Commit graph

4469 commits

Author SHA1 Message Date
Tim Barnes
c3fb049f89 stateblock changes for lighting 2018-10-24 19:25:20 +10:00
Tim Barnes
ad4c115e00 clear gbuffer from code and not from a shader 2018-10-24 18:58:46 +10:00
Tim Barnes
5ef8cc912d d3d11 clear RTV fix 2018-10-24 18:42:08 +10:00
Azaezel
ddb431181b take ambient occlusion into account for probe and skylight projections as well, given they are litterally an ambient source 2018-10-17 21:34:09 -05:00
Azaezel
eb46a8c0e7 take ao slot in the gbuffer into account by the simple expedient of multiplying the cast-shadow result by the channel 2018-10-17 21:06:24 -05:00
Azaezel
b4e28343da crashfix. free will eventually lead to destroyself so don't doubleup or it trys to kill the dead. zombu bad. 2018-10-17 21:05:38 -05:00
Azaezel
d484a1a46e apply consistent colorspace to cubemaps 2018-10-17 21:04:41 -05:00
Azaezel
f5bab3f574 matinfo.b is smoothness, and matinfo.a metalness fr the gbuffer. 2018-10-16 22:20:07 -05:00
Areloch
ef81708e12 Corrected box influence logic for probes to accommodate rotations.
Also uncommented line so probe transform is passed along to the render manager.
2018-10-16 16:18:22 -05:00
Areloch
e2f0fbcd2b Merge pull request #2270 from Azaezel/NDFnoHide
micro patch to the nativefiledialogues library to mirror file type name
2018-10-12 00:41:19 -05:00
Areloch
2721732b5c Merge pull request #2272 from Areloch/CoreModuleification
Core module-ification
2018-10-12 00:39:48 -05:00
Areloch
c5a2734db6 Merge pull request #2267 from calvinbalke13/feature-netcode-fix
Network Code Fixes
2018-10-12 00:39:26 -05:00
Areloch
426b0fcbfe Merge pull request #2275 from OTHGMars/ClampQuatDot
Adds Clamp to QuatF::dot()
2018-10-11 16:14:40 -05:00
Areloch
91bc3a1527 Merge pull request #2277 from OTHGMars/QuatFBitStream
Improved BitStream writeQuat/readQuat methods.
2018-10-11 16:14:05 -05:00
Areloch
aad37bc0f5 Corrected some missed bits in the template, and a check in the forward-lit probes 2018-10-10 01:52:19 -05:00
Areloch
57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 2018-10-07 17:32:23 -05:00
Areloch
9e88e9feca Getting the GL side up-to-date to match. 2018-10-06 17:50:15 -05:00
OTHGMars
e3793184b6 Improved BitStream writeQuat/readQuat methods.
Replaces the writeQuat/readQuat implementations with one that utilizes smallest three compression.
2018-10-06 03:29:15 -04:00
Azaezel
2c0a57449e filter out pixel shader normalmap calcs when not in deferred mode. 2018-09-26 06:49:36 -05:00
OTHGMars
2ed30ffeae Adds Clamp to QuatF::dot()
Clamps output of QuatF::dot() to [-1, 1].
2018-09-24 18:56:46 -04:00
Areloch
c17ae94745 Moved VR module from core to a regular module, as not all games are necessarily going to use VR.
Also corrected some of the default posteffect settings for the levels.
2018-09-19 16:03:58 -05:00
Areloch
f31445751f Updates and fixes to probe and lighting logic. 2018-09-17 01:52:18 -05:00
Areloch
b19a4b22c8 Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
Areloch
1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 2018-09-16 18:19:04 -05:00
Areloch
0c3fc59ccc Image format code tweaks. 2018-09-16 17:54:21 -05:00
Areloch
b4a1d18f42 Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
Areloch
54f1d8c18e Merge pull request #2250 from Areloch/popupMenuFixesPR
Fixes various incorrect popup menu behaviors.
2018-09-05 13:06:26 -05:00
Areloch
3101637512 Merge pull request #2259 from OTHGMars/staticraycast
Changes TSStatic::castRayRendered to use passed texcoord argument.
2018-09-05 10:52:40 -05:00
Areloch
83a15ed827 Merge pull request #2249 from OTHGMars/MouseCursors
Updates PlatformCursorController to use full set of SDL cursors.
2018-09-05 10:48:17 -05:00
Areloch
5037d7e046 Updated the main.cs.in file to account for core module-ification. 2018-09-02 04:49:58 -05:00
Areloch
114a82b328 Merge branch 'development' of https://github.com/garagegames/Torque3D into development 2018-09-02 04:32:18 -05:00
Areloch
878b68cc39 Module-ified core structure. 2018-09-02 03:53:13 -05:00
Areloch
02972b5961 Clear out old core structure before adding the new module-ified structure. 2018-09-02 03:50:31 -05:00
Areloch
656c052d32 Merge pull request #2269 from Azaezel/poutyProfiler2
alternative to #2268 : remove secondary profiling
2018-09-02 03:00:14 -05:00
Azaezel
ee64270a2d micro patch to the nativefiledialogues library to mirror file type name
folks with 'hide extensions for known file types' on windows weren't seeing any entries in thier drop-down lists for file types.
2018-08-07 13:14:25 -05:00
Azaezel
ae5fce6169 alternative to #2268 : remove secondary profiling 2018-07-27 22:00:49 -05:00
OTHGMars
b0455c7524 Adds features to GuiInputCtrl
This commit adds three new features to the GuiInputCtrl. All three default to off, so it is fully backward compatible with existing scripts. The new options are:
sendAxisEvents – If true, the control will generate onAxisEvent() callbacks for all axis events. This is useful for binding joystick/controller axes to game actions.
sendBreakEvents – If true, the control will generate onInputEvent() callbacks for SI_BREAK events for all keys and buttons. By default the callback is only triggered for break events on modifier keys.
SendModifierEvents – If true SI_MAKE events for modifier keys will generate callbacks. By default, only the break events are sent for modifier keys.
2018-07-18 20:35:59 -04:00
Calvin Balke
cf156f5056 Network Code Fixes
This should be backwards compatible with existing network code, however it fixes a bug.
2018-07-15 11:50:09 -07:00
Areloch
471bdcaefe Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction
It's almost imposible to change direction of wind. Reseting mCurrentT…
2018-07-12 15:42:51 -05:00
Areloch
11d9a13c6a Merge pull request #2255 from pacomont/Particles_go_downwind
Particles should go downwind (while windCoefficient >0)
2018-07-12 15:34:35 -05:00
Areloch
4cb701b0c3 Merge pull request #2247 from rextimmy/d3d11_tex_lock_fix
Corrects a problem with the D3D11 texture lock/unlock mechanism
2018-07-12 15:17:49 -05:00
rextimmy
a48b70d5b1 d3d11 copyToBmp fix for new lock/unlock function 2018-07-10 14:13:22 +10:00
Areloch
c54c8ed689 Create .travis.yml
Initial travis CI config file push. Further calibration will be required to dial the settings in.
2018-07-09 15:17:48 -05:00
Areloch
703ac27cf2 Merge pull request #2265 from OTHGMars/vmParseFromString
Fix for bug in GFXVideoMode::parseFromString()
2018-07-09 13:56:12 -05:00
Areloch
3644396b2e Merge pull request #2264 from chaigler/cleanup_gfx_initial_init
Resolves #740 - Remove redundant code in _GFXInitGetInitialRes()
2018-07-09 13:51:57 -05:00
Areloch
222623e0bf Merge pull request #2262 from Azaezel/memberMess2
member var conversion error that oddly didn't crop up till mac testing.
2018-07-09 13:16:04 -05:00
Areloch
e32de9b6bf Merge pull request #2266 from chaigler/scattersky_zoffset_fix
Resolves #1721 - ScatterSky zOffset
2018-07-09 12:14:32 -05:00
chaigler
cc77e6d301 Fix for ScatterSky zOffset
zOffset was mistakenly applied to wrong transform matrix. Fixes #1721.
2018-07-07 13:16:46 -04:00
OTHGMars
bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString()
When testing PR #2264 I discovered that GFXVideoMode::parseFromString() will never assign false to the fullScreen value. That value must be initialized to false going in. I found it hard to believe that that could be the case and not have caused a problem before now, so I dropped:
```c++
   GFXVideoMode vmTest = GFXInit::getDesktopResolution();
   vmTest.fullScreen = true;
   vmTest.parseFromString("800 600 false 32 60");
   Con::printf("%s becomes %s", "800 600 false 32 60", vmTest.toString().c_str());
```
into the end of _GFXInitGetInitialRes() and the output string is:
800 600 false 32 60 becomes 800 600 true 32 60 0

None of the values get assigned by the macro [here](https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxStructs.cpp#L46-L48) if their function evaluates to zero or the token is missing from the string. This commit corrects that for the boolean case to only skip the assignment if the string token is not found.
2018-07-07 02:23:59 -04:00
chaigler
38237bfb62 _GFXInitGetInitialRes() cleanup
Removes unnecessary code that sets default video mode params. This is
already handled by the GFXVideoMode constructor. The settings are also
immediately overwritten by vm.parseFromString().

Resolves #740
2018-07-05 14:19:05 -04:00