlock->hardSplashSoundVel)
SFX->playOnce( mDataBlock->getWaterSoundsProfile(RigidShapeData::ImpactHard), &getTransform() );
SFX->playOnce( mDataBlock->getBodySoundsSFXTrack(RigidShapeData::ImpactHard), &getTransform() );
else
if (vSpeed >= mDataBlock->medSplashSoundVel)
SFX->playOnce( mDataBlock->getWaterSoundsProfile(RigidShapeData::ImpactMedium), &getTransform() );
SFX->playOnce( mDataBlock->getBodySoundsSFXTrack(RigidShapeData::ImpactMedium), &getTransform() );
else
if (vSpeed >= mDataBlock->softSplashSoundVel)
SFX->playOnce( mDataBlock->getWaterSoundsProfile(RigidShapeData::ImpactSoft), &getTransform() );
SFX->playOnce( mDataBlock->getBodySoundsSFXTrack(RigidShapeData::ImpactSoft), &getTransform() );
inLiquid = true;
}
else
if(inLiquid && mWaterCoverage < 0.8f) {
if (vSpeed >= mDataBlock->exitSplashSoundVel)
SFX->playOnce( mDataBlock->getWaterSoundsProfile(RigidShapeData::ExitWater), &getTransform() );
SFX->playOnce( mDataBlock->getBodySoundsSFXTrack(RigidShapeData::ExitWater), &getTransform() );
inLiquid = false;
}
}

View file

@ -312,8 +312,6 @@ WheeledVehicleData::WheeledVehicleData()
steeringSequence = -1;
wheelCount = 0;
dMemset(&wheel, 0, sizeof(wheel));
for (S32 i = 0; i < MaxSounds; i++)
INIT_SOUNDASSET_ARRAY(WheeledVehicleSounds, i);
mDownForce = 0;
}
@ -348,7 +346,7 @@ bool WheeledVehicleData::preload(bool server, String &errorStr)
if (!server) {
for (S32 i = 0; i < MaxSounds; i++)
{
if (!isWheeledVehicleSoundsValid(i))
if (!getWheeledVehicleSoundsSFXTrack(i))
{
//return false; -TODO: trigger asset download
}
@ -493,10 +491,7 @@ void WheeledVehicleData::packData(BitStream* stream)
stream->writeRangedU32(mPacked ? SimObjectId((uintptr_t)tireEmitter):
tireEmitter->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
for (S32 i = 0; i < MaxSounds; i++)
{
PACKDATA_SOUNDASSET_ARRAY(WheeledVehicleSounds, i);
}
PACKDATA_ASSET_ARRAY_REFACTOR(WheeledVehicleSounds, MaxSounds);
stream->write(maxWheelSpeed);
stream->write(engineTorque);
@ -513,10 +508,8 @@ void WheeledVehicleData::unpackData(BitStream* stream)
(ParticleEmitterData*)(uintptr_t)stream->readRangedU32(DataBlockObjectIdFirst,
DataBlockObjectIdLast): 0;
for (S32 i = 0; i < MaxSounds; i++)
{
UNPACKDATA_SOUNDASSET_ARRAY(WheeledVehicleSounds, i);
}
UNPACKDATA_ASSET_ARRAY_REFACTOR(WheeledVehicleSounds, MaxSounds);
stream->read(&maxWheelSpeed);
stream->read(&engineTorque);
@ -700,14 +693,14 @@ bool WheeledVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
SFX_DELETE( mSquealSound );
SFX_DELETE( mJetSound );
if ( mDataBlock->getWheeledVehicleSounds(WheeledVehicleData::EngineSound) )
mEngineSound = SFX->createSource( mDataBlock->getWheeledVehicleSoundsProfile(WheeledVehicleData::EngineSound), &getTransform() );
if ( mDataBlock->getWheeledVehicleSoundsSFXTrack(WheeledVehicleData::EngineSound) )
mEngineSound = SFX->createSource( mDataBlock->getWheeledVehicleSoundsSFXTrack(WheeledVehicleData::EngineSound), &getTransform() );
if ( mDataBlock->getWheeledVehicleSounds(WheeledVehicleData::SquealSound) )
mSquealSound = SFX->createSource( mDataBlock->getWheeledVehicleSoundsProfile(WheeledVehicleData::SquealSound), &getTransform() );
if ( mDataBlock->getWheeledVehicleSoundsSFXTrack(WheeledVehicleData::SquealSound) )
mSquealSound = SFX->createSource( mDataBlock->getWheeledVehicleSoundsSFXTrack(WheeledVehicleData::SquealSound), &getTransform() );
if ( mDataBlock->getWheeledVehicleSounds(WheeledVehicleData::JetSound) )
mJetSound = SFX->createSource( mDataBlock->getWheeledVehicleSoundsProfile(WheeledVehicleData::JetSound), &getTransform() );
if ( mDataBlock->getWheeledVehicleSoundsSFXTrack(WheeledVehicleData::JetSound) )
mJetSound = SFX->createSource( mDataBlock->getWheeledVehicleSoundsSFXTrack(WheeledVehicleData::JetSound), &getTransform() );
}
scriptOnNewDataBlock(reload);

View file

@ -141,8 +141,6 @@ U32 Projectile::smProjectileWarpTicks = 5;
//
afxMagicMissileData::afxMagicMissileData()
{
INIT_ASSET(ProjectileSound);
/* From stock Projectile code...
explosion = NULL;
explosionId = 0;
@ -247,9 +245,9 @@ afxMagicMissileData::afxMagicMissileData()
afxMagicMissileData::afxMagicMissileData(const afxMagicMissileData& other, bool temp_clone) : GameBaseData(other, temp_clone)
{
mProjectileShapeAsset = other.mProjectileShapeAsset;
mProjectileShapeAsset = other.mProjectileShapeAsset;
projectileShape = other.projectileShape; // -- TSShape loads using projectileShapeName
CLONE_ASSET(ProjectileSound);
mProjectileSoundAsset = other.mProjectileSoundAsset;
splash = other.splash;
splashId = other.splashId; // -- for pack/unpack of splash ptr
lightDesc = other.lightDesc;
@ -522,7 +520,7 @@ bool afxMagicMissileData::preload(bool server, String &errorStr)
Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid packet, bad datablockId(decal): %d", decalId);
*/
if (!isProjectileSoundValid())
if (!getProjectileSoundSFXTrack())
{
//return false; -TODO: trigger asset download
}
@ -622,7 +620,7 @@ void afxMagicMissileData::packData(BitStream* stream)
DataBlockObjectIdLast);
*/
PACKDATA_ASSET(ProjectileSound);
PACKDATA_ASSET_REFACTOR(ProjectileSound);
if ( stream->writeFlag(lightDesc != NULL))
stream->writeRangedU32(lightDesc->getId(), DataBlockObjectIdFirst,
@ -728,7 +726,7 @@ void afxMagicMissileData::unpackData(BitStream* stream)
decalId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
*/
UNPACKDATA_ASSET(ProjectileSound);
UNPACKDATA_ASSET_REFACTOR(ProjectileSound);
if (stream->readFlag())
lightDescId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
@ -1152,8 +1150,7 @@ bool afxMagicMissile::onNewDataBlock(GameBaseData* dptr, bool reload)
SFX_DELETE( mSound );
if (mDataBlock->getProjectileSound())
mSound = SFX->createSource(mDataBlock->getProjectileSoundProfile());
mSound = SFX->createSource(mDataBlock->getProjectileSoundSFXTrack());
}
return true;
@ -1988,7 +1985,7 @@ void afxMagicMissile::get_launch_data(Point3F& pos, Point3F& vel)
void afxMagicMissile::updateSound()
{
if (!mDataBlock->isProjectileSoundValid())
if (!mDataBlock->getProjectileSoundAsset().isNull())
return;
if ( mSound )

View file

@ -124,7 +124,6 @@ public:
S32 splashId; // Water splash ID
DECLARE_SOUNDASSET(afxMagicMissileData, ProjectileSound);
DECLARE_ASSET_SETGET(afxMagicMissileData, ProjectileSound);
LightDescription *lightDesc;
S32 lightDescId;

View file

@ -120,7 +120,7 @@ void WindDeformationHLSL::processVert( Vector<ShaderComponent*> &componentList,
{
accumTime = new Var( "accumTime", "float" );
accumTime->uniform = true;
accumTime->constSortPos = cspPass;
accumTime->constSortPos = cspScene;
}
// Get the transform to world space.

View file

@ -258,8 +258,7 @@ void GuiButtonBaseCtrl::onMouseDown(const GuiEvent& event)
if (mProfile->mCanKeyFocus)
setFirstResponder();
if (mProfile->isSoundButtonDownValid())
SFX->playOnce(mProfile->getSoundButtonDownProfile());
SFX->playOnce(mProfile->getSoundButtonDownSFXTrack());
mMouseDownPoint = event.mousePoint;
mMouseDragged = false;
@ -299,8 +298,7 @@ void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent& event)
}
else
{
if (mProfile->isSoundButtonOverValid())
SFX->playOnce(mProfile->getSoundButtonOverProfile());
SFX->playOnce(mProfile->getSoundButtonOverSFXTrack());
mHighlighted = true;
messageSiblings(mRadioGroup);
@ -388,8 +386,7 @@ bool GuiButtonBaseCtrl::onKeyDown(const GuiEvent& event)
if ((event.keyCode == KEY_RETURN || event.keyCode == KEY_SPACE)
&& event.modifier == 0)
{
if (mProfile->isSoundButtonDownValid())
SFX->playOnce(mProfile->getSoundButtonDownProfile());
SFX->playOnce(mProfile->getSoundButtonDownSFXTrack());
return true;
}

View file

@ -282,7 +282,6 @@ GuiMLTextCtrl::GuiMLTextCtrl()
{
mActive = true;
//mInitialText = StringTable->EmptyString();
INIT_ASSET(DeniedSound);
}
//--------------------------------------------------------------------------
@ -344,8 +343,6 @@ bool GuiMLTextCtrl::onAdd()
if (!mTextBuffer.length() && mInitialText[0] != 0)
setText(mInitialText, dStrlen(mInitialText)+1);
_setDeniedSound(getDeniedSound());
return true;
}
@ -964,8 +961,8 @@ void GuiMLTextCtrl::insertChars(const char* inputChars,
if (numCharsToInsert <= 0)
{
// Play the "Denied" sound:
if ( numInputChars > 0 && getDeniedSoundProfile())
SFX->playOnce(getDeniedSoundProfile());
if ( numInputChars > 0)
SFX->playOnce(getDeniedSoundSFXTrack());
return;
}

View file

@ -265,7 +265,6 @@ class GuiMLTextCtrl : public GuiControl
// Too many chars sound:
DECLARE_SOUNDASSET(GuiMLTextCtrl, DeniedSound);
DECLARE_ASSET_SETGET(GuiMLTextCtrl, DeniedSound);
// Typeout over time
bool mUseTypeOverTime;
U32 mTypeOverTimeStartMS;

View file

@ -205,8 +205,7 @@ void GuiSliderCtrl::onMouseDown(const GuiEvent &event)
setFirstResponder();
mDepressed = true;
if (mProfile->isSoundButtonDownValid())
SFX->playOnce(mProfile->getSoundButtonDownProfile());
SFX->playOnce(mProfile->getSoundButtonDownSFXTrack());
Point2I curMousePos = globalToLocalCoord( event.mousePoint );
F32 value;
@ -262,11 +261,9 @@ void GuiSliderCtrl::onMouseEnter(const GuiEvent &event)
}
else
{
if( mActive && mProfile->mSoundButtonOver )
if( mActive )
{
//F32 pan = (F32(event.mousePoint.x)/F32(getRoot()->getWidth())*2.0f-1.0f)*0.8f;
if (mProfile->isSoundButtonOverValid())
SFX->playOnce(mProfile->getSoundButtonOverProfile());
SFX->playOnce(mProfile->getSoundButtonOverSFXTrack());
}
mMouseOver = true;

View file

@ -244,8 +244,6 @@ GuiControlProfile::GuiControlProfile(void) :
mTextOffset(0,0),
mBitmapArrayRects(0)
{
INIT_ASSET(SoundButtonDown);
INIT_ASSET(SoundButtonOver);
mLoadCount = 0;
mUseCount = 0;
@ -321,21 +319,6 @@ GuiControlProfile::GuiControlProfile(void) :
mUseBitmapArray = def->mUseBitmapArray;
mTextOffset = def->mTextOffset;
// default sound
_setSoundButtonDown(def->getSoundButtonDown());
if (getSoundButtonDown() != StringTable->EmptyString())
{
if (!getSoundButtonDownProfile())
Con::errorf(ConsoleLogEntry::General, "GuiControlProfile: Can't get default button pressed sound asset.");
}
_setSoundButtonOver(def->getSoundButtonOver());
if (getSoundButtonOver() != StringTable->EmptyString())
{
if (!getSoundButtonOverProfile())
Con::errorf(ConsoleLogEntry::General, "GuiControlProfile: Can't get default button hover sound asset.");
}
//used by GuiTextCtrl
mModal = def->mModal;
mAlignment = def->mAlignment;

View file

@ -467,10 +467,8 @@ public:
Vector<RectI> mBitmapArrayRects; ///< Used for controls which use an array of bitmaps such as checkboxes
DECLARE_SOUNDASSET(GuiControlProfile, SoundButtonDown); ///< Sound played when a button is pressed.
DECLARE_ASSET_SETGET(GuiControlProfile, SoundButtonDown);
DECLARE_SOUNDASSET(GuiControlProfile, SoundButtonOver); ///< Sound played when a button is hovered.
DECLARE_ASSET_SETGET(GuiControlProfile, SoundButtonOver);
StringTableEntry mChildrenProfileName; ///< The name of the profile to use for the children controls

View file

@ -40,7 +40,6 @@ ConsoleDocClass( GuiAudioCtrl,
GuiAudioCtrl::GuiAudioCtrl()
{
INIT_ASSET(Sound);
mTickPeriodMS = 100;
mLastThink = 0;
mCurrTick = 0;
@ -85,7 +84,7 @@ void GuiAudioCtrl::processTick()
{
mCurrTick = 0;
mLastThink = 0;
if (isSoundValid())
if (getSoundAsset().notNull())
{
_update();
}
@ -154,14 +153,11 @@ void GuiAudioCtrl::_update()
if (testCondition() && isAwake())
{
bool useTrackDescriptionOnly = (mUseTrackDescriptionOnly && getSoundProfile());
bool useTrackDescriptionOnly = mUseTrackDescriptionOnly;
if (getSoundProfile())
if (mSoundPlaying == NULL)
{
if (mSoundPlaying == NULL)
{
mSoundPlaying = SFX->createSource(getSoundProfile(), &(SFX->getListener().getTransform()));
}
mSoundPlaying = SFX->createSource(getSoundSFXTrack(), &(SFX->getListener().getTransform()));
}
if ( mSoundPlaying && !mSoundPlaying->isPlaying())

View file

@ -84,7 +84,6 @@ protected:
public:
DECLARE_SOUNDASSET(GuiAudioCtrl, Sound);
DECLARE_ASSET_SETGET(GuiAudioCtrl, Sound);
GuiAudioCtrl();
~GuiAudioCtrl();
// GuiControl.

View file

@ -228,8 +228,6 @@ Material::Material()
mFootstepSoundId = -1; mImpactSoundId = -1;
mImpactFXIndex = -1;
INIT_ASSET(CustomFootstepSound);
INIT_ASSET(CustomImpactSound);
mFriction = 0.0;
mDirectSoundOcclusion = 1.f;

View file

@ -356,9 +356,7 @@ public:
/// If defined, overrides mFootstepSoundId.
/// @see mFootstepSoundId
DECLARE_SOUNDASSET(Material, CustomFootstepSound);
DECLARE_ASSET_SETGET(Material, CustomFootstepSound);
DECLARE_SOUNDASSET(Material, CustomImpactSound);
DECLARE_ASSET_SETGET(Material, CustomImpactSound);
F32 mFriction; ///< Friction coefficient when moving along surface.

View file

@ -88,7 +88,6 @@ SFXAmbience::SFXAmbience()
mEnvironment( NULL )
{
dMemset( mState, 0, sizeof( mState ) );
INIT_ASSET(SoundTrack);
}
//-----------------------------------------------------------------------------
@ -133,7 +132,6 @@ bool SFXAmbience::onAdd()
Sim::getSFXAmbienceSet()->addObject( this );
_setSoundTrack(getSoundTrack());
return true;
}
@ -153,7 +151,7 @@ bool SFXAmbience::preload( bool server, String& errorStr )
if( !sfxResolve( &mEnvironment, errorStr ) )
return false;
if (!isSoundTrackValid())
if (!getSoundTrackSFXTrack())
{
//return false; -TODO: trigger asset download
}
@ -173,7 +171,7 @@ void SFXAmbience::packData( BitStream* stream )
Parent::packData( stream );
sfxWrite( stream, mEnvironment );
PACKDATA_ASSET(SoundTrack);
PACKDATA_ASSET_REFACTOR(SoundTrack);
stream->write( mRolloffFactor );
stream->write( mDopplerFactor );
@ -189,7 +187,7 @@ void SFXAmbience::unpackData( BitStream* stream )
Parent::unpackData( stream );
sfxRead( stream, &mEnvironment );
UNPACKDATA_ASSET(SoundTrack);
UNPACKDATA_ASSET_REFACTOR(SoundTrack);
stream->read( &mRolloffFactor );
stream->read( &mDopplerFactor );

View file

@ -67,7 +67,6 @@ class SFXAmbience : public SimDataBlock
/// Sound track to play when inside the ambient space.
DECLARE_SOUNDASSET(SFXAmbience, SoundTrack);
DECLARE_ASSET_SETGET(SFXAmbience, SoundTrack);
/// Reverb environment to apply when inside the ambient space.
SFXEnvironment* mEnvironment;

View file

@ -178,7 +178,7 @@ inline F32 SFXDistanceAttenuation( SFXDistanceModel model, F32 minDistance, F32
distance = getMax( distance, minDistance );
distance = getMin( distance, maxDistance );
gain = ( 1 - ( distance - minDistance ) / ( maxDistance - minDistance ) );
gain = ( 1 - rolloffFactor * ( distance - minDistance ) / ( maxDistance - minDistance ) );
break;
case SFXDistanceModelLogarithmic:
@ -363,8 +363,8 @@ public:
flGain = 0.0f;
flGainHF = 0.0f;
flGainLF = 0.0000f;
flDecayTime = 0.0f;
flDecayHFRatio = 0.0f;
flDecayTime = 0.1f;
flDecayHFRatio = 0.1f;
flDecayLFRatio = 0.0f;
flReflectionsGain = 0.0f;
flReflectionsDelay = 0.0f;
@ -372,15 +372,17 @@ public:
flLateReverbGain = 0.0f;
flLateReverbDelay = 0.0f;
dMemset(flLateReverbPan, 0, sizeof(flLateReverbPan));
flEchoTime = 0.0f;
flEchoTime = 0.075f;
flEchoDepth = 0.0f;
flModulationTime = 0.0f;
flModulationTime = 0.04f;
flModulationDepth = 0.0f;
flAirAbsorptionGainHF = 0.0f;
flAirAbsorptionGainHF = 0.892f;
flHFReference = 0.0f;
flLFReference = 0.0f;
flRoomRolloffFactor = 0.0f;
iDecayHFLimit = 0;
validate();
}
void validate()

View file

@ -173,7 +173,6 @@ SFXDescription::SFXDescription( const SFXDescription& desc )
mStreamPacketSize( desc.mStreamPacketSize ),
mUseReverb( desc.mUseReverb ),
mStreamReadAhead( desc.mStreamReadAhead ),
mReverb( desc.mReverb ),
mScatterDistance( desc.mScatterDistance ),
mPriority( desc.mPriority )
{
@ -206,7 +205,6 @@ SFXDescription::SFXDescription(const SFXDescription& other, bool temp_clone)
mStreamPacketSize( other.mStreamPacketSize ),
mStreamReadAhead( other.mStreamReadAhead ),
mUseReverb( other.mUseReverb ),
mReverb( other.mReverb ),
mPriority( other.mPriority ),
mScatterDistance( other.mScatterDistance )
{
@ -390,54 +388,12 @@ void SFXDescription::initPersistFields()
addGroup( "Reverb" );
addField("useCustomReverb", TypeBool, Offset(mUseReverb, SFXDescription),
addField("allowReverb", TypeBool, Offset(mUseReverb, SFXDescription),
"If true, use the reverb properties defined here on sounds.\n"
"By default, sounds will be assigned a generic reverb profile. By setting this flag to true, "
"a custom reverb setup can be defined using the \"Reverb\" properties that will then be assigned "
"to sounds playing with the description.\n\n"
"@ref SFX_reverb");
addFieldV("reverbDensity", TypeRangedF32, Offset(mReverb.flDensity, SFXDescription), &CommonValidators::PositiveFloat,
"Density of reverb environment.");
addFieldV("reverbDiffusion", TypeRangedF32, Offset(mReverb.flDiffusion, SFXDescription), &CommonValidators::PositiveFloat,
"Environment diffusion.");
addFieldV("reverbGain", TypeRangedF32, Offset(mReverb.flGain, SFXDescription), &CommonValidators::PositiveFloat,
"Reverb Gain Level.");
addFieldV("reverbGainHF", TypeRangedF32, Offset(mReverb.flGainHF, SFXDescription), &CommonValidators::PositiveFloat,
"Reverb Gain to high frequencies");
addFieldV("reverbGainLF", TypeRangedF32, Offset(mReverb.flGainLF, SFXDescription), &CommonValidators::PositiveFloat,
"Reverb Gain to high frequencies");
addFieldV("reverbDecayTime", TypeRangedF32, Offset(mReverb.flDecayTime, SFXDescription), &CommonValidators::PositiveFloat,
"Decay time for the reverb.");
addFieldV("reverbDecayHFRatio", TypeRangedF32, Offset(mReverb.flDecayHFRatio, SFXDescription), &CommonValidators::PositiveFloat,
"High frequency decay time ratio.");
addFieldV("reverbDecayLFRatio", TypeRangedF32, Offset(mReverb.flDecayLFRatio, SFXDescription), &CommonValidators::PositiveFloat,
"High frequency decay time ratio.");
addFieldV("reflectionsGain", TypeRangedF32, Offset(mReverb.flReflectionsGain, SFXDescription), &CommonValidators::PositiveFloat,
"Reflection Gain.");
addFieldV("reflectionDelay", TypeRangedF32, Offset(mReverb.flReflectionsDelay, SFXDescription), &CommonValidators::PositiveFloat,
"How long to delay reflections.");
addFieldV("lateReverbGain", TypeRangedF32, Offset(mReverb.flLateReverbGain, SFXDescription), &CommonValidators::PositiveFloat,
"Late reverb gain amount.");
addFieldV("lateReverbDelay", TypeRangedF32, Offset(mReverb.flLateReverbDelay, SFXDescription), &CommonValidators::PositiveFloat,
"Late reverb delay time.");
addFieldV("reverbEchoTime", TypeRangedF32, Offset(mReverb.flEchoTime, SFXDescription), &CommonValidators::PositiveFloat,
"Reverb echo time.");
addFieldV("reverbEchoDepth", TypeRangedF32, Offset(mReverb.flEchoDepth, SFXDescription), &CommonValidators::PositiveFloat,
"Reverb echo depth.");
addFieldV("reverbModTime", TypeRangedF32, Offset(mReverb.flModulationTime, SFXDescription), &CommonValidators::PositiveFloat,
"Reverb Modulation time.");
addFieldV("reverbModDepth", TypeRangedF32, Offset(mReverb.flModulationDepth, SFXDescription), &CommonValidators::NormalizedFloat,
"Reverb Modulation Depth.");
addFieldV("airAbsorbtionGainHF", TypeRangedF32, Offset(mReverb.flAirAbsorptionGainHF, SFXDescription), &CommonValidators::PositiveFloat,
"High Frequency air absorbtion");
addFieldV("reverbHFRef", TypeRangedF32, Offset(mReverb.flHFReference, SFXDescription), &CommonValidators::PositiveFloat,
"Reverb High Frequency Reference.");
addFieldV("reverbLFRef", TypeRangedF32, Offset(mReverb.flLFReference, SFXDescription), &CommonValidators::PositiveFloat,
"Reverb Low Frequency Reference.");
addFieldV("roomRolloffFactor", TypeRangedF32, Offset(mReverb.flRoomRolloffFactor, SFXDescription), &CommonValidators::NegDefaultF32,
"Rolloff factor for reverb.");
addFieldV("decayHFLimit", TypeRangedS32, Offset(mReverb.iDecayHFLimit, SFXDescription), &CommonValidators::PositiveInt,
"High Frequency decay limit.");
endGroup("Reverb");
Parent::initPersistFields();
@ -495,11 +451,6 @@ void SFXDescription::validate()
mConeInsideAngle = mClamp( mConeInsideAngle, 0, 360 );
mConeOutsideAngle = mClamp( mConeOutsideAngle, mConeInsideAngle, 360 );
mConeOutsideVolume = mClampF( mConeOutsideVolume, 0, 1 );
if( !mIs3D )
mUseReverb = false;
mReverb.validate();
}
//-----------------------------------------------------------------------------
@ -534,30 +485,6 @@ void SFXDescription::packData( BitStream *stream )
stream->writeFloat( mConeOutsideVolume, 6 );
if( mUseReverb )
{
stream->write(mReverb.flDensity);
stream->write(mReverb.flDiffusion);
stream->write(mReverb.flGain);
stream->write(mReverb.flGainHF);
stream->write(mReverb.flGainLF);
stream->write(mReverb.flDecayTime);
stream->write(mReverb.flDecayHFRatio);
stream->write(mReverb.flDecayLFRatio);
stream->write(mReverb.flReflectionsGain);
stream->write(mReverb.flReflectionsDelay);
stream->write(mReverb.flLateReverbGain);
stream->write(mReverb.flLateReverbDelay);
stream->write(mReverb.flEchoTime);
stream->write(mReverb.flEchoDepth);
stream->write(mReverb.flModulationTime);
stream->write(mReverb.flModulationDepth);
stream->write(mReverb.flAirAbsorptionGainHF);
stream->write(mReverb.flHFReference);
stream->write(mReverb.flLFReference);
stream->write(mReverb.flRoomRolloffFactor);
stream->write(mReverb.iDecayHFLimit);
}
}
stream->write( mFadeInTime );
@ -607,30 +534,6 @@ void SFXDescription::unpackData( BitStream *stream )
mConeOutsideVolume = stream->readFloat( 6 );
if( mUseReverb )
{
stream->read(&mReverb.flDensity);
stream->read(&mReverb.flDiffusion);
stream->read(&mReverb.flGain);
stream->read(&mReverb.flGainHF);
stream->read(&mReverb.flGainLF);
stream->read(&mReverb.flDecayTime);
stream->read(&mReverb.flDecayHFRatio);
stream->read(&mReverb.flDecayLFRatio);
stream->read(&mReverb.flReflectionsGain);
stream->read(&mReverb.flReflectionsDelay);
stream->read(&mReverb.flLateReverbGain);
stream->read(&mReverb.flLateReverbDelay);
stream->read(&mReverb.flEchoTime);
stream->read(&mReverb.flEchoDepth);
stream->read(&mReverb.flModulationTime);
stream->read(&mReverb.flModulationDepth);
stream->read(&mReverb.flAirAbsorptionGainHF);
stream->read(&mReverb.flHFReference);
stream->read(&mReverb.flLFReference);
stream->read(&mReverb.flRoomRolloffFactor);
stream->read(&mReverb.iDecayHFLimit);
}
}
stream->read( &mFadeInTime );

View file

@ -171,9 +171,6 @@ class SFXDescription : public SimDataBlock
/// Only relevant if "isStreaming" is true.
U32 mStreamReadAhead;
/// Reverb properties for sound playback.
SFXSoundReverbProperties mReverb;
/// Parameters to which sources playing with this description should automatically
/// connect when created.
StringTableEntry mParameters[ MaxNumParameters ];
@ -202,4 +199,4 @@ class SFXDescription : public SimDataBlock
};
#endif // _SFXDESCRIPTION_H_
#endif // _SFXDESCRIPTION_H_

View file

@ -261,10 +261,8 @@ bool SFXSound::_allocVoice( SFXDevice* device )
_setCone( mConeInsideAngle, mConeOutsideAngle, mConeOutsideVolume );
}
// Set reverb, if enabled.
if( mDescription->mUseReverb )
mVoice->setReverb( mDescription->mReverb );
// Set reverb, if the source group allows it.
mVoice->setReverb(getSourceGroup()->getDescription()->mUseReverb);
// Update the duration... it shouldn't have changed, but
// its probably better that we're accurate if it did.

View file

@ -157,7 +157,7 @@ void SFXSoundscapeManager::update()
if( !soundscape->_isOverridden() )
{
SFXTrack* track = ambience->getSoundTrackProfile();
SFXTrack* track = ambience->getSoundTrackSFXTrack();
if( !soundscape->mSource || soundscape->mSource->getTrack() != track )
{
if( soundscape->mSource != NULL )

View file

@ -1621,13 +1621,13 @@ DefineEngineFunction( sfxPlayOnce, S32, (StringTableEntry assetId, const char* a
if (String::isEmpty(arg0) || !tempSoundAsset->is3D())
{
source = SFX->playOnce(tempSoundAsset->getSfxProfile());
source = SFX->playOnce(tempSoundAsset->getSFXTrack());
}
else
{
MatrixF transform;
transform.set(EulerF(0, 0, 0), Point3F(dAtof(arg0), dAtof(arg1), dAtof(arg2)));
source = SFX->playOnce(tempSoundAsset->getSfxProfile(), &transform, NULL, dAtof(arg3));
source = SFX->playOnce(tempSoundAsset->getSFXTrack(), &transform, NULL, dAtof(arg3));
}
}
else

View file

@ -212,7 +212,7 @@ class SFXVoice : public StrongRefBase,
/// Set the reverb properties for playback of this sound.
/// @note Has no effect on devices that do not support reverb.
virtual void setReverb( const SFXSoundReverbProperties& reverb ) {}
virtual void setReverb( bool useReverb ) {}
/// Set the priority of this voice. Default 1.0.
/// @note Has no effect on devices that do not support voice management.

View file

@ -50,7 +50,7 @@ void EyeSpaceDepthOutHLSL::processVert( Vector<ShaderComponent*> &componentLis
eyePos->setType("float3");
eyePos->setName("eyePosWorld");
eyePos->uniform = true;
eyePos->constSortPos = cspPass;
eyePos->constSortPos = cspScene;
}
meta->addStatement( new GenOp( " @ = float4( @.xyz - @, 1 );\r\n", outWSEyeVec, wsPosition, eyePos ) );
@ -74,7 +74,7 @@ void EyeSpaceDepthOutHLSL::processPix( Vector<ShaderComponent*> &componentList,
vEye->setType("float3");
vEye->setName("vEye");
vEye->uniform = true;
vEye->constSortPos = cspPass;
vEye->constSortPos = cspScene;
// Expose the depth to the depth format feature
Var *depthOut = new Var;
@ -99,7 +99,7 @@ void EyeSpaceDepthOutHLSL::processPix( Vector<ShaderComponent*> &componentList,
farDist->setType("float4");
farDist->setName("oneOverFarplane");
farDist->uniform = true;
farDist->constSortPos = cspPass;
farDist->constSortPos = cspScene;
}
meta->addStatement( new GenOp( " @ = length( @.xyz / @.w ) * @.x;\r\n", depthOutDecl, wsEyeVec, wsEyeVec, farDist ) );

View file

@ -593,7 +593,7 @@ Var* ShaderFeatureHLSL::getModelView( Vector<ShaderComponent*> &componentList,
viewProj->setType( "float4x4" );
viewProj->setName( "viewProj" );
viewProj->uniform = true;
viewProj->constSortPos = cspPass;
viewProj->constSortPos = cspScene;
}
modelview = new Var;
@ -893,7 +893,7 @@ Var* ShaderFeatureHLSL::getSurface(Vector<ShaderComponent*>& componentList, Mult
{
wsEyePos = new Var("eyePosWorld", "float3");
wsEyePos->uniform = true;
wsEyePos->constSortPos = cspPass;
wsEyePos->constSortPos = cspScene;
}
Var *wsPosition = getInWsPosition(componentList);
@ -1867,7 +1867,7 @@ void ReflectCubeFeatHLSL::processVert( Vector<ShaderComponent*> &componentList,
{
eyePos = new Var( "eyePosWorld", "float3" );
eyePos->uniform = true;
eyePos->constSortPos = cspPass;
eyePos->constSortPos = cspScene;
}
// eye to vert
@ -2152,7 +2152,7 @@ void RTLightingFeatHLSL::processVert( Vector<ShaderComponent*> &componentList,
{
eyePos = new Var( "eyePosWorld", "float3" );
eyePos->uniform = true;
eyePos->constSortPos = cspPass;
eyePos->constSortPos = cspScene;
}
//Temporarily disabled while we figure out how to better handle normals without a normal map
@ -2237,43 +2237,43 @@ void RTLightingFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
Var *inLightPos = new Var( "inLightPos", "float4" );
inLightPos->uniform = true;
inLightPos->arraySize = 4;
inLightPos->constSortPos = cspPotentialPrimitive;
inLightPos->constSortPos = cspLightBuffer;
Var * inLightConfigData = new Var( "inLightConfigData", "float4" );
inLightConfigData->uniform = true;
inLightConfigData->arraySize = 4;
inLightConfigData->constSortPos = cspPotentialPrimitive;
inLightConfigData->constSortPos = cspLightBuffer;
Var *inLightColor = new Var( "inLightColor", "float4" );
inLightColor->uniform = true;
inLightColor->arraySize = 4;
inLightColor->constSortPos = cspPotentialPrimitive;
inLightColor->constSortPos = cspLightBuffer;
Var *inLightSpotDir = new Var( "inLightSpotDir", "float4" );
inLightSpotDir->uniform = true;
inLightSpotDir->arraySize = 4;
inLightSpotDir->constSortPos = cspPotentialPrimitive;
inLightSpotDir->constSortPos = cspLightBuffer;
Var * lightSpotParams = new Var( "inlightSpotParams", "float2" );
lightSpotParams->uniform = true;
lightSpotParams->arraySize = 4;
lightSpotParams->constSortPos = cspPotentialPrimitive;
lightSpotParams->constSortPos = cspLightBuffer;
Var* hasVectorLight = new Var("hasVectorLight", "int");
hasVectorLight->uniform = true;
hasVectorLight->constSortPos = cspPotentialPrimitive;
hasVectorLight->constSortPos = cspLightBuffer;
Var* vectorLightDirection = new Var("vectorLightDirection", "float4");
vectorLightDirection->uniform = true;
vectorLightDirection->constSortPos = cspPotentialPrimitive;
vectorLightDirection->constSortPos = cspLightBuffer;
Var* vectorLightColor = new Var("vectorLightColor", "float4");
vectorLightColor->uniform = true;
vectorLightColor->constSortPos = cspPotentialPrimitive;
vectorLightColor->constSortPos = cspLightBuffer;
Var* vectorLightBrightness = new Var("vectorLightBrightness", "float");
vectorLightBrightness->uniform = true;
vectorLightBrightness->constSortPos = cspPotentialPrimitive;
vectorLightBrightness->constSortPos = cspLightBuffer;
Var* surface = getSurface(componentList, meta, fd);
if (!surface)
@ -2289,7 +2289,7 @@ void RTLightingFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
{
ambient = new Var("ambient", "float4");
ambient->uniform = true;
ambient->constSortPos = cspPass;
ambient->constSortPos = cspScene;
}
Var* lighting = new Var("lighting", "float4");
@ -2349,12 +2349,12 @@ void FogFeatHLSL::processVert( Vector<ShaderComponent*> &componentList,
{
eyePos = new Var( "eyePosWorld", "float3" );
eyePos->uniform = true;
eyePos->constSortPos = cspPass;
eyePos->constSortPos = cspScene;
}
Var *fogData = new Var( "fogData", "float3" );
fogData->uniform = true;
fogData->constSortPos = cspPass;
fogData->constSortPos = cspScene;
Var *wsPosition = new Var( "fogPos", "float3" );
getWsPosition( componentList,
@ -2393,7 +2393,7 @@ void FogFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
fogColor->setType( "float4" );
fogColor->setName( "fogColor" );
fogColor->uniform = true;
fogColor->constSortPos = cspPass;
fogColor->constSortPos = cspScene;
// Get the out color.
Var *color = (Var*) LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
@ -2429,12 +2429,12 @@ void FogFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
{
eyePos = new Var( "eyePosWorld", "float3" );
eyePos->uniform = true;
eyePos->constSortPos = cspPass;
eyePos->constSortPos = cspScene;
}
Var *fogData = new Var( "fogData", "float3" );
fogData->uniform = true;
fogData->constSortPos = cspPass;
fogData->constSortPos = cspScene;
/// Get the fog amount.
fogAmount = new Var( "fogAmount", "float" );
@ -2695,7 +2695,7 @@ void FoliageFeatureHLSL::processVert( Vector<ShaderComponent*> &componentList,
{
eyePos = new Var( "eyePosWorld", "float3" );
eyePos->uniform = true;
eyePos->constSortPos = cspPass;
eyePos->constSortPos = cspScene;
}
// All actual work is offloaded to this method.
@ -2832,7 +2832,7 @@ void ImposterVertFeatureHLSL::processVert( Vector<ShaderComponent*> &component
{
eyePos = new Var( "eyePosWorld", "float3" );
eyePos->uniform = true;
eyePos->constSortPos = cspPass;
eyePos->constSortPos = cspScene;
}
// Declare the outputs from this feature.
@ -3153,7 +3153,7 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
eyePos->setType("float3");
eyePos->setName("eyePosWorld");
eyePos->uniform = true;
eyePos->constSortPos = cspPass;
eyePos->constSortPos = cspScene;
}
Var* accumTime = (Var*)LangElement::find("accumTime");
@ -3161,7 +3161,7 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
{
accumTime = new Var("accumTime", "float");
accumTime->uniform = true;
accumTime->constSortPos = cspPass;
accumTime->constSortPos = cspScene;
}
Var* dampness = (Var*)LangElement::find("dampness");
@ -3169,7 +3169,7 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
{
dampness = new Var("dampness", "float");
dampness->uniform = true;
dampness->constSortPos = cspPass;
dampness->constSortPos = cspScene;
}
String computeForwardProbes = String(" @ = computeForwardProbes(@,@,@,@,@,@,@,@,@,\r\n\t\t");
@ -3185,7 +3185,7 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
{
ambient = new Var("ambient","float4");
ambient->uniform = true;
ambient->constSortPos = cspPass;
ambient->constSortPos = cspScene;
}
meta->addStatement(new GenOp(" @.rgb *= @.rgb;\r\n", ibl, ambient));
meta->addStatement(new GenOp(" @ = @;\r\n", curColor, ibl));

View file

@ -73,10 +73,14 @@ enum ConstantSortPosition
cspUninit = 0,
/// Updated before every draw primitive call.
cspPrimitive,
/// Potentially updated every draw primitive call, but not necessarily (lights for example)
/// Potentially updated every draw primitive call
cspPotentialPrimitive,
/// Updated one per pass
/// Unique buffer just for lights.
cspLightBuffer,
/// Updated per pass
cspPass,
/// per scene const buffers (should only be set once)
cspScene,
/// Count var, do not use
csp_Count
};

View file

@ -1,10 +1,9 @@
<SoundAsset
AssetName="buttonClick"
sourceGroup="AudioChannelDefault"
MaxDistance="100">
sourceGroup="AudioChannelGui"
originalFilePath="core/gui/sounds/buttonClick.wav">
<SoundAsset.slots>
<slots_beginarray
SoundFile="@assetFile=buttonClick.wav"
MaxDistance="100"/>
SoundFile="@assetFile=@buttonClick.wav"/>
</SoundAsset.slots>
</SoundAsset>

View file

@ -1,10 +1,9 @@
<SoundAsset
AssetName="buttonHover"
sourceGroup="AudioChannelDefault"
MaxDistance="100">
sourceGroup="AudioChannelGui"
originalFilePath="core/gui/sounds/buttonHover.wav">
<SoundAsset.slots>
<slots_beginarray
SoundFile="@assetFile=buttonHover.wav"
MaxDistance="100"/>
SoundFile="@assetFile=@buttonHover.wav"/>
</SoundAsset.slots>
</SoundAsset>

View file

@ -3,10 +3,10 @@ function Core_SFX::onCreate(%this)
{
exec("./scripts/audio." @ $TorqueScriptFileExtension);
exec("./scripts/audioData." @ $TorqueScriptFileExtension);
exec("./scripts/audioStates." @ $TorqueScriptFileExtension);
exec("./scripts/audioEnvironments." @ $TorqueScriptFileExtension);
exec("./scripts/audioAmbience." @ $TorqueScriptFileExtension);
exec("./scripts/audioDescriptions." @ $TorqueScriptFileExtension);
exec("./scripts/audioEnvironments." @ $TorqueScriptFileExtension);
exec("./scripts/audioStates." @ $TorqueScriptFileExtension);
exec("./scripts/audioOptions." @ $TorqueScriptFileExtension);
}

View file

@ -35,6 +35,13 @@ singleton SFXDescription( AudioChannel )
sourceGroup = AudioChannelMaster;
};
singleton SFXDescription( AudioEffectChannel )
{
sourceGroup = AudioChannelMaster;
allowReverb = true;
};
singleton SFXSource( AudioChannelDefault )
{
description = AudioChannel;
@ -45,7 +52,7 @@ singleton SFXSource( AudioChannelGui )
};
singleton SFXSource( AudioChannelEffects )
{
description = AudioChannel;
description = AudioEffectChannel;
};
singleton SFXSource( AudioChannelMessages )
{
@ -66,7 +73,7 @@ AudioChannelMusic.play();
AudioChannelMessages.play();
// Stop in-game effects channels.
AudioChannelEffects.stop();
AudioChannelEffects.play();
//-----------------------------------------------------------------------------
// Master SFXDescriptions.

View file

@ -22,23 +22,28 @@
singleton SFXAmbience( AudioAmbienceDefault )
{
environment = AudioEnvOff;
environment = "AudioEnvGeneric";
dopplerFactor = "1";
};
singleton SFXAmbience( AudioAmbienceOutside )
{
environment = AudioEnvPlain;
environment = "AudioEnvPlain";
states[ 0 ] = AudioLocationOutside;
dopplerFactor = "1";
};
singleton SFXAmbience( AudioAmbienceInside )
{
environment = AudioEnvRoom;
environment = "AudioEnvRoom";
states[ 0 ] = AudioLocationInside;
dopplerFactor = "1";
};
singleton SFXAmbience( AudioAmbienceUnderwater )
{
environment = AudioEnvUnderwater;
states[ 0 ] = AudioLocationUnderwater;
environment = "AudioEnvUnderwater";
states[0] = AudioLocationUnderwater;
dopplerFactor = "0.5";
speedOfSound = "1500.0";
};

View file

@ -170,8 +170,8 @@ singleton GuiControlProfile( GuiMenuButtonProfile )
justify = "center";
canKeyFocus = false;
hasBitmapArray = false;
soundButtonDown = "UI:buttonClick";
soundButtonOver = "UI:buttonHover";
soundButtonDownAsset = "UI:buttonClick";
soundButtonOverAsset = "UI:buttonHover";
category = "BaseUI";
fontColors[0] = "200 200 200 255";
fontColors[2] = "108 108 108 255";

View file

@ -1,10 +1,8 @@
<SoundAsset
AssetName="buttonClick"
soundFile="@assetFile=buttonClick.wav"
PitchAdjust="1"
VolumeAdjust="1"
is3D="false"
minDistance="1"
maxDistance="100"
sourceGroup="AudioChannelGui"
/>
<SoundAsset
AssetName="buttonClick"
originalFilePath="data/UI/sounds/buttonClick.wav">
<SoundAsset.slots>
<slots_beginarray
SoundFile="@assetFile=@buttonClick.wav"/>
</SoundAsset.slots>
</SoundAsset>

View file

@ -1,10 +1,9 @@
<SoundAsset
AssetName="buttonHover"
soundFile="@assetFile=buttonHover.wav"
PitchAdjust="1"
VolumeAdjust="1"
is3D="false"
minDistance="1"
maxDistance="100"
sourceGroup="AudioChannelGui"
/>
<SoundAsset
AssetName="buttonHover"
sourceGroup="AudioChannelGui"
originalFilePath="data/UI/sounds/buttonHover.wav">
<SoundAsset.slots>
<slots_beginarray
SoundFile="@assetFile=@buttonHover.wav"/>
</SoundAsset.slots>
</SoundAsset>

View file

@ -13,6 +13,54 @@ function SoundAsset::onChanged(%this)
sfxStop($PreviewSoundSource);
}
function SoundAsset::onShowActionMenu(%this)
{
GenericAsset::onShowActionMenu(%this);
%assetId = %this.getAssetId();
EditAssetPopup.objectData = %assetId;
EditAssetPopup.objectType = AssetDatabase.getAssetType(%assetId);
EditAssetPopup.reloadItems();
EditAssetPopup.showPopup(Canvas);
}
function SoundAsset::onEditProperties(%this)
{
Canvas.pushDialog(AssetBrowser_editAsset);
AssetBrowser_editAssetWindow.text = "Asset Properties - " @ %this.getAssetId();
AssetEditInspector.tempAsset = %this.deepClone();
AssetEditInspector.inspect(%this);
AssetBrowser_editAsset.editedObjectData = %this.getAssetId();
AssetBrowser_editAsset.editedObject = %this;
AssetBrowser_editAsset.editedObjectType = AssetDatabase.getAssetType(%this.getAssetId());
//remove some of the groups we don't need:
for(%i=0; %i < AssetEditInspector.getCount(); %i++)
{
%caption = AssetEditInspector.getObject(%i).caption;
if(%caption $= "Ungrouped" || %caption $= "Object" || %caption $= "Editing"
|| %caption $= "Persistence" || %caption $= "Dynamic Fields")
{
AssetEditInspector.remove(AssetEditInspector.getObject(%i));
%i--;
}
}
}
//Called when the AssetType has it's properties saved from the onEditProperties process
function SoundAsset::onSaveProperties(%this)
{
%this.refreshAsset();
}
function SoundAsset::buildBrowserElement(%this, %previewData)
{
%previewData.assetName = %this.assetName;