mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge pull request #875 from eightyeight/fix-tsshape-bounds-collision
Use existing methods instead of incorrect maths
This commit is contained in:
commit
b97c4eff6c
|
|
@ -702,41 +702,9 @@ bool TSStatic::castRay(const Point3F &start, const Point3F &end, RayInfo* info)
|
|||
|
||||
if ( mCollisionType == Bounds )
|
||||
{
|
||||
F32 st, et, fst = 0.0f, fet = 1.0f;
|
||||
F32 *bmin = &mObjBox.minExtents.x;
|
||||
F32 *bmax = &mObjBox.maxExtents.x;
|
||||
F32 const *si = &start.x;
|
||||
F32 const *ei = &end.x;
|
||||
|
||||
for ( U32 i = 0; i < 3; i++ )
|
||||
{
|
||||
if (*si < *ei)
|
||||
{
|
||||
if ( *si > *bmax || *ei < *bmin )
|
||||
return false;
|
||||
F32 di = *ei - *si;
|
||||
st = ( *si < *bmin ) ? ( *bmin - *si ) / di : 0.0f;
|
||||
et = ( *ei > *bmax ) ? ( *bmax - *si ) / di : 1.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( *ei > *bmax || *si < *bmin )
|
||||
return false;
|
||||
F32 di = *ei - *si;
|
||||
st = ( *si > *bmax ) ? ( *bmax - *si ) / di : 0.0f;
|
||||
et = ( *ei < *bmin ) ? ( *bmin - *si ) / di : 1.0f;
|
||||
}
|
||||
if ( st > fst ) fst = st;
|
||||
if ( et < fet ) fet = et;
|
||||
if ( fet < fst )
|
||||
return false;
|
||||
bmin++; bmax++;
|
||||
si++; ei++;
|
||||
}
|
||||
|
||||
info->normal = start - end;
|
||||
info->normal.normalizeSafe();
|
||||
getTransform().mulV( info->normal );
|
||||
F32 fst;
|
||||
if (!mObjBox.collideLine(start, end, &fst, &info->normal))
|
||||
return false;
|
||||
|
||||
info->t = fst;
|
||||
info->object = this;
|
||||
|
|
|
|||
Loading…
Reference in a new issue