Commit graph

3499 commits

Author SHA1 Message Date
LuisAntonRebollo
07b0ea9ca6 Merge pull request #927 from BeamNG/setupgenericshader
Add GFXDevice::setupGenericShader for fix render on non FFP.
2014-11-30 02:22:13 +01:00
LuisAntonRebollo
60f4d4f282 Merge pull request #926 from BeamNG/primbuild_for_non_ffp
Fix PrimBuild with non Fixed Function Pipeline.
2014-11-30 02:21:36 +01:00
LuisAntonRebollo
03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames
Add sampler names to ShaderData
2014-11-30 02:21:30 +01:00
LuisAntonRebollo
3e7c7b3e49 Merge pull request #622 from BeamNG/texel_pixel_offset
Handle texel-pixel offset with diferents graphics APIs.
2014-11-30 02:20:45 +01:00
LuisAntonRebollo
15c3be683c Merge pull request #620 from BeamNG/add_RenderPassData_mSamplerNames
Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9.
2014-11-30 02:20:37 +01:00
LuisAntonRebollo
8af6a16e3a Merge pull request #618 from BeamNG/clouds_shader_sampler_reg
Use shader data for get sampler register in CloudLayer and BasicClouds.
2014-11-30 02:20:31 +01:00
LuisAntonRebollo
ac31cf18b7 Merge pull request #611 from BeamNG/templates_shader_data_decl
Add sampler names to Templates ShaderData declarations necesary for OpenGL.
2014-11-30 02:20:24 +01:00
LuisAntonRebollo
1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
2014-11-30 02:20:00 +01:00
LuisAntonRebollo
fab2bb46c5 Changes for get necesary sampler names for OpenGL shaders. 2014-11-30 02:18:28 +01:00
Azaezel
9e935c417b rotAroundNormal mangling outcome -reverted 2014-11-29 15:48:49 -06:00
Daniel Buckmaster
244c2ec82b Merge pull request #977 from rextimmy/physx3_projects_xml
Support for physx3 in projects.xml
2014-11-30 08:30:32 +11:00
rextimmy
1b65252539 - Fixed typo in physx3 module 2014-11-29 23:25:36 +10:00
rextimmy
fbdc385afd projects.xml fix for physx3 2014-11-29 23:23:01 +10:00
rextimmy
e74a7025db Support for physx3 in projects.xml 2014-11-29 22:46:17 +10:00
Azaezel
55c3717ffa re-orders sound device provider wieghting to preffer xaudio over directsound as d-sound is getting tossed soon. 2014-11-29 05:20:46 -06:00
Daniel Buckmaster
a0e1fca057 Merge pull request #685 from rextimmy/physx3_basic
Physx3 Physics Plugin
2014-11-29 20:05:08 +11:00
Daniel Buckmaster
e47b95ee5d Merge pull request #971 from Azaezel/revert-794-euler_to_quat_revert
turret tracking correction, again
2014-11-29 14:00:04 +11:00
Daniel Buckmaster
c1419d28d1 Fixed NavMesh auto sizing. 2014-11-29 13:18:08 +11:00
Daniel Buckmaster
d315b1fa5a Improved style of AIPlayer modifications. 2014-11-29 12:31:05 +11:00
Daniel Buckmaster
199d98d096 Made navmesh links render over the top of the mesh. 2014-11-29 11:59:00 +11:00
Anis
ab31f9b212 clamp value fix on vorbis decoding 2014-11-29 00:00:41 +01:00
LukasPJ
30a8401d14 Add support for rendering particles to the glow buffer 2014-11-28 23:34:26 +01:00
ChelaruCatalin
cea768a3b1 Improved God Ray
Add control for the number of samples and other controls for God Rays
shader.
2014-11-29 07:53:31 +11:00
Daniel Buckmaster
163b14fac1 Added editor. 2014-11-29 01:07:05 +11:00
Daniel Buckmaster
bbb0777162 Remove extras define. 2014-11-29 00:22:03 +11:00
Daniel Buckmaster
86a9417cfd Removed another demo block. 2014-11-28 20:47:11 +11:00
Daniel Buckmaster
f42e12940c Navmesh load/save now uses builtin file abstraction. 2014-11-28 20:24:11 +11:00
Daniel Buckmaster
f4c940f4fe Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
Daniel Buckmaster
aa9ded00d6 Added OpenGL module with some additions to the project generator. 2014-11-28 19:09:02 +11:00
Azaezel
911aaddf7d firstPersonShadows:
follows up on 88bb577c82 (diff-b8335f02a980665dd7dc953db7a637ca) from way back when, and adds the script to turn on first person showing player shadows
2014-11-28 01:51:46 -06:00
Anis A. Hireche
18213a7fa9 missing some file 2014-11-27 20:56:25 +01:00
Anis
09b6a06bbc wrong merge fix 2014-11-27 20:56:24 +01:00
Anis A. Hireche
a954daa43f terrain_blending_opengl_port_from_lukas_code 2014-11-27 20:56:23 +01:00
Anis
2582670925 Update shaderFeatureGLSL.cpp
fix compile shader
2014-11-27 20:31:58 +01:00
Anis
72c06401c0 black screen bug fix 2014-11-27 20:26:50 +01:00
Anis
7a8719dfbc Update win32Window.cpp 2014-11-27 20:26:49 +01:00
Anis
3495bd56ca Update win32Window.cpp 2014-11-27 20:26:48 +01:00
Anis
f1fa36fe60 no need SetDisplayDefaults 2014-11-27 20:26:47 +01:00
Anis
971a354ebe forgot void SetDisplayDefaults() to make it compile! 2014-11-27 20:26:46 +01:00
Anis
6a89b2ab65 Update win32Window.cpp 2014-11-27 20:26:45 +01:00
Anis
2eb1238648 added fullscreen support for opengl (win32) 2014-11-27 20:26:44 +01:00
LuisAntonRebollo
823b413c1f Handle texel-pixel offset with diferents graphics APIs. 2014-11-27 00:59:17 +01:00
Daniel Buckmaster
0213fc4a34 Fix #258
No harm in it, and we can close the issue now.
2014-11-26 14:48:29 +11:00
Daniel Buckmaster
11c70262c4 Fix #741
Local variable was used incorrectly. Did not result in any bugs, just a small amount of unnecessary network traffic.
2014-11-26 14:20:11 +11:00
Daniel Buckmaster
c08413ffde Merge pull request #919 from lukaspj/Network-BaseTexFormat-Fix
BaseTexFormat was not networked properly.
2014-11-26 10:30:20 +11:00
LuisAntonRebollo
a7434635cb Fix TAB vs Spaces on Engine/source/gfx/primBuilder.cpp 2014-11-25 22:43:22 +01:00
Daniel Buckmaster
9150afe81a Merge pull request #902 from Winterleaf/Types.h
Cleaning up and streamlining Types.h,
2014-11-24 11:09:02 +11:00
Daniel Buckmaster
2546eec014 Merge pull request #877 from GarageGames/revert-794-euler_to_quat_revert
Revert "Euler to quat reversion"
2014-11-24 11:02:00 +11:00
Daniel Buckmaster
ae00e3046f Merge pull request #955 from Azaezel/EvalReturn_issue_953
Eval return issue 953 and trace buffer 952
2014-11-24 10:57:14 +11:00
Daniel Buckmaster
4769bba003 Merge pull request #958 from skaughtx0r/Fix-GuiTreeView-buildVisibleTree
Fix gui tree view build visible tree
2014-11-23 15:52:31 +11:00