Azaezel
5d5e878129
dynamic cubemap support for tsStatics
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engine: implements the capacity for tsstatic objects to allow themselves to use the reflector system in order to display runtime generated cubemaps.
script: defines a calibrated reflectordesc that reflects all object types within the space of approximately half stock veiwdistance
usage: cubeReflectorDesc = DefaultCubeDesc placed in a given object-insatnces entry that uses a material with a dynamiccubemap = true; flag.
immediate purpose: consistency of application of materials.
long term impact: tags steps required in order to associate a given runtime generated cubemap with an object-instance. in the future, this is likely to give way to an area-derived cubemap based on the accumulation volume tech developed by Andrew Mac, or a screenspace reflection.
2014-10-23 20:48:58 -05:00
Daniel Buckmaster
a17a5ee43a
Merge pull request #854 from eightyeight/fix-rigidshape-group
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New Physics doc group
2014-10-24 09:19:17 +11:00
Daniel Buckmaster
4fb820c3ef
New Physics doc group.
2014-10-24 09:17:48 +11:00
Daniel Buckmaster
81a385094f
Merge pull request #842 from eightyeight/console-func-refactor
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jamesu's console function refactor
2014-10-24 00:42:58 +11:00
Daniel Buckmaster
2f416290ab
Merge pull request #788 from eightyeight/return-status-code
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Allow return status to be specified using quitWithStatus
2014-10-24 00:31:05 +11:00
Azaezel
0dde7022c2
engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem.
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immediate purpose: corrected display
long term purpose: deferred display.
2014-10-23 05:03:28 -05:00
Daniel Buckmaster
2d9029cb99
Merge pull request #840 from eightyeight/fix-postfx-presets
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Disable all post effects by default
2014-10-21 21:15:04 +11:00
Lukas Joergensen
40bdf19265
Merge pull request #3 from alphaslime/Ribbon-Implementation-Smallpatch
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Fixed a shader related crash and textured ribbon's material
2014-10-21 07:03:31 +02:00
unkown
c527313284
Fixed a crash when ribbons are loaded
2014-10-20 21:09:41 -06:00
Daniel Buckmaster
0cb74186bc
Added projects.xml from Project Manager
2014-10-20 11:41:12 +11:00
Daniel Buckmaster
4c07c55121
Merge branch 'development' into console-func-refactor
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Conflicts:
Engine/source/console/compiledEval.cpp
2014-10-20 09:29:44 +11:00
Daniel Buckmaster
9706c4574b
Merge remote-tracking branch 'jamesu/consoleargfix' into console-func-refactor
2014-10-20 08:44:12 +11:00
Daniel Buckmaster
b9ebe479a3
Disable all post effects by default.
2014-10-19 20:45:27 +11:00
Daniel Buckmaster
376db9e097
Merge pull request #705 from andr3wmac/ConsoleReturnFix
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Fix for unexpected behavior described in issue #704
2014-10-19 19:45:15 +11:00
Daniel Buckmaster
7162fd609d
Merge pull request #839 from eightyeight/bank-fixes
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Some engine fixes
2014-10-19 14:33:10 +11:00
bank
62006e8b3c
Remove unneeded double-initialization of the vars.
2014-10-19 14:30:46 +11:00
bank
d9c5670e93
Fix possible array overrun.
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We should clamp the index value to the size of the weaponMountNode[], which is ShapeBase::MaxMountedImages (4) and SceneObject::NumMountPoints = 31.
2014-10-19 14:30:43 +11:00
bank
c23f3fbd9f
Fix initializing return buffer.
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Use "bufSize", not the "buf" itself.
2014-10-19 14:30:37 +11:00
Daniel Buckmaster
1554ea6faf
Merge pull request #833 from just-bank/fix-derefptr
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Fix: Null'ed pointer usage, possible access violation.
2014-10-16 10:38:52 +11:00
Daniel Buckmaster
156aacf8b8
Ensure console function arg arrays are initialised.
2014-10-16 00:29:16 +11:00
James Urquhart
a22254ad0a
Add console function to link namespaces
2014-10-14 18:52:02 +01:00
Daniel Buckmaster
561e26ea07
Merge pull request #721 from Azaezel/CubemapCleanup
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deprecated functionality. T3D handles this in the reflector class.
2014-10-14 21:19:57 +11:00
Daniel Buckmaster
b507dc9555
Merge branch 'master' into console-func-refactor
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Conflicts:
Engine/source/app/net/net.cpp
Engine/source/console/astNodes.cpp
Engine/source/console/compiledEval.cpp
Engine/source/console/console.h
Engine/source/console/consoleInternal.h
Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
Daniel Buckmaster
0fb7266dbe
Merge pull request #148 from eightyeight/simfindobject
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Prevented looking up incorrect object handles
2014-10-14 13:56:33 +11:00
Daniel Buckmaster
7ac8e3dd6f
Merge pull request #703 from 'Azaezel/dontCloneDynamicCubemaps'
2014-10-14 13:54:18 +11:00
Daniel Buckmaster
effa335c26
Merge pull request #693 from 'Azaezel/Metrics_Keybind'
2014-10-12 15:06:56 +11:00
Scott Przybylski
f527b45ec2
Make torque3d.cmake load all .cmake files from the module folder.
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Move option code to each individual module.
This makes it so you can add a new module without having to modify the torque3d.cmake
2014-10-10 23:50:05 -07:00
Daniel Buckmaster
6b2f334d98
Merge pull request #820 from GarageGames/development-3.6
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Version 3.6.1
2014-10-08 08:50:40 +11:00
Daniel Buckmaster
afef3268a7
Merge pull request #819 from GarageGames/development-3.6
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Version 3.6.1
2014-10-08 08:50:33 +11:00
Daniel Buckmaster
5dfaa01e90
Merge pull request #817 from eightyeight/version-3.6.1
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Bump version to 3.6.1
2014-10-06 14:57:24 +11:00
Daniel Buckmaster
b0c73fff55
Merge pull request #818 from eightyeight/fix-art
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Fixed Full template art a bit
2014-10-06 14:56:52 +11:00
Daniel Buckmaster
06a4db295a
Bump version to 3.6.1.
2014-10-06 14:51:39 +11:00
Daniel Buckmaster
a8d9f6c499
Fixed Full template art a bit.
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Player can now swim properly, and the physical zone elevator is a bit
more helpful (i.e. it sends you to the landing rather than leaving you
floating in midair). Fiddled some more with PostFX settings.
2014-10-06 12:58:32 +11:00
Daniel Buckmaster
753d829675
Merge pull request #813 from eightyeight/fix-outpost-terrain
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Fixed minor issues with Outpost level
2014-10-04 20:45:27 +10:00
Daniel Buckmaster
e5bc07010c
Fixed minor issues with Outpost level.
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* Black spots caused by wrongly named images.
* HDR settings tweaked to be a bit brighter.
2014-10-04 20:30:27 +10:00
Daniel Buckmaster
b8b762805f
Merge pull request #811 from LuisAntonRebollo/fix_opcode_x64
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Fixed OPCODE problems with x64.
2014-10-04 20:16:36 +10:00
LuisAntonRebollo
46ffb3455b
Fixed OPCODE problems with x64.
2014-10-04 11:20:43 +02:00
Daniel Buckmaster
c6e265d789
Merge pull request #808 from GarageGames/development
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Version 3.6
2014-10-03 11:04:42 +10:00
Daniel Buckmaster
5103ba22e2
Merge pull request #807 from eightyeight/az_outpost
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Added Outpost testing level by Azaezel
2014-10-03 09:34:30 +10:00
Areloch
4716f76d5e
Merge pull request #737 from Azaezel/queryStallPrevention
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Query Stall Prevention
2014-10-01 23:48:53 -05:00
Azaezel
d5c42d0d44
Yikes. fatalityfix: need to create a platformtimer for the reference.
2014-10-01 23:35:06 -05:00
Areloch
099a91553a
Merge pull request #723 from Azaezel/lightRay_Cleanup
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Light ray cleanup
2014-10-01 22:34:23 -05:00
Daniel Buckmaster
599ad823b0
Added Outpost testing level by Azaezel.
2014-10-02 10:51:39 +10:00
Daniel Buckmaster
0a9b393e23
Merge pull request #775 from Azaezel/soldier_triggers
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player triggers.
2014-10-02 10:22:34 +10:00
LuisAntonRebollo
1edf978933
Merge pull request #796 from eightyeight/version-3.6
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Bump version numbers
2014-10-02 01:32:53 +02:00
LuisAntonRebollo
535f56af6e
Merge pull request #801 from eightyeight/gtest-tests
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Googletest tests
2014-10-02 01:31:13 +02:00
LuisAntonRebollo
42386b3f6f
Merge pull request #795 from BeamNG/T3D_x64
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Support for Windows x64 builds
2014-10-02 01:31:07 +02:00
LuisAntonRebollo
4a6384486c
Merge pull request #689 from rextimmy/forest_physx2_fix
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Physx 2.8 actor release fix
2014-10-02 01:05:11 +02:00
Daniel Buckmaster
47020b580c
Merge pull request #794 from Azaezel/euler_to_quat_revert
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Euler to quat reversion
2014-09-30 18:59:37 +10:00
Areloch
f56c35019f
Merge pull request #781 from eightyeight/remove-player-warnings
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Removed annoying warning
2014-09-30 00:03:58 -05:00