Daniel Buckmaster
ec63398042
Merge pull request #1350 from Azaezel/timingIsEverything
...
fills in profiler timer fallback
2015-07-13 11:03:26 +10:00
Daniel Buckmaster
50183c6a2a
Merge pull request #901 from Winterleaf/winMath_ASM.cpp
...
FFP 64bit
2015-07-12 16:18:22 +10:00
Daniel Buckmaster
bac84eec3c
Merge pull request #992 from Winterleaf/Fix-engineFunctions.h
...
Pragma pack for x32/x64
2015-07-12 16:17:45 +10:00
Daniel Buckmaster
a49c9abf41
Merge pull request #1258 from bpay/fix-bad-assert
...
Remove badly behaved assert
2015-07-12 16:11:48 +10:00
Daniel Buckmaster
6cbb4d5b16
Merge pull request #1344 from eightyeight/fix-wreorder
...
Fix -Wreorder warnings from ShapeBase
2015-07-12 15:59:31 +10:00
Azaezel
bf1449e3a7
fills in profiler timer fallback as per remmed out lines in other samples. see https://github.com/GarageGames/Torque3D/issues/1349 for report, and https://gist.github.com/Azaezel/2aafb88cf0d642418051 for result
2015-07-10 19:33:42 -05:00
Daniel Buckmaster
5caf62b19f
Merge pull request #1342 from Azaezel/Offsetof
...
offsetof is actually a standard thing nowadays it would seem
2015-07-05 11:26:53 +10:00
Raul Ferriz
5ef130d581
Fixed some random Worder warnings
2015-07-03 15:52:38 +02:00
Azaezel
5d89ab126d
offsetof is actually a standard thing nowadays it would seem
2015-07-03 02:52:08 -05:00
Raul Ferriz
7e172869a9
Fixed warning.
...
Sort struct initialization to match fields declaration avoids a warnings on GCC.
2015-07-02 22:06:24 +02:00
Daniel Buckmaster
6b9e5dd15e
Merge pull request #1330 from jamesu/stereo_render_fix
...
Basic fix for stereo rendering without a display device
2015-07-02 23:45:10 +10:00
Raul Ferriz
a5d34271f2
Fixed some minor compiler warnings on Linux
2015-06-28 22:29:23 +02:00
Daniel Buckmaster
d89c3b7c6f
Merge pull request #1333 from Azaezel/PluggingLeaks
...
Plugging Memory Leaks
2015-06-28 14:41:13 +10:00
Daniel Buckmaster
39f0e269d6
Merge pull request #1328 from GarageGames/release-3.7
...
Release 3.7
2015-06-24 19:00:57 +10:00
James Urquhart
a691278113
Add missing code to indicate stereo targets are available when a display device is used
2015-06-21 21:14:34 +01:00
James Urquhart
efc47ed757
Basic fix for stereo rendering without a display device
2015-06-21 20:59:41 +01:00
rextimmy
b5f8e9aa70
gfxGLDevice setShader fix.
2015-06-15 21:10:49 +10:00
Azaezel
6218d792f3
No need for server-only aps to generate visible textures. (the other had a transcription error)
2015-06-15 21:07:33 +10:00
Areloch
e18312b950
Fixed a issue with the terrain blending having hard-edges.
2015-06-08 00:11:48 -05:00
Azaezel
b1e8a45a48
leak prevention according to: https://vld.codeplex.com/ ConsoleValue() constructors and destructors to handle corner-cases not already addressed via init, and cleanup
2015-06-02 14:25:08 -05:00
Azaezel
a4c09d1680
leak prevention according to: https://vld.codeplex.com/ apparently we weren't freeing the entirety of the ProfilerData linked list when resetting the Profiler, and that was leading to a pinhole leak per profiled block
2015-06-01 23:45:49 -05:00
Areloch
d92a9841f2
Merge pull request #1299 from RichardRanft/developmentOrigin
...
Add static String::isEmpty(const char*) method
2015-06-01 00:38:39 -05:00
RichardRanft
6c9cff4c68
Update str.cpp
...
Fixed copy/paste error - now actually checks the parameter passed in....
2015-05-31 20:42:05 -07:00
LukasPJ
c5dd7230ad
Fix for rendering particles to the glow buffer
2015-05-28 20:41:42 +10:00
James Urquhart
d9436e65c5
Add workaround for issue #1292
2015-05-28 20:34:10 +10:00
Areloch
4378cb181d
Merge pull request #1297 from jamesu/oculus_dk2
...
Oculus VR DK2 Support
2015-05-27 09:29:47 -05:00
RichardRanft
38413be513
Update str.cpp
...
Effectively copied dStrIsEmtpy() into String::isEmpty().
2015-05-24 22:43:27 -07:00
Daniel Buckmaster
d1bcc75d5e
Merge pull request #1307 from eightyeight/forestitem-default-bounds
...
tsForestItemData: default to no bounds instead of crazy bounds
2015-05-17 13:55:23 +10:00
James Urquhart
e5c28b4d7f
Simplify buffer check when adding a registered variable
2015-05-16 14:57:40 +01:00
James Urquhart
15169eab9f
Fix issue with registered variables becoming corrupted when string value was accessed.
2015-05-16 14:50:20 +01:00
Daniel Buckmaster
49d2ab8bc3
Add more info to fatal assert in SceneContainer. See #1287 .
2015-05-16 22:41:20 +10:00
Daniel Buckmaster
42bd368045
Default to no bounds instead of crazy bounds. See #1287 .
2015-05-16 22:32:42 +10:00
Azaezel
a879ad4dcf
re-enables prior functionality allowing folks to post-editor modify terrain cached textures.
2015-05-16 16:35:47 +10:00
James Urquhart
3a218217f4
Add workaround for issue #1292
2015-05-15 12:32:00 +01:00
Areloch
b30b5d9076
Merge pull request #1229 from Azaezel/guiShapeNameHud_filterFix
...
stops names showing through statics
2015-05-12 15:20:56 -05:00
Daniel Buckmaster
1cb5f0f160
Fixed constructor order in ShapeBase.
2015-05-09 23:06:30 +10:00
Daniel Buckmaster
d4e5b47195
Merge branch 'linux-sound' into release-3.7
2015-05-09 15:06:30 +10:00
Daniel Buckmaster
ae4ac53592
Remove comments.
2015-05-09 15:02:41 +10:00
Levitator1
f3199b04e4
Fix for no sound output under Linux
2015-05-09 14:53:21 +10:00
Daniel Buckmaster
69f2efab8f
Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
2015-05-09 14:29:30 +10:00
James Urquhart
2aca5f6ee7
Remove unused stereo target codepath in Oculus code
2015-05-08 11:55:54 +01:00
James Urquhart
12d435c341
Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
2015-05-08 09:04:04 +10:00
RichardRanft
3ddd9b8a4c
Add static String::isEmpty(const char*) method and use it to verify path for Forest::saveDataFile() is not empty.
2015-05-06 15:39:02 -07:00
James Urquhart
3a457749ec
Oculus VR DK2 Support
...
- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
Areloch
b3170bcddf
Merge pull request #1286 from Azaezel/NoMRBit
...
crash out on net stream leaks.
2015-04-28 00:38:33 -05:00
Areloch
2f69ffd2d4
Fixes issue #1277
...
Adds the file path to the saveDataFile call (missionpath\missionname.forest as the format)
This correctly utilizes the forest object's datafile field if it's set.
If not, it will create a new forest item with the missionPath\missionName.forest convention.
This also removes the checks for the hardcoded "theForest" forest object name, so that if it is renamed for some reason, it doesn't break.
Lastly, this corrects a minor semi-related bug, where if you are in the forest editor and have a brush selected, and then click to paint, but no forest object currently exists, it prompts to create one. Once the forest object is created, it would trigger the editor to inspect the newly made forest object. If you attempted to paint the currently selected brush, there was a mis-match in the inspector information, and it would trigger a crash.
This has been corrected by re-initializing the forest editor's selected tool mode so it can be utilized immediately after the forest object is created.
2015-04-27 21:45:57 +10:00
Daniel Buckmaster
2fbf6bdb9d
Removed a space.
2015-04-27 21:30:09 +10:00
Daniel Buckmaster
98fa3d02df
Merge remote-tracking branch 'Azaezel/decal_rot_mangle' into development
2015-04-27 21:28:42 +10:00
Azaezel
6201e48501
crash out on net stream leaks.
...
causes a fatal assertion when bitstream is passed an int value it cannot transmit given the provided bit length, and reports what the value and count were, respectively
2015-04-26 20:25:40 -05:00
Azaezel
f8d41a2b96
Merge pull request #1283 from Azaezel/randiiiiiii
...
corrects getrandom to behave as documented.
2015-04-26 11:27:03 +10:00