roll back _setitmap macro-mirroring. seems there was somethin off there

This commit is contained in:
AzaezelX 2025-12-25 18:59:03 -06:00
parent d50161d296
commit 0e4b08ead1
2 changed files with 18 additions and 47 deletions

View file

@ -262,51 +262,6 @@ void GuiBitmapButtonCtrl::setAutoFitExtents( bool state )
}
//-----------------------------------------------------------------------------
void GuiBitmapButtonCtrl::_setBitmap(StringTableEntry _in)
{
if (mBitmapAsset.getAssetId() == _in)
return;
if (getBitmapFile() == _in)
return;
if (_in == 0 || !String::compare(_in, _getStringTable()->EmptyString()))
{
mBitmapAsset = 0;
mBitmapFile = "";
return;
}
if (!AssetDatabase.isDeclaredAsset(_in))
{
StringTableEntry imageAssetId = _getStringTable()->EmptyString();
AssetQuery query;
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in);
if (foundAssetcount != 0)
{
imageAssetId = query.mAssetList[0];
}
else if (Torque::FS::IsFile(_in) || (_in[0] == '$' || _in[0] == '#'))
{
imageAssetId = ImageAsset::getAssetIdByFilename(_in);
if (imageAssetId == ImageAsset::smNoImageAssetFallback)
{
ImageAsset* privateImage = new ImageAsset();
privateImage->setImageFile(_in);
imageAssetId = AssetDatabase.addPrivateAsset(privateImage);
}
}
else {
Con::warnf("%s::%s: Could not find asset for: %s using fallback", "GuiBitmapButtonCtrl", "Bitmap", _in);
imageAssetId = ImageAsset::smNoImageAssetFallback;
} mBitmapAsset = imageAssetId;
mBitmapFile = _in;
}
else
{
mBitmapAsset = _in;
mBitmapFile = getBitmapFile();
}
}
void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
{

View file

@ -122,8 +122,24 @@ private:
AssetPtr<ImageAsset> mBitmapAsset;
String mBitmapFile;
public:
void _setBitmap(StringTableEntry _in);
inline StringTableEntry _getBitmap(void) const {
void _setBitmap(StringTableEntry _in) {
if (_in == NULL || _in == StringTable->EmptyString() || _in == "")
{
mBitmapAsset = NULL;
mBitmapFile = "";
return;
}
if (mBitmapAsset.getAssetId() == _in) return; if (!AssetDatabase.isDeclaredAsset(_in)) {
StringTableEntry imageAssetId = ImageAsset::smNoImageAssetFallback; AssetQuery query; S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); if (foundAssetcount != 0) {
imageAssetId = query.mAssetList[0];
} mBitmapAsset = imageAssetId;
}
else {
mBitmapAsset = _in;
mBitmapName = _in;
mBitmap = getBitmap();
}
}; inline StringTableEntry _getBitmap(void) const {
return mBitmapAsset.getAssetId();
} GFXTexHandle getBitmap() {
return mBitmapAsset.notNull() ? mBitmapAsset->getTexture(&GFXDefaultGUIProfile) : 0;