mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
roll back _setitmap macro-mirroring. seems there was somethin off there
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parent
d50161d296
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0e4b08ead1
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@ -262,51 +262,6 @@ void GuiBitmapButtonCtrl::setAutoFitExtents( bool state )
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}
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//-----------------------------------------------------------------------------
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void GuiBitmapButtonCtrl::_setBitmap(StringTableEntry _in)
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{
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if (mBitmapAsset.getAssetId() == _in)
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return;
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if (getBitmapFile() == _in)
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return;
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if (_in == 0 || !String::compare(_in, _getStringTable()->EmptyString()))
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{
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mBitmapAsset = 0;
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mBitmapFile = "";
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return;
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}
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if (!AssetDatabase.isDeclaredAsset(_in))
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{
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StringTableEntry imageAssetId = _getStringTable()->EmptyString();
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AssetQuery query;
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in);
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if (foundAssetcount != 0)
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{
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imageAssetId = query.mAssetList[0];
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}
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else if (Torque::FS::IsFile(_in) || (_in[0] == '$' || _in[0] == '#'))
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{
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imageAssetId = ImageAsset::getAssetIdByFilename(_in);
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if (imageAssetId == ImageAsset::smNoImageAssetFallback)
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{
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ImageAsset* privateImage = new ImageAsset();
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privateImage->setImageFile(_in);
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imageAssetId = AssetDatabase.addPrivateAsset(privateImage);
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}
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}
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else {
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Con::warnf("%s::%s: Could not find asset for: %s using fallback", "GuiBitmapButtonCtrl", "Bitmap", _in);
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imageAssetId = ImageAsset::smNoImageAssetFallback;
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} mBitmapAsset = imageAssetId;
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mBitmapFile = _in;
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}
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else
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{
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mBitmapAsset = _in;
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mBitmapFile = getBitmapFile();
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}
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}
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void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
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{
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@ -122,8 +122,24 @@ private:
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AssetPtr<ImageAsset> mBitmapAsset;
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String mBitmapFile;
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public:
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void _setBitmap(StringTableEntry _in);
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inline StringTableEntry _getBitmap(void) const {
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void _setBitmap(StringTableEntry _in) {
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if (_in == NULL || _in == StringTable->EmptyString() || _in == "")
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{
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mBitmapAsset = NULL;
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mBitmapFile = "";
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return;
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}
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if (mBitmapAsset.getAssetId() == _in) return; if (!AssetDatabase.isDeclaredAsset(_in)) {
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StringTableEntry imageAssetId = ImageAsset::smNoImageAssetFallback; AssetQuery query; S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); if (foundAssetcount != 0) {
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imageAssetId = query.mAssetList[0];
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} mBitmapAsset = imageAssetId;
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}
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else {
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mBitmapAsset = _in;
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mBitmapName = _in;
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mBitmap = getBitmap();
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}
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}; inline StringTableEntry _getBitmap(void) const {
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return mBitmapAsset.getAssetId();
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} GFXTexHandle getBitmap() {
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return mBitmapAsset.notNull() ? mBitmapAsset->getTexture(&GFXDefaultGUIProfile) : 0;
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