Commit graph

3499 commits

Author SHA1 Message Date
Daniel Buckmaster
d01b48c93e Merge pull request #885 from GarageGames/development-3.6
Version 3.6.2
2014-11-05 20:28:04 +11:00
Daniel Buckmaster
3082bb3adc Merge pull request #884 from GarageGames/development-3.6
Version 3.6.2
2014-11-05 20:28:01 +11:00
Vincent Gee
fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 2014-11-04 20:14:50 -05:00
Vincent Gee
d3aaabc976 Made fixes 2014-11-04 20:05:39 -05:00
Vincent Gee
9907c4592e Fixed bad string compares and simdictionary 2014-11-04 19:51:13 -05:00
Vincent Gee
cb161ad5ff Cleaning up and streamlining Types.h, 2014-11-04 07:50:24 -05:00
Vincent Gee
125901648a 64bit, from @source http://msdn.microsoft.com/en-us/library/c9676k6h.aspx 2014-11-04 07:19:14 -05:00
Vincent Gee
a849202bde Added Sanity Check for out of memory 2014-11-04 06:49:09 -05:00
Vincent Gee
a91e5a2590 Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently. 2014-11-04 06:30:35 -05:00
Vincent Gee
f348313413 Minor Improvement to depthSortList.cpp 2014-11-04 06:18:24 -05:00
Vincent Gee
535ad45635 Improvements to the math in mEase 2014-11-04 06:14:43 -05:00
Daniel Buckmaster
9e4446046f Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
3 textures blending fix
2014-11-04 17:06:04 +11:00
Daniel Buckmaster
97ae3445c9 Merge pull request #793 from lukaspj/Terrain-Basetex-Formats
Terrain basetex formats
2014-11-04 14:54:08 +11:00
Vincent Gee
acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
Daniel Buckmaster
be75d5eaab Merge pull request #886 from eightyeight/fix-postfx-manager
Reduce minimum tab width in PostFX manager
2014-11-04 14:20:03 +11:00
Daniel Buckmaster
719fcd7d2d Reduce minimum tab width in PostFX manager. 2014-11-04 14:16:32 +11:00
Daniel Buckmaster
ed820f2dd4 Merge pull request #761 from J0linar/PostFx_Vignette
Added Vignette PostFx
2014-11-04 13:30:47 +11:00
Daniel Buckmaster
3902ebb861 Merge pull request #883 from eightyeight/update-readme-and-version
Update readme and version
2014-11-04 11:56:39 +11:00
Daniel Buckmaster
e2435e39d0 Update README with new links and version number. 2014-11-04 11:12:21 +11:00
Daniel Buckmaster
dc92d58692 Update version.h 2014-11-04 11:12:15 +11:00
Daniel Buckmaster
a61be8783a New Physics doc group. 2014-11-04 11:12:13 +11:00
Daniel Buckmaster
2f1d787b13 Merge pull request #868 from GarageGames/contributing-doc
Contributing doc
2014-11-04 11:03:39 +11:00
Daniel Buckmaster
1e47b7bf44 Mention code style guidelines. 2014-11-02 08:04:12 +11:00
Daniel Buckmaster
a8f246404a Merge pull request #879 from eightyeight/issue-825
Increment vertex pointer by 3, not 1
2014-11-02 07:56:51 +11:00
Daniel Buckmaster
8de36576cd Merge pull request #880 from eightyeight/issue-180
Improve documentation on getCursorPos and fix cursorInControl
2014-11-02 07:55:24 +11:00
Daniel Buckmaster
378a933894 Merge pull request #690 from rextimmy/bullet_282
Bullet Physics Library 2.82 update
2014-11-02 07:54:48 +11:00
Daniel Buckmaster
f6d54d810b Improve documentation on getCursorPos and fix cursorInControl. 2014-11-02 07:51:03 +11:00
Daniel Buckmaster
d12310602d Increment vertex pointer by 3, not 1. 2014-11-02 07:35:39 +11:00
Daniel Buckmaster
278c621f22 Re-add unit testing module
During the move from the project manager repo, the testing
module definition appears to have disappeared. It's back now.
2014-10-31 13:02:31 +11:00
Daniel Buckmaster
153d611bcd Merge pull request #878 from eightyeight/issue-98
Prevent crash when loading Player with no shape
2014-10-31 10:07:29 +11:00
Daniel Buckmaster
a87a891cfc Prevent crash when loading Player with no shape. 2014-10-31 10:04:32 +11:00
Daniel Buckmaster
b97c4eff6c Merge pull request #875 from eightyeight/fix-tsshape-bounds-collision
Use existing methods instead of incorrect maths
2014-10-31 09:21:41 +11:00
Daniel Buckmaster
6009ac3568 Revert "Euler to quat reversion" 2014-10-31 09:20:53 +11:00
Daniel Buckmaster
e209cc4389 Use existing methods instead of incorrect maths. 2014-10-31 09:11:07 +11:00
Daniel Buckmaster
644225db92 Merge pull request #874 from eightyeight/enable-gamepad-earlier
Enable gamepad input when the startup GUI wakes
2014-10-31 08:25:37 +11:00
Daniel Buckmaster
f3b08501c0 Enable gamepad input when the startup GUI wakes. 2014-10-31 08:07:19 +11:00
Daniel Buckmaster
72c25dda60 Merge pull request #843 from eightyeight/move-projects-xml
Added projects.xml from Project Manager
2014-10-29 09:22:09 +11:00
Daniel Buckmaster
ef9bc91bff Merge pull request #744 from lukaspj/Ribbon-Implementation
Ribbon and RibbonNode
2014-10-28 15:19:17 +11:00
Daniel Buckmaster
74e328d09b Merge pull request #870 from eightyeight/fix-ear-transform
Andrew's fix for ear transform with detached camera
2014-10-28 14:39:09 +11:00
Daniel Buckmaster
b88d3fde1f Merge pull request #829 from jamesu/namespace_link
Add console function to link namespaces
2014-10-28 14:12:46 +11:00
Daniel Buckmaster
889d5122cc Merge pull request #871 from eightyeight/set-position
Added a setPosition function
2014-10-28 14:11:15 +11:00
Daniel Buckmaster
19f91fee2b Added a setPosition function. 2014-10-28 14:10:22 +11:00
Daniel Buckmaster
e02e542717 Merge pull request #749 from lukaspj/MixedParticleRendering
Re-enable Mixed particle rendering
2014-10-28 09:50:02 +11:00
Daniel Buckmaster
355ce5d854 Andrew's fix for ear transform with detached camera. 2014-10-28 09:26:46 +11:00
Daniel Buckmaster
a1b985e64d Merge pull request #869 from eightyeight/fix-tsfuncrefactor
Fix omissions in astNodes.cpp
2014-10-28 09:13:44 +11:00
Daniel Buckmaster
a4f7182de5 Fix omissions in astNodes.cpp. 2014-10-28 08:55:17 +11:00
Daniel Buckmaster
fd93397e5d Merge pull request #846 from Azaezel/guiobjectview
guiobjectview corrections
2014-10-27 17:28:58 +11:00
Daniel Buckmaster
8e1a323e18 Fixed typos. 2014-10-27 17:25:26 +11:00
Daniel Buckmaster
d73ddc5d77 Create CONTRIBUTING.md 2014-10-27 17:22:50 +11:00
Azaezel
f18dd9e438 glow buffer debug visualiser
pure script, there will be several of these using identical methodology for deferred. displays a given buffer via the
 texture[0] = "#glowbuffer"; entry,
passed along to a given shader via the
samplerNames[0] = "glowBuffer";entry
which corresponds to an expected variable name and register.

as much documentation for later as tool
2014-10-24 10:04:17 -05:00