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Merge pull request #2266 from chaigler/scattersky_zoffset_fix
Resolves #1721 - ScatterSky zOffset
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commit
e32de9b6bf
1 changed files with 2 additions and 2 deletions
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@ -955,8 +955,9 @@ void ScatterSky::_render( ObjectRenderInst *ri, SceneRenderState *state, BaseMat
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Point3F camPos2 = state->getCameraPosition();
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MatrixF xfm(true);
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xfm.setPosition(camPos2 - Point3F(0, 0, mZOffset));
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GFX->multWorld(xfm);
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MatrixF xform(proj);//GFX->getProjectionMatrix());
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xform *= GFX->getViewMatrix();
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xform *= GFX->getWorldMatrix();
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@ -968,7 +969,6 @@ void ScatterSky::_render( ObjectRenderInst *ri, SceneRenderState *state, BaseMat
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rotMat.set(EulerF(M_PI_F, 0.0, 0.0));
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xform.mul(rotMat);
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}
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xform.setPosition(xform.getPosition() - Point3F(0, 0, mZOffset));
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mShaderConsts->setSafe( mModelViewProjSC, xform );
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mShaderConsts->setSafe( mMiscSC, miscParams );
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