Commit graph

3977 commits

Author SHA1 Message Date
Jeff Hutchinson
6f7fdca87d lotsa fixes. 2021-05-04 21:18:15 -04:00
Jeff Hutchinson
db047275f1 add fast int to object lookup. 2021-05-01 02:55:24 -04:00
Jeff Hutchinson
ab4c0f0361 Add fast math optimization 2021-05-01 02:07:54 -04:00
Jeff Hutchinson
55b0ecb487 optimizations 2021-04-30 01:20:01 -04:00
Jeff Hutchinson
dcd01e1231 move parameters instead of copying. 2021-04-30 00:24:03 -04:00
Jeff Hutchinson
964fde8f09 Goodbye String Stack! 2021-04-29 23:11:49 -04:00
Joseph
6f52b87360 Update TORQUE_GAME_ENGINE version number to reflect current version 4.0 2021-04-23 07:05:09 +01:00
Brian Roberts
2a2987869b
Merge pull request #478 from Bloodknight/SDL_OpenGL_BPP_Fix
Fixes a resolution switching issue when the game uses **only** OpenGL…
2021-04-22 19:51:14 -05:00
Brian Roberts
357abb3292
Merge pull request #480 from Azaezel/alpha40/bintoDec
adds binary to decimal and vice versa methods
2021-04-22 19:34:25 -05:00
Brian Roberts
369c06c24c
Merge pull request #485 from Azaezel/alpha40/stringtoChar
make string to char* conversion automatic
2021-04-22 19:34:05 -05:00
AzaezelX
2e3e4228b2 make string to char* conversion automatic 2021-04-21 14:45:10 -05:00
Jeff Hutchinson
f056e181b7 remove unused code. 2021-04-20 19:55:35 -04:00
Jeff Hutchinson
bb12638ea5 Added error checking for using a local variable in global scope, and added optimization to method object parameter. 2021-04-17 14:31:27 -04:00
Jeff Hutchinson
bfc0109485 fixes and some minor bc adjustment. 2021-04-16 23:21:39 -04:00
Jeff Hutchinson
bc0f5bd3a3 combine numeric stacks into one common stack. 2021-04-16 19:20:15 -04:00
Jeff Hutchinson
c19bb29a16
Merge pull request #481 from Azaezel/alpha40/profileconflictreport
report which profile usages are conflicting (was,is)
2021-04-12 21:48:38 -04:00
Jeff Hutchinson
481c900d77
Merge pull request #482 from Azaezel/alpha40/sanitizerAug
add additional chars to the flatfile->asset->objectID name santizatio…
2021-04-12 21:46:22 -04:00
Jeff Hutchinson
ef34210fef Implement Unit Test Suite for TorqueScript. 2021-04-12 21:43:57 -04:00
Jeff Hutchinson
a2dea07d8b fixed internal types. 2021-04-12 21:42:18 -04:00
Jeff Hutchinson
93500b6ac4 more changes. 2021-04-12 21:26:26 -04:00
Jeff Hutchinson
960db74733 small fix. 2021-04-10 15:52:53 -04:00
AzaezelX
ab1661a851 add additional chars to the flatfile->asset->objectID name santization chain 2021-04-06 15:17:06 -05:00
AzaezelX
ab878eb312 report which profile usages are conflicting (was,is) 2021-04-06 14:54:53 -05:00
Jeff Hutchinson
4e678292e1 fix foreach/foreach$ loops. 2021-04-04 00:50:37 -04:00
Jeff Hutchinson
3e04196a53 make tests pass. 2021-04-03 01:53:40 -04:00
AzaezelX
b7b4ced8d6 adds binary to decimal and vice versa methods 2021-04-02 14:08:26 -05:00
Jeff Hutchinson
f776e73b04 cleanup 2021-04-02 00:57:49 -04:00
Jeff Hutchinson
02447f0996 compile fixes. 2021-03-31 22:12:58 -04:00
Jeff Hutchinson
50df52ecfc more console refactor. 2021-03-31 21:09:23 -04:00
Jeff Hutchinson
5e81c021f5 start cleaning up ConsoleValueRef's 2021-03-30 23:58:07 -04:00
Jeff Hutchinson
35500a87c6 initial port of the new interpreter 2021-03-30 19:33:19 -04:00
Jeff Hutchinson
5d2654b1ba Implement Unit Test Suite for TorqueScript. 2021-03-23 21:35:25 -04:00
Marc
3d2f3bda64 Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer
Canvas.tscript fixes provided by @OTHG_Mars
2021-03-18 21:37:36 +00:00
Brian Roberts
a8e2ec6df4
Merge pull request #475 from Areloch/importAssetSuffixes
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
2021-03-14 01:12:29 -06:00
Brian Roberts
43391f0f10
Merge pull request #474 from Areloch/internalNameTreeDisplayFix
Fixes display of internal names on objects shown in guiTreeViewCtrl
2021-03-14 01:12:20 -06:00
Areloch
a0c8a77043 Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images 2021-02-27 02:43:37 -06:00
Areloch
e428ecd6ab Fixes display of internal names on objects shown in guiTreeViewCtrl 2021-02-24 01:05:24 -06:00
Areloch
9a10d52e0b Added logic to correctly associate constructor script file for shape asset to asset as an assetfile 2021-02-21 02:21:50 -06:00
Brian Roberts
f4982f3b7d
Merge pull request #464 from Azaezel/alpha40/ribbonParticles
ribbon particle resource port
2021-02-15 22:28:10 -06:00
AzaezelX
4c7535a9bc set perfab and makemesh origins to the biggest model
allows one to preserve snap points
2021-02-08 17:23:51 -06:00
AzaezelX
e96624032f ribbon particle resource port 2021-02-07 13:43:21 -06:00
AzaezelX
d4cd1edad7 Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into fix/terrainpainting
# Conflicts:
#	Engine/source/gui/worldEditor/terrainEditor.cpp
2021-01-27 23:38:14 -06:00
AzaezelX
66db6ac376 terrain brush dragging cleanups 2021-01-27 23:36:23 -06:00
Areloch
e11c5a7a02 Re-fixes terrain edit dragging without breaking paint actions 2021-01-27 15:10:20 -06:00
Brian Roberts
e2f706cd94
Merge pull request #461 from Areloch/ShapeAssetPreviewGen
Implements shape preview caching for shape assets
2021-01-27 14:58:41 -06:00
Areloch
16438e1ab3 Added in needed normal map processing for preview render 2021-01-27 12:26:33 -06:00
Areloch
85a9a9b608 Implements shape preview caching for shape assets
Also standardizes the loading gui overlay so it can be used to inform that the asset preview generation is happening
2021-01-27 01:54:26 -06:00
AzaezelX
3603188b7f update openal-soft
sync point: master-ac5d40e40a0155351fe1be4aab30017b6a13a859
2021-01-26 13:01:35 -06:00
Lukas Aldershaab
9ccaa6d3ea Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
Lukas Aldershaab
099dd4f1f3 Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00