Commit graph

3824 commits

Author SHA1 Message Date
AzaezelX f4e6060b52 pathshape cleanups and callbacks
sceneObject:
   UpdateXformChange(mat); operates on the parent object, so made no sense to shove it in void SceneObject::PerformUpdatesForChildren(MatrixF mat){
provide callbacks for when the parent/child relationship changes

simpath+camerapline+pathshape
provide a mechanism to embed a callback for a pathshape defined on a path node. example:

            new Marker() {
               seqNum = "7";
               hitCommand = "TheCommand" // <------------------------------;
               position = "-17.0856 -92.2349 4.00051";
               rotation = "0.0334943 -0.254411 0.966516 179.495";
            };

function PathShapeData::TheCommand(%this,%obj)
{
    echo("Do the thing");
}
2022-07-27 16:35:09 -05:00
AzaezelX f59c5f152f soundAsset profile and description getter fixes 2022-07-27 16:28:07 -05:00
AzaezelX 0aab4b63a5 make sure the volfog manager is dead before we kill scene 2022-06-26 10:04:26 -05:00
AzaezelX f0b218f1e2 fix shape errorcodes
corrects out of bounds flaw
2022-06-16 22:07:45 -05:00
Brian Roberts b753c9d91c
Merge pull request #713 from Ragora/feature-vfs-security
Feature: VFS Security
2022-06-16 21:23:49 -05:00
Brian Roberts 41f5350173
Merge pull request #815 from Azaezel/alpha40/TORQUE_TOOLS
fix TORQUE_TOOLS = off compilation
2022-06-16 21:23:38 -05:00
Robert MacGregor 35b348f93c * Adjustment: Change Platform::makeFullPathName to use "game:/" as cwd if none is specified. 2022-06-16 19:04:43 -04:00
Robert MacGregor 2a865d387a * BugFix: When loading sound assets, don't resolve the absolute path. 2022-06-16 18:46:25 -04:00
Robert MacGregor 2b8f9e3999 Merge https://github.com/TorqueGameEngines/Torque3D into feature-vfs-security 2022-06-15 18:12:39 -04:00
AzaezelX a808990bc6 you want the higher number, not the lower 2022-06-15 16:46:54 -05:00
Brian Roberts 003ba9f059
Merge pull request #818 from Azaezel/alpha40/fixForward
fix computeForwardProbes shadergen gl side
2022-06-14 23:18:15 -05:00
AzaezelX 691eb5f2ba fix computeForwardProbes shadergen gl side 2022-06-14 22:40:40 -05:00
Brian Roberts fedee8d2a0
Merge pull request #817 from Azaezel/alpha40/arrayObjectOutOfBoundFix2
fix out of bounds reference in arrayobject
2022-06-13 21:38:07 -05:00
AzaezelX c91002d5ec fix out of bounds reference in arrayobject 2022-06-13 21:10:28 -05:00
Brian Roberts 5fb227a1e7
Merge pull request #813 from Areloch/MiscConvexToolFixes
Fix Misc ConvexShape Tooling Issues
2022-06-13 16:32:04 -05:00
AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
Robert MacGregor bd3a990140 * BugFix: Correct the 'gotoWebPage' function not using the VFS. 2022-06-13 12:21:06 -04:00
Robert MacGregor 0a45fac224 * BugFix: Switch a few raw platform calls in reflectionProbe.cpp to the VFS. 2022-06-13 12:02:58 -04:00
Robert MacGregor 1cd2b3ead9 * BugFix: Correct a small typo in the script function 'compareFileTimes'. 2022-06-13 11:45:05 -04:00
Robert MacGregor a390e0d8d5 * BugFix: Correct script function 'compareFileTimes' not going through the VFS when making the comparisons. 2022-06-13 11:43:43 -04:00
Robert MacGregor 3dafdef5da * BugFix: Mount home:/ to refer to Torque's original Documents/<APPNAME> output for eg. prefs while leaving data:/ as an option for those that may want it. 2022-06-13 10:53:01 -04:00
Robert MacGregor 59cf242a7a * BugFix: Fix the data:/ VFS not being mounted if the root directory didn't already exist. 2022-06-13 10:32:39 -04:00
Robert MacGregor 93a4f8780c * BugFix: Correct simple incorrect references after changing Platform::isFile to Torque::FS::isFile in the asset importer. 2022-06-13 08:20:46 -04:00
Robert MacGregor ba07e6c6d7 * Cleanup: Remove the partial editor tools integration from the TORQUE_SECURE_VFS implementation in preference for developers building mod tools builds instead. 2022-06-13 08:08:43 -04:00
Robert MacGregor 161ffc62fe Merge branch 'Preview4_0' into feature-vfs-security 2022-06-13 08:05:26 -04:00
AzaezelX 01ba199dc7 fix vectorlight visualizer varnames 2022-06-12 14:43:26 -05:00
JeffR 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size
Fixes loading of modified surfaceTextures by properly inserting into stringtable
Fixes display of the active and default material previews in the ConvexShape editor
Adds buttons to hollow and recenter selected convex to tool window
2022-06-12 04:27:32 -05:00
Brian Roberts 607f62bf03
Merge pull request #812 from Ragora/str_cpp_memory_experiment
BugFix: Remove the GCC Workaround
2022-06-09 22:49:59 -05:00
Robert MacGregor 4ef3f89280 * BugFix: Correct a minor post-merge typo. 2022-06-09 23:10:13 -04:00
Robert MacGregor 1e9aa8b86f Merge branch 'Preview4_0' into str_cpp_memory_experiment 2022-06-09 22:49:43 -04:00
Robert MacGregor 704113577b * Cleanup: Remove leftover comments from str.cpp. 2022-06-09 19:30:25 -04:00
Robert MacGregor 6d0e81763b * BugFix: Correct not setting the string to interned when allocating a StringData with a DataChunker in str.cpp. 2022-06-09 19:26:39 -04:00
JeffR 67d8448915 Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
Fixes a call for UINavigation to getPageCount that was erroneously referencing the pageStack
Fixes fetch and binding of the image for display when using the uvEditor
2022-06-09 16:29:32 -05:00
Robert MacGregor 2cdfe70e50 * Experiment: Change the way StringData is allocated in the code, experimentally. 2022-06-08 11:27:16 -04:00
AzaezelX 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 2022-06-07 22:06:48 -05:00
AzaezelX de6ee93159 slim ambient down to vec3, default to premul for translucency 2022-06-07 22:05:47 -05:00
AzaezelX 0e0088cab9 forward lit ambient application. fix GL side IBL overwriting forward lit color.a 2022-06-07 11:18:53 -05:00
JeffR 1acf4b2dae Adjusts engine cleanup ordering on shaderFeatureMgr to avoid periodic crashes on Mac ARM machines
Adds missing disconnect/timeout handling callbacks to the clientServer core module
Adds page refresh function to UINavigation to be able to selectively nudge the current page to refresh its contents if needbe
2022-06-05 01:21:38 -05:00
JeffR 834116c513 Uncomments networking lines that ensure client has the particle's textures 2022-06-04 21:53:12 -05:00
JeffR 7efab038d1 Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups 2022-06-04 00:59:06 -05:00
JeffR 448a453e51 Fixes logic check for sound asset macros so if the defined field value is an object, we consider it valid, as it's almost certainly an SFXPlaylist or track. This removes some unneeded error spam 2022-06-03 03:23:27 -05:00
JeffR 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
Adds logic to SoundAsset's load sound to 'nudge' the SFX system to load the required data for first use
Shifts SimSoundAssetEvent constructor to utilize assetId instead of raw asset so we can safely fail if for whatever reason we end up default constructor'ing blanks
Standardizes the shapeImage playList lookup a bit into a common function and ensures that on packet receive we force an update of the state's sound
2022-06-03 02:04:39 -05:00
AzaezelX bba3b1a8d6 proper player head rot clamp 2022-06-01 10:30:45 -05:00
Brian Roberts 35e946e627
Merge pull request #800 from Azaezel/alpha40/constraintConsternation
constrain player mRot.z reguardless of translation
2022-06-01 09:24:34 -05:00
AzaezelX c3eb5e028b constrain player mRot.z reguardless of translation 2022-05-31 22:00:15 -05:00
Brian Roberts d9361a0128
Merge pull request #799 from Areloch/MiscFixes20220530
Misc Fixes for 2022/05/30
2022-05-31 14:33:59 -05:00
JeffR 27b20c14d7 Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic
Cleans up prototyping module to trim unneeded extra scripts and files
Adds PlayerBot model to Prototyping module
Adds metalGray material to Prototyping module
Fixes issue where logic wasn't changed for forcing AB preview images to regenerate
Removes unneeded legacy lines from editor template level
Removes unneeded extra asset import config
Disables terrain material name field from editing in terrain material editor for now to prevent bad behavior
Adds mapTo line to newly created material asset definitions to ensure shapes doing mapTo lookups can properly utilize the materials
2022-05-31 00:26:20 -05:00
dottools 0f81ececae Engine SDL: Use screen space coordinates for both mouse pointer set and get position
Changed mouse pointer coordinates from client to screen space. Done in order to be consistent with existing engine comments, API help doc string, and how it used to work in Win32 window management code.
2022-05-30 16:14:18 -05:00
dottools 01a3163d40 Engine GUI: Don't translate mouse coordinates in GuiCanvas::setCursorPos()
Removed translating passed mouse pointer coordinates from client to screen space. Source comments and exposed canvas script API help doc line for the same function states that passed mouse pointer coordinates are supposed to already be in screen space.
2022-05-30 16:09:48 -05:00
Brian Roberts 925f6ebe41
Merge pull request #794 from Azaezel/alpha40/convexShapeShaderStandardization
set convexshape to use a standard vertex type
2022-05-29 22:53:13 -05:00